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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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  #276    
Old October 1st, 2007 (3:15 PM).
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Flameguru Flameguru is offline
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    Quote:
    Originally Posted by [email protected] View Post
    xD Sorry to bug you guys again but can anyone tell me how to compress a file for a demo? And add my own icon in the top left screen of the game?I would realy appreciate it
    ...ugh

    Fine.

    Go to File --> Compress Game Data. If you are releasing it to the public make sure to check the "Encrypt data" Check box so nobody can copy your game.

    To edit the icon...well, theres already a Tutorial for that so you can figure that out
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      #277    
    Old October 1st, 2007 (3:20 PM).
    koolkats109@hotmail.com's Avatar
       
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      Where should I search for the icon tutorial then? And thanks I knew how to encrypt the game but the checkbox I missed xD
        #278    
      Old October 1st, 2007 (3:21 PM).
      poccil poccil is offline
         
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        Ryruyin:

        The day-night tinting is enabled only if the map is marked as an outdoor map. This setting is one of many in the file PBS/metadata.txt. See the notes in that file for more information. Specifically, if the setting "Outdoor" for a map is set to "true", then the map is an outdoor map and tinting will be enabled.
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          #279    
        Old October 1st, 2007 (3:41 PM). Edited October 1st, 2007 by Ryruyin.
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          Ok, thanks. Also, how do I connect two maps?
          Edit: Ok, I found the tut
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            #280    
          Old October 1st, 2007 (3:53 PM).
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            Every Time I Test Play My Game And Pick A Starter Pokemon It Acts
            Like I Don't Have One Even Though It Shows Up In The Start Menu.
            What I Mean Is That The Prof. Acts Like He Didn't Give Me A Pokemon
            And His Assistant Won't Give Me The Pokedex. Here Is What I Entered.

            Quote:
            @>Conditional Branch: Switch [0008: Got Pokemon] == OFF
            @>Text: Do You Want The Flame Pokemon CHARMANDER?
            @>Show Choices: Yes, No
            : When [Yes]
            @>Text: I Think That Is A Great Choice.
            @>Script: Kernel.pbAddPokemon(
            : : ::PBSpecies::CHARMANDER,5) # 004 and 5
            @>Play ME: 'Jingle - HTML', 100, 100
            @> \PN Has Received CHARMANDER
            @>Set Move Route: Player
            : : $>Move Left
            : : $>Move Left
            : : $>Move Up
            @>Text: Good Now Go Get A Pokedex From My Lab
            : : Assistant.
            @>Set Move Route: Player
            : : $>Move Down
            : : $>Move Down
            : : $>Move Down
            : : $>Move Down
            : : $>Move Down
            : : $>Move Left
            @>Control Self Switch: A =ON
            @>
            : When [No]
            @>Text: Think It Over Carfully. This Is A Very Important
            : : Decision.
            @>
            : Branch End
            @>
            It Does All That But, It Does It Again.....Just As If It Never Happened....
            Thank You In Advance.
              #281    
            Old October 1st, 2007 (3:56 PM).
            Nastara Nastara is offline
               
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              Don't use self switch. Turn switch 0008 on.
                #282    
              Old October 1st, 2007 (3:58 PM).
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              BlueEew BlueEew is offline
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                I was just wondering if when you download the starter kit, that when pressing on the button to start the game. An actual game comes on.

                I do it and a message saying it encountered an error and had to be closed. Tell Microsoft about this problem etc? Is a game ment load or what?
                  #283    
                Old October 1st, 2007 (4:05 PM).
                Nastara Nastara is offline
                   
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                  I found a glitch. If you press the ACCEPT button during the black screen with Pokemon Starter Kit and Flameguru it will freeze.
                    #284    
                  Old October 1st, 2007 (4:05 PM).
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                    Quote:
                    Originally Posted by BlueEew View Post
                    I was just wondering if when you download the starter kit, that when pressing on the button to start the game. An actual game comes on.

                    I do it and a message saying it encountered an error and had to be closed. Tell Microsoft about this problem etc? Is a game ment load or what?
                    Umm...yes, a real game should come up. Do you have RPG Maker? Legal? What Windows do you have? Brain?

                    Quote:
                    Originally Posted by Nastara View Post
                    I found a glitch. If you press the ACCEPT button during the black screen with Pokemon Starter Kit and Flameguru it will freeze.
                    So don't press it? lol
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                      #285    
                    Old October 1st, 2007 (4:14 PM).
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                      @ BlueEew:Yes a game should appear, and I don't know about contacting microsoft for this problem but maybe redownload rmxp? (Sorry if an answer has already been posted for this I am lagging >.<)
                        #286    
                      Old October 1st, 2007 (4:41 PM).
                      Nastara Nastara is offline
                         
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                        Quote:
                        Originally Posted by Flameguru View Post
                        So don't press it? lol
                        What harm would fixing it do? It annoys me when I do it accidentally.
                          #287    
                        Old October 1st, 2007 (5:43 PM).
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                          Yeah, I found that bug too, uh, you should probably just get over it. Even if you do press it then all you have to do is restart the game, and I'm sure Poccil could fix it.
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                            #288    
                          Old October 1st, 2007 (9:33 PM).
                          poccil poccil is offline
                             
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                            A new version of Pokemon Essentials is now available.

                            Changes:

                            Implemented the hidden moves Waterfall, Dive, and Flash
                            Improved performance of redefined Tilemap class
                            Removed 386-species limit; now any number of species is possible
                            For demonstration, the Pokemon Spiritomb is included
                            Included metadata setting for running, surfing, and diving sprites

                            Added: RPGCache
                            Changed: PokemonMap
                            Changed: PokeBattle_Pokemon
                            Changed: PokemonDayCare
                            Changed: PokemonPokedex
                            Changed: PBExperience
                            Changed: AnimationSprite
                            Changed: Scene_Map
                            Changed: Pokegear
                            Changed: PokemonField
                            Changed: Walk/Run
                            Changed: Game_Map*
                            Changed: PokeBattle_ActualScene
                            Changed: PokemonTilesetEditor
                            Changed: PokeBattle_Trainer
                            Changed: SpriteResizer
                            Changed: BitmapCache
                            Changed: WindowAndTilemap
                            Changed: Compiler
                            Changed: Game_Player*
                            Changed: PokemonEvolution
                            Changed: PokemonMessages
                            Changed: Game_Character 1
                            Changed: SpriteWindow
                            Changed: PokemonUtilities
                            Changed: PokeBattle_Battle
                            Changed: PokemonItems
                            Changed: PokemonBag
                            Changed: Scene_Intro
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                              #289    
                            Old October 1st, 2007 (10:50 PM). Edited October 2nd, 2007 by NytewolfAU2k7.
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                            NytewolfAU2k7 NytewolfAU2k7 is offline
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                              I think I'll upgrade Code Biohazard to use this version of the Starter Kit, as it has improved greatly Great work Poccil

                              Edit: Missing underwater tileset
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                                #290    
                              Old October 2nd, 2007 (2:11 AM).
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                              New2Ya New2Ya is offline
                                 
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                                Say how can I update my project with that new release of you poccil? I dont wanna lose all the maps and events I made... O_o

                                I finally figured out how to make random battles. xD This pack is great.
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                                  #291    
                                Old October 2nd, 2007 (2:29 AM).
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                                  New2Ya, you could probably just copy the new PBS folder to your old project. I don't know about the scripts part of it though.
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                                    #292    
                                  Old October 2nd, 2007 (2:41 AM).
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                                  Flameguru Flameguru is offline
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                                    Quote:
                                    Originally Posted by New2Ya View Post
                                    Say how can I update my project with that new release of you poccil? I dont wanna lose all the maps and events I made... O_o

                                    I finally figured out how to make random battles. xD This pack is great.
                                    Simple...well, maybe not. Here I go!

                                    First, make a copy of your entire projects folder. Then go into your games Data Folder. Copy over all of the Map Files, MapInfos, and the Tilesets data files.

                                    If you used any custom Tilesets or charsets or even pictures copy them over too, same for audio.

                                    Then go into the merged project and make an event and make it control switches. Then copy all of your switches from your game to the merged project.

                                    It's kind of confusing but it only takes 20 minutes max and it's what i have been doing this whole time
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                                      #293    
                                    Old October 2nd, 2007 (7:07 AM). Edited October 2nd, 2007 by poccil.
                                    poccil poccil is offline
                                       
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                                      Sorry, I forgot to add the underwater tileset to the ZIP file. I just did so; however, the missing file
                                      can also be downloaded directly. The underwater autotile, too.

                                      For the next release of Pokemon Essentials, I plan to support internationalization; that is, to make it easy to support translated versions of Pokemon games.
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                                        #294    
                                      Old October 2nd, 2007 (12:23 PM).
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                                      New2Ya New2Ya is offline
                                         
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                                        Thanks Flameguru!

                                        Question: How do you start with "zero" items? My game starts with 50 items of every type of item.

                                        Question 2: Referring to Q1, how do you add an item (plus amount) to the bag?

                                        Thanks!!
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                                          #295    
                                        Old October 2nd, 2007 (12:49 PM).
                                        poccil poccil is offline
                                           
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                                          New2Ya:

                                          In the file notes.txt, there is this:
                                          Quote:
                                          When the game is run from RPG Maker XP (which sets the $DEBUG global variable to true), the bag is
                                          intentionally filled with 50 of each item at the beginning of the game.
                                          It should be emphasized that that won't be the case if the game is run normally.

                                          Also, to add more than one item at once, you can use something like this as a Script event command:

                                          Code:
                                          5.times do
                                            $PokemonBag.pbStoreItem(
                                               PBItems::POKeBALL
                                            )
                                          end
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                                            #296    
                                          Old October 2nd, 2007 (1:02 PM).
                                          koolkats109@hotmail.com's Avatar
                                             
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                                            Hey I just transfered all of my stuff over >.< but now dive isn't working... x] Any ideas on why this may be?
                                              #297    
                                            Old October 2nd, 2007 (1:09 PM).
                                            poccil poccil is offline
                                               
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                                              To support Dive functionality, the game system uses the metadata setting DiveMap:

                                              Quote:
                                              DiveMap - the underwater layer of this map. This setting is required if an area
                                              contains deep patches in the water (tiles with terrain tag 5). The map must
                                              have the same width and height as this map. Coordinates of this map
                                              are associated with the same coordinates of the underwater map.
                                              Multiple maps cannot refer to the same underwater layer.
                                              Dive functionality will work on a tile if the tile's terrain tag is 5. The coordinates
                                              of the map correspond with those of the underwater map, so the underwater walls
                                              should have the same shape as the deep patches on the water's surface.
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                                                #298    
                                              Old October 2nd, 2007 (2:02 PM).
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                                                Ah thanks for that poccil. I get it now.

                                                Last 2 question, and then I'm done:
                                                1. How do I make sure the added Pokémon is MALE?
                                                2. How can I start a WILD BATTLE with a certain Pokémon? (so not a trainer battle, nor a random encounter -> Kinda like battling Ho-Oh or something)
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                                                  #299    
                                                Old October 2nd, 2007 (2:09 PM). Edited October 2nd, 2007 by poccil.
                                                poccil poccil is offline
                                                   
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                                                  To start a wild Pokemon battle, use this script:
                                                  Code:
                                                  pbWildBattle(
                                                  PBSpecies::MEWTWO,70
                                                  )
                                                  It should normally appear as a conditional branch, since the player may lose that battle. However, the current version of that function doesn't indicate whether the player has won or lost. To add this functionality, add the line
                                                  Code:
                                                  return (decision!=2)
                                                  after line 98 of the script section PokemonField. Then you can make an event command like:

                                                  Code:
                                                  Conditional Branch:  Script:  pbWildBattle(PBSpecies::MEWTWO,70)
                                                    Text:  Mewtwo went away...
                                                  Branch End
                                                  I already mentioned a way to set the gender of a Pokemon in this thread.
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                                                    #300    
                                                  Old October 2nd, 2007 (3:16 PM).
                                                  Nastara Nastara is offline
                                                     
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                                                    When I put music into a battle it doesn't loop. After it's done it goes back to the default battle theme.
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