Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #151    
Old September 22nd, 2007 (5:42 PM). Edited September 22nd, 2007 by poccil.
poccil poccil is offline
     
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    In the latest release I just made, I completed support for seamlessly connecting maps, the ability
    to add custom Pokemon to the game, and clearer errors in the compiler, as well as corrected bugs when reading
    the evolution data file.
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      #152    
    Old September 22nd, 2007 (5:54 PM).
    Flameguru's Avatar
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      Quote:
      Originally Posted by poccil View Post
      In the latest release I just made, I completed support for seamlessly connecting maps, the ability
      to add custom Pokemon to the game, and clearer errors in the compiler, as well as corrected bugs when reading
      the evolution data file.
      You are a God...

      Just one things...I'm a very organized person and my only gripe about the Kit is the placement of Files. Like Evolve.mid is in the root Folder when it should be in Audio>SE and all those .txt and .dat files should be in the PBS Folder.

      If you could organize those like that and change the Code to reflect the changes it would make me so happy
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        #153    
      Old September 22nd, 2007 (6:43 PM).
      poccil poccil is offline
         
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        I have made an update with the changes you requested.
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          #154    
        Old September 22nd, 2007 (6:46 PM).
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          Quote:
          Originally Posted by poccil View Post
          I have made an update with the changes you requested.
          Thanks so much for doing that
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            #155    
          Old September 22nd, 2007 (6:47 PM).
          Sizzle3003's Avatar
          Sizzle3003 Sizzle3003 is offline
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            Quote:
            Originally Posted by poccil View Post
            In the latest release I just made, I completed support for seamlessly connecting maps, the ability
            to add custom Pokemon to the game, and clearer errors in the compiler, as well as corrected bugs when reading
            the evolution data file.
            Eh I've already started using the last one you made, is there any way i can update my current version without screwing up my game
              #156    
            Old September 22nd, 2007 (6:50 PM). Edited September 22nd, 2007 by NytewolfAU2k7.
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            NytewolfAU2k7 NytewolfAU2k7 is offline
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              That's cool Poccil, keep up the good work

              just one question though, what scripts were changed in this update? because I just started using the last update and added all my custom stuff to it...

              Quote:
              Originally Posted by Sizzle3003 View Post
              Eh I've already started using the last one you made, is there any way i can update my current version without screwing up my game
              I buggered up my last version, I'd like to know the answer myself... (I hope that didn't come out rude, I'm tired from lack of sleep )
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                #157    
              Old September 22nd, 2007 (6:58 PM).
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              Flameguru Flameguru is offline
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                Quote:
                Originally Posted by Sizzle3003 View Post
                Eh I've already started using the last one you made, is there any way i can update my current version without screwing up my game
                Migrate your map files, Map Infos, and Tilesest rmxp data files and any resources. It's the only way. Also dont forget to re-edit the scripts
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                  #158    
                Old September 22nd, 2007 (7:00 PM).
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                Sizzle3003 Sizzle3003 is offline
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                  :'( I think I'm just gonna stick to the current one till a new update comes out with more updates.

                  I just edited this, coulden't I just download the update and move all the new stuff to my current version :O
                    #159    
                  Old September 22nd, 2007 (7:02 PM).
                  poccil poccil is offline
                     
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                    Sorry, I didn't keep track of the scripts that were changed. However, here's a list of the modified
                    scripts from what I can remember:

                    Game_Map*
                    Game_Character 1
                    Game_Character 2
                    Game_Character 3
                    Game_Event
                    Game_Player
                    Spriteset_Map
                    Interpreter 7
                    Scene_Map
                    Win32API*
                    Resolution*
                    Day/Night
                    PokemonMapAlias
                    AnimationSprite
                    PBTrainers
                    PBItems
                    SpriteResizer
                    WindowAndTilemap
                    PBSpecies
                    PokemonSave
                    PokemonStorage
                    PBMove
                    PokemonMenu
                    PokemonItems
                    PokemonMessages
                    PokemonScreen
                    PokemonDaycare
                    PokemonField
                    PokemonOption
                    PokeBattle_Pokemon
                    PBSpecies
                    PokeBattle_Battle
                    PBDebug
                    PokemonUtilities
                    PokemonSystem
                    SpriteWindow
                    PokemonEvolution
                    Compiler
                    PokemonEncounters
                    PokemonLoad
                    PokeBattle_Trainer
                    PokemonMap
                    PokemonTrainers
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                      #160    
                    Old September 22nd, 2007 (7:09 PM).
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                    NytewolfAU2k7 NytewolfAU2k7 is offline
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                      Thanks for that I think I'll just re-import my stuff though, to avoid what happened to me on friday :/
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                        #161    
                      Old September 22nd, 2007 (7:16 PM).
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                        I see Day/Night Works now Any chance you could get a working Weather Script implemented and have weather patterns edited and controlled by a .dat file (and .txt) ? That would be cool
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                          #162    
                        Old September 22nd, 2007 (7:32 PM).
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                          Quote:
                          Originally Posted by Flameguru View Post
                          I see Day/Night Works now Any chance you could get a working Weather Script implemented and have weather patterns edited and controlled by a .dat file (and .txt) ? That would be cool
                          Day/night is working on mine, its in real time, whats wrong with it :O
                            #163    
                          Old September 22nd, 2007 (7:48 PM).
                          poccil poccil is offline
                             
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                            That probably wasn't what he meant.

                            Anyway, in the current version you will find a new option on the "Option" screen, "Screen Size", since I've managed to reduce the size of the screen to Game Boy Advance size. And weather support is what I will try to add for the next release.
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                              #164    
                            Old September 22nd, 2007 (7:48 PM).
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                            NytewolfAU2k7 NytewolfAU2k7 is offline
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                              Quote:
                              Originally Posted by Flameguru View Post
                              Any chance you could get a working Weather Script implemented and have weather patterns edited and controlled by a .dat file (and .txt) ? That would be cool
                              Aye, Indeed that wood be cool, think of the possibilities :D

                              lol, we posted at the same time
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                                #165    
                              Old September 22nd, 2007 (7:53 PM).
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                                Poccil, do you think you will add water reflection at all?
                                  #166    
                                Old September 22nd, 2007 (10:59 PM). Edited September 22nd, 2007 by poccil.
                                poccil poccil is offline
                                   
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                                  I have identified a bug with the current release. It can be removed by going to Scene_Map and replacing this:
                                  Code:
                                         @spritesets[i].dispose
                                  with this:
                                  Code:
                                         @spritesets[i].dispose if @spritesets[i]
                                  That is all.

                                  Another problem: An optimization I tried seems not to be reliable. Go to the section SpriteWindow and modify pbFadeOutIn:

                                  [code]

                                  def pbFadeOutIn(z)
                                  col=Color.new(0,0,0,0)
                                  viewport=Viewport.new(0,0,480,360)
                                  viewport.z=z
                                  for j in 0..26
                                  col.set(0,0,0,j*10)
                                  viewport.color=col
                                  Graphics.update
                                  end
                                  =begin
                                  oldsprites=[]
                                  ObjectSpace.each_object(Sprite){|o|
                                  next if o.disposed?
                                  if o.visible && ( (o.viewport && o.viewport.z
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                                    #167    
                                  Old September 22nd, 2007 (11:13 PM).
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                                    Quote:
                                    # ------------------------------------------------------
                                    # Pokemon Starter Kit Wild Pokemonn Encounters
                                    # ------------------------------------------------------
                                    # This File contains all Wild Pokemon Data. This File, when in

                                    Debug Mode, will be
                                    # converted into a Data File used by RPG Maker XP. Firstly, the

                                    Number of the Map is
                                    # Placed before the name of the map. Then, Each Map is broken

                                    down into Land, Water,
                                    # and more.
                                    #
                                    # Each subsection contains one of the following:
                                    # - Land - Grass (Terrain Tag 2)
                                    # - Cave - Caves (Terrain Tag 2)
                                    # - Water - Ocean/River (Terrain Tag 6/7)
                                    # - RockSmash - Smashable Rocks (Events)
                                    # - OldRod - Fished with Old Rod (Events)
                                    # - GoodRod - Fished with Good Rod (Events)
                                    # - SuperRod - Fished with Super Rod (Events)
                                    #
                                    # After that follows the encounter data. For Land and Cave

                                    encounter types,
                                    # each entry must have a species and level, separated by commas.

                                    Rarer
                                    # species should be placed lower in the list. For all other

                                    encounter types,
                                    # each entry must have a species, minimum level, and maximum

                                    level, separated by
                                    # commas.
                                    #
                                    # Each species entered must be capitalized with no spaces. This

                                    is for Simplicity.
                                    #
                                    # However, there are some exceptions with the Following Pokemon:
                                    # - NIDORANmA (Male Nidoran)
                                    # - NIDORANfE (Female Nidoran)
                                    # - FARFETCHD (Farfetch'd)
                                    # - MR_MIME (Mr. Mime)
                                    # - PORYGON2 (Porygon 2)
                                    #
                                    # Depending on the encounter type, the number of entries required

                                    varies:
                                    # - Land/Cave: 12 entries
                                    # - Water/RockSmash: 5 entries
                                    # - OldRod: 2 entries
                                    # - GoodRod: 3 entries
                                    # - SuperRod: 5 entries
                                    #
                                    # The Higher up any certain Pokemon is on the Encounters list,

                                    the more of a chance
                                    # the player has to encounter it in a Wild Battle. This repeats

                                    itself for Each
                                    # Encountering Zone, such as Land or Water.
                                    # ------------------------------------------------------
                                    # Encounters
                                    # ------------------------------------------------------
                                    #
                                    # ------------------------------------------------------
                                    032 # Johto - Route 29
                                    # ------------------------------------------------------
                                    25,10,10
                                    Land
                                    HOOTHOOT,2
                                    HOOTHOOT,3
                                    HOPPIP,3
                                    HOPPIP,2
                                    SENTRET,3
                                    SENTRET,2
                                    PIDGEY,2
                                    SENTRET,2
                                    PIDGEY,2
                                    RATTATA,3
                                    HOOTHOOT,2
                                    RATTATA,2
                                    # ------------------------------------------------------
                                    001 # Johto - Realwood Run
                                    # ------------------------------------------------------
                                    25,10,10
                                    Land
                                    MANKEY,5
                                    MANKEY,6
                                    WEEDLE,5
                                    WEEDLE,6
                                    SENTRET,4
                                    SENTRET,5
                                    AZURILL,2
                                    PIDGEY,2
                                    TOGEPI,3
                                    VENONAT,2
                                    VENONAT,5
                                    # ------------------------------------------------------
                                    004 # Johto - Novice Rank Gardens
                                    # ------------------------------------------------------
                                    25,10,10
                                    Land
                                    VULPIX,15
                                    VULPIX,16
                                    PHANPY,14
                                    RATTATA,12
                                    ELEKID,12
                                    MAGBY,12
                                    MAGBY,11
                                    SENTRET,16
                                    PHANPY,18
                                    WINGULL,19
                                    WINGULL,20
                                    FARFETCHD,16
                                    # ------------------------------------------------------
                                    004 # Johto - Novice Rank Gardens
                                    # ------------------------------------------------------
                                    25,10,10
                                    Land
                                    VULPIX,15
                                    VULPIX,16
                                    PHANPY,14
                                    RATTATA,12
                                    ELEKID,12
                                    MAGBY,12
                                    MAGBY,11
                                    SENTRET,16
                                    PHANPY,18
                                    WINGULL,19
                                    WINGULL,20
                                    FARFETCHD,16
                                    # ------------------------------------------------------
                                    # End
                                    # ------------------------------------------------------
                                    Still ain't going. I don't have a clue what this means
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                                      #168    
                                    Old September 23rd, 2007 (5:05 AM).
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                                      Here's a little question poccil, "Can you change the background when you battle for ex. when your at the mountains battling you can change it to the rocky scene? Or when your at the gym battling can it be put to the gym floor scene? like pokemon diamond or pearl?"
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                                        #169    
                                      Old September 23rd, 2007 (5:11 AM).
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                                      NytewolfAU2k7 NytewolfAU2k7 is offline
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                                        Quote:
                                        Originally Posted by Flame Claw View Post
                                        Still ain't going. I don't have a clue what this means
                                        You have comments at the very bottom of the file, remove them. It *should* work.

                                        =============================================

                                        Poccil, the encounters I have set up in one of my maps doesn't seem to be working. The map in question is stitched between two maps with no encounters (cities) using the new map connections feature...
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                                          #170    
                                        Old September 23rd, 2007 (5:28 AM).
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                                        Flameguru Flameguru is offline
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                                          I must say that the Window Size change adds a lot to the game Any chance you could incorporate a Boy/Girl System (Mainly so the Trainer Card looks fine)

                                          Thanks
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                                            #171    
                                          Old September 23rd, 2007 (6:23 AM).
                                          .houndoomed .houndoomed is offline
                                             
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                                            Um.. this is a fantastic starter kit FG and Poccil, but everytime I try to edit it in RMXP, this comes up:

                                            Project could not be read due to incompatibility between software versions.

                                            Maybe it's because I have the free version or RMXP >>
                                            Is there any way to fix this?
                                              #172    
                                            Old September 23rd, 2007 (7:06 AM). Edited September 23rd, 2007 by poccil.
                                            poccil poccil is offline
                                               
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                                              Flame Claw, to solve your problem, the section 001 has only eleven entries instead
                                              of 12 as expected.

                                              Houndoomed, to solve your problem, open Game.rxproj in Notepad and change
                                              "RPGXP 1.02" to "RPGXP 1.01" or, if necessary "RPGXP 1.00", then save the file.


                                              NightwolfAA2k5, I think I can solve your problem. Go to the script section PokemonMap and find
                                              the method setCurrentMap. Add the following after the line labeled "$game_map=newmap[0]":
                                              Code:
                                              $PokemonEncounters.setup($game_map.map_id) if $PokemonEncounters
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                                                #173    
                                              Old September 23rd, 2007 (7:29 AM).
                                              Sizzle3003's Avatar
                                              Sizzle3003 Sizzle3003 is offline
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                                                does anyone think this update is worth copying over all my data?
                                                  #174    
                                                Old September 23rd, 2007 (8:00 AM). Edited September 23rd, 2007 by NytewolfAU2k7.
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                                                NytewolfAU2k7 NytewolfAU2k7 is offline
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                                                  There seems to be a problem loading save games, the character stands there, but won't move in any direction...

                                                  Quote:
                                                  Originally Posted by poccil View Post
                                                  NightwolfAA2k5, I think I can solve your problem. Go to the script section PokemonMap and find
                                                  the method setCurrentMap. Add the following after the line labeled "$game_map=newmap[0]":
                                                  Code:
                                                  $PokemonEncounters.setup($game_map.map_id) if $PokemonEncounters
                                                  Thanks for that

                                                  Edit: Sorry dude, I just tested it out, even with that line of code the field is still devoid of encounters, I'll test it again, this time with encounters set for the 2 fields on either side.

                                                  Edit 2.0: When I exited the affected field and went for a swim in an adjoining field, then returned to the affected field. The problem seemed to disappear...
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                                                    #175    
                                                  Old September 23rd, 2007 (8:54 AM).
                                                  .:Sam:.'s Avatar
                                                  .:Sam:. .:Sam:. is offline
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                                                    Quote:
                                                    Originally Posted by Flameguru View Post
                                                    I must say that the Window Size change adds a lot to the game Any chance you could incorporate a Boy/Girl System (Mainly so the Trainer Card looks fine)

                                                    Thanks
                                                    I agree Flameguru, a Boy/Girl system would be essential, my current one I made manualy therfore during battles, and on the trainer card the Male character is used.
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