Spriters Showcase Thread Page 124

Started by Signomi April 21st, 2006 11:30 AM
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Age 30
Chicago, Illinois
Seen August 7th, 2016
Posted August 28th, 2012
545 posts
14.8 Years
The main issue with the sprite is that the Blue parts aren't shaded properly at all. They lack the depth. The hood could have used a few shades. Also when you're shading you have the remember the contours of the body. Imagine how it would look if light hits it.
Thanks for your insight. I watched a few videos on sprite shading today and I have a good idea on how to do it. I am also going to adjust the hood to match the angle the character is facing. I am going to add some more baggage on the hoody and put some pockets on the front of it. Then I am going to make the hat less blocky.


I made my First Overworld . .

That's me . .

Please Rate:


Looks great! Nothing wrong with it as far as I can see.

EDIT: http://img136.imageshack.us/my.php?image=malehero.png

I redid my sprite. Looked at a good shading tutorial and methinks I did a halfway decent job at the shading. I changed the hat and made it more circular rather than blocky. Tell me what you think.
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Age 29
Male
In the ball pit a Chuck-E-cheese
Seen May 10th, 2010
Posted May 10th, 2010
24 posts
14.1 Years
i worked hard on this so here it is
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Age 29
She/Her
In a cardboardbox aside the main highway
Seen 48 Minutes Ago
Posted 4 Days Ago
1,119 posts
14.8 Years
*takes deep breath*

1. Never use main paint pallete for (re)coloring! Some people will get trouble looking at it like their eyes are burning from that bright colors..

2. It doesn't have any shading on it, that makes it look flat.

3. It doesn't have outlines. Outlines are important for sprites, remember that.


Good relief, he saved as PNG o,o''
Age 32
Male
Seen May 16th, 2011
Posted October 28th, 2010
5,058 posts
18.3 Years
i worked hard on this so here it is
It needs a lot of work, that's for sure.

You removed the outline, you should never do this, you also removed the shading. It looks really bland. Try again using official colours and a bit more accuracy with the flood fill tool.

I Laugh at your Misfortune!

Normal is a synonym for boring

Male
YOUR MOTHER! (aka: England)
Seen August 1st, 2016
Posted August 22nd, 2011
2,629 posts
14.9 Years
So, I haven't sprited for a while and I decided to jump right back in with scratching, which I'd only tried once before. The result is:



The grass starter fakemon.

Yes, I know they're godawful, so PLEASE help me D:
Seeing as everyone COMPLETELY FRICKING IGNORED ME ast time, self quote XD

help me pliz?

Age 26
Why do YOU wanna know?
Seen September 24th, 2009
Posted April 23rd, 2009
20 posts
14.1 Years
Seeing as everyone COMPLETELY FRICKING IGNORED ME ast time, self quote XD

help me pliz?
They're quite good, auctually. Though it's a little hard to see the similarity beetween evos. Also the concept is... odd, to say the least. They're supposed to be grass eyeballs, right? That concept to me is... rather unappealing. But the spriting itself is exellent. Maybe if you put veins in the eyes to make them bloodshot...
(P.S: My personality seems to change from forum to forum: I'm n00bish as Mawi :3 on Serebii, a regular, average member as Mawile_rocks on Pe2k. I apologize for any offense taken while judging sprites on this forum. Thank you.)
Age 26
Why do YOU wanna know?
Seen September 24th, 2009
Posted April 23rd, 2009
20 posts
14.1 Years
Heh heh. Y' welcome... and the second evo looks like a tiny green man jumping rope...
(P.S: My personality seems to change from forum to forum: I'm n00bish as Mawi :3 on Serebii, a regular, average member as Mawile_rocks on Pe2k. I apologize for any offense taken while judging sprites on this forum. Thank you.)
Age 30
Male
Your Mother
Seen June 29th, 2010
Posted May 29th, 2010
2,796 posts
17.2 Years
Seeing as everyone COMPLETELY FRICKING IGNORED ME ast time, self quote XD

help me pliz?
They could use a little work. The outlines are rough, and use a little bit too much black. Some of your shading doesn't really make sense. For example, on the first one: the eyelid seems to have the light source being directly in front of it, while on the rest of it, the light source is above. The whites of the eyes are too white. They need some light gray shading. Like has been said, the second one looks like a little man with a jumprope.
Age 30
Oh, like you care?!
Seen December 23rd, 2009
Posted September 1st, 2009
1,292 posts
17.9 Years
OK, yesterday I decided to attempt to scratch a trainer sprite, making it my first attempt at doing so. I already posted this on the Acanthite forums, but I wanted to show you lot at PC as well.

Here it is, without and without Snag Machine:


If you have any suggestions on how this could be improved on, or even a suggestion of what I should do next, then feel free to make said suggestions.
I'm back. I'm spriting. Your threads are doomed.
Age 30
Male
Your Mother
Seen June 29th, 2010
Posted May 29th, 2010
2,796 posts
17.2 Years


shazam

wip for the share the love thread, it's for amachi, I'm going for a classic beat 'em up look, thoughts?
Hm.. interesting. I honestly have no clue what's going on, though. Shooting some strange cotton candy monsters who have glass jars filled with strange blue liquid as heads? Not that that wouldn't be awesome, but.. care to explain? XD

I like the simplistic style, as well as the color choices. They're just right. Not too dull, not too bright. The only thing that kinda bugs me is the white sky, but I'm assuming that's just temporary. And.. maybe that building outlined in lime green.

Also, maybe lighten the blue boxes up top? It's a little hard to see the text/guns.
Age 32
Male
Seen May 16th, 2011
Posted October 28th, 2010
5,058 posts
18.3 Years
Hm.. interesting. I honestly have no clue what's going on, though. Shooting some strange cotton candy monsters who have glass jars filled with strange blue liquid as heads? Not that that wouldn't be awesome, but.. care to explain? XD

I like the simplistic style, as well as the color choices. They're just right. Not too dull, not too bright. The only thing that kinda bugs me is the white sky, but I'm assuming that's just temporary. And.. maybe that building outlined in lime green.

Also, maybe lighten the blue boxes up top? It's a little hard to see the text/guns.
They da recolour monsters ;]

I cant decide on a sky yet ahahaha, any ideas?

And all green outlines are just temp. Infact heres a more up to date version!

Alistair

Age 32
Male
United States
Seen 3 Weeks Ago
Posted October 3rd, 2021
2,243 posts
18.2 Years
They da recolour monsters ;]

I cant decide on a sky yet ahahaha, any ideas?

And all green outlines are just temp. Infact heres a more up to date version!

I like it. For the sky, how about a paint bucket turning it red? lol.

Obviously, it is still a WIP, but it is quite good. The windows could use a bit of work, though. Right now, they look like pieces of fabric. Try making the broken parts look a little chunkier; use some more diagonals. Matt's head (moreso is mouth) look a little odd. You could try making it a rectangle rather than an arc. The smoke is also in need of some help. Smoke usually rises like a triangle with its base at the top, so try to make the base of the smake smaller than the top. Right now, it kind of looks like some horrid gray liquid is coming out of the buildings rather than smoke. As already mentioned, the interface could use a little tweaking. Just an additional comment on that: Instead of using Ray's and Matt's faces as they appear on the sprites at double the size, try making some portraits that actually fit the style.

Overall, though, its's coming along quite well.
No signature to be found here...
Age 32
Male
Seen May 16th, 2011
Posted October 28th, 2010
5,058 posts
18.3 Years
it still gets the same answer from me... "??????What the hell??????" but now it loooks better,
Wow, you are totally helpful, great to see you read the rules. [/sarcasm]
Christ if i wanted a useless reply I'd of posted in TCTI

I like it. For the sky, how about a paint bucket turning it red? lol.

Obviously, it is still a WIP, but it is quite good. The windows could use a bit of work, though. Right now, they look like pieces of fabric. Try making the broken parts look a little chunkier; use some more diagonals. Matt's head (moreso is mouth) look a little odd. You could try making it a rectangle rather than an arc. The smoke is also in need of some help. Smoke usually rises like a triangle with its base at the top, so try to make the base of the smake smaller than the top. Right now, it kind of looks like some horrid gray liquid is coming out of the buildings rather than smoke. As already mentioned, the interface could use a little tweaking. Just an additional comment on that: Instead of using Ray's and Matt's faces as they appear on the sprites at double the size, try making some portraits that actually fit the style.

Overall, though, its's coming along quite well.
Thanks man, that's really helped, I'll get to work on the smoke and windows tonight. And I'll experiment with the paint bucket in the sky idea.