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  #2401    
Old June 23rd, 2008 (1:32 PM).
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    I have two question to ask:

    1. How can I set up specific music for Bicycle Theme and Surfing Theme just like what happens in Pokemon original game? Don't you think the music should change to specific themes when the protagonist begins surfing or cycling?

    2. Is there a bug with the Warp to Map from the Debug feature? Everytime I try this option the protagonist goes to a black space of that map I choose.

    3. What's going on with the Fishing Event? It still doesn't work even after upgrade and I wonder why.
    Can someone please answer my question?
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      #2402    
    Old June 23rd, 2008 (1:42 PM).
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    imtheomega imtheomega is offline
       
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      Quote:
      Originally Posted by Hall Of Famer View Post
      Can someone please answer my question?

      1. Look in Walk/Run at the line 49. There is if $PokemonGlobal.bicycle. Try to put $game_system.bgm_play(RPG::AudioFile.new("Nameofyourmusic", 100, 100))
      I've not tested it, cause I've not yet used the bicycle in my game.

      2. The warp is random, so if u have big black spots on your maps it can warp there...
      Push ctrl to walk through it.

      3. I've not tested it yet either. But i know a friend of mines has used the fishing event and it worked :s . But this was with an older version.
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        #2403    
      Old June 23rd, 2008 (4:03 PM).
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        i've been able to work around alot of errors i've come across, but this error is by far the most annoying.
        Code:
        Exception: Errno::EACCES
        Message: Permission denied - ./tempscreen.bmp
        SpriteResizer:85:in `delete'
        SpriteResizer:85:in `snap_to_bitmap'
        PokemonField:195:in `pbBattleAnimation'
        PokemonField:393:in `pbWildBattle'
        PokemonField:701:in `pbOnStepTaken'
        Game_Player*:623:in `update_old'
        Walk/Run:57:in `update'
        Scene_Map:100:in `update'
        Scene_Map:97:in `loop'
        Scene_Map:110:in `update'
        i've tried everything to find and fix this error with no success. it always happens right before the transition from the map to the battle field. i've looked through the transition scripts and editted things here and there, in hope to solve this error. no luck. has anybody else gotten this error? is there a way to fix this?!
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          #2404    
        Old June 23rd, 2008 (7:03 PM). Edited June 23rd, 2008 by sonic smash down.
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          thankz crzy ill check it out right now.
          edit: yeah it worked but and that also solved another problem of mine to thankz
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            #2405    
          Old June 23rd, 2008 (8:03 PM). Edited June 23rd, 2008 by pkmn.master.
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          pkmn.master pkmn.master is offline
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            I have 4 questions. =)

            1)How do you make gym badges?

            2)How do you make the whole hall of fame and credits after setup?

            3)I need more npc's. Where is a good site that has them?

            4)how do you make cut scenes(ex.pokemon emerald sootopolis city)?
            Thanks =)
              #2406    
            Old June 23rd, 2008 (10:40 PM).
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              1. Look in the notes. You just add the pictures of the badges and use $Trainer.badges[X]=true where [X] is the badge number.
              2.Dunno
              3.Go to the Spriters Resource(No link)
              4.Not real sure on that one...
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                #2407    
              Old June 24th, 2008 (12:16 AM). Edited June 24th, 2008 by Dolev12.
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                I got an problem that no one answer me about month:
                Why every time im fishing,the map became to a dive map(the underwater map),and all the tile in this map become to blue?,the fishing was fine before,and I didnt do anything special...
                Oh,and pkmn.master-you can get sprites for pokemon(and rmxp) if you download "Pokemon Bad Lands",it has a lot of sprites,but everything eles in there isn't something...(just the sprites and the tile&actutile)
                and about the cutscenes,you can use the option "set move route".
                Its in the second pages of the comments.
                  #2408    
                Old June 24th, 2008 (3:11 PM).
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                  I have some questions.

                  In the latest version. What moves are programmed in?

                  FR/LG, R/S/E, DP?

                  Also what level moves do the old Pokemon follow? Advance games or DP?
                    #2409    
                  Old June 24th, 2008 (3:35 PM). Edited June 24th, 2008 by crzyone9584.
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                    Quote:
                    Originally Posted by sonic smash down View Post
                    thankz crzy ill check it out right now.
                    edit: yeah it worked but and that also solved another problem of mine to thankz
                    no problem. took about a month to figure it out but i got there. and what other problem did it solve?

                    Question;
                    Dont know if it's been asked if so i most of missed it. but has anyone make the battle animation for his kit yet? i tried and couldnt understand how to do it.

                    BlueEew - if im not mistaking its all D/P move sets. but not all the moves are programmed into the game. I may be wrong.
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                      #2410    
                    Old June 24th, 2008 (3:40 PM).
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                      Nothing from D/P except the font and the Pokemon are implemented into the kit yet. And don't bother with the abilities or attacks. I tried. Didn't work...
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                      They're pretty underleveled considering how far into the game I am (Over 90 hours), but I like 'em, and I wouldn't trade 'em for anything. Still have Red to beat, so it's a long road ahead, but I'm up for it.
                        #2411    
                      Old June 24th, 2008 (4:21 PM).
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                        it works you go into the database in order to do the animations of the attacks.
                        and also it solved the pokemon needed problem that deletes the event where you cant go to route 1 without a pokemon.
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                          #2412    
                        Old June 24th, 2008 (6:36 PM).
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                          Quote:
                          Originally Posted by imtheomega View Post
                          1. Look in Walk/Run at the line 49. There is if $PokemonGlobal.bicycle. Try to put $game_system.bgm_play(RPG::AudioFile.new("Nameofyourmusic", 100, 100))
                          I've not tested it, cause I've not yet used the bicycle in my game.
                          How about the Surfing theme? Is it possible to add a special music to be played when the player is surfing?
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                            #2413    
                          Old June 24th, 2008 (9:12 PM).
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                          imtheomega imtheomega is offline
                             
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                            Quote:
                            Originally Posted by Hall Of Famer View Post
                            How about the Surfing theme? Is it possible to add a special music to be played when the player is surfing?
                            Perhaps in Kernel.pbSurf in PokemonField (around line 1700). U should search by yourself. It's not hard to push ctrl+alt+f and to make a search in all the scripts...
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                              #2414    
                            Old June 25th, 2008 (6:29 PM).
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                              Hey everyone, I'm working on a custom pokegear interface and was wondering if this would be possible in a pokegear http://i5.photobucket.com/albums/y192/shininggold/PokeGear_Map.png if so could anyone help me edit the starter kit to make one like this?
                                #2415    
                              Old June 25th, 2008 (6:51 PM). Edited June 25th, 2008 by Eminan.
                              Eminan Eminan is offline
                                 
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                                Please I have this problem:

                                www .youtube.com/watch?v=-4nUUAHXgCI

                                ¿What can i do?
                                  #2416    
                                Old June 25th, 2008 (8:37 PM).
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                                  Quote:
                                  Originally Posted by AJ™ View Post
                                  Yeah, i just realized the 4th Gen moves aren't in there.
                                  it kind of upsets me D:
                                  Same here, I wonder when the D/P moves will be added into the starterkit...
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                                    #2417    
                                  Old June 25th, 2008 (10:43 PM).
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                                    I don't think poccil is planning on adding them. In fact, I think it would be better if he didn't, as it's supposed to be just a starter kit, and adding them yourself isn't that hard, plus it helps you to learn RGSS. Poccil should be worrying about fixing the remaining bugs, especially the animation editor and trading.
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                                      #2418    
                                    Old June 26th, 2008 (4:23 AM).
                                    yaoimutt yaoimutt is offline
                                       
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                                      Quote:
                                      Originally Posted by Wichu View Post
                                      I don't think poccil is planning on adding them. In fact, I think it would be better if he didn't, as it's supposed to be just a starter kit, and adding them yourself isn't that hard, plus it helps you to learn RGSS. Poccil should be worrying about fixing the remaining bugs, especially the animation editor and trading.
                                      there arn't any bugs with the animation editor, and what bugs have you gotten with the trading? (i haven't tried to use the trade system)
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                                        #2419    
                                      Old June 26th, 2008 (5:03 AM).
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                                        Quote:
                                        Originally Posted by yaoimutt View Post
                                        there arn't any bugs with the animation editor, and what bugs have you gotten with the trading? (i haven't tried to use the trade system)
                                        Well, u dont often use the animation editor made by poccil... Try to open a slot of animation where there is nothing defined yet and see what happens. It will say that it failed to load the bitmap...

                                        Wichu doesn't speak of the animation editor that u can find in the data basis of rpgmaker, but of the animation editor u can find in the debug menu or in Editor.exe.

                                        Moreover, this editor has a great lot of lags.
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                                          #2420    
                                        Old June 26th, 2008 (7:00 AM).
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                                          Quote:
                                          Originally Posted by Wichu View Post
                                          I don't think poccil is planning on adding them. In fact, I think it would be better if he didn't, as it's supposed to be just a starter kit, and adding them yourself isn't that hard, plus it helps you to learn RGSS. Poccil should be worrying about fixing the remaining bugs, especially the animation editor and trading.
                                          Well, it's fine if Poccil doesn't plan to add D/P moves since we can do it on our own. However, there's something we can't do at all. For instance, how about the move animations? Btw, I'd like to have the artwork to be like that of Pokemon D/P's and so is with the battle scene. Will it be possible to be made in the next release?
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                                          Mysidian's board: www.pokemonmysidia.com/forum

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                                            #2421    
                                          Old June 26th, 2008 (7:14 AM).
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                                            We could do the animations if poccil fixed the animation editor... And can't you just import the DP resources yourself? Some people (myself included) dislike the DP sprites. And they wouldn't look that good without DP's 3D maps.

                                            Anyway, poccil, if you do plan on upgrading the animation editor, could you add a feature to import/export animations? It would allow us to distribute the task of making animations between us, so it wouldn't take so long.
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                                              #2422    
                                            Old June 26th, 2008 (12:28 PM).
                                            crzyone9584 crzyone9584 is offline
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                                              does pioccil ever tell any one when he updates the starter kit? just wondering. anyway if you havnt checked lately there is a upated one from june 24th.
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                                                #2423    
                                              Old June 26th, 2008 (8:22 PM). Edited June 26th, 2008 by yaoimutt.
                                              yaoimutt yaoimutt is offline
                                                 
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                                                Imtheomega. please don't treat me like i am an idiot. it's really annoying. and you can thank my wonderful boyfriend for keeping me from flipping out.

                                                i WILL however point out that i don't get this one problem with the animation editor (yes, the one that came in the sk.) because i have actually used the search button and found the answer in this forum a long time ago. (used a search button? to find an answer? how strange!)

                                                go to the editor in the RMXP, set the bitmaps for all the animations there, save, go to the SK animation editor, and the problems are gone!

                                                also, you can share the animations by putting the Data/PkmnAnimations.rxdata file up for people to download (along with the graphics for the animations) you can transfer them just like a tileset using the normal animation editor, you just need to use the sk animation editor to make the pokemon flash during the animation, that's actually the sk animation editors only real reason for existing. making the pokemon flash. (like how a pokemon blinks white when hit).
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                                                  #2424    
                                                Old June 26th, 2008 (9:11 PM).
                                                poccil poccil is offline
                                                   
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                                                  I have made some fixes to the animation editor today and added a function for importing and exporting individual animations, which will be saved as text files.
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                                                    #2425    
                                                  Old June 27th, 2008 (1:55 AM). Edited June 27th, 2008 by imtheomega.
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                                                  imtheomega imtheomega is offline
                                                     
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                                                    Quote:
                                                    Originally Posted by yaoimutt View Post
                                                    Imtheomega. please don't treat me like i am an idiot. it's really annoying. and you can thank my wonderful boyfriend for keeping me from flipping out.

                                                    i WILL however point out that i don't get this one problem with the animation editor (yes, the one that came in the sk.) because i have actually used the search button and found the answer in this forum a long time ago. (used a search button? to find an answer? how strange!)

                                                    go to the editor in the RMXP, set the bitmaps for all the animations there, save, go to the SK animation editor, and the problems are gone!

                                                    also, you can share the animations by putting the Data/PkmnAnimations.rxdata file up for people to download (along with the graphics for the animations) you can transfer them just like a tileset using the normal animation editor, you just need to use the sk animation editor to make the pokemon flash during the animation, that's actually the sk animation editors only real reason for existing. making the pokemon flash. (like how a pokemon blinks white when hit).

                                                    Well, u have not taken my point. I know that it can be solved by putting a bitmap and I dont see why u had to look in the forum to know it XD.

                                                    The matter is to be able to set the bitmap in the editor itself, to put a function wich ask to choose the bitmap if there is none and then to load it. The starterkit must work independently of the knowledge in scripts of the person who use it.

                                                    And dont be offended by the way I speak, I always speak like that and that's not why I think the person I'm speaking to is a child .
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