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  #1326    
Old January 29th, 2008 (6:31 PM).
danbigbluewrestler danbigbluewrestler is offline
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    The Visual Editor Doesn't work when i try too add a mad I get and error

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      #1327    
    Old January 29th, 2008 (9:06 PM).
    poccil poccil is offline
       
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      It was a mistake; here is the quote.
      Quote:
      Add the following code before the words "def update" before line 1842 of the script section PokemonEditor:

      def chooseMapScreen(title,currentmap)
      return pbListScreen(title,MapLister.new(currentmap))
      end

      It was a method I forgot to add there.
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        #1328    
      Old January 29th, 2008 (9:42 PM).
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        This may have been mentioned before but in (PokemonUtilities) how do I set up a create pokemon part for pokemon like in a way to set up starter pokemon.
          #1329    
        Old January 30th, 2008 (7:23 AM).
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          Hi, and great thx for your dedication, guys! Anyway, I wonder if someone could fix the -running- graphic, beacuse it seems quite odd (if you try the Z button before you obtain the running shoes, you seem like a bully Lol)(except that, running WITH the running shoes is slow-ed graphically-if you try it you will see what i mean). Not that it's the 1st thing that matters most, but 'why leave it last', right? Oh yeah, script makers ARE geniuses, so I give them the most credit.
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            #1330    
          Old January 30th, 2008 (7:56 AM).
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            I have a transfering problem, basically I have two computers. On the laptop I have three maps made on the starter kit. However I use my new PC now, and have lots of maps on here. I was just wondering if anyone can tell me where and how I could locate those three maps, and the add them to my PC?

            I have a memory stick to save them on, I just need to know how to get to the maps. Thanks in advance. :)
              #1331    
            Old January 30th, 2008 (8:25 AM).
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            Wichu Wichu is offline
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              They're in the Data folder, named Map[ID].rxdata. However, copying them won't do much good, as you need to update the MapInfos.rxdata too, which I don't think is possible.
              Try moving the whole game folder over, then opening both games in the editor and copy and paste the maps over.
                #1332    
              Old January 30th, 2008 (9:11 AM).
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                I guess that would be the easy way I suppose, I will give it a try. Thanks for that. :)
                  #1333    
                Old January 30th, 2008 (10:49 AM).
                .houndoomed .houndoomed is offline
                   
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                  OK, I've got a fairly complicated question for anyone who knows the answer.

                  The fangame I'm making is set in a new region. Altogether, there are 250 Pokemon catchable in the game i.e. 149 are totally new and 101 are old. The list is mixed with both new and old Pokemon. Is there any easy way I can limit the number to 250 and change the numbers of the old Pokemon to new numbers? Still not exactly a master with this thing, I've got lots of other things to do.
                    #1334    
                  Old January 30th, 2008 (12:52 PM).
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                  Wichu Wichu is offline
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                    Couldn't you just go into Pokemon.txt, delete the Pokémon you don't want, delete their sprites and TMs.txt entries, and renumber the rest?
                    Alternatively, you could make a Regional Dex, and give the Pokémon a regional number (see Notes.html). That would mean the game's filesize would be bigger, but you could also have the rest catchable if you change your mind.
                      #1335    
                    Old January 30th, 2008 (1:00 PM).
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                    victorspvl victorspvl is offline
                       
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                      Poccil the starter kit is great!!
                      But I have several questions about, if you would like me respond very happy!

                      I already did this question before but nobody answered me.

                      1 - I wanted to make: When the switch was activated 80 a picture of Trainer Card change, as I do that?

                      2-Add a trainer card than to put many insiguinias (some 32), as I do?

                      3-In the starter kit in the top left corner of poké center has an event there, ($ PokemonGlobal.seenStorageCreator =
                      True), so that, and I have to move this event for pokécenter of my game?

                      4-townmapgen not working, why?

                      5-I wanted an event that only appear when Celebi were in my group, as I do that?

                      6 - The new versions of the starter kit, in the Trainer events have one: Script: pbTrainerEnd, and as my project is already done time does not put it in the trainers of my game, I have problems because of that?

                      7-How do I talk a condition where the character can only move up if you have all badges?

                      Sorry so many questions ...
                      Thanks
                        #1336    
                      Old January 30th, 2008 (1:22 PM). Edited January 30th, 2008 by .houndoomed.
                      .houndoomed .houndoomed is offline
                         
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                        Quote:
                        Originally Posted by Wichu View Post
                        Couldn't you just go into Pokemon.txt, delete the Pokémon you don't want, delete their sprites and TMs.txt entries, and renumber the rest?
                        Alternatively, you could make a Regional Dex, and give the Pokémon a regional number (see Notes.html). That would mean the game's filesize would be bigger, but you could also have the rest catchable if you change your mind.
                        I could do that, but I'll most likely add a National Dex somewhere later in the game. I'm having a demo first, so I think for now I should just delete the rest like you said, then when the time comes for the full release, I'll add the National Dex.

                        Also: adding new Pokemon is a pain in the ass :P (does not need help).

                        EDIT: OK, so say I have 250 Pokemon in the dex, not all of those spaces are going to be filled with new Pokemon. Do I just leave the Pokedex entries, scripts etc. blank for the uncomplete, or will errors appear if I do that?
                          #1337    
                        Old January 30th, 2008 (2:36 PM).
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                          VictorSpvl- See notes.html. That will give you answers for 5 and 7
                          Houndoomed- As long as the blank pokemon don't appear in the wild or its not in your possession, it should work.
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                            #1338    
                          Old January 31st, 2008 (8:16 AM).
                          Wichu's Avatar
                          Wichu Wichu is offline
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                            Make sure that you back up the Pokemon.txt before releasing the demo, to save you from having to add the Pokémon again.
                              #1339    
                            Old January 31st, 2008 (11:32 AM).
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                            marxj marxj is offline
                               
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                              Hey,

                              I've read the documentation and I'm stil confused at how to create a 'Double-Battle' so I was wondering if someone could help me with this...

                              [I'm hoping to have one of the two other trainers with a Cacnea and the other with a a Seviper]

                              Also, I was wondering I'm Diamond and Pearl, there are areas where you get an NPC to join your team and they battle with you during Double Battles... is this possible and if so how can I make them battle along side with their Pokemon?

                              Thanks to however is able to help me in advance... I'm really stuck with this.
                                #1340    
                              Old January 31st, 2008 (1:42 PM).
                              Firemaker's Avatar
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                                For making any d-battle there is an example in the test pokecenter
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                                  #1341    
                                Old January 31st, 2008 (2:17 PM).
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                                marxj marxj is offline
                                   
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                                  Can someone help me with this.. I am creating a double battle with a new set of trainers and I get this. I looked at the example from the Pokemon Center in the test and I basically copied it and edited it to the new ones but it doesn't work. Here is the Error:

                                  ========================================
                                  Compiler:780:in `pbGetConst'
                                  Compiler:811:in `parseTrainer'
                                  Compiler:1162:in `pbCompileTrainers'
                                  Compiler:1160:in `loop'
                                  Compiler:1220:in `pbCompileTrainers'
                                  Compiler:2544:in `pbCompileAllData'
                                  Compiler:2604
                                  Exception: RuntimeError
                                  Message: Undefined Trainer constant name: DARKEARTH GRUNTS
                                  File PBS/trainers.txt, line 97
                                  DARKEARTH GRUNTS
                                  Compiler:778:in `pbGetConst'
                                  Compiler:811:in `parseTrainer'
                                  Compiler:1162:in `pbCompileTrainers'
                                  Compiler:1160:in `loop'
                                  Compiler:1220:in `pbCompileTrainers'
                                  Compiler:2544:in `pbCompileAllData'
                                  Compiler:2604
                                  ========================================
                                    #1342    
                                  Old January 31st, 2008 (2:19 PM).
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                                  Firemaker Firemaker is offline
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                                    Go to that line and change the problem
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                                      #1343    
                                    Old January 31st, 2008 (3:22 PM). Edited January 31st, 2008 by marxj.
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                                      FIXED... it wouldn't work because I needed to add:

                                      #-------------------

                                      underneath it.
                                        #1344    
                                      Old January 31st, 2008 (4:53 PM).
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                                        Go to script PBTrainers. This should work
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                                          #1345    
                                        Old January 31st, 2008 (6:34 PM).
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                                          that is a very nice starter kit by far the best i have seen nd it is very easy to use.
                                          Can you make it so that when you fish you can set a spriteset or a gif image to show the fishing rod and animation
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                                            #1346    
                                          Old February 2nd, 2008 (5:59 AM).
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                                            You could do that on your own. I'm pretty sure that there is an image though, somewhere.
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                                              #1347    
                                            Old February 2nd, 2008 (8:33 AM).
                                            phoenixprime88b5's Avatar
                                            phoenixprime88b5 phoenixprime88b5 is offline
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                                              This may have been mentioned before but in (PokemonUtilities) how do I set up a create pokemon part for pokemon like in a way to set up starter pokemon.
                                                #1348    
                                              Old February 2nd, 2008 (10:57 AM).
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                                                A) Make up a switch for each pokemon
                                                B) Make the balls
                                                C) Make the base event the event when that pokemon is chosen. Then turn the switch on
                                                D) For each ball, make events stating that if one of those events are on, nothing will happen or another message will occur
                                                E) Example, when Bulbasaur is chosen, turn bulbasaur on and leave the ball item blank
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                                                  #1349    
                                                Old February 2nd, 2008 (3:15 PM).
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                                                rm2kdude rm2kdude is offline
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                                                  This is pretty cool, best starter kit that I've seen. But what script do I edit to change the text size/font?
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                                                    #1350    
                                                  Old February 2nd, 2008 (8:21 PM).
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                                                    This happens when I try to do the starter pokemon events:

                                                    Exception: SyntaxError
                                                    Message: (eval):2:in `pbExecuteScript'compile error
                                                    (eval):2: syntax error
                                                    Interpreter:238:in `pbExecuteScript'
                                                    Interpreter:1615:in `eval'
                                                    Interpreter:238:in `pbExecuteScript'
                                                    Interpreter:1615:in `command_355'
                                                    Interpreter:467:in `execute_command'
                                                    Interpreter:190:in `update'
                                                    Interpreter:104:in `loop'
                                                    Interpreter:195:in `update'
                                                    Scene_Map:98:in `update'
                                                    Scene_Map:96:in `loop'
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