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  #2926    
Old August 22nd, 2008 (8:13 PM).
yaoimutt yaoimutt is offline
     
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    does anyone know how to automaticly change a pokemons lvl? i want to be able to change a pokemons lvl to five (lvling down, not up)

    also, i can't seem to get the cut-scene skip to work, is anyone else having this problem?
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      #2927    
    Old August 23rd, 2008 (9:36 PM).
    Demonic Budha's Avatar
    Demonic Budha Demonic Budha is offline
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      Hey guys, got a question for anyone how knows the limitations of Scripts/events with-in the SK.
      Is there a way to add an script (or an auto event) that actervates at the Load/New/Options screen.
      What i want, is when the player powers up their game, that a process starts where a Random number is selected, this random number will effect things in ALL maps.
      Thanks to any who can offer assistance.
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        #2928    
      Old August 24th, 2008 (12:47 AM).
      Wichu's Avatar
      Wichu Wichu is offline
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        BlueEew: There's an invisible event in the top-left corner of the map titled "Intro".
        Yaoimutt: Add this script to a new script section in the script editor.
        Code:
        class PokeBattle_Pokemon
        def setLevel(level)
        @level=level #Sets the level
        calcStats #Recalculates the Pokémon's stats
        Kernel.pbMessage(_INTL("{1} became level {2}!",@name,level) #Displays a message
        pbTopRightWindow(_INTL("MaxHP: {1}\r\nATTACK: {2}\r\nDEFENSE: {3}\r\nSP. ATK: {4}\r\nSP. DEF: {5}\r\nSPEED: {6}",@totalhp,@attack,@defense,@speed,@spatk,@spdef)) #Displays the stat window
        end
        end
        This is similar to using
        Code:
        pokemon.level=5
        but it also allows other things to be done, such as displaying a message. Use it like this:
        Code:
        pkmn=$Trainer.party[0]
        pkmn.setLevel(5)
        changing the number in the square brackets to the index of the Pokémon in the party (0-5), or replacing the $Trainer.party[0] with a PokeBattle_Pokemon object.
        Demonic Buddha: Add this to a new script section:
        Code:
        def randomStartup
        rnd=rand(256)
        return rand
        end
        Then, add the line
        Code:
        randNumber=randomStartup
        to the PokemonLoad script at around line 204 (below "@scene.pbStartScene"). Then, add
        Code:
        $game_variables[26]=randNumber
        at lines 293 and 360 (directly above "return"), changing the number to the ID of a variable. Finally, use events to achieve what you want. You can edit the randomStartup method to change how the random number is generated - for example, change 256 to whatever number you want to be the upper limit on the random number.
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          #2929    
        Old August 24th, 2008 (3:14 AM).
        Trace Trace is offline
           
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          I'm having problems with audio...

          I have two maps (outdoor, and interior), and they both have the same music file. Now, I start in the interior, the music is fine. So I take the warp to the outside, it's still fine. But when I go back into the interior, it's silent. If I go back out, it's back. And if I go back in...you get the idea.
          Anyways, is there any way to fix this? It still runs, but no audio, which is bothersome.
          Oh, and it's not any of the events.
          And I've tried messing with metatags, connections, and even making new maps.
          Thanks.
            #2930    
          Old August 24th, 2008 (9:05 AM).
          sonic smash down's Avatar
          sonic smash down sonic smash down is offline
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            hey yall im having just a little glitch wit the rival event. I was wondering there are two seperate pages one for his victory speech and the other for his losing speech how do i get the battle page to tell the diference. i couldnt find this in the notes.
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              #2931    
            Old August 24th, 2008 (11:51 AM).
            Grifstar's Avatar
            Grifstar Grifstar is offline
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              Okay, hopefully this will be my last questions for awhile, I'm getting ahead of myself anyway.

              1. How do you make an HM work outside of battle(such as flying, cutting) without getting a badge?(then again, I still don't really know how you assign an HM to a badge to begin with) I imagine that it should just be a simple true/false switch somewhere, and I did find the "BADGEFORCUT", etc. scripts too, which probably has something to do with it, but I still don't know how to put it all together..

              2. I can't seem to get the "always shiny" script to work, the one that was in the notes. I tried putting it on a clean script page and also next to the Events.onWildPokemonCreate script in PokemonField, but I always get an error when I use it... I still don't even know if I'm going to be using the feature anyway, but I just wanted to test it out.


              And uhh... there was something else, but I don't remember now @_@
                #2932    
              Old August 24th, 2008 (1:37 PM).
              TKS TKS is offline
                 
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                Quote:
                Originally Posted by poccil View Post
                Sorry, the ability to delete encounter types from the editor hasn't been implemented yet. It will be added shortly.
                Alright, thanks. I still don't have anything to complain about, we are more than blessed to have this. lol
                  #2933    
                Old August 24th, 2008 (2:47 PM).
                Nero9121's Avatar
                Nero9121 Nero9121 is offline
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                  can someone help me with how to set this up for the starter kit! please

                  rmxp.org/forums/index.php?topic=43100.0
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                    #2934    
                  Old August 25th, 2008 (2:32 AM).
                  Wichu's Avatar
                  Wichu Wichu is offline
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                    Grifstar: What error do you get?
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                      #2935    
                    Old August 25th, 2008 (12:33 PM).
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                    Grifstar Grifstar is offline
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                      Oh, nevermind it's working now. I just realised that I didn't have the new page in the right spot. But now it's running fine...

                      Although, still need help on the HM thing..
                        #2936    
                      Old August 25th, 2008 (7:54 PM).
                      memyselforwho memyselforwho is offline
                         
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                        Absolutely amazing! I am actually surprised at how easy this is to use, especially since this is my first encounter with RMXP (I just purchased it, it's quite fun to play with/pass the time).

                        How would I go about changing the opening speech/encounter?




                        And @ Blazers08
                        Fruity Loops isn't a bad program for editing music/working with midi. Try the demo out, if you like it... buy it =D (It's the easiest program I know, though.. I could recommend others depending on your music writing ability)
                          #2937    
                        Old August 26th, 2008 (3:02 AM).
                        Wichu's Avatar
                        Wichu Wichu is offline
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                          Invisible event in the top-left corner of the "Intro" map...
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                            #2938    
                          Old August 26th, 2008 (10:41 AM).
                          memyselforwho memyselforwho is offline
                             
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                            Quote:
                            Originally Posted by Wichu View Post
                            Invisible event in the top-left corner of the "Intro" map...

                            Thanks bud ; ) that's simple enough.
                              #2939    
                            Old August 26th, 2008 (11:46 AM).
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                            Lady Berlitz Lady Berlitz is offline
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                              I'm kind of lazy to try it out, so I'll just ask here.

                              Are all of the Status Effects already implemented?
                              Such as Burned, Asleep, etc.?
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                                #2940    
                              Old August 26th, 2008 (12:09 PM).
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                              Youji Youji is offline
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                              Quote:
                              Originally Posted by Keyris View Post
                              I'm kind of lazy to try it out, so I'll just ask here.

                              Are all of the Status Effects already implemented?
                              Such as Burned, Asleep, etc.?
                              Yup. That's all in. But no aniomations for those are in, such like the birds (Confused), Ice, etc. You would have to implent them your own.
                                #2941    
                              Old August 26th, 2008 (2:42 PM).
                              Demonic Budha's Avatar
                              Demonic Budha Demonic Budha is offline
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                                OK, this is prolly going to get me yelled at, but ima ask anyway.
                                When updating, is it better to copy the *new* scripts over (or ALL the scripts)
                                Or is it easyier to copy the Maps from the OLD project????
                                Thanks
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                                (for those of you who dont know im not the best speller in the world. )
                                (also i find it funny that im like 10 years older than some of you and im asking you for help. )
                                  #2942    
                                Old August 26th, 2008 (5:28 PM).
                                Nero9121's Avatar
                                Nero9121 Nero9121 is offline
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                                  what are the changes for the latest issue of pokemon essentials that was released yesterday?
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                                    #2943    
                                  Old August 26th, 2008 (8:47 PM).
                                  partyghoul2000's Avatar
                                  partyghoul2000 partyghoul2000 is offline
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                                    Quote:
                                    Originally Posted by Demonic Budha View Post
                                    OK, this is prolly going to get me yelled at, but ima ask anyway.
                                    When updating, is it better to copy the *new* scripts over (or ALL the scripts)
                                    Or is it easyier to copy the Maps from the OLD project????
                                    Thanks
                                    well, i find it easier to copy EditorScripts and Scripts from the new data folder to your game rather than copy all the maps and switches and whatnot. the only problem with this tactic, is that any changes that YOU personally changed within the scripts will be gone. be sure to note these changes you make within a separate text document so you don't lose these changes. that's just my method though and it works perfect.

                                    Quote:
                                    Originally Posted by Nero9121 View Post
                                    what are the changes for the latest issue of pokemon essentials that was released yesterday?
                                    i noticed this too and i went investigating. poccil uploaded the changes, but musta forgot to add the link to the pokestarter page. the link can be found here

                                    ---> http://upokecenter.com/projects/pokestarter/changed-2008-08-25.txt
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                                      #2944    
                                    Old August 27th, 2008 (3:05 AM).
                                    Demonic Budha's Avatar
                                    Demonic Budha Demonic Budha is offline
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                                      Quote:
                                      Originally Posted by partyghoul2000 View Post
                                      well, i find it easier to copy EditorScripts and Scripts from the new data folder to your game rather than copy all the maps and switches and whatnot. the only problem with this tactic, is that any changes that YOU personally changed within the scripts will be gone. be sure to note these changes you make within a separate text document so you don't lose these changes. that's just my method though and it works perfect.
                                      Ah, thats cool, i was assuming i would lose any modifycations, and planned to just re-add at the end of mapping, and i had sucured a version i was happy with :D
                                      Thanks for the help partyghoul2000
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                                      (for those of you who dont know im not the best speller in the world. )
                                      (also i find it funny that im like 10 years older than some of you and im asking you for help. )
                                        #2945    
                                      Old August 27th, 2008 (3:13 AM).
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                                      InMooseWeTrust InMooseWeTrust is offline
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                                        There is a field in \PBS\pokemon.txt about regional dex numbers (it's mentioned in the notes.html). I tried entering them in but I have no idea how to make regional dexes work.

                                        How do I do this?
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                                          #2946    
                                        Old August 27th, 2008 (1:56 PM).
                                        poccil poccil is offline
                                           
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                                          Regional Pokedex numbers have been included for a long time, but I didn't write any support functions for them. Now I've done so. Put the code below in the script section PokemonUtilities, and read the comments to learn how to use these functions.
                                          Code:
                                          def pbGetRegionalNumber(region, nationalSpecies)
                                           # Gets the regional Pokedex number of
                                           # the national species for the specified region.
                                           # The parameter "region" is zero-based.  For
                                           # example, if two regions are defined, they would
                                           # each be specified as 0 and 1.
                                           if nationalSpecies<=0 || nationalSpecies>PBSpecies.getCount
                                            # Return 0 if national species is outside range
                                            return 0
                                           end
                                           pbRgssOpen("Data/regionals.dat","rb"){|f|
                                            numRegions=f.fgetw
                                            numDexDatas=f.fgetw
                                            if region>=0 && region<numRegions
                                             f.pos=4+region*numDexDatas*2
                                             f.pos+=nationalSpecies*2
                                             return f.fgetw
                                            end
                                           }
                                           return 0
                                          end
                                          
                                          def pbGetNationalNumber(region, regionalSpecies)
                                           # Gets the national Pokedex number of
                                           # the specified species and region.
                                           # The parameter "region" is zero-based.  For
                                           # example, if two regions are defined, they would
                                           # each be specified as 0 and 1.
                                           pbRgssOpen("Data/regionals.dat","rb"){|f|
                                            numRegions=f.fgetw
                                            numDexDatas=f.fgetw
                                            if region>=0 && region<numRegions
                                             f.pos=4+region*numDexDatas*2
                                             # "i" specifies the national species
                                             for i in 0...numDexDatas
                                              regionalNum=f.fgetw
                                              if regionalNum==regionalSpecies
                                               return i
                                              end
                                             end
                                            end
                                           }
                                           return 0
                                          end
                                          
                                          def pbAllRegionalSpecies(region)
                                           # Gets an array of all national species
                                           # within a regional Pokedex, sorted by
                                           # regional Pokedex number.
                                           # The number of items in the array should be
                                           # the number of species in the regional Pokedex plus
                                           # 1, since index 0 is considered to be empty.
                                           # The parameter "region" is zero-based.  For
                                           # example, if two regions are defined, they would
                                           # each be specified as 0 and 1.
                                           ret=[0]
                                           pbRgssOpen("Data/regionals.dat","rb"){|f|
                                            numRegions=f.fgetw
                                            numDexDatas=f.fgetw
                                            if region>=0 && region<numRegions
                                             f.pos=4+region*numDexDatas*2
                                             # "i" specifies the national species
                                             for i in 0...numDexDatas
                                              regionalNum=f.fgetw
                                              ret[regionalNum]=i if regionalNum!=0
                                             end
                                             # Replace unspecified regional
                                             # numbers with zeros
                                             for i in 0...ret.length
                                              ret[i]=0 if !ret[i]
                                             end
                                            end
                                           }
                                           return ret
                                          end
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                                            #2947    
                                          Old August 27th, 2008 (4:51 PM).
                                          Nero9121's Avatar
                                          Nero9121 Nero9121 is offline
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                                            is there any way to use the scripts for the battle system on the website on projects page in an mmorpg maker? I cant get a server to work with my version and I would like to make a mmorpg
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                                              #2948    
                                            Old August 27th, 2008 (10:44 PM).
                                            yaoimutt yaoimutt is offline
                                               
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                                              is there a way to turn off the national dex, and on the regional dex (or plurl)
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                                                #2949    
                                              Old August 28th, 2008 (7:12 AM).
                                              PoKéMaKeR's Avatar
                                              PoKéMaKeR PoKéMaKeR is offline
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                                                Here I am again, now with an other question
                                                Does anybody know how to make an animated title screen?
                                                Thanks in advance!

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                                                  #2950    
                                                Old August 28th, 2008 (7:30 AM).
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                                                WhippedCream WhippedCream is offline
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                                                  I have a quick question. Using the updated script, is there a way to use D/P sprites and graphics? I'm making a game and I want to use D/P sprites and screens.. using the script, is there a way to input the D/P graphics in instead of what is there?

                                                  Thank you in advance.
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