Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #201    
Old September 25th, 2007 (3:07 AM).
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OblivionMew OblivionMew is offline
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    Hey poccil, do you think you could do a caterpillar script, which is where multiple actors follow you like in Yellow or Diamond/Pearl.

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      #202    
    Old September 25th, 2007 (10:59 AM).
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      Maybe you add pokegear from Gold/Silver/Crystal
        #203    
      Old September 25th, 2007 (11:08 AM). Edited September 25th, 2007 by -BlackShadow-.
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        Quote:
        Originally Posted by poccil View Post
        To add an item, use something like this:
        Code:
        Kernel.pbItemBall(::PBItems::POTION) # Item ID
        Since adding the item may fail, this script statement should normally appear in a "Conditional Branch" event command.

        To add a Pokemon, use something like this:
        Code:
        Kernel.pbAddPokemon(::PBSpecies::CASTFORM,25) # Species ID and level
        Adding a Pokemon may also fail, so this statement should also appear in a "Conditional Branch" event command. You can modify that function, which is located in PokemonUtilities,
        to remove the messages.
        I Get An Error When I Try To Add A Pokemon(Charmander)This Is What Is In My Error Log...
        Quote:
        (eval):2:in `command_355'compile error
        (eval):2: syntax error
        ANDER,5) # 004 and 5
        ^
        (eval):2: syntax error
        ANDER,5) # 004 and 5
        ^
        Interpreter 7:272:in `command_355'
        Interpreter 2 *:211:in `eval'
        Interpreter 7:272:in `command_355'
        Interpreter 2 *:211:in `execute_command'
        Interpreter 1:199:in `update'
        Interpreter 1:113:in `loop'
        Interpreter 1:204:in `update'
        Scene_Map:49:in `update'
        Scene_Map:47:in `loop'
        Scene_Map:60:in `update'
        Scene_Map:15:in `main'
        Scene_Map:12:in `loop'
        Scene_Map:19:in `main'
        Please Help. Please Tell Me What I Am Doing Wrong...
          #204    
        Old September 25th, 2007 (11:33 AM).
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          Poccil, can you add support for the female background for in battle like you have with the trainer card? Thanks
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            #205    
          Old September 25th, 2007 (11:56 AM).
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            Wow! This is great man.

            But I do have a request, to make it more friendly for us. The thing is, there are about 50 scripts in the game, and anyone with little knowledge of scripting, it's a maze.

            Could you like make a Readme file (or better yet, make one "script" that explains every script in the project) that tells you what every script does, which scripts you should CERTAINLY NOT EDIT, which scripts let you choose a Pokémon, etc.
            That way, people like me can actually do something with this.

            Cause seriously? This is GENIOUS. I mean, its freaking Pokemon!!! No more "almost real" stuff, this IS the real stuff. I LOVE YOU!!!! XD
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              #206    
            Old September 25th, 2007 (12:09 PM). Edited September 25th, 2007 by poccil.
            poccil poccil is offline
               
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              -BlackShadow-:

              You may need to break the code into lines like:

              Code:
              Kernel.pbAddPokemon(
              ::PBSpecies::CASTFORM,25)
              It's because the interpreter adds new-line characters to the script and may misinterpret the script afterwards.
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                #207    
              Old September 25th, 2007 (1:00 PM). Edited September 25th, 2007 by Flameguru.
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              Flameguru Flameguru is offline
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                I made a new version of Poccils latest release. I removed worthless files which saved some space and inserted the Code that will let the PokeGear work (iPod only atm)

                Download Here

                Enjoy

                EDIT: Alright, the PokeGear wont work which means that Poccil changed the way scenes are loaded because he helped me insert that into my Game but it's in an older release of Poccil's Kit. Poccil, if you could continue working on your Pokemon Essentials using what I have uploaded that would be great because it doesn't contain unused files and is better (I think so anyways) Just an idea
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                  #208    
                Old September 25th, 2007 (2:15 PM).
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                  Quote:
                  Originally Posted by Flameguru View Post
                  I made a new version of Poccils latest release. I removed worthless files which saved some space and inserted the Code that will let the PokeGear work (iPod only atm)

                  Download Here

                  Enjoy

                  EDIT: Alright, the PokeGear wont work which means that Poccil changed the way scenes are loaded because he helped me insert that into my Game but it's in an older release of Poccil's Kit. Poccil, if you could continue working on your Pokemon Essentials using what I have uploaded that would be great because it doesn't contain unused files and is better (I think so anyways) Just an idea
                  Well I can't wait till the pokegear is completly finished cuz I really need
                    #209    
                  Old September 25th, 2007 (2:28 PM).
                  poccil poccil is offline
                     
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                    New2Ya, in response to your request, I have started documenting each script in the game.
                    I have uploaded an incomplete version of this documentation at:

                    http://upokecenter.com/projects/pokestarter/scripts.txt

                    Please note that the file will be updated as I document the scripts more and more.
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                      #210    
                    Old September 25th, 2007 (3:00 PM).
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                      Quote:
                      Originally Posted by poccil View Post
                      New2Ya, in response to your request, I have started documenting each script in the game.
                      I have uploaded an incomplete version of this documentation at:

                      http://upokecenter.com/projects/pokestarter/scripts.txt

                      Please note that the file will be updated as I document the scripts more and more.
                      Thanks man! I dont know how to thank you for this starter kit. It's beyond my expectations, and frankly, I thought it would never be done.

                      I love the resolution resize to the GBA-size, it looks sexy. xD

                      Few things:
                      - battle animations, can they be added by ourselves or were you planning on doing it in the future yourself?
                      - when leveled up at the end of a battle, it doesnt show the Pokémon with the next level. Only after the battle, the number 20 has changed into 21, for example. Its not important, but who knows what kind of perfecionist you are.
                      - Pokémon do evolve like Pikachu with the stones, but they dont when leveling up. I know this is a in-production-project, but you never know, maybe you forgot about it.

                      To sum it up though; you're a God.
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                        #211    
                      Old September 25th, 2007 (3:48 PM).
                      poccil poccil is offline
                         
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                        There isn't yet a mechanism for custom battle animations. However, the Pokemon Essentials distribution contains an animation editor for creating battle animations. I encourage users to create animations with that editor and send them to me, so that I can best determine how to add them to the battle system.

                        Actually, evolution through level gain works perfectly, according to my latest tests, namely Charmander, Pidgey, and Squirtle. If the problem occurs in a different case, then send me a private message.
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                          #212    
                        Old September 25th, 2007 (5:11 PM).
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                        Flameguru Flameguru is offline
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                          Quote:
                          Originally Posted by poccil View Post
                          There isn't yet a mechanism for custom battle animations. However, the Pokemon Essentials distribution contains an animation editor for creating battle animations. I encourage users to create animations with that editor and send them to me, so that I can best determine how to add them to the battle system.

                          Actually, evolution through level gain works perfectly, according to my latest tests, namely Charmander, Pidgey, and Squirtle. If the problem occurs in a different case, then send me a private message.
                          Actually, I tried to level up Squirtle by battling and when Squirtle reached lv 21 (since you give it to us at lvl 20) it just came up with an error saying thats its level is higher than expected or something and also, Rare Candies do not activate Evolution but don't bring up any errors

                          Hope you can look into this

                          EDIT: Here is what the errorlog had to say:

                          Code:
                          Exception: The new level (20) is less than the Pokemon's current level (21), which shouldn't happen.
                          PokeBattle_Battle:1458:in `pbGainEXP'
                          PokeBattle_Battle:1395:in `each'
                          PokeBattle_Battle:1395:in `pbGainEXP'
                          PokeBattle_Battle:1364:in `each'
                          PokeBattle_Battle:1364:in `pbGainEXP'
                          PokeBattle_Battler:1447:in `pbUseMove'
                          PokeBattle_Battler:1678:in `pbProcessTurn'
                          PokeBattle_Battler:1677:in `logonerr'
                          PokeBattle_Battler:1677:in `pbProcessTurn'
                          PokeBattle_Battle:1788:in `pbAttackPhase'
                          PokeBattle_Battle:1787:in `each'
                          PokeBattle_Battle:1787:in `pbAttackPhase'
                          PokeBattle_Battle:212:in `pbStartBattle'
                          PokeBattle_Battle:211:in `logonerr'
                          PokeBattle_Battle:211:in `pbStartBattle'
                          PokeBattle_Battle:195:in `loop'
                          PokeBattle_Battle:219:in `pbStartBattle'
                          PokemonTrainers:92:in `pbTrainerBattle'
                          PokemonTrainers:91:in `pbFadeOutIn'
                          PokemonTrainers:91:in `pbTrainerBattle'
                          (eval):1:in `command_111'
                          Interpreter 2 *:37:in `eval'
                          Interpreter 3:263:in `command_111'
                          Interpreter 2 *:37:in `execute_command'
                          Interpreter 1:199:in `update'
                          Interpreter 1:113:in `loop'
                          Interpreter 1:204:in `update'
                          Scene_Map:96:in `update'
                          Scene_Map:94:in `loop'
                          Scene_Map:107:in `update'
                          Scene_Map:62:in `main'
                          Scene_Map:59:in `loop'
                          Scene_Map:66:in `main'
                          Main:41
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                            #213    
                          Old September 25th, 2007 (5:18 PM).
                          Minorthreat0987 Minorthreat0987 is offline
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                            I really hate burdening you but if its not to much to ask do you think you could add another encounter type, like a headbutt tree, and maybe like a tm or hm for it? if its not too much to ask, i dont know how hard it would be but it would be greatly appriciated.
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                              #214    
                            Old September 25th, 2007 (6:01 PM).
                            poccil poccil is offline
                               
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                              I have solved the problem with evolution and Rare Candy. In the
                              script section PokemonItems, go to line 696 and change this:
                              Code:
                                 newspecies=pbCheckEvolution(pokemon,item)
                              to this:
                              Code:
                                 newspecies=pbCheckEvolution(pokemon)
                              The first line mistakenly checks whether the Pokemon evolves
                              with Rare Candy, which is the case for no Pokemon species.
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                                #215    
                              Old September 25th, 2007 (6:16 PM).
                              Minorthreat0987 Minorthreat0987 is offline
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                                cool that helps.

                                also there is this glitch, which i dont know if you can fix or even it everyone has it but when i jump ledges or surf, this is what happens after i do so.

                                I don't know if it can be fixed. See my feet showing on the bottom.
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                                  #216    
                                Old September 25th, 2007 (9:43 PM).
                                poccil poccil is offline
                                   
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                                  I've found a fix: In the script section Game_Character 1, redefine the method screen_y as follows:

                                  Code:
                                    def screen_y
                                      y = (@real_y - self.map.display_y + 3) / 4 + 32
                                      if jumping?
                                       if @jump_count >= @jump_peak
                                         n = @jump_count - @jump_peak
                                       else
                                         n = @jump_peak - @jump_count
                                       end
                                       return y - (@jump_peak * @jump_peak - n * n) / 2
                                      else
                                       return y
                                      end
                                    end
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                                    #217    
                                  Old September 26th, 2007 (3:24 AM).
                                  Minorthreat0987 Minorthreat0987 is offline
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                                    now that really helps it was getting annoying being like 3 pixles below the NPC and stuff. Thank you so much.
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                                      #218    
                                    Old September 26th, 2007 (7:10 PM).
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                                      Thanks Poccil Great work so far
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                                        #219    
                                      Old September 27th, 2007 (4:18 PM).
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                                        Poccil, no one here can thank you enough! I was sceptical that the system could be good before I tried it, but you have covered seemingly everything (to the non-coder eye). Even such things as not being able to catch trainer pokemon. Is this system ready enough to start making a game with? If anyone could answer I'd appreciate it.
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                                          #220    
                                        Old September 27th, 2007 (10:12 PM).
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                                        LOL I'm okay!
                                           
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                                          You're as fast as that scripter thats helping Pokemon Ancathite! Keep it going!
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                                            #221    
                                          Old September 28th, 2007 (12:06 AM).
                                          poccil poccil is offline
                                             
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                                            A new version of Pokemon Essentials is now available.

                                            Changes:

                                            Support for the hidden moves Fly and Headbutt
                                            Flameguru's Pokegear script included
                                            Customizable region maps
                                            Script support for double battles and multi battles
                                            Debug menu option with integrated terrain tag editor
                                            Problems fixed with Rare Candy
                                            Problem fixed on player placement after jumping
                                            StorageCreator metadata setting added
                                            MapPosition metadata setting added
                                            Combined PokeBattle_Move_XX scripts into PokeBattle_MoveEffects

                                            Modified scripts:

                                            Deleted: moves/PokeBattle_Move_**
                                            Added: PokeBattle_MoveEffects
                                            Added: PokemonTilesetEditor
                                            Added: PokemonRegionMap
                                            Changed: PokemonMap
                                            Changed: PokemonMenu
                                            Changed: PokeBattle_Move
                                            Changed: Scene_Map
                                            Changed: Interpreter 6
                                            Changed: Pokegear
                                            Changed: PokemonField
                                            Changed: PokeBattle_ActualScene
                                            Changed: PokemonTrainers
                                            Changed: PokeBattle_Trainer
                                            Changed: SpriteResizer
                                            Changed: WindowAndTilemap
                                            Changed: Game_Character 3*
                                            Changed: Compiler
                                            Changed: Game_Player*
                                            Changed: PokemonMessages
                                            Changed: Game_Character 1
                                            Changed: PBDebug
                                            Changed: - Radio
                                            Changed: SpriteWindow
                                            Changed: PokemonUtilities
                                            Changed: PokeBattle_Battle
                                            Changed: PokemonEncounters
                                            Changed: PokemonItems
                                            Changed: PokemonScreen
                                            Changed: PokeBattle_Battler
                                            Changed: PokemonStorage
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                                              #222    
                                            Old September 28th, 2007 (2:35 AM). Edited September 28th, 2007 by Avatar.
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                                            New2Ya New2Ya is offline
                                               
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                                              I love you. xD This is a dream come true for pretty much every person who is planning to make a Poke fangame...
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                                                #223    
                                              Old September 28th, 2007 (7:35 PM).
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                                                Some pretty sweet changes there Poccil Keep it up, You're doing a good job!
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                                                  #224    
                                                Old September 29th, 2007 (6:41 AM).
                                                Minorthreat0987 Minorthreat0987 is offline
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                                                  awsome i love the headbutt trees, but one thing, i dont know if this can be done, but do you think you can make the headbutt trees happen on a terrain tag, because i doin a johto remake and there are quite a few headbutt trees on one map and i dont want the game to lag up because of event overload. if you could look into it that would be great, but dont make it a big thing on your list i was just wondering if it could be done without a lot of code change.
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                                                    #225    
                                                  Old September 29th, 2007 (7:47 AM).
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                                                  BlueEew BlueEew is offline
                                                  PokeProject - GO!
                                                     
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                                                    From what I have read this starter kit the best Pokemon starter kit out there. However I am looking for an full detailed features list, that explains whats in included etc. Is there one avalable.
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