Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #2926    
Old August 24th, 2008 (11:51 AM).
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Grifstar Grifstar is offline
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    Okay, hopefully this will be my last questions for awhile, I'm getting ahead of myself anyway.

    1. How do you make an HM work outside of battle(such as flying, cutting) without getting a badge?(then again, I still don't really know how you assign an HM to a badge to begin with) I imagine that it should just be a simple true/false switch somewhere, and I did find the "BADGEFORCUT", etc. scripts too, which probably has something to do with it, but I still don't know how to put it all together..

    2. I can't seem to get the "always shiny" script to work, the one that was in the notes. I tried putting it on a clean script page and also next to the Events.onWildPokemonCreate script in PokemonField, but I always get an error when I use it... I still don't even know if I'm going to be using the feature anyway, but I just wanted to test it out.


    And uhh... there was something else, but I don't remember now @[email protected]

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      #2927    
    Old August 24th, 2008 (1:37 PM).
    TKS TKS is offline
       
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      Quote:
      Originally Posted by poccil View Post
      Sorry, the ability to delete encounter types from the editor hasn't been implemented yet. It will be added shortly.
      Alright, thanks. I still don't have anything to complain about, we are more than blessed to have this. lol
        #2928    
      Old August 24th, 2008 (2:47 PM).
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      Nero9121 Nero9121 is offline
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        can someone help me with how to set this up for the starter kit! please

        rmxp.org/forums/index.php?topic=43100.0
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          #2929    
        Old August 25th, 2008 (2:32 AM).
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        Wichu Wichu is offline
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          Grifstar: What error do you get?
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            #2930    
          Old August 25th, 2008 (12:33 PM).
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          Grifstar Grifstar is offline
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            Oh, nevermind it's working now. I just realised that I didn't have the new page in the right spot. But now it's running fine...

            Although, still need help on the HM thing..
              #2931    
            Old August 25th, 2008 (7:54 PM).
            memyselforwho memyselforwho is offline
               
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              Absolutely amazing! I am actually surprised at how easy this is to use, especially since this is my first encounter with RMXP (I just purchased it, it's quite fun to play with/pass the time).

              How would I go about changing the opening speech/encounter?




              And @ Blazers08
              Fruity Loops isn't a bad program for editing music/working with midi. Try the demo out, if you like it... buy it =D (It's the easiest program I know, though.. I could recommend others depending on your music writing ability)
                #2932    
              Old August 26th, 2008 (3:02 AM).
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              Wichu Wichu is offline
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                Invisible event in the top-left corner of the "Intro" map...
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                  #2933    
                Old August 26th, 2008 (10:41 AM).
                memyselforwho memyselforwho is offline
                   
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                  Quote:
                  Originally Posted by Wichu View Post
                  Invisible event in the top-left corner of the "Intro" map...

                  Thanks bud ; ) that's simple enough.
                    #2934    
                  Old August 26th, 2008 (11:46 AM).
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                  Lady Berlitz Lady Berlitz is offline
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                    I'm kind of lazy to try it out, so I'll just ask here.

                    Are all of the Status Effects already implemented?
                    Such as Burned, Asleep, etc.?
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                      #2935    
                    Old August 26th, 2008 (12:09 PM).
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                    Quote:
                    Originally Posted by Keyris View Post
                    I'm kind of lazy to try it out, so I'll just ask here.

                    Are all of the Status Effects already implemented?
                    Such as Burned, Asleep, etc.?
                    Yup. That's all in. But no aniomations for those are in, such like the birds (Confused), Ice, etc. You would have to implent them your own.
                      #2936    
                    Old August 26th, 2008 (2:42 PM).
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                    Demonic Budha Demonic Budha is offline
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                      OK, this is prolly going to get me yelled at, but ima ask anyway.
                      When updating, is it better to copy the *new* scripts over (or ALL the scripts)
                      Or is it easyier to copy the Maps from the OLD project????
                      Thanks
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                        #2937    
                      Old August 26th, 2008 (5:28 PM).
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                      Nero9121 Nero9121 is offline
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                        what are the changes for the latest issue of pokemon essentials that was released yesterday?
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                          #2938    
                        Old August 26th, 2008 (8:47 PM).
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                        partyghoul2000 partyghoul2000 is offline
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                          Quote:
                          Originally Posted by Demonic Budha View Post
                          OK, this is prolly going to get me yelled at, but ima ask anyway.
                          When updating, is it better to copy the *new* scripts over (or ALL the scripts)
                          Or is it easyier to copy the Maps from the OLD project????
                          Thanks
                          well, i find it easier to copy EditorScripts and Scripts from the new data folder to your game rather than copy all the maps and switches and whatnot. the only problem with this tactic, is that any changes that YOU personally changed within the scripts will be gone. be sure to note these changes you make within a separate text document so you don't lose these changes. that's just my method though and it works perfect.

                          Quote:
                          Originally Posted by Nero9121 View Post
                          what are the changes for the latest issue of pokemon essentials that was released yesterday?
                          i noticed this too and i went investigating. poccil uploaded the changes, but musta forgot to add the link to the pokestarter page. the link can be found here

                          ---> http://upokecenter.com/projects/pokestarter/changed-2008-08-25.txt
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                            #2939    
                          Old August 27th, 2008 (3:05 AM).
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                          Demonic Budha Demonic Budha is offline
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                            Quote:
                            Originally Posted by partyghoul2000 View Post
                            well, i find it easier to copy EditorScripts and Scripts from the new data folder to your game rather than copy all the maps and switches and whatnot. the only problem with this tactic, is that any changes that YOU personally changed within the scripts will be gone. be sure to note these changes you make within a separate text document so you don't lose these changes. that's just my method though and it works perfect.
                            Ah, thats cool, i was assuming i would lose any modifycations, and planned to just re-add at the end of mapping, and i had sucured a version i was happy with :D
                            Thanks for the help partyghoul2000
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                              #2940    
                            Old August 27th, 2008 (3:13 AM).
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                            InMooseWeTrust InMooseWeTrust is offline
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                              There is a field in \PBS\pokemon.txt about regional dex numbers (it's mentioned in the notes.html). I tried entering them in but I have no idea how to make regional dexes work.

                              How do I do this?
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                                #2941    
                              Old August 27th, 2008 (1:56 PM).
                              poccil poccil is offline
                                 
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                                Regional Pokedex numbers have been included for a long time, but I didn't write any support functions for them. Now I've done so. Put the code below in the script section PokemonUtilities, and read the comments to learn how to use these functions.
                                [code]
                                def pbGetRegionalNumber(region, nationalSpecies)
                                # Gets the regional Pokedex number of
                                # the national species for the specified region.
                                # The parameter "region" is zero-based. For
                                # example, if two regions are defined, they would
                                # each be specified as 0 and 1.
                                if nationalSpecies<=0 || nationalSpecies>PBSpecies.getCount
                                # Return 0 if national species is outside range
                                return 0
                                end
                                pbRgssOpen("Data/regionals.dat","rb"){|f|
                                numRegions=f.fgetw
                                numDexDatas=f.fgetw
                                if region>=0 && region=0 && region=0 && region
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                                  #2942    
                                Old August 27th, 2008 (4:51 PM).
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                                Nero9121 Nero9121 is offline
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                                  is there any way to use the scripts for the battle system on the website on projects page in an mmorpg maker? I cant get a server to work with my version and I would like to make a mmorpg
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                                    #2943    
                                  Old August 27th, 2008 (10:44 PM).
                                  yaoimutt yaoimutt is offline
                                     
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                                    is there a way to turn off the national dex, and on the regional dex (or plurl)
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                                      #2944    
                                    Old August 28th, 2008 (7:12 AM).
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                                    PoKéMaKeR PoKéMaKeR is offline
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                                      Here I am again, now with an other question
                                      Does anybody know how to make an animated title screen?
                                      Thanks in advance!

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                                        #2945    
                                      Old August 28th, 2008 (7:30 AM).
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                                      WhippedCream WhippedCream is offline
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                                        I have a quick question. Using the updated script, is there a way to use D/P sprites and graphics? I'm making a game and I want to use D/P sprites and screens.. using the script, is there a way to input the D/P graphics in instead of what is there?

                                        Thank you in advance.
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                                          #2946    
                                        Old August 28th, 2008 (8:03 AM).
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                                        Yeah, but you may wanna edit the scripts so everything fits in well.
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                                          #2947    
                                        Old August 28th, 2008 (8:12 AM).
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                                        WhippedCream WhippedCream is offline
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                                          Aw man... I suck at editing scripts... in fact, I suck at scripts in general... xDD
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                                            #2948    
                                          Old August 28th, 2008 (4:41 PM).
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                                            Actually, DP sprites are really easy to add. But depending on how 'nice' you want them to look, you'll need to use Photoshop or something like it though. But updating them takes some time. But basically all you need to do is find the sprite you want to use, make sure the background is transparent, enlarge it to the same size as the sprites being used already(128x128 for me), then save it over the older sprite in the graphics folder. The interface and menus though might be a little more tricky to do..

                                            I found it best though to just only upgrade the sprites you have in game currently and worry about the others later... Instead of doing 493 different pokemon and a bunch of trainers all at the same. Not to mention for pokemon you keep better track of which ones you need to add into the wild still.
                                              #2949    
                                            Old August 28th, 2008 (11:36 PM).
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                                            Wichu Wichu is offline
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                                              You can resize them to 160x160 to keep the quality, but then they'll look a bit too large in-game.
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                                                #2950    
                                              Old August 29th, 2008 (6:00 PM).
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                                              Teck Teck is offline
                                                 
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                                                Hola me gustaria saber como puedo poner que se pueda realizar las MO, como cortar, sufear, etc, solo y cuando se tenga la medalla correspondiente, porque empesar el juego ya surfeando sin pokemon con esa mo ni la mo en concreto como que no pega xD, espero respuestas gracias
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