Spriters Showcase Thread Page 146

Started by Signomi April 21st, 2006 11:30 AM
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Spherical Ice

Age 25
Leicester, UK
Seen 4 Days Ago
Posted February 20th, 2022
5,251 posts
15.5 Years
I still say that head is freaky Max, but whatever. I like the shading on the jacket, but the shading on the (our) right side of the jacket seems... non-existant.

And the 'folds' (I know no terminology for suits. XD) of the jacket, in my opinion, doesn't need the red outlines. Was it part of a palette?

In any case, I'm just being picky. Your work has and always will be better than mine, so what do I know? XD
Age 27
Male
United States
Seen February 27th, 2012
Posted March 11th, 2010
52 posts
13.2 Years
Those are really goodPhal try recloring this one though:

And you might want to redo the legs on this one:

My first two Fakemon they're horrible I made them in Windows paint(is that the same as MS?)


They're bad but my first sprites EVER! If you ever need a recoloring though you can PM me.
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years


Just an avatar I made for PixelJoint.
Creepy-rite?
That is creepy, okay...still, in addition to what Spherical Ice said, it looks much less creepy when seen with white background, as the 'bubbles and ghost-white line around the body' are not appearing. What a funky grin, though.


My first two Fakemon they're horrible I made them in Windows paint(is that the same as MS?)


They're bad but my first sprites EVER! If you ever need a recoloring though you can PM me.
It's okay. First of all, I do 100% of my sprites in Paint and only in paint, so here is no problem there...

The left one is fine, for an early sprite. I like how you used the wing shading. And the second one, well, it does need work.
I suggest that you follow the spriting tutorials, step by step. You will get better before you know it!

Good luck on your spriting career, Iarama!
Age 27
Male
United States
Seen February 27th, 2012
Posted March 11th, 2010
52 posts
13.2 Years
Ya I used Chesu's tutorial but it didnt help much since he did it with legs and arms(which I suck at) and I did wings I;m such a noob MS Paint is what I have. I'm workign on better shading on the middle of the first one. Thanks I hope I;ll be retty good at spriting by the end of they year(maybe. . .) I tihnk I'll forget the second one it's shape isnt very good and I dont feel like shading the stupid wings.
Age 27
Male
United States
Seen February 27th, 2012
Posted March 11th, 2010
52 posts
13.2 Years
They're really good! The coloring is beautiful but you might want to change the Magmar thing's mouth a little its smiling totally out of character. YOur really good did you just start because your already better than me :P

I just made this using Chesu's tutorial I have a problem witht he round body but I think it's my best yet! What do you think?
Massachusetts
Seen November 29th, 2015
Posted November 29th, 2015
1,061 posts
14.3 Years
They're really good! The coloring is beautiful but you might want to change the Magmar thing's mouth a little its smiling totally out of character. YOur really good did you just start because your already better than me :P

I just made this using Chesu's tutorial I have a problem witht he round body but I think it's my best yet! What do you think?
Try to remember this important piece of advice: When outlining, makes ure it is only one pixel thick, looks organic(most of the time you want rounded edges, not straight or jagged), and don't use right angles( a little redundant there). On the more visible leg, the outlining is too thick. Try rounding out the line art, because if I remember correctly the sprite was very round. Also, round out your shading, and I would add some more to it. The light source for pokemon comes from the top left and since the pokemon is round the shading should be as well. With the eye farthest from us, I suggest moving it down a pixel or two, and experiment with the coloring. all in all, this is pretty good for one of your first attempts. Good job and I hope to see more soon.
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
Thnaks I'll look at the borders and try moving the eye does anyone have any tips for making wings?
Sure.

As you can see, I made two types of wings. The shading is obvious, but the light source, position and angle always matter. Well, if you ask me, I always watch stuff over the internet, when I want to pixel art them. So, for wings, I watch birds and bats. Trust me, you get a lot of information just from National Geographic o;

558122_DG

Learning how to make mistakes

Male
Seen May 27th, 2021
Posted April 1st, 2010
737 posts
13.5 Years
Great wing advice, that actually helped me too :)

well here is something I whipped up :D

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558122_DG

Learning how to make mistakes

Male
Seen May 27th, 2021
Posted April 1st, 2010
737 posts
13.5 Years
I found a image on the internet and made this from it. Also theres my pachirisu pre evolution and a female version of breloom i haven't finished.

ok, I like teh concept of the first one, looks good. The line art on the other two needs some work
Keep the lines 1 pixel thick
try using that advice and going forward, moreso on the breloom than pachirisu. The shading on the Breloom is also not enough, and I THINK you messed up the shading on the tail :/

Great attempts overall, good luck in the future :)

your Pachirisu is, great, good shape, shading and outlines
a Breloom, I think it lacked shadows, but still very good;)
good job;)
expose a trainer,of my hackroom;)

Great looks awesome :)
Better than any trainer I can sprite :P
Maybe fix the shading on the t-shirt, it looks a tad wierd, or maybe that just me :/

Good luck on your hack ^^
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Superjub

Pokémon Aureolin

Age 28
Male
Hoenn
Seen August 23rd, 2022
Posted November 5th, 2014
2,288 posts
15.7 Years
Great wing advice, that actually helped me too :)

well here is something I whipped up :D

It looks good, however it remind me too much of Bayleef in palette choice (if I'm correct, it's Bayleef's palette? :\) and design (mainly the leaf). Also, it doesn't really look like a Pokemon sprite. :\ Normally there looking somewhat at the player and larger? :\ It's hard to explain, and I'd recommend just looking at a already existing Pokemon sprite. The outline is too dark, and I recommend you fix that. Also, I'd say the leaf could be improved by giving it a darker outline, which is ironic as this was the problem of the body. xD Overally, I like your concept, but it still needs a bit of improvement. ;)

I found a image on the internet and made this from it. Also theres my pachirisu pre evolution and a female version of breloom i haven't finished.
Your Pachirisu pre evolution looks too much like Pachirisu, and I'd recommend making it look a bit more... original. Maybe give it a different colour scheme or/and modifying its design. Because at the moment, it looks like a repose of Pachirisu. :\ I'll comment on the others later. ;)
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
I finished my female breloom. I think it needs something; I just can't think of what.
Well, for starters, it has 3 toes instead of two...

Then, some outlines need work. They are too light, especially on the left leg and upper left body. But overall, it's really cool n_n

Nyu~♥!

Pokémon Opal Producer

Age 27
Female
Somewhere!
Seen December 25th, 2022
Posted June 28th, 2011
478 posts
13.9 Years
I finished my female breloom. I think it needs something; I just can't think of what.

I think it looks fine except that little blank spot on the tail with no outline.


I attatched some sprites. YOU CANNOT USE THEM. SO don't save them to your computer or claim them as yours.
The first file is a pair of twin avatars I made for me and a buddy on deviantart.
The rest of fakemon sprites for Project Hiatu(Pokémon Opal).
Please critique!!
Pokémon Opal has become partner's with another game! We are now hideAki!

Alistair

Age 32
Male
United States
Seen 4 Weeks Ago
Posted October 3rd, 2021
2,243 posts
18.2 Years
I find it funny that he includes that in his tileset when it's an official Nintendo sprite. Also, you need three more examples of your work.

But anyway, the ship itself is pretty good. You kept it true to its original shape and palette, and you did a pretty good job at it, too. The only thing I would say, though, is that you missed a good opportunity. When you resized it, you could have added in more details to make it a bit more interesting. For example, you could easily add an anchor to the rear deck. The windows are a bit bland, too.
No signature to be found here...
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years

I think it looks fine except that little blank spot on the tail with no outline.


I attatched some sprites. YOU CANNOT USE THEM. SO don't save them to your computer or claim them as yours.
The first file is a pair of twin avatars I made for me and a buddy on deviantart.
The rest of fakemon sprites for Project Hiatu(Pokémon Opal).
Please critique!!
You're a very good spriter, I don't need to add much here, but since they seem so good, I guess I'll just be picky. The green fakemon has some pretty bright outlines on the left, you should probably darken the whole palette, it looks too pale. Same with the grey hues on the second fake. The twin avatars also should have their palettes reconsidered, imo, the one is too bright on the magenta part, and the other maybe a bit lighter instead.
Your lineart, shades and concepts are really good, though. Just don't overdo it with the dithering, while I might like it, others disapprove. Good luck with your project!
Here are some of my home made trainer sprites!
They're not scratch, are they... :p

Now, first of all, I would advise against using so much flashy palettes. The blue on the jeans (you were going for jeans, no?), for example, looks unnaturally tinting, while on the first thumbnail it looks better - still lacking the essence of jeans.
Also, the way you drew their clothes makes them stiff, therefore ruining a good pose. Same with the cape.
The second from the right trainer has a proportion error on the legs. I'm glad that you scratched that one though, as it seems (and he has a kind of flat head? :/ )
Well, you need to work on those before adding them somewhere, don't you think? Take a look on the normal trainers, their poses, bodies, and how their clothes bend and crumble. You will learn a lot. See you again!
Here is a comparison between a fakemon sprite called Rototoma, Rotom's evolution, between 2008-2010!
Technically, it doesn't need an evo, oh well...
First of all, is that a party hat? xD
Well, anyway, the palette is good. I also like that dark energy enveloping the body.
What I don't see here is shading, and some outline changes. It's dull inside.
I mean, you have the original Rotom right next to it, and yet you can't give it a proper amount of shade?
Oh, and by the way. Sprites used in these Pokemon games look to a certain part of the screen *looks at where Rotom is facing*. Yours looks like this:
Spoiler:



Well, I hope that you will improve over time, and eventually get a great variety of custom fakemon. Now go for it!
present my sprites jessy & james:)
Well, they're good! What's with Jame's hair color?
You're still missing some vital points. Jessie's body up to the chest seems small, with her hair looking big in contradiction to that. Also, there's too much black outlines around.
Well, it's okay, really. I haven't seen anyone yet that can imitate those two in a GREAT trainer sprite, and yours is among the 'good' imitations imo =]
After having a look at some of wesleyfg's tiles I saw this:


It's pretty good, but a little small don't you think?
So I decided to double it in size:

This isn't public btw.
Comments?
I mostly agree with Alistair. If you double the size, it looks kind of empty, as an overworld. But as a sprite, you've done some nifty work here. The only thing that looks off to me is the two smokestacks, which seems to be poping out of the normal line on the yellow part. Well...
I've got no ideas left for the body. . . anyone care to give some poses for me to complete the body?

btw, his name is Selim Bradley or Pride from Full Metal Alchemist
I made a try:
-I only did some basic stuff, though. It's YOUR work, so you can freely claim the pose as yours.
Spoiler:





Other than that, I must praise your work as amazing. I really like that kind of pixel art. Well done! I have no comments, personally, except for the fact that some spots don't need that many variations of a colour, imo. Good luck with it.
And kudos for being a FMA fanboy.