Spriters Showcase Thread Page 170

Started by Signomi April 21st, 2006 11:30 AM
  • 343058 views
  • 4411 replies
Male
Whyalla, Australia
Seen March 2nd, 2013
Posted December 16th, 2011
779 posts
13.9 Years


vs. sprite of myself. something about the wrist it ****ed up is messed up, but i can't figure out how to fix it. help would be great. thanks!
The skin and shirt is way too bright, and what's wrong with the wrist is it's not smooth.


My OC character in sprite form. CC please?
Everything you say to me pushes one step closer to the edge



And I'm about to break
I need a little room to breathe...

Steam IGN: Hybrid Theory

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018


vs. sprite of myself. something about the wrist it ****ed up is messed up, but i can't figure out how to fix it. help would be great. thanks!
I think it's the outline. On these VS sprites almost all of the outline is going to be black (or whatever the darkest, nearest color to black you're using is) and you're got some brown in there. Try making it all black for starters.

Also, on the right outline of the wrist/arm you start at the top with 2-pixel length outlines then move onto a diagonal one-pixel outline, and there's a little back-and-forth between these when you might get better results by doing one (2 pixels on the upper portion) and then switching to a 90 degree one-pixel outline for the rest of the arm below. Try something similar for the other side.

The 100 Mega Shock

Male
Seen March 10th, 2013
Posted March 23rd, 2012
1,234 posts
12.7 Years
Nah, putting some colour and anti-aliasing in the outlines is fine on this style. It's mostly prominent in the slight style shift in the BW VS faces but it happens in the HGSS ones too. That sprite is a moderate edit of Pod's VS portrait so it naturally fits the style.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
So I've got my own VS sprite to throw out. Like everything I do I'll probably make changes to it later, but this is at a mostly complete stage and everything I might change is probably going to be details and smaller things (at least I hope so). I'm looking for tips or anything that might make this sprite better.



And while I was working on it I noticed I'd saved a lot of the steps I took to get to this tentatively finished stage so I figured I might as well share those. I've animated them because I could so the smaller changes are easier to see, but I added the individual frames, too.



Spoiler:


Nah, putting some colour and anti-aliasing in the outlines is fine on this style. It's mostly prominent in the slight style shift in the BW VS faces but it happens in the HGSS ones too. That sprite is a moderate edit of Pod's VS portrait so it naturally fits the style.
Looking over the BW VS sprites I see what you mean. Just seems an odd place to have it when you could do without it.

Impo

Playhouse Pokemon

Male
Earth
Seen 1 Week Ago
Posted December 7th, 2021
2,456 posts
13.3 Years
So I've got my own VS sprite to throw out. Like everything I do I'll probably make changes to it later, but this is at a mostly complete stage and everything I might change is probably going to be details and smaller things (at least I hope so). I'm looking for tips or anything that might make this sprite better.



And while I was working on it I noticed I'd saved a lot of the steps I took to get to this tentatively finished stage so I figured I might as well share those. I've animated them because I could so the smaller changes are easier to see, but I added the individual frames, too.



Spoiler:



Looking over the BW VS sprites I see what you mean. Just seems an odd place to have it when you could do without it.
.... :o


how do you do that ? it's scary good :P
Age 31
Male
Scotland
Seen August 1st, 2015
Posted June 2nd, 2012
191 posts
12.6 Years
While we're on the subject of VS Sprites...

I could really use some pointers / advice on a few I have been working on.



I started with some bad pixel art, which ended up being too large and didnt fit the pokemon style. So I copypasted two faces from the HGSS VS Sprites and worked my sprites around them to look a bit better. However, I feel these are a bit too small and they don't have that proper "custom" feel.

@Scarf

I've seen a lot of your VS Sprites and I think they look amazing. It's really interesting for me to see the process you go through in sketching one up, I might try mimicing the process and see what if it yields better results. With regards to your latest sprite, I think the second last image is better than the final pose because with the flesh adds a bit of variety and also makes the pose more obvious.

EDIT
After posting this, I decided to have another shot at fixing the heroine's sprite and came up with this (which I think looks better):
Pokemon X - Friend code: 1435-4688-7520
- DeviantArt -


Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
how do you do that ?
Thanks. I just keep working at it, stopping for a while to get a fresh perspective, and then adding to and changing it until I get something I like. Now you know my secret.

While we're on the subject of VS Sprites...

I could really use some pointers / advice on a few I have been working on.



I started with some bad pixel art, which ended up being too large and didnt fit the pokemon style. So I copypasted two faces from the HGSS VS Sprites and worked my sprites around them to look a bit better. However, I feel these are a bit too small and they don't have that proper "custom" feel.

@Scarf

I've seen a lot of your VS Sprites and I think they look amazing. It's really interesting for me to see the process you go through in sketching one up, I might try mimicing the process and see what if it yields better results. With regards to your latest sprite, I think the second last image is better than the final pose because with the flesh adds a bit of variety and also makes the pose more obvious.

EDIT
After posting this, I decided to have another shot at fixing the heroine's sprite and came up with this (which I think looks better):
You know, I thought the second-to-last frame looked pretty good, too, but I didn't want to finish with a nekkid sprite so I rushed something to cover it up.

Your updated sprite is definitely better. Before it was somewhat lacking in arms. Actually, I think if you pushed the sprite more to the right you'd have plenty of room to add another arm. I've noticed that without arms/hands these kind of sprites don't have the same feel to them. (That's one more flaw with the one I posted). It would help to balance your sprite, too, since it's crowding the left side of the canvas. I'm not sure I like how you changed the collar area. Before you could pretty easily see how the neck flowed behind the collar, but in this version it looks... I don't know... something like the two sides of the collar are attached in the front. At least that's how it looks to me.

And I rather think your blond sprite has a pretty good "custom" feel although I agree with you that it's a little small for the canvas.

Cilerba

the hearts of lonely people

Age 26
Male
Massachusetts
Seen April 28th, 2022
Posted April 11th, 2016
1,162 posts
13.2 Years


The old ones were used for a platformer last summer, but that's not being worked on anymore, and I've always wanted to revamp this little guys, so I decided I'd go ahead and do it.

I'm not too proud of the pink one. The top of its head bothers me, but ah well.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
i've been working on a sprite for maybe 2-3 hours, but i cant get the shading right, can i get some help?
On the upper body since you made the shading in the stomach area follow the curved outline of the pants it gives it a kind of round belly look. It also looks like you've added a little shading to the right side of the pant legs on the top/right side which would make sense if you had a light source directly to the side, but if you want something that looks like it's coming from somewhere higher I think you might want to reconsider that bit.

The highlights on the pants seem a little too centered on each leg. It almost makes it look like the light source is coming from me directly and shining right back to me. So perhaps shifting them up or to the side would help.

In general though you might want to make the highlights and shadows more distinct. The pants highlights are a little close to the base yellow and the shadow on the grey is very difficult to see. Don't go overboard though. As a general suggestion I think if you have maybe around 1/3 of the area shaded you might get a better result. You don't want to use shading too sparingly, but you do with highlights. Generally. I only really do pokemon style sprites so I'm just extrapolating from that.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018

Green, jello monsters just have to be pixel-overed.
It's pretty good, but a few things stick out to me as needing a little more work.



The one finger looks like it's been cut off. Even if it's supposed to be about that size it still doesn't look good to the finger, which is "in front" of the arm to share an outline. It would look a lot cleaner if it stuck out a little past the arm like the finger on the other arm does.

Your choice of when to use the black outline and when to use the green is a little haphazard. I would say that you shouldn't switch between the two except when the outline changes, such as when it curves.

And the eyes have this kind of crescent shape to them. The way you used darker shades of green on the two ends of the eye and not along the middle of the right side gives it that kind of look. If you wanted rounder eyes then you should go with darker green on the sides/top/bottom and lighter greens around the corners.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
I probably made it even worse :P


It's a little cleaner, I think, but I'm not sure I understand what you did with the eyes. If I wasn't really clear, what I was trying to say was that having different colors between a black area (the eye) and a light colored area (the face) can give different impressions of what shape it is when you're working in small areas. You see how the eyes were crisper looking in the first sprite you posted? (and how they looked angry) In the reworked sprite you've made the eyes a little more blurry since you made more of a gradient effect that transitions more gradually from green to black.

Anastasia.R

Female
Boston, MA
Seen October 9th, 2017
Posted October 9th, 2017
1,541 posts
15.8 Years


Mugshot of the OC I posted previously.
I definitely have to tell you, that the brown outline for the hair should be a darker shade of brown.

ドーブル
. . .
Illustrator. Animator
Mod of Art Studio
Artist on PC Daily
Rika . Nina . Dakota

Age 31
Male
Scotland
Seen August 1st, 2015
Posted June 2nd, 2012
191 posts
12.6 Years

Just finished drawing Professor Lily -- the regional Pokemon expert for my game, Pokemon Adventure. I'm really happy with the way she has turned out although I did try to give her legs but I gave up because I was totally failing at drawing legs / shoes that looked remotely realistic.

Here are her introductory speech sprite & portrait (VS Sprite) respectively:

Pokemon X - Friend code: 1435-4688-7520
- DeviantArt -