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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old September 19th, 2007 (1:42 PM). Edited September 20th, 2007 by Shiver.
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Shiver Shiver is offline
 
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Here is a team I came up with, could you help me improve it and rate it, as I am a bit of a newbie to competitive battling.

Pinser
Adamant
Mold Breaker
252 Attack
252 Speed
6 HP

Moveset:
X-scissor
Close Combat
Swords Dance
Return

Steelix
Impish
Rock Head

252 HP
252 Sp. Defence
6 Defence

Moveset:
Gyro Ball
Stealth Rock
Stone Edge
Explosion

Claydol -Light Clay
Relaxed
Levitate

252 Defence
252 HP
6 SP. Defence

Moveset:
Rapid Spin
Ice Beam
Earthquake
Reflect

Magnezone
Modest
Magnet Pull

252 SP.Attack
126 Defence
126 Sp. Defence
6 HP

Moveset:
Magnet Rise
Thunderbolt
Hidden Power (Ice)
Flash Cannon

Omastar
Modest
Shell Armour

252 Sp.Defence
252 Hp
6 Sp. Attack

Moveset:
Spikes
Surf
Ice Beam
Ancient Power

Togekiss - Leftovers
Calm
Serene Grace
EVs: 252 HP / 120 Def / 88 Sp.Def / 50 Sp.Atk


Moveset:
Air Slash
Grass Knot
Roost
Thunder Wave


I appreciate any help you can give me, thanks. :)
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Old September 19th, 2007 (2:36 PM).
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comments are bold

Quote:
Originally Posted by Shiver
Pinser
Adamant
Mold Breaker
252 Attack
252 Speed
6 HP

Moveset:
X-scissor
Close Combat
Swords Dance
Return
[B]not too sure of pinsir, is megahorn an option, if so replace return with it.[B]

Steelix
Impish
Rock Head

252 Attack
124 HP
134 Sp. DefenceDefence, sp. def EV's won't help anyways

Moveset:
Gyro Ball
Stealth Rock
Stone Edge
Explosion

Claydol
Relaxed
Levitate

252 Defence
252 HP
6 SP. Defence

Moveset:

Rapid Spin
Cosmic Power
Grass Knot
Reflect
err your good at using pokemon I don't know about

Magnezone
Modest
Magnet Pull

252 SP.Attack
126 Defence
126 Sp. Defence
6 HP

Moveset:
Magnet Rise
Thunderbolt
Hidden Power (Ice)
Gyro Ball
exactly the way it should be

Forretress
Relaxed
Sturdy

252 Sp.Defence
252 Hp
6 Defence

Moveset:
Spikes
Gyro Ball
Magnet Riseswitch for explosion
Hidden Power (Ground)

explosion is probably a good idea incase your in a struggle battle

Togekiss
Modest
Serene Grace

252 Sp. Attack
126 Defence
126 HP
252 sp. attack 152 sp. defence 100 speed is the best way to go

Moveset:
Nasty Plot
Baton Pass flamethrower
HP (Ground)roost
Aura Sphere

togekiss isn't a baton passer, plus the way I use it (as a sweeper and a tank) you need to use roost to boost hp. that way you don't need as many HP EV's
great team, good job on it.
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Old September 19th, 2007 (2:38 PM).
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Claydol@Light Clay/Leftovers
Trait : Levitate
Moves :
Rapid Spin
Ice Beam
Earthquake
Reflect/Light Screen
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Old September 19th, 2007 (2:45 PM).
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You've got a rather huge Fire-type weakness, what's worse is you don't have any resistances in that area. Consider changing things around, as you have too many Steel types.


Quote:
Defence, sp. def EV's won't help anyways
Not true. Steelix already has plenty of defence. It would be better to weaken Special moves, even if by a little.
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Old September 19th, 2007 (2:46 PM).
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Er..Mithos covered most of the moveset changes so I'll just tell you that you have a gigantic weakness to fire. Beware of SpecsMence.
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Old September 19th, 2007 (2:57 PM).
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Yeah, but take away all those attack EVs on steelix...it doesn't need all of 'em, it needs max HP is what it needs.
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Old September 19th, 2007 (3:17 PM).
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And Gyro Ball on Magnezone? Isn't his Attack deplorable?
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Old September 19th, 2007 (3:22 PM).
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Air Slash on Togekiss is highly Suggested. Don't underestimate the STAB.
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Old September 19th, 2007 (3:24 PM).
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Quote:
Originally Posted by Porygon-Z View Post
And Gyro Ball on Magnezone? Isn't his Attack deplorable?
Yes, it is. :x

I'd switch it for Flash Cannon, at least this way it can deal more damage with its higher special attack base. Explosion can give it great versatility, but would need quite a lot of attack EVs to even deal an OHKO on a Blissey, besides, you've got enough exploders as it is, and I doubt you'd want your whole team to commit suicide until you have nothing left.
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Old September 19th, 2007 (4:45 PM).
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If you are going to have a physical attack on Magnezone. Then it might as well be Explosion.

Also, speed on Togekiss?
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Old September 19th, 2007 (4:51 PM).
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Togekiss doesn't need any speed when using the Paraflincher set.

BTW... USE THE PARAFLINCHER SET...
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Old September 19th, 2007 (5:07 PM). Edited September 19th, 2007 by Persona.
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Togekiss @ Leftovers
Modest / Calm Nature
EVs: 252 HP / 120 Def / 88 Sp.Def / 50 Sp.Atk
- Air Slash
- Aura Sphere / Grass Knot
- Roost
- Thunder Wave

Air Slash's already high flinch rate doubles, plus with Thunder Wave, this set can really be annoying for your opponent. Thunder Wave guarantees paralysis, but that means Ground types get sent out, and pokémon with the ability Volt Absorb / Motor Drive switching in. Aura Sphere is for Rock / Steel types that resist Air Slash, while Grass Knot can hurt the Ground-type switches.
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Old September 19th, 2007 (10:09 PM).
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Thanks for the advice, I've edited it to include your improvements.
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Old September 20th, 2007 (7:48 AM).
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Ehh.. Physical Attacks on Omastar to me are a waste of its stats. It sorely misses Bite from RSE. If you want to have a Special-Based Rock Attack, Ancientpower is its only choice. And I'm not a fan of this move. Someone else can give you a better suggestion.
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Old September 20th, 2007 (9:55 AM).
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Shiver Shiver is offline
 
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Oops, I didn't realise it was physical, what could I put there instead ?
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Old September 20th, 2007 (10:17 AM).
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Quote:
Originally Posted by Shiver View Post
Oops, I didn't realise it was physical, what could I put there instead ?
What have you done to Omastar XD

It needs Surf instead of Hidden power Psychic, as Psychic has terrible type coverage.

Also as suggested before Ancient Power >> Rock Slide
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