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  #1151    
Old January 4th, 2008 (11:37 AM). Edited January 4th, 2008 by Shirayuki Mizore.
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Shirayuki Mizore Shirayuki Mizore is offline
Pokemon Raptor is STILL going?
     
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    @>pbAddPokemon(PBSpecies:OKEMON,LEVEL)

    The Pokemon needs to be in all caps.

    Gah. Emote. The emote is obviously an , but before it is still the other :. I didn't make any mistakes,


    Oh, even when my character doesn't have a pokemon OR a pokemon with surf I can surf..And it just walks on the water...I'd want it to have the character surfing..? o.o

    Also, how do I add battle animations? I probably missed it somewhere.
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      #1152    
    Old January 4th, 2008 (2:28 PM).
    poccil poccil is offline
       
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      Next time, make sure "Disable smilies in text" is disabled on posts.

      By design, in debug mode, hidden moves, like Surf, can be used any time, even without Badges or Pokemon. To change the surfing sprite, go to PBS/metadata.txt, find the line below, and replace "XXX" below with a character sprite in Graphics/Characters/.
      Code:
      PlayerA=PkMnTRAINER_Male,Red,onbike,trback,XXX,Red,Red
      Battle animations are covered in the documentation, under the heading "Animations".
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        #1153    
      Old January 4th, 2008 (3:04 PM). Edited January 4th, 2008 by Shirayuki Mizore.
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      Shirayuki Mizore Shirayuki Mizore is offline
      Pokemon Raptor is STILL going?
         
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        Nevermind.

        Ah. I can't find the Girl sprite for surfing..Did you include it?
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          #1154    
        Old January 4th, 2008 (3:55 PM).
        poccil poccil is offline
           
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          Character sprites for surfing, running, and diving are not included.
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            #1155    
          Old January 4th, 2008 (5:01 PM). Edited January 4th, 2008 by Shirayuki Mizore.
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          Shirayuki Mizore Shirayuki Mizore is offline
          Pokemon Raptor is STILL going?
             
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            Wait..are you sure? O.o

            Why do I have a surfing one then?

            Oh yeah, I added tons of things..XD
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              #1156    
            Old January 4th, 2008 (6:46 PM). Edited January 5th, 2008 by NytewolfAU2k7.
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            NytewolfAU2k7 NytewolfAU2k7 is offline
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              Hmmm... Maybe, just maybe, I'll port Code Biohazard to the latest kit... :)

              Great work Poccil :)
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                #1157    
              Old January 4th, 2008 (7:13 PM).
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              Atomic Reactor Atomic Reactor is offline
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              that post was pointless...
              is you copy one of the time switches and change then umbers. will it work accordingly to those times?
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                #1158    
              Old January 5th, 2008 (7:16 AM).
              Windsong Windsong is offline
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                How can i make an Givepokmeon script?
                Please an example with pikachu
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                  #1159    
                Old January 5th, 2008 (7:26 AM).
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                Lorem Ipsum Lorem Ipsum is offline
                   
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                  With the older versions of Pokémon Essentials, you would give a Pikachu by putting this into an event (assuming you want it to be level 5):

                  Code:
                  pbAddPokemon(PBSpecies::25,5)
                  In newer versions, I think you do this though.
                  Code:
                  pbAddPokemon(PBSpecies::PIKACHU,5)
                    #1160    
                  Old January 5th, 2008 (7:40 AM).
                  Windsong Windsong is offline
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                    Thanks, and hox can i move other sprites in a event?
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                      #1161    
                    Old January 5th, 2008 (7:58 AM).
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                      When selecting an event command, on page 2, there is a "Move Event" command. Set the thing it affects to the event that it needs to move (in this case, your sprite). Then, just enter what you need it to move.
                        #1162    
                      Old January 5th, 2008 (1:14 PM).
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                      Krobelus Krobelus is offline
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                        Quote:
                        Originally Posted by sascha View Post
                        Thanks, and hox can i move other sprites in a event?
                        You know, that type of help should be kept in Private messages to avoid spam, because that has almost nothing to do with Poccil's Starter Kit and Essentials, it's more to do with Rpg Maker.

                        Poccil, I keep getting a script hanging error, I'll pm you the specifics.

                        -Krobe
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                          #1163    
                        Old January 6th, 2008 (12:56 AM).
                        poccil poccil is offline
                           
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                          A new version is available.

                          Changes:

                          Fixed bug where trainer battle intro music lingers in battle
                          Move tutor support added
                          Improvements in visual editor:
                          -Full-color miniature maps
                          -Canvas can be dragged
                          -Global metadata is available by double-clicking
                          More detailed error reporting in data compiler
                          Events are stabler while walking in 240x160 mode
                          Adopted "Graphics.width/Graphics.height" convention
                          in script code, based on RGSS2
                          Added "Quick Hatch" and "Trainer types" to debug menu
                          Added more features to Pokemon debug menus
                          Mechanism for defining custom TMs and HMs

                          --
                          The specifications for items.txt and pokemon.txt have changed; the file
                          Data/tmRS.dat was replaced with Data/tm.dat.
                          --

                          Modified scripts. For details see this diff file.

                          Changed: Particle Engine
                          Changed: PokeBattle_Pokemon
                          Changed: PokemonDayCare
                          Changed: PokemonPokedex
                          Changed: PokemonAnimEditor
                          Changed: PokemonMenu
                          Changed: PBIntl
                          Changed: Scene_Map
                          Changed: AnimationSprite
                          Changed: Interpreter
                          Changed: Pokegear
                          Changed: Resolution*
                          Changed: PerspectiveTilemap
                          Changed: PokemonField
                          Changed: PokemonSave
                          Changed: PokemonNetwork
                          Changed: PokemonMart
                          Changed: PokemonTrainers
                          Changed: SpriteResizer
                          Changed: PokemonLoad
                          Changed: Main
                          Changed: PokeBattle_AI
                          Changed: WindowAndTilemap
                          Changed: PokemonWeather
                          Changed: Game_Event*
                          Changed: Game_System
                          Changed: Compiler
                          Changed: Game_Player*
                          Changed: PokemonEvolution
                          Changed: Spriteset_Map
                          Changed: PokemonEditor
                          Changed: PBAbilities
                          Changed: PokemonMessages
                          Changed: SpriteWindow
                          Changed: PokemonSystem
                          Changed: PokemonSummary
                          Changed: PokemonUtilities
                          Changed: PokemonRegionMap
                          Changed: PokemonBag
                          Changed: PokemonItems
                          Changed: PokemonScreen
                          Changed: PokemonStorage
                          Changed: PokemonDebug
                          Changed: Sprite_Timer
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                            #1164    
                          Old January 6th, 2008 (1:57 AM).
                          Shirayuki Mizore's Avatar
                          Shirayuki Mizore Shirayuki Mizore is offline
                          Pokemon Raptor is STILL going?
                             
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                            What is different about the resolution? :0


                            I suggest you upload the file.. it is still the Jan 1st one.
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                              #1165    
                            Old January 6th, 2008 (3:11 AM). Edited January 6th, 2008 by Backmaster.
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                              Quote:
                              Originally Posted by Legend of Awesome View Post
                              What is different about the resolution? :0


                              I suggest you upload the file..:P it is still the Jan 1st one.
                              No, it isn´t.
                              Poccil forgot to update the date at the homepage... but it´s the new version for sure... i downloaded it and looked in the notes file ;)
                                #1166    
                              Old January 6th, 2008 (4:50 AM).
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                              Mrchewy Mrchewy is offline
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                                Hey poccil, big fan of your work :) . I've been using Pokemon Essentials for only a very small time but the amount of effort you put into it is astounding. Hell, you've even added all the seperate Pokemon Exp. rates!

                                Anyway, I have this one question that has been bothering me lately. I've searched through Google, notes.html and even this topic but can't seem to find an answer. Basically it's this: how do I edit the night time tinting? For me, I think it's currently way too opaque and dark and I would like tone it down a little.

                                A second question: how would I go about editing the battle system? The changes I want to make are quite trivial (i.e the speed that Pokemon come onto the screen, changing the male/female logos) so it doesn't really matter, but I am curious.
                                  #1167    
                                Old January 6th, 2008 (5:20 AM).
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                                Wichu Wichu is offline
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                                  You have to look in the scripts: PokemonUtilities for the tinting (it's near the top), and PokeBattle_ActualScene for the battle adjustments: look under PokemonDataBox and pbStartBattle.
                                  Oh, and the male/female logos are in the font files.
                                    #1168    
                                  Old January 6th, 2008 (9:30 AM).
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                                  Youji Youji is offline
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                                  Poccil do you thinkyou can add all Forms of Arceus? This would be cool...
                                    #1169    
                                  Old January 6th, 2008 (9:39 AM).
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                                  Wichu Wichu is offline
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                                    While still on the topic, would it be possible to implement Pokémon with different stats, but the same Pokédex number? For example, the different forms of Deoxys, and Wormadam's cloaks.
                                    Also, would it be possible to implement a Pokémon which doesn't appear in the Pokédex? This could be useful for an unknown Pokémon appearing ("Wild ??? appeared"). I'm sure people would appreciate this feature.
                                      #1170    
                                    Old January 6th, 2008 (9:53 AM).
                                    Spriter-san Spriter-san is offline
                                       
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                                      How would I get the game to start at a different map after the intro?
                                      I can't figure that out....

                                      Spritah out~
                                        #1171    
                                      Old January 6th, 2008 (10:15 AM). Edited January 6th, 2008 by Wichu.
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                                        Change the Transfer Player target in the intro event - it's in the top left corner of the Intro map.

                                        EDIT: Hehe... Look what I did ^_^

                                        I'm working on an intro animation, like on Emerald.
                                        Yes, that's the male trainer in my game - the one in my avatar. Female trainer coming soon!

                                        I've also got a fully animated title screen.
                                          #1172    
                                        Old January 6th, 2008 (2:20 PM).
                                        Spriter-san Spriter-san is offline
                                           
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                                          "Exception: Hangup
                                          Message: The script is taking too long. The game will restart.
                                          Compiler:817:in 'pbAddScript'
                                          Compiler:1006:in 'pbCompileAbilities'
                                          Xompiler:2451:in 'pbCompileAllData'
                                          Compiler:2523"

                                          I get that when I start the test.

                                          Spritah out~
                                            #1173    
                                          Old January 6th, 2008 (6:05 PM).
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                                          Shirayuki Mizore Shirayuki Mizore is offline
                                          Pokemon Raptor is STILL going?
                                             
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                                            Oh, OK.

                                            I have a question, to add battle animations I would just put them in the animations thing in the database?
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                                              #1174    
                                            Old January 6th, 2008 (6:07 PM).
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                                            legend of awesome: yes, and then to make it work in battle do this.
                                            if the move is tackle. then name it
                                            Move:TACKLE

                                            heres a question.

                                            how would i stop that from being possible? u cant surf on a rock... what should i do?
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                                              #1175    
                                            Old January 6th, 2008 (7:26 PM). Edited January 6th, 2008 by Mrchewy.
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                                            Mrchewy Mrchewy is offline
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                                              Hmm... I think I've found a bug (albeit a minor one). When using "\b" or "\r" in text messages to color text, some of the text tends to fall out of the box (attachment 1)

                                              Some freaky things also happen on the intro screen when using colored text (attachment 2)

                                              Is there anyway I can fix this? Cheers.
                                              Attached Thumbnails
                                              falloutbox.png‎   falloutbox2.png‎  
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