Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

Draconius GO
Closed Thread
 
Thread Tools
  #9551    
Old December 26th, 2011 (3:57 AM). Edited December 26th, 2011 by Elyssia.
Elyssia's Avatar
Elyssia Elyssia is offline
     
    Join Date: Nov 2010
    Location: The Netherlands
    Age: 27
    Gender: Female
    Nature: Gentle
    Posts: 43
    Hello again...

    I've noticed there's a weird thing going on with the battle sound with Trainers and Wild being way much lower in volume then the Map music is...
    Any way(s) of changing this?

    *Edit: Are their also kind of online features being planned?
    Such as Online duels, Partner battles, WFC Mystery Gifts etc?
    Just wondering

    Relevant Advertising!

      #9552    
    Old December 28th, 2011 (1:35 PM).
    Pharetra's Avatar
    Pharetra Pharetra is offline
    zzzz
       
      Join Date: Jun 2011
      Age: 21
      Gender: Male
      Posts: 455
      I'd like to know in which script the location and name of a Pokemon's sprite is defined. I want to put the frontsprites in \Graphics\Battlers\Front, the backsprites in \Graphics\Battlers\Back, the shiny frontsprites in \Graphics\Battlers\ShinyFront and the shiny backsprites in \Graphics\Battlers\ShinyBack.

      Thank you in advance.
        #9553    
      Old December 28th, 2011 (5:12 PM).
      pkmn.master's Avatar
      pkmn.master pkmn.master is offline
      Hobbyist Game Developer
         
        Join Date: Apr 2008
        Location: USA
        Gender: Male
        Nature: Brave
        Posts: 292
        Now that I have time, I decided to work more on my game. I've done more work than I've done testing on battles. I finally made some custom graphics for the battle system and tested it out. This happens when I attempt to battle any trainer. It happens to every Pokemon, not just Starly.



        Any ideas?
          #9554    
        Old December 28th, 2011 (5:29 PM). Edited December 28th, 2011 by DarkShadow21.
        DarkShadow21's Avatar
        DarkShadow21 DarkShadow21 is offline
        Master of dark fire!!
           
          Join Date: Dec 2009
          Location: Wheeling, WV, United states
          Gender: Male
          Nature: Mild
          Posts: 55
          Quote:
          Originally Posted by P-Sign View Post
          I'd like to know in which script the location and name of a Pokemon's sprite is defined. I want to put the frontsprites in \Graphics\Battlers\Front, the backsprites in \Graphics\Battlers\Back, the shiny frontsprites in \Graphics\Battlers\ShinyFront and the shiny backsprites in \Graphics\Battlers\ShinyBack.

          Thank you in advance.
          in PokemonUtilities just search Graphics/Battlers and edit the scripts around some. also you may need to edit a few things in BitmapCache
          __________________

          Check out updates of some of the stuff in Pokémon Titanium and Pokemon Chromium on my deviantart http://darkness2118.deviantart.com/
            #9555    
          Old December 28th, 2011 (6:26 PM).
          Pharetra's Avatar
          Pharetra Pharetra is offline
          zzzz
             
            Join Date: Jun 2011
            Age: 21
            Gender: Male
            Posts: 455
            Quote:
            Originally Posted by pkmn.master View Post
            Now that I have time, I decided to work more on my game. I've done more work than I've done testing on battles. I finally made some custom graphics for the battle system and tested it out. This happens when I attempt to battle any trainer. It happens to every Pokemon, not just Starly.



            Any ideas?
            Open Editor.exe in your game's folder and go down, to Resize Sprites. There, you can lower Starly's position.
              #9556    
            Old December 28th, 2011 (8:02 PM).
            pkmn.master's Avatar
            pkmn.master pkmn.master is offline
            Hobbyist Game Developer
               
              Join Date: Apr 2008
              Location: USA
              Gender: Male
              Nature: Brave
              Posts: 292
              Quote:
              Originally Posted by P-Sign View Post
              Open Editor.exe in your game's folder and go down, to Resize Sprites. There, you can lower Starly's position.
              It's odd, but on everyone, including Starly, the positioning is correct on the editor. The sprites work correctly on wild battles, but they all work like the photo I supplied during a trainer battle. What else could I try?
                #9557    
              Old December 29th, 2011 (2:09 AM).
              Pharetra's Avatar
              Pharetra Pharetra is offline
              zzzz
                 
                Join Date: Jun 2011
                Age: 21
                Gender: Male
                Posts: 455
                Quote:
                Originally Posted by pkmn.master View Post
                It's odd, but on everyone, including Starly, the positioning is correct on the editor. The sprites work correctly on wild battles, but they all work like the photo I supplied during a trainer battle. What else could I try?
                Did you change the screen resolution or the enemybases?
                I think the problem is that A) your enemybases need to be changed or B) your screen resolution is wrong.
                  #9558    
                Old December 29th, 2011 (5:03 AM).
                Maruno's Avatar
                Maruno Maruno is offline
                Lead Dev of Pokémon Essentials
                   
                  Join Date: Jan 2008
                  Location: England
                  Posts: 5,189
                  Quote:
                  Originally Posted by pkmn.master View Post
                  It's odd, but on everyone, including Starly, the positioning is correct on the editor. The sprites work correctly on wild battles, but they all work like the photo I supplied during a trainer battle. What else could I try?
                  Enemy sprites for wild battles are different to enemy sprites for trainer battles, in terms of what sets their positions. You've clearly fiddled with the scripts that set the basic positions of enemy sprites for trainer battles. Change it back.
                  __________________
                  Go to the Pokémon Essentials Wiki

                  | Downloads | Tutorials | Fangames |
                  | All Animations Project |

                  Follow me on Twitter: @maruno42


                    #9559    
                  Old December 29th, 2011 (7:55 AM). Edited December 29th, 2011 by pkmn.master.
                  pkmn.master's Avatar
                  pkmn.master pkmn.master is offline
                  Hobbyist Game Developer
                     
                    Join Date: Apr 2008
                    Location: USA
                    Gender: Male
                    Nature: Brave
                    Posts: 292
                    I don't remember editing any scripts, but I am going to just upgrade my version of pokemon essentials today anyway, so it should fix the problem.

                    EDIT:

                    Just updated my essentials version to the newest one. Everything seems to work well. Now I have the problem of updating my trainers. When I try to copy over my trainer PBS files (trainertypes, trainers, etc.), I get an error. Is there any way that I could properly copy over my trainers from my old file to the new version of Pokeessentials without getting an error? This is also important to know: I havn't updated my essentials version in 3 years.
                      #9560    
                    Old December 29th, 2011 (1:20 PM).
                    Elyssia's Avatar
                    Elyssia Elyssia is offline
                       
                      Join Date: Nov 2010
                      Location: The Netherlands
                      Age: 27
                      Gender: Female
                      Nature: Gentle
                      Posts: 43
                      Quote:
                      Originally Posted by Elyssia View Post
                      Hello again...

                      I've noticed there's a weird thing going on with the battle sound with Trainers and Wild being way much lower in volume then the Map music is...
                      Any way(s) of changing this?

                      *Edit: Are their also kind of online features being planned?
                      Such as Online duels, Partner battles, WFC Mystery Gifts etc?
                      Just wondering
                      ^ still waiting for an reply... :/ ^
                        #9561    
                      Old December 29th, 2011 (1:30 PM).
                      Pharetra's Avatar
                      Pharetra Pharetra is offline
                      zzzz
                         
                        Join Date: Jun 2011
                        Age: 21
                        Gender: Male
                        Posts: 455
                        Quote:
                        Originally Posted by Elyssia View Post
                        Hello again...

                        I've noticed there's a weird thing going on with the battle sound with Trainers and Wild being way much lower in volume then the Map music is...
                        Any way(s) of changing this?

                        *Edit: Are their also kind of online features being planned?
                        Such as Online duels, Partner battles, WFC Mystery Gifts etc?
                        Just wondering
                        The problem can be the volume of the music used. You can try to normalize the tracks using software. You might want to check the volume of the BGM in RPG Maker XP too.
                          #9562    
                        Old December 29th, 2011 (2:20 PM).
                        Elyssia's Avatar
                        Elyssia Elyssia is offline
                           
                          Join Date: Nov 2010
                          Location: The Netherlands
                          Age: 27
                          Gender: Female
                          Nature: Gentle
                          Posts: 43
                          I did... the volumes aren't the same.....
                          If testing in RPG MAKER XP it can go up to 100 as example, but in the Actual game the Battle music sounds like 60% or 70%.
                          Where can i find the script that controls the BGM in a Trainer battle or a Wild PKMN battle?
                            #9563    
                          Old December 29th, 2011 (11:30 PM).
                          Yero's Avatar
                          Yero Yero is offline
                             
                            Join Date: Aug 2011
                            Location: Australia
                            Gender: Male
                            Nature: Brave
                            Posts: 65
                            Hi all, first of all, Maruno, thanks greatly for the new version you made. Remarkable! However, I wasn't able to fix a small comment problem I have. In my game, I included a sort of 'midgame encounters' in which the player face a wild/Legendary Pokemon directly, before turning it into a regular battle. In this, I use animations which need to be dodged. However, I can't get this right. I mean, the animation is there, but how do you create the game that the animation really has in impact on the player when touched.

                            On the other hand, you are able to make an event when the player touch an event, but can you either do something like Conditional Branch: if EV001 touch/hit EV002 then ...?
                              #9564    
                            Old December 31st, 2011 (8:35 AM).
                            pkmn.master's Avatar
                            pkmn.master pkmn.master is offline
                            Hobbyist Game Developer
                               
                              Join Date: Apr 2008
                              Location: USA
                              Gender: Male
                              Nature: Brave
                              Posts: 292
                              Quote:
                              Originally Posted by pkmn.master View Post
                              Just updated my essentials version to the newest one. Everything seems to work well. Now I have the problem of updating my trainers. When I try to copy over my trainer PBS files (trainertypes, trainers, etc.), I get an error. Is there any way that I could properly copy over my trainers from my old file to the new version of Pokeessentials without getting an error? This is also important to know: I havn't updated my essentials version in 3 years.
                              Still need help with this problem. It is halting my game's production severely.
                                #9565    
                              Old December 31st, 2011 (9:00 AM).
                              Pharetra's Avatar
                              Pharetra Pharetra is offline
                              zzzz
                                 
                                Join Date: Jun 2011
                                Age: 21
                                Gender: Male
                                Posts: 455
                                Quote:
                                Originally Posted by pkmn.master View Post
                                Still need help with this problem. It is halting my game's production severely.
                                It'd help if you posted the error
                                  #9566    
                                Old January 2nd, 2012 (2:07 PM).
                                pkmn.master's Avatar
                                pkmn.master pkmn.master is offline
                                Hobbyist Game Developer
                                   
                                  Join Date: Apr 2008
                                  Location: USA
                                  Gender: Male
                                  Nature: Brave
                                  Posts: 292
                                  I copied over Trainers.txt and trainertypes.txt from my old project and I get this error when I try to run the game:

                                  ---------------------------
                                  Project Crimson S
                                  ---------------------------
                                  Exception: RuntimeError
                                  Message: Undefined species constant name: [MRMIME]
                                  Name must consist only of letters, numbers, and
                                  underscores and can't begin with a number.
                                  Make sure the name is defined in
                                  PBS/pokemon.txt.
                                  File PBS/shadowmoves.txt, line 36
                                  MRMIME=SHADOWSTORM,SHADOWSHED


                                  Compiler:928:in `pbGetConst'
                                  Compiler:947:in `parseSpecies'
                                  Compiler:652:in `pbCompileShadowMoves'
                                  Compiler:647:in `pbCompilerEachCommentedLine'
                                  Compiler:613:in `each_line'
                                  Compiler:613:in `pbCompilerEachCommentedLine'
                                  Compiler:610:in `open'
                                  Compiler:610:in `pbCompilerEachCommentedLine'
                                  Compiler:647:in `pbCompileShadowMoves'
                                  Compiler:4016:in `pbCompileAllData'

                                  This exception was logged in
                                  C:\Users\Derek\Saved Games/Project Crimson S/errorlog.txt.
                                  Press Ctrl+C to copy this message to the clipboard.
                                  ---------------------------
                                  OK
                                  ---------------------------
                                    #9567    
                                  Old January 2nd, 2012 (3:18 PM).
                                  Maruno's Avatar
                                  Maruno Maruno is offline
                                  Lead Dev of Pokémon Essentials
                                     
                                    Join Date: Jan 2008
                                    Location: England
                                    Posts: 5,189
                                    Quote:
                                    Originally Posted by Yero View Post
                                    Hi all, first of all, Maruno, thanks greatly for the new version you made. Remarkable! However, I wasn't able to fix a small comment problem I have. In my game, I included a sort of 'midgame encounters' in which the player face a wild/Legendary Pokemon directly, before turning it into a regular battle. In this, I use animations which need to be dodged. However, I can't get this right. I mean, the animation is there, but how do you create the game that the animation really has in impact on the player when touched.

                                    On the other hand, you are able to make an event when the player touch an event, but can you either do something like Conditional Branch: if EV001 touch/hit EV002 then ...?
                                    That's very much not an Essentials question. Any RMXP game could have something like that happen. It just requires clever eventing, since there's no way to decide whether an animation "touches" anything.


                                    Quote:
                                    Originally Posted by pkmn.master View Post
                                    I copied over Trainers.txt and trainertypes.txt from my old project and I get this error when I try to run the game:

                                    ---------------------------
                                    Project Crimson S
                                    ---------------------------
                                    Exception: RuntimeError
                                    Message: Undefined species constant name: [MRMIME]
                                    Name must consist only of letters, numbers, and
                                    underscores and can't begin with a number.
                                    Make sure the name is defined in
                                    PBS/pokemon.txt.
                                    File PBS/shadowmoves.txt, line 36
                                    MRMIME=SHADOWSTORM,SHADOWSHED


                                    Compiler:928:in `pbGetConst'
                                    Compiler:947:in `parseSpecies'
                                    Compiler:652:in `pbCompileShadowMoves'
                                    Compiler:647:in `pbCompilerEachCommentedLine'
                                    Compiler:613:in `each_line'
                                    Compiler:613:in `pbCompilerEachCommentedLine'
                                    Compiler:610:in `open'
                                    Compiler:610:in `pbCompilerEachCommentedLine'
                                    Compiler:647:in `pbCompileShadowMoves'
                                    Compiler:4016:in `pbCompileAllData'

                                    This exception was logged in
                                    C:\Users\Derek\Saved Games/Project Crimson S/errorlog.txt.
                                    Press Ctrl+C to copy this message to the clipboard.
                                    ---------------------------
                                    OK
                                    ---------------------------
                                    In the latest version I renamed Mr Mime's internal name to MRMIME. It used to be MR_MIME. Make sure it shows as the new version (no underscore) in pokemon.txt, as well as in trainers.txt if any trainers use it.
                                    __________________
                                    Go to the Pokémon Essentials Wiki

                                    | Downloads | Tutorials | Fangames |
                                    | All Animations Project |

                                    Follow me on Twitter: @maruno42


                                      #9568    
                                    Old January 2nd, 2012 (7:24 PM).
                                    Ookiiushidesu's Avatar
                                    Ookiiushidesu Ookiiushidesu is offline
                                    Lead Mapper/Eventer at Gen0
                                       
                                      Join Date: Jan 2012
                                      Age: 27
                                      Gender: Male
                                      Posts: 56
                                      I'm sorry if this has been asked before....

                                      But is there a way to put an animation for puddles like there is with the grass? I have the animation made and stuff.. Just not sure how to apply it and all that.

                                      Any help/tutorials?
                                        #9569    
                                      Old January 3rd, 2012 (8:55 AM).
                                      Maruno's Avatar
                                      Maruno Maruno is offline
                                      Lead Dev of Pokémon Essentials
                                         
                                        Join Date: Jan 2008
                                        Location: England
                                        Posts: 5,189
                                        Quote:
                                        Originally Posted by Ookiiushidesu View Post
                                        I'm sorry if this has been asked before....

                                        But is there a way to put an animation for puddles like there is with the grass? I have the animation made and stuff.. Just not sure how to apply it and all that.

                                        Any help/tutorials?
                                        Putting the animation in is as easy as making grass rustle while walking through it. However, the trick is to make the ripple animation appear below the player. I don't know how to do that, which is the main reason I haven't already done it.

                                        Said technique would also be useful for making footprints in sand/snow.
                                        __________________
                                        Go to the Pokémon Essentials Wiki

                                        | Downloads | Tutorials | Fangames |
                                        | All Animations Project |

                                        Follow me on Twitter: @maruno42


                                          #9570    
                                        Old January 3rd, 2012 (11:43 AM).
                                        Pia Carrot's Avatar
                                        Pia Carrot Pia Carrot is offline
                                        Let's play a game...
                                        • Silver Tier
                                         
                                        Join Date: Aug 2010
                                        Age: 22
                                        Gender: Male
                                        Nature: Adamant
                                        Posts: 768
                                        I couldn't find an example, so I was just wondering how to correctly buy a Pokémon from a vendor (similar to the Magikarp Salesman in RBY). I figure it's simple, and I made a makeshift event that's kind dinky. Any help here?
                                        __________________


                                          #9571    
                                        Old January 3rd, 2012 (5:00 PM).
                                        Ho-oh 112's Avatar
                                        Ho-oh 112 Ho-oh 112 is offline
                                        Advance Scripter
                                           
                                          Join Date: Feb 2011
                                          Age: 21
                                          Gender: Male
                                          Nature: Hasty
                                          Posts: 311
                                          Quote:
                                          Originally Posted by Evil Arms View Post
                                          I couldn't find an example, so I was just wondering how to correctly buy a Pokémon from a vendor (similar to the Magikarp Salesman in RBY). I figure it's simple, and I made a makeshift event that's kind dinky. Any help here?

                                          Conditional branch if money is Greater than or equal to price subtract the money then use an Add Pokemon Script with the pokemon and level
                                            #9572    
                                          Old January 4th, 2012 (5:23 AM).
                                          thepsynergist's Avatar
                                          thepsynergist thepsynergist is offline
                                          A Gym Leader, Kyushu Region
                                             
                                            Join Date: Mar 2009
                                            Location: California, USA
                                            Age: 27
                                            Gender: Male
                                            Nature: Adamant
                                            Posts: 759
                                            Hey guys, I've a question for you all.

                                            I'm trying to make a push block puzzle for Pokemon Pyrite, and I've hit a bit of a snag.

                                            I have a block that is set to Event Touch, and an event that tells it to move away from the player by one square. This works great but for one thing. When I am up against a wall, and I continue to push it, it stays there. This is what I want it to do, but, when I move away from it, up or down for example, it then moves away from me.

                                            This can be problematic, as this means you could push the block when its stuck in a corner.

                                            Any thoughts?
                                            __________________




                                            Pokemon Pyrite is now complete, check out the trailer/download link here: https://www.youtube.com/watch?v=X6g5pXPXyV4
                                              #9573    
                                            Old January 4th, 2012 (1:54 PM).
                                            Ratty524's Avatar
                                            Ratty524 Ratty524 is offline
                                               
                                              Join Date: Jan 2011
                                              Gender: Male
                                              Nature: Calm
                                              Posts: 303
                                              Hello. For my game, I am trying to give the player a starter that is holding an Oran Berry. When I attempted it, following the wiki, I got this error:
                                              Code:
                                              ---------------------------
                                              Pokemon PC Version
                                              ---------------------------
                                              Exception: RuntimeError
                                              
                                              Message: Script error within event 14, map 89 (lecture1):
                                              
                                              Exception: SyntaxError
                                              
                                              Message: (eval):4:in `pbExecuteScript'compile error
                                              (eval):2: syntax error
                                              (PBSpecies::TADOLEDON,5,$Trainer) 
                                                                      ^
                                              
                                              ***Line '(PBSpecies::TADOLEDON,5,$Trainer)' shouldn't begin with '(', try
                                              
                                              putting '(' at the end of the last line
                                              
                                              ***Full script:
                                              
                                              poke=PokeBattle_Pokemon.new
                                              (PBSpecies::TADOLEDON,5,$Trainer) 
                                              poke.item=PBItems::ORANBERRY
                                              pbAddToParty(poke)
                                              
                                              
                                              
                                              
                                              Interpreter:275:in `pbExecuteScript'
                                              
                                              Interpreter:1592:in `command_355'
                                              
                                              Interpreter:493:in `execute_command'
                                              
                                              Interpreter:193:in `update'
                                              
                                              Interpreter:106:in `loop'
                                              
                                              Interpreter:198:in `update'
                                              
                                              Scene_Map:103:in `update'
                                              
                                              Scene_Map:101:in `loop'
                                              
                                              Scene_Map:114:in `update'
                                              
                                              Scene_Map:68:in `main'
                                              
                                              
                                              
                                              This exception was logged in 
                                              
                                              C:\Users\Jordan\Saved Games/Pokemon PC Version/errorlog.txt.
                                              
                                              Press Ctrl+C to copy this message to the clipboard.
                                              ---------------------------
                                              OK   
                                              ---------------------------

                                              This is the exact script I have in the event:
                                              Code:
                                              poke=PokeBattle_Pokemon.new
                                              (PBSpecies::TADOLEDON,5,$Trainer) 
                                              poke.item=PBItems::ORANBERRY
                                              pbAddToParty(poke)
                                              Did I do something wrong here? D:
                                                #9574    
                                              Old January 4th, 2012 (2:22 PM).
                                              Maruno's Avatar
                                              Maruno Maruno is offline
                                              Lead Dev of Pokémon Essentials
                                                 
                                                Join Date: Jan 2008
                                                Location: England
                                                Posts: 5,189
                                                Quote:
                                                Originally Posted by Ratty524 View Post
                                                Hello. For my game, I am trying to give the player a starter that is holding an Oran Berry. When I attempted it, following the wiki, I got this error:
                                                Code:
                                                ---------------------------
                                                Pokemon PC Version
                                                ---------------------------
                                                Exception: RuntimeError
                                                Message: Script error within event 14, map 89 (lecture1):
                                                Exception: SyntaxError
                                                Message: (eval):4:in `pbExecuteScript'compile error
                                                (eval):2: syntax error  (PBSpecies::TADOLEDON,5,$Trainer) 
                                                                        ^
                                                ***Line '(PBSpecies::TADOLEDON,5,$Trainer)' shouldn't begin with '(', try
                                                putting '(' at the end of the last line
                                                
                                                ***Full script:
                                                poke=PokeBattle_Pokemon.new
                                                (PBSpecies::TADOLEDON,5,$Trainer) 
                                                poke.item=PBItems::ORANBERRY
                                                pbAddToParty(poke)
                                                
                                                Interpreter:275:in `pbExecuteScript'
                                                Interpreter:1592:in `command_355'
                                                Interpreter:493:in `execute_command'
                                                Interpreter:193:in `update'
                                                Interpreter:106:in `loop'
                                                Interpreter:198:in `update'
                                                Scene_Map:103:in `update'
                                                Scene_Map:101:in `loop'
                                                Scene_Map:114:in `update'
                                                Scene_Map:68:in `main'
                                                
                                                This exception was logged in
                                                C:\Users\Jordan\Saved Games/Pokemon PC Version/errorlog.txt.
                                                Press Ctrl+C to copy this message to the clipboard.
                                                ---------------------------
                                                OK   
                                                ---------------------------
                                                This is the exact script I have in the event:
                                                Code:
                                                poke=PokeBattle_Pokemon.new
                                                (PBSpecies::TADOLEDON,5,$Trainer) 
                                                poke.item=PBItems::ORANBERRY
                                                pbAddToParty(poke)
                                                Did I do something wrong here? D:
                                                The error message you deftly posted contains both the error, cause and solution. I would say what you did wrong was not read it.
                                                __________________
                                                Go to the Pokémon Essentials Wiki

                                                | Downloads | Tutorials | Fangames |
                                                | All Animations Project |

                                                Follow me on Twitter: @maruno42


                                                  #9575    
                                                Old January 4th, 2012 (3:51 PM).
                                                Ratty524's Avatar
                                                Ratty524 Ratty524 is offline
                                                   
                                                  Join Date: Jan 2011
                                                  Gender: Male
                                                  Nature: Calm
                                                  Posts: 303
                                                  It's not that I didn't read it, is that usually when I get that message, there is something more fundamentally wrong with the way I called the script. Anyway, I removed the parenthesis at the beginning, and got another syntax error:
                                                  Code:
                                                  ---------------------------
                                                  Pokemon PC Version
                                                  ---------------------------
                                                  Exception: RuntimeError
                                                  
                                                  Message: Script error within event 14, map 89 (lecture1):
                                                  
                                                  Exception: SyntaxError
                                                  
                                                  Message: (eval):2:in `pbExecuteScript'compile error
                                                  (eval):2: syntax error
                                                  PBSpecies::TADOLEDON,5,$Trainer) 
                                                                         ^
                                                  
                                                  ***Full script:
                                                  
                                                  poke=PokeBattle_Pokemon.new
                                                  PBSpecies::TADOLEDON,5,$Trainer) 
                                                  poke.item=PBItems::ORANBERRY
                                                  pbAddToParty(poke)
                                                  
                                                  
                                                  
                                                  
                                                  Interpreter:275:in `pbExecuteScript'
                                                  
                                                  Interpreter:1592:in `command_355'
                                                  
                                                  Interpreter:493:in `execute_command'
                                                  
                                                  Interpreter:193:in `update'
                                                  
                                                  Interpreter:106:in `loop'
                                                  
                                                  Interpreter:198:in `update'
                                                  
                                                  Scene_Map:103:in `update'
                                                  
                                                  Scene_Map:101:in `loop'
                                                  
                                                  Scene_Map:114:in `update'
                                                  
                                                  Scene_Map:68:in `main'
                                                  
                                                  
                                                  
                                                  This exception was logged in 
                                                  
                                                  C:\Users\Jordan\Saved Games/Pokemon PC Version/errorlog.txt.
                                                  
                                                  Press Ctrl+C to copy this message to the clipboard.
                                                  ---------------------------
                                                  OK   
                                                  ---------------------------
                                                  Closed Thread

                                                  Quick Reply

                                                  Join the conversation!

                                                  Create an account to post a reply in this thread, participate in other discussions, and more!

                                                  Create a PokéCommunity Account

                                                  Sponsored Links
                                                  Thread Tools

                                                  Posting Rules
                                                  You may not post new threads
                                                  You may not post replies
                                                  You may not post attachments
                                                  You may not edit your posts

                                                  BB code is On
                                                  Smilies are On
                                                  [IMG] code is On
                                                  HTML code is Off

                                                  Forum Jump


                                                  All times are GMT -8. The time now is 2:11 AM.