Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #2751    
Old July 30th, 2008 (1:42 AM).
Mitchman Mitchman is offline
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    Ok i downloaded the latest vesion of poccils pokestarter from the front page of his site. Thats all i need right?

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      #2752    
    Old July 30th, 2008 (2:03 AM).
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    darkerarceus darkerarceus is offline
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      and RMXP short for RPG Maker XP
        #2753    
      Old July 30th, 2008 (2:53 AM).
      PoKéMaKeR's Avatar
      PoKéMaKeR PoKéMaKeR is offline
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        Quote:
        Originally Posted by fireyboy345 View Post
        i get this error log when i change my starting position

        ---------------------------
        Pokemon Holon
        ---------------------------
        Exception: NoMethodError

        Message: undefined method `party' for nil:NilClass

        PokemonField:643:in `pbOnStepTaken'

        Game_Player*:623:in `update_old'

        Walk/Run:60:in `update'

        Scene_Map:101:in `update'

        Scene_Map:98:in `loop'

        Scene_Map:111:in `update'

        Scene_Map:67:in `main'

        Scene_Map:64:in `loop'

        Scene_Map:71:in `main'

        Main:44:in `mainFunctionDebug'



        This exception was logged in errorlog.txt.

        Press Ctrl+C to copy this message to the clipboard.
        ---------------------------
        OK
        ---------------------------
        (IM NEW)
        You changed it from the "intro map" to an other one right?
        If so change it back to the "intro map" because else the game doesn't initialise some of the nessecary things, that's why you probably get that error, I'm not sure though!

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          #2754    
        Old July 30th, 2008 (3:13 AM).
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        lightou lightou is offline
           
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          Quote:
          Originally Posted by lightou View Post
          I've got a problem.

          I think that Pokemon give too much experience. For example : when my Chikorita lvl9 kills a Geodude lvl 9, chikorita goes lvl 10 (50%). After (it's my first gym) when he kills an Onix lvl 9, he goes lvl 12...

          Isn't it too much ? How can I change the growth rate, to make him more realistic.
          [UP] Nobody can help me ?
            #2755    
          Old July 30th, 2008 (3:17 AM).
          PoKéMaKeR's Avatar
          PoKéMaKeR PoKéMaKeR is offline
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            Quote:
            Originally Posted by lightou View Post
            [UP] Nobody can help me ?
            Play any Pokemon game on the gbc gba or ds..
            I think it's quite normal..
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              #2756    
            Old July 30th, 2008 (3:32 AM).
            R a i n n s a n雨's Avatar
            R a i n n s a n雨 R a i n n s a n雨 is offline
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              Hey. I was on and I edited a map on the Starter Kit. I made it so the surrounding when you left the house was all grass. But when I ran it it said that The surround was the same but as the begging but when I walked around there was grass.

              Oh and how to you Edit text. I just got RPG maker Xp yesterday...
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                #2757    
              Old July 30th, 2008 (6:59 AM).
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              Atomic Reactor Atomic Reactor is offline
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              You need to edit the encounters for that map to make pokemon show up.
              If you just got RMXP, mess around with it before you use this SK.
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                #2758    
              Old July 30th, 2008 (8:17 AM).
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              WhippedCream WhippedCream is offline
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                Anyway Atomic, I'm merely stating that I can't script a game like...at all. Too confusing. Not only that, but not many people are willing to script. X/
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                  #2759    
                Old July 30th, 2008 (8:22 AM).
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                partyghoul2000 partyghoul2000 is offline
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                  Quote:
                  Originally Posted by Hall Of Famer View Post
                  I'm sorry I have to say it again but I wish to have my question answered...
                  by the look of the error, it looks like you tried to load a move that didn't have a animation sheet linked to it. to get around this open up the database and go to that animation editor and choose which sheet you need there. that should fix your problem.

                  Quote:
                  Originally Posted by ~link smash~ View Post
                  Ok i downloaded the latest vesion of poccils pokestarter from the front page of his site. Thats all i need right?
                  besides the starter kit, you also need the basic rpg maker xp program. google it if you don't have it.
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                  My ripped pokemon music in MP3 format can be found here.
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                  Credit is expected, if used.
                    #2760    
                  Old July 30th, 2008 (9:06 AM).
                  Mitchman Mitchman is offline
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                    Aha sweet. And i will probably be making a game soon. Can i edit the pokemon screen to how i want. Like custom graphics and everything?
                      #2761    
                    Old July 30th, 2008 (9:18 AM).
                    Atomic Reactor's Avatar
                    Atomic Reactor Atomic Reactor is offline
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                    Yes, you can edit everything.
                    Graphics, scripts, all that jazz
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                      #2762    
                    Old July 30th, 2008 (9:26 AM).
                    Mitchman Mitchman is offline
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                      YAY! Wait i already have the trail vesion of rpgxp. Does that mean i can start?
                        #2763    
                      Old July 30th, 2008 (9:44 AM).
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                      lightou lightou is offline
                         
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                        Quote:
                        Originally Posted by PoKéMaKeR View Post
                        Play any Pokemon game on the gbc gba or ds..
                        I think it's quite normal..
                        I played every Pokémon game, and I can tell you that it is not normal. u_u'
                          #2764    
                        Old July 30th, 2008 (10:02 AM).
                        partyghoul2000's Avatar
                        partyghoul2000 partyghoul2000 is offline
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                          Quote:
                          Originally Posted by ~link smash~ View Post
                          YAY! Wait i already have the trail vesion of rpgxp. Does that mean i can start?
                          yea, until the trial runs out.
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                          My ripped pokemon music in MP3 format can be found here.
                          My custom battle animations and whatnot can be found here.
                          Credit is expected, if used.
                            #2765    
                          Old July 30th, 2008 (10:50 AM).
                          Darksun's Avatar
                          Darksun Darksun is offline
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                            Is there a way to make it day everytime my game start? Sometimes it's night,
                            and that's so freaking annoying. xD

                            Second question. How do I change so the screen size is 240x160 instead of 480x320,
                            when my game start?

                            Thanks.
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                              #2766    
                            Old July 30th, 2008 (8:07 PM).
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                            JollyRoger25 JollyRoger25 is offline
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                              Aggg, yet another road block, I am at the point were you battle your rival for the first time in the prof.'s lab, and I can't seem to figure out how to imput his data as a trainer, I know were, just don't know how, I read the Notes.html, still can't get it. If some one can give it to me step by step, that would be great.
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                                #2767    
                              Old July 30th, 2008 (9:06 PM).
                              Hall Of Famer's Avatar
                              Hall Of Famer Hall Of Famer is offline
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                                I still have a question to ask, how do you guys manage to make shiny wild pokemon event? I tried to test the shiny event following the instructions in note.html but got this error:
                                Code:
                                Exception: SyntaxError
                                Message: (eval):2:in `pbExecuteScript'compile error
                                (eval):2: syntax error
                                (::PBSpecies::GYARADOS,30,1)
                                                          ^
                                Interpreter:238:in `pbExecuteScript'
                                Interpreter:1615:in `eval'
                                Interpreter:238:in `pbExecuteScript'
                                Interpreter:1615:in `command_355'
                                Interpreter:467:in `execute_command'
                                Interpreter:190:in `update'
                                Interpreter:104:in `loop'
                                Interpreter:195:in `update'
                                Scene_Map:100:in `update'
                                Scene_Map:98:in `loop'
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                                  #2768    
                                Old July 30th, 2008 (9:11 PM). Edited July 30th, 2008 by partyghoul2000.
                                partyghoul2000's Avatar
                                partyghoul2000 partyghoul2000 is offline
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                                  Quote:
                                  Originally Posted by JolylRoger25 View Post
                                  Aggg, yet another road block, I am at the point were you battle your rival for the first time in the prof.'s lab, and I can't seem to figure out how to imput his data as a trainer, I know were, just don't know how, I read the Notes.html, still can't get it. If some one can give it to me step by step, that would be great.
                                  first off, your sig is way too big. it needs to be resized. now about inputting his trainer information, first off, if you haven't downloaded the latest version of the starter kit, please do so. it would make things so much easier for you considering poccil added a new trainer data menu within the debug/editor menu for easier trainer management. ok, now that you've got the lastest sk, go to the trainer data menu i mentioned before. go to [NEW TRAINER BATTLE] and define the type of trainer it is, enter their name and define what pokemon that trainer has. afterwards, your newly entered trainer will now appear on the menu. you can go to that trainer and edit various bits of data besides what you entered in already. i believe it's just items. but anyways, now that you've done that you're ready to enter the script and whatnot under the trainer event on the map. here's what a basic trainer event looks like:

                                  Name: Trainer(X) Page: 1

                                  Script: pbTrainerIntro(YOUNGSTER)
                                  Script: Kernel.pbNoticePlayer(get_character(0))
                                  Text: I just got my first pokemon. Let's battle!
                                  Conditional Branch: Script: pbTrainerBattle(PBTrainers::YOUNGSTER,"Rick",_I("I have training to do."),false,0)
                                  Control Self Switch: A =ON

                                  : Branch End
                                  Script: pbTrainerEnd

                                  Name: Trainer(X) Page: 2 Self Switch: A is ON

                                  Text: I've got some training to do.


                                  you should be able to get the gist of what all that means within the notes.html under Behind the Scenes in the Trainers area. now in order to link this script to the data you entered in earlier, just change the name and type accordling. i haven't tried this personally, but it should work out perfectly.

                                  Quote:
                                  Originally Posted by Hall Of Famer View Post
                                  I still have a question to ask, how do you guys manage to make shiny wild pokemon event? I tried to test the shiny event following the instructions in note.html but got this error:
                                  Code:
                                  Exception: SyntaxError
                                  Message: (eval):2:in `pbExecuteScript'compile error
                                  (eval):2: syntax error
                                  (::PBSpecies::GYARADOS,30,1)
                                                            ^
                                  Interpreter:238:in `pbExecuteScript'
                                  Interpreter:1615:in `eval'
                                  Interpreter:238:in `pbExecuteScript'
                                  Interpreter:1615:in `command_355'
                                  Interpreter:467:in `execute_command'
                                  Interpreter:190:in `update'
                                  Interpreter:104:in `loop'
                                  Interpreter:195:in `update'
                                  Scene_Map:100:in `update'
                                  Scene_Map:98:in `loop'
                                  did you insert the following code into a new script entry within the ruby script editor?
                                  Code:
                                  Events.onWildPokemonCreate+=proc {|sender,e|
                                    pokemon=e[0]
                                    if $game_switches[50]
                                      pokemon.makeShiny
                                    end
                                  }
                                  remember it has to be a new entry, not an existing one. also make sure you have switch 50 turned on before the battle and switched off after battle to insure that pokemon aren't always shiny.
                                  __________________

                                  Check out my Super Gothic Bros hack here.
                                  My ripped pokemon music in MP3 format can be found here.
                                  My custom battle animations and whatnot can be found here.
                                  Credit is expected, if used.
                                    #2769    
                                  Old July 30th, 2008 (9:51 PM).
                                  poccil poccil is offline
                                     
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                                    The script should read:
                                    Code:
                                    pbWildBattle(
                                    ::PBSpecies::GYARADOS,30,1)
                                    Note the parenthesis at the end of the first line.
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                                      #2770    
                                    Old July 30th, 2008 (10:57 PM). Edited July 31st, 2008 by Kevvviiinnn.
                                    Kevvviiinnn Kevvviiinnn is offline
                                       
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                                      I am getting this error when I walk onto a connected map with different music:

                                      Quote:
                                      Exception: ArgumentError
                                      Message: wrong number of arguments(4 for 2)
                                      Game_Map*1:99:in `pbCueBGM'
                                      Game_Map*1:99:in `autoplayAsCue'
                                      PokemonField*:1139:in `pbAutoplayOnTransition'
                                      PokemonMap*:780:in `setCurrentMap'
                                      Game_Map*1:290:in `update'
                                      Scene_Map*:34:in `updateMaps'
                                      Scene_Map*:33:in `each'
                                      Scene_Map*:33:in `updateMaps'
                                      Scene_Map*:99:in `update'
                                      Scene_Map*:98:in `loop'
                                      How can I fix this? I've never had this problem until recently (perhaps something missed in the newer version).

                                      EDIT: Never mind, I seemed to have fixed it
                                        #2771    
                                      Old July 31st, 2008 (9:33 AM).
                                      partyghoul2000's Avatar
                                      partyghoul2000 partyghoul2000 is offline
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                                        something i've noticed just now, is that when pokemon hatch from eggs it's the natural level 5 found in the advance games. im curious as to where the script is to change this to DP's natural level 1. i tried searching for it, but i came up with alot of results.
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                                        Check out my Super Gothic Bros hack here.
                                        My ripped pokemon music in MP3 format can be found here.
                                        My custom battle animations and whatnot can be found here.
                                        Credit is expected, if used.
                                          #2772    
                                        Old July 31st, 2008 (2:13 PM).
                                        Pokepal2007's Avatar
                                        Pokepal2007 Pokepal2007 is offline
                                        angels awakening
                                           
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                                          how do you make the credits screen?
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                                            #2773    
                                          Old July 31st, 2008 (4:59 PM).
                                          Kevvviiinnn Kevvviiinnn is offline
                                             
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                                            Is it just me or can you not make trainer events with just comments anymore?
                                              #2774    
                                            Old July 31st, 2008 (6:36 PM).
                                            yaoimutt yaoimutt is offline
                                               
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                                              Quote:
                                              Originally Posted by Kevvviiinnn View Post
                                              Is it just me or can you not make trainer events with just comments anymore?
                                              you haven't been able to make trainer events with just comments in a long time, (the last time i updated my game was 6 months ago, and i can't make trainer events with just comments) i don't think you really ever could, you need the condition branch as well.
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                                                #2775    
                                              Old July 31st, 2008 (6:42 PM).
                                              Hall Of Famer's Avatar
                                              Hall Of Famer Hall Of Famer is offline
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                                                Quote:
                                                Originally Posted by poccil View Post
                                                The script should read:
                                                Code:
                                                pbWildBattle(
                                                ::PBSpecies::GYARADOS,30,1)
                                                Note the parenthesis at the end of the first line.
                                                It works this time, thanks a lot!
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                                                Poketube: http://www.pokemonmysidia.org
                                                Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
                                                Mysidian's board: www.pokemonmysidia.com/forum

                                                Quote:
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