Well, I made some teams with 2 OU's, 3 tops. I decided too make an OU team, very OU .
1.
[email protected]
Nature: Impish
EV: 252 Def/HP
1. Drill Peck
2. Spikes
3. Roost
4. Whirlwind
Standard Skarmory.Drill Peck says hi to Heracross. Of course I know Close Combat can 2HKO it, so I won't switch in Skarm vs Hera anyway, unless it's gonna use EQ/Megahorn.
2.
[email protected] Orb
Nature: Jolly
EV: 252 Attack/Speed
1. Leaf Blade
2. Earthquake
3. Crunch
4. Dragon Claw
Reaches 350 Attack with Life Orb. Crunch covers Ghosts, Dragon Claw covers all Dragons which it outspeeds, and Leaf Blade for STAB.
3.
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Nature: Bold
EV: 252 HP/200 Def/52 Sp Attack
1. Calm Mind
2. Slack Off
3. Ice Beam
4. Surf
Physical/Mixed CM Tank.
4.
[email protected] Orb
Nature: Jolly
EV: 252 Speed/252 Attack
1. Pursuit
2. Brick Break
3. Double Hit
4. Ice Punch
Physical Sweeper. I already have Thunderpunch on Sceptile, and I think nothing resists the above set. Pursuit to hit Ghosts, reaches 120 BP even without switching (<3 Technician).
5.
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Nature: Careful
EV: 252 HP/252 Sp Def
1. Shadow Sneak
2. Pain Split
3. Will-O-Wisp
4. Thunderpunch
Special Wall. WoW to cripple Physical Sweepers and Pain SPlit to heal.
6.
[email protected] Orb
Nature: Hasty
EV: 252 Speed/200 Sp Attack/52 Attack
Ability: Adapatibility
1. Return
2. Thunderbolt
3. Dark Pulse
4. Ice Beam
Counters Skarmbliss/Gyarados. Return can 2HKO Blissey.