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  #1376    
Old February 5th, 2008 (2:53 AM). Edited February 5th, 2008 by ali madan.
ali madan ali madan is offline
     
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    hi, can somebody tell me what place this will be in the map please? and please don't tell me to read the note because I already have done this before!

    and how can I add an item???
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      #1377    
    Old February 5th, 2008 (10:39 AM).
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      Don't understand your first question, and for the second one, you can find it in notes.

      pbAddItem(PBItems:otion)

      I think that's how you do it, anyway.
        #1378    
      Old February 5th, 2008 (3:21 PM).
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        @Lorem Ipsum - You might want to disable smileys when you post, to prevent stuff like :P to happen.

        @Poccil - Just a few things you should take into consideration for the starter kit:
        1. Faster EXP gain. Each time I gain exp, it's really slow. And I would much appreciate if it were faster.

        2. In TrainerNames.txt, I would like it if you could optionally choose the vol. of the bgm you might have put for a certain trainer name. Some bgms are louder than others, and they are usually, for me, fixed in events, but not for trainers.

        3. Theres something wrong with the HM01 Cut. Each time I try to use it, the name CUT is replaced by nothing, and in turn, I cannot teach it to any of my Pokemon, might be the same thing with other HMs, not sure, but it might be something you might wanna take a look into.

        -Krobe
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          #1379    
        Old February 5th, 2008 (6:49 PM).
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          Is there a way to add the music during the character surfing, or using the bike like in the games?
            #1380    
          Old February 5th, 2008 (7:46 PM).
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            Krobelus:

            Point 2 is already supported. Although I didn't document it, putting a colon after the filename followed by the volume will adjust the volume. For example, "file.mid:50" sets the volume to 50 percent.
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              #1381    
            Old February 5th, 2008 (8:09 PM).
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              @Poccil - Oh okay, thanks so much! Do you know the reason for my third error?

              Thanks.
              -Krobe
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                #1382    
              Old February 6th, 2008 (8:16 AM).
              Windsong Windsong is offline
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                Hello.
                Is there an RPG Maker VX Version of Pokemon Essentials?
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                  #1383    
                Old February 6th, 2008 (10:55 AM).
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                  No, I doubt it, because RPGVX is not yet released in English, and it is so new, the language used in it, RGSS 2, is not "ripe", as poccil has said in a previous post.
                    #1384    
                  Old February 6th, 2008 (4:32 PM).
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                    @Lorem Ipsum - Actually, it's released in two days, and it's already been released in Japan, and there are quite a few patches for it to be english. Also, RGSS 2 is like RGSS, but much cleaner. So it doesn't matter if it's in english or not, because the language stays the same =P

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                      #1385    
                    Old February 6th, 2008 (5:02 PM).
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                      Quote:
                      Originally Posted by ali madan View Post
                      hi, can somebody tell me what place this will be in the map please? and please don't tell me to read the note because I already have done this before!

                      and how can I add an item???
                      I think what he means is how to add a totally new item. Id like to know the same thing myself because yeah its in notes.html but its really confusing. Can someone explain it?
                        #1386    
                      Old February 6th, 2008 (7:46 PM).
                      ali madan ali madan is offline
                         
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                        no I meant how to give the player a potion like that, and thanks...
                        But I mean by the map how to choose wich country you will have on the map!!!

                        (Example)
                        I want Pallet town to be near the sea on the map, or I want map 006 in the sea in the map!!
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                          #1387    
                        Old February 7th, 2008 (12:17 AM).
                        poccil poccil is offline
                           
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                          Ah, I see. You want to associate a map with the region map. Here are the steps.

                          - While in a game, press F9 to open the debug menu, and then choose "Visual Editor".
                          - Press S, then choose a map from the list of maps.
                          - Double click on the map.
                          - In the list of settings, choose Map Position, then choose a map and position.
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                            #1388    
                          Old February 7th, 2008 (4:00 AM).
                          ali madan ali madan is offline
                             
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                            when I press S a problem appear:

                            Exception: NoMethodError
                            Message: undefined method `chooseMapScreen' for #<MapScreenScene:0x5048930>
                            PokemonEditor:1871:in `update'
                            PokemonEditor:1903:in `pbMapScreenLoop'
                            PokemonEditor:1900:in `loop'
                            PokemonEditor:1915:in `pbMapScreenLoop'
                            PokemonEditor:1925:in `pbEditorScreen'
                            PokemonEditor:1922:in `pbCriticalCode'
                            PokemonEditor:1927:in `pbEditorScreen'
                            PokemonDebug:927:in `pbDebugMenu'
                            PokemonDebug:927:in `pbFadeOutIn'
                            PokemonDebug:927:in `pbDebugMenu'
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                              #1389    
                            Old February 7th, 2008 (4:58 AM).
                            poccil poccil is offline
                               
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                              I was aware of that problem and I had fixed it in the most recent version. See also this:

                              Quote:
                              Add the following code before the words "def update" before line 1842 of the script section PokemonEditor:

                              def chooseMapScreen(title,currentmap)
                              return pbListScreen(title,MapLister.new(currentmap))
                              end

                              It was a method I forgot to add there.
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                                #1390    
                              Old February 7th, 2008 (8:02 PM).
                              Krobelus's Avatar
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                                Hey Poccil, I remembered a few features in other Pokemon Games that you might wanna copy into your starter kit:
                                -Game Corner + Prize Shop
                                -Trade with NPC feature
                                -Customizable Music (in Metadata) for surfing/biking etc.
                                -Battle Tent...? (You pick 3 out of 6 temporary Pokemon randomly generated with random movesets, and you go through a tournament like system, and at the end you are rewarded with said item, whilst you return the chosen Pokemon and get your own back) (Like a Bug Catching Contest + Battle Tower)
                                -New Terrain Tag for arrow panels that shoot you in a direction until you hit something/another arrow panel, (kinda like ice but shoots you over non-ice tiles until forced to stop by a wall or Special Tile)
                                -Able to set which backpack is used by which gender, instead of using the same old one
                                -Secret Base (Only accessible by using Secret power)

                                -Krobe
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                                  #1391    
                                Old February 7th, 2008 (8:54 PM). Edited February 7th, 2008 by ali madan.
                                ali madan ali madan is offline
                                   
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                                  thanks but that wasn't what did I mean! I meant how did poccil choose what country will be on the pokegear!

                                  For example:
                                  How did poccil put his (area 3) on the pokegear map?


                                  sorry if I didn't explain better before
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                                    #1392    
                                  Old February 8th, 2008 (8:48 AM).
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                                    It's all in notes.html.

                                    Literally upload your own town map into the same directory as townmapgen.html, and then do what it says. It's pretty easy, actually.
                                      #1393    
                                    Old February 8th, 2008 (9:59 AM).
                                    .houndoomed .houndoomed is offline
                                       
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                                      Where do I go to change the male/female icons?
                                        #1394    
                                      Old February 8th, 2008 (11:45 AM).
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                                        metadata.txt, at the very top of the page.
                                          #1395    
                                        Old February 9th, 2008 (6:16 AM).
                                        .houndoomed .houndoomed is offline
                                           
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                                          That's not what I meant. I meant the male/female graphics for the Pokemon, you know, the blue and red icons to show the Pokemon's gender?
                                            #1396    
                                          Old February 9th, 2008 (7:42 AM).
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                                            They're built into the fonts.
                                            If you want to edit the shape, you'll need a font editor to edit the shape.
                                            You'll have edit the colour manually in each script that uses it to change the colour.

                                            Anyway, I have a slight problem with my Visual Editor - it opens fine, but none of the keys work (except from F5 and the exit keys (X, Esc etc). Basically, I can't do anything in it, except view the help and exit.
                                              #1397    
                                            Old February 9th, 2008 (7:51 AM).
                                            .houndoomed .houndoomed is offline
                                               
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                                              Quote:
                                              Originally Posted by Wichu View Post
                                              They're built into the fonts.
                                              If you want to edit the shape, you'll need a font editor to edit the shape.
                                              You'll have edit the colour manually in each script that uses it to change the colour.
                                              I'm not sure how to do that. I don't see them in the fonts anyway. Do you know how to do it exactly?
                                                #1398    
                                              Old February 9th, 2008 (11:17 PM).
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                                                uhh, i just downloaded the starter kit, i think the most updated version, it said it was uploaded feb 3rd i think anyways, this has to be of course the best PKMN stater kit out there. And i can see many people are making their own PKMN games now. I've been messing around with it and seemed to have "messed it up". I edited the test map and now the houses and tress etc. are flat. Couldn't seem to understand what I did. Thought it might have been a script error, but i haven't messed or even looked at the scripts yet. Does anyone seem to know what I did or what happened? Oh and also, is there any way to disable the D/P look? Can you make it look like Ruby, Saphire and so on?
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                                                  #1399    
                                                Old February 9th, 2008 (11:35 PM).
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                                                  The houses/trees were flat in the first place, because the Perspective view displays everything except Events flat.
                                                  To change it back to 2D, change the Map View type in Options to Original or Custom (I'd recommend Custom, as you can do a few more things with it).
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                                                  Old February 9th, 2008 (11:57 PM).
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                                                    are you sure, i went to tools, options, then custom but its still the same.
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