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Old September 22nd, 2007 (3:02 PM).
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Siigari Siigari is offline
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After reading the replies to my original 2v2 thread, I decided that my pokes were in a complete state of disarray and I needed to rethink just exactly what I was doing. Fact is, that team consisted of a team of all my favorite pokes (minus Dratini/Dragonair) and they were mostly ported from my FireRed pak and put into Pearl, then reformatted for actually battling.

So... what have I done now? I can only imagine those of you that read my previous thread are looking at this thinking "lol this ought to be good." Fact is, I've created a menacing team of pokes I believe to be quite amazing, and almost ALL of them are underused.

Now, I bring to you my brand new 2v2 team.. the team that frustrates.. the team that dominates.. the team that, well, I can't stop laughing at using:


Conflinchalyze aka: Siigari's Fury

Dunsparce @ Leftovers
Ability: Serene Grace
EVs: 252 HP, 128 Atk, 76 Def, 52 Sp Def
Nature: Adamant
- Glare
- Headbutt
- Roost
- Rock Slide

There has been much discussion and debate over the Glare/Thunder Wave issue. However, needing a solid 100% HIT PERCENTAGE (Headbutt) AND the possibility to hit Ghosts (Rock Slide), I opted for Glare over Thunder Wave. Additionally, Thunder Wave does not affect Ground Pokes, and I needed a HP recovering move in tight situations. As the mainstay of my team, Dunsparce needs to last long enough to do its damage; that is, it needs to paralyze at least 3 Pokes before it goes down. Say for instance Dunsparce is at 4 HP. Both opponents are Paralyzed, however the chance for an oncoming attack is still 10% (Confuse, Flinch, Paralyze). Recovering your HP to endure an attack long enough so that your other Poke can continue to deal damage is important, and I decided to take an HP recovering move over Thunder Wave for this reason. The 75% chance that it has to Paralyze first turn is not awesome, however it is sufficient. Note that I always Paralyze any possible fighting-type user first turn.


Lopunny @ Lagging Tail
Ability: Klutz
EVs: 252 Spd, 128 Atk, 64 Def, 64 Sp Def
Nature: Jolly
- Fake Out
- Switcheroo
- Dizzy Punch
- Bounce

Creating this set of Pokes, I knew immediately I wanted a cute and underused Poke for my first starter.. something that would have a chance of confusing the opponent right of the start (and I mean confuse the player, not their Pokes.) Lopunny opens with Fake Out, then moves instantly to Switcheroo. By giving the opponent a Lagging Tail - and having Dunsparce immobilize its target as well first turn - it opens the field for all sorts of mayhem next turn. Lopunny then dives in with Dizzy Punch as the main attack, with Bounce as needed. Bounce also makes a good delay move, due to the fact that most of the battles I have fought, I have found Lopunny is called the primary target while Dunsparce just flaps it's wings happily on the side. Finally, with the addition of Bounce, this team gains a much needed Fighting-type removal.


Kingdra @ Scope Lens
Ability: Sniper
EVs: 252 Sp Atk, 128 Spd 64 Def, 64 Sp Def
Nature: Modest
- Focus Energy
- Dragon Pulse
- Signal Beam
- Hydro Pump

Kingdra is truly awesome. Not the hardest hitter around, but posessing moderate defenses and a good type set, it lasts long enough to do it's job. With at least a 100% effectiveness at all times, it is GUARANTEED to do at least 100% of it's damage. There is no Poke that Kingdra will hit with this moveset that is Not Very Effective. So, because of that, I added the Scope Lens for a boosted chance of criticals, and the additional damage from Sniper makes Kingdra an even more lucrative sweeper.


Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 Atk, 252 Spd, 4 HP
Nature: Adamant
- Confuse Ray
- Flare Blitz
- Energy Ball
- Facade

After reading the other thread, I realized that I needed to adjust my Ninetales to be a well-rounded sweeper. Though it is still a Physical sweeper, it complements Kingdra's hit abilities. Containing the ability to be super-effective against both Steel, Bug, Water and Grass types, it rounds out the list of Pokes this team is effective against. Facade is great in a pinch.. say I am being annoyed as well. And Energy Ball gives me Water removal, plus an additional sp. def killer in case Kingdra is still in the back lines. I stand beside my Ninetales proudly.


Linoone @ Focus Belt/Sitrus Berry
Ability: Gluttony
EVs: 252 Atk, 128 Spd, 64 Def, 64 Sp Def
Nature: Adamant
- Rock Smash
- Headbutt
- Odor Sleuth
- Belly Drum

This is an experiment in kicking ass. So far, I've managed to wipe out an Aggron, Rypherior, Milotic, and a multitude of other large tanks in one single hit with this Poke. Linoone is a tribute to unheralded Pokes receiving prime-time play as the "OMG" sweeper. Having the Pokes flinch/Paralyze every turn allows me to do something fairly unique for this Poke: Turn 1) Switch out other poke, continue to flinch. Turn 2) Belly Drum, flinch. Turn 3) Eliminate opponent. It's pretty amazing to watch a Giratina go down to a Headbutt.


Milotic @ Lax Incense
Ability: Marvel Scale
EVs: 128 HP, 128 Def, 128 Sp Def, 60 Sp Atk, 64 Spd
Nature: Modest
- Water Pulse
- Aqua Ring
- Recover
- Safeguard

Rarely used, but there for backup, my Milotic is a true asset to the team when in a great time of need. Having high stats in ALL fields save for Attack (it comes out to 169/67/138/140/155/92 @ level 53), Milotic keeps the team safe with Safeguard and continues the confusion with Aqua Ring. A decent damage stat is good to have on Milotic as well, because if I threw it in my team with no attack stat at all, it would wither away quickly against other teams' sweeps. A good last call Poke to have.



Overall Impressions:

I didn't say you could move.
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Old September 22nd, 2007 (3:35 PM).
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[QUOTE=Siigari;2916497]After reading the replies to my original 2v2 thread, I decided that my pokes were in a complete state of disarray and I needed to rethink just exactly what I was doing. Fact is, that team consisted of a team of all my favorite pokes (minus Dratini/Dragonair) and they were mostly ported from my FireRed pak and put into Pearl, then reformatted for actually battling.

So... what have I done now? I can only imagine those of you that read my previous thread are looking at this thinking "lol this ought to be good." Fact is, I've created a menacing team of pokes I believe to be quite amazing, and almost ALL of them are underused.

Now, I bring to you my brand new 2v2 team.. the team that frustrates.. the team that dominates.. the team that, well, I can't stop laughing at using:


Conflinchalyze aka: Siigari's Fury

Dunsparce @ Leftovers
Ability: Serene Grace
EVs: 252 HP, 128 Atk, 76 Def, 52 Sp Def
Nature: Adamant
- Glare
- Headbutt
- Roost
- Rock Slide

There has been much discussion and debate over the Glare/Thunder Wave issue. However, needing a solid 100% HIT PERCENTAGE (Headbutt) AND the possibility to hit Ghosts (Rock Slide), I opted for Glare over Thunder Wave. Additionally, Thunder Wave does not affect Ground Pokes, and I needed a HP recovering move in tight situations. As the mainstay of my team, Dunsparce needs to last long enough to do its damage; that is, it needs to paralyze at least 3 Pokes before it goes down. Say for instance Dunsparce is at 4 HP. Both opponents are Paralyzed, however the chance for an oncoming attack is still 10% (Confuse, Flinch, Paralyze). Recovering your HP to endure an attack long enough so that your other Poke can continue to deal damage is important, and I decided to take an HP recovering move over Thunder Wave for this reason. The 75% chance that it has to Paralyze first turn is not awesome, however it is sufficient. Note that I always Paralyze any possible fighting-type user first turn.


Lopunny @ Lagging Tail
Ability: Klutz
EVs: 252 Spd, 128 Atk, 64 Def, 64 Sp Def
Nature: Jolly
- Fake Out
- Switcheroo
- Dizzy Punch
- Bounce

Creating this set of Pokes, I knew immediately I wanted a cute and underused Poke for my first starter.. something that would have a chance of confusing the opponent right of the start (and I mean confuse the player, not their Pokes.) Lopunny opens with Fake Out, then moves instantly to Switcheroo. By giving the opponent a Lagging Tail - and having Dunsparce immobilize its target as well first turn - it opens the field for all sorts of mayhem next turn. Lopunny then dives in with Dizzy Punch as the main attack, with Bounce as needed. Bounce also makes a good delay move, due to the fact that most of the battles I have fought, I have found Lopunny is called the primary target while Dunsparce just flaps it's wings happily on the side. Finally, with the addition of Bounce, this team gains a much needed Fighting-type removal.


Kingdra @ Scope Lens
Ability: Sniper
EVs: 252 Sp Atk, 128 Spd 64 Def, 64 Sp Def
Nature: Modest
- Focus Energy
- Dragon Pulse
- Signal Beam
- Hydro Pump

Kingdra is truly awesome. Not the hardest hitter around, but posessing moderate defenses and a good type set, it lasts long enough to do it's job. With at least a 100% effectiveness at all times, it is GUARANTEED to do at least 100% of it's damage. There is no Poke that Kingdra will hit with this moveset that is Not Very Effective. So, because of that, I added the Scope Lens for a boosted chance of criticals, and the additional damage from Sniper makes Kingdra an even more lucrative sweeper.


Ninetales @ Life Orb
Ability: Flash Fire
EVs: 252 Atk, 252 Spd, 4 HP
Nature: Adamant
- Confuse Ray
- Flare Blitz
- Energy Ball
- Facade

After reading the other thread, I realized that I needed to adjust my Ninetales to be a well-rounded sweeper. Though it is still a Physical sweeper, it complements Kingdra's hit abilities. Containing the ability to be super-effective against both Steel, Bug, Water and Grass types, it rounds out the list of Pokes this team is effective against. Facade is great in a pinch.. say I am being annoyed as well. And Energy Ball gives me Water removal, plus an additional sp. def killer in case Kingdra is still in the back lines. I stand beside my Ninetales proudly.


Linoone @ Focus Belt/Sitrus Berry
Ability: Gluttony
EVs: 252 Atk, 128 Spd, 64 Def, 64 Sp Def
Nature: Adamant
- Rock Smash
- Headbutt
- Odor Sleuth
- Belly Drum

This is an experiment in kicking ass. So far, I've managed to wipe out an Aggron, Rypherior, Milotic, and a multitude of other large tanks in one single hit with this Poke. Linoone is a tribute to unheralded Pokes receiving prime-time play as the "OMG" sweeper. Having the Pokes flinch/Paralyze every turn allows me to do something fairly unique for this Poke: Turn 1) Switch out other poke, continue to flinch. Turn 2) Belly Drum, flinch. Turn 3) Eliminate opponent. It's pretty amazing to watch a Giratina go down to a Headbutt.


Milotic @ Lax Incense
Ability: Marvel Scale
EVs: 128 HP, 128 Def, 128 Sp Def, 60 Sp Atk, 64 Spd
Nature: Modest
- Water Pulse
- Aqua Ring
- Recover
- Safeguard

Rarely used, but there for backup, my Milotic is a true asset to the team when in a great time of need. Having high stats in ALL fields save for Attack (it comes out to 169/67/138/140/155/92 @ level 53), Milotic keeps the team safe with Safeguard and continues the confusion with Aqua Ring. A decent damage stat is good to have on Milotic as well, because if I threw it in my team with no attack stat at all, it would wither away quickly against other teams' sweeps. A good last call Poke to have.



Overall Impressions:

Milotic was Ou in the previous Gen, and still is in this Gen. If not, Bl. And I still see Milotic, lot's of times.

Milotic @:Leftovers
Trait: Marvel Scale
Bold/Calm Nature
Rest
Sleep Talk
Hypnosis
Recover/Surf/Ice Beam. Surf provides a nice, Stab move. (Same Type Attack Bonus).
I'm hoping this is in-game, this team is fail.

Linoone @:Choice Band/Scarf
Trait: Pickup (Very dum ability, I know. But since Gluttony sucks, it'll have to make do with this).
Adamant/Jolly Nature
Trick
Belly Drum
Thunder Wave/Charm
Pursuit/Return.

Dusparance @:Chople Berry/Focus Sash
Trait: Serene Grace (Sigh).
Bold/Relaxed Nature *Sigh*
Yawn
Endeavor
Protect
Return/Gyro Ball/Curse/Magic Coat.

Lopunny @: Choice Band/Scarf
Trait: Cute Charm
Adamant/Jolly Nature
Switceroo
Mirror Coat
Return
Attract/Encore/Sweet Kiss.

Kingra @:Choice Specs
Trait: Swift Swim
Modest Nature
Surf
Ice Beam
Dragon Pulse
Yawn/Agility.

Nintails @:Leftovers/Focus Sash
Trait: Flash Fire
Timid Nature
Confuse Ray/Calm Mind
Flamethrower
Will-o-Wisp
Hypnosis.
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Old September 22nd, 2007 (3:41 PM). Edited September 22nd, 2007 by Siigari.
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You are correct, Milotic is OU, however I have not used it yet. To be honest, when I go online to battle, I have not used Milotic yet. I generally fight on PBR, 4 Pokes, 2v2 setup, and, I have a lot of fun with my team.

And, by the way, nice team you have there. Don't see how it resembles my team in any way, shape or form. Wonder if it can beat my team's flawless PBR record of 12/0.

If you want me to pay attention to your post, try explaining how you use each of these Pokemon in a situation similar to mine, so I can understand what you are trying to achieve other than just winning.

Edit: Looking at my OP in retrospect, I realize I do not need to defend my Milotic being OU:

Quote:
Originally Posted by Siigari
and almost ALL of them are underused.
I believe 5/6 covers "almost all".
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Old September 22nd, 2007 (4:07 PM).
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Quote:
Originally Posted by Siigari View Post
You are correct, Milotic is OU, however I have not used it yet. To be honest, when I go online to battle, I have not used Milotic yet. I generally fight on PBR, 4 Pokes, 2v2 setup, and, I have a lot of fun with my team.

And, by the way, nice team you have there. Don't see how it resembles my team in any way, shape or form. Wonder if it can beat my team's flawless PBR record of 12/0.

If you want me to pay attention to your post, try explaining how you use each of these Pokemon in a situation similar to mine, so I can understand what you are trying to achieve other than just winning.

Edit: Looking at my OP in retrospect, I realize I do not need to defend my Milotic being OU:



I believe 5/6 covers "almost all".
Um. I was trying to Rate your team, not give out my own team. Heh. I could try that team, though. See how it works out.
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Old September 22nd, 2007 (4:09 PM).
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Siigari Siigari is offline
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I don't understand how you rate a team by changing its spirit. The spirit of the team is to shut down the opponent, not sweep away.

The fact is, my team operates in a very unusual way, which causes it to have great synergy against even a team full of ubers. It MUST move quickly at first in order to "win the field" and then from there, Pokes such as Dunsparce dominate, even with crap speed. Fact is, one rock slide every turn can cause the opponent a 5% chance to attack when the team has reached full steam (it happens within 4 turns, confusion applied.)
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Old September 22nd, 2007 (4:11 PM).
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Quote:
Originally Posted by Siigari View Post
I don't understand how you rate a team by changing its spirit. The spirit of the team is to shut down the opponent, not sweep away.
You do know, the set's I posted, were not physical/sp.sweepers, right? I post mainly defensive moves.
Quote:
Milotic was Ou in the previous Gen, and still is in this Gen. If not, Bl. And I still see Milotic, lot's of times.

Milotic @:Leftovers
Trait: Marvel Scale
Bold/Calm Nature
Rest
Sleep Talk
Hypnosis
Recover/Surf/Ice Beam. Surf provides a nice, Stab move. (Same Type Attack Bonus).
I'm hoping this is in-game, this team is fail.

Linoone @:Choice Band/Scarf
Trait: Pickup (Very dum ability, I know. But since Gluttony sucks, it'll have to make do with this).
Adamant/Jolly Nature
Trick
Belly Drum
Thunder Wave/Charm
Pursuit/Return.

Dusparance @:Chople Berry/Focus Sash
Trait: Serene Grace (Sigh).
Bold/Relaxed Nature *Sigh*
Yawn
Endeavor
Protect
Return/Gyro Ball/Curse/Magic Coat.

Lopunny @: Choice Band/Scarf
Trait: Cute Charm
Adamant/Jolly Nature
Switceroo
Mirror Coat
Return
Attract/Encore/Sweet Kiss.

Kingra @:Choice Specs
Trait: Swift Swim
Modest Nature
Surf
Ice Beam
Dragon Pulse
Yawn/Agility.

Nintails @:Leftovers/Focus Sash
Trait: Flash Fire
Timid Nature
Confuse Ray/Calm Mind
Flamethrower
Will-o-Wisp
Hypnosis.
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Old September 22nd, 2007 (4:12 PM).
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Ok Sigari, he tried to help, no need to snap at his advice. His set, which was all your pokes, it was good.

If you don't use Milotic, then don't post it.
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Old September 22nd, 2007 (4:15 PM).
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Quote:
Originally Posted by sims796 View Post
Ok Sigari, he tried to help, no need to snap at his advice.


Yep. And as Anti said to back me up many times, i'm a good rtm'er. Also, Waterfall is the only usable tm in 4th gen. Vice versa, in 3rd gen, Surf is the only good one. (Kinda Vice Versa).
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Old September 22nd, 2007 (4:17 PM).
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Surf is still usable on most Special-Based Water-Types. X.x;; I guess in Double Battles it's not the best...
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Old September 22nd, 2007 (4:20 PM).
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To go off-topic suddenly, this Thread is very active, and get's alot of replies. I would say something about not snapping at my advice, but then that would be mini-modding.
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Old September 22nd, 2007 (4:23 PM).
luke luke is offline
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I would hope that you're not speaking to me Itachi? o.O I wasn't snapping at you. I was just saying Surf still has use this Generation.

Siigari, I like your Lopunny set. I've never really thought of any use for it before.
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Old September 22nd, 2007 (4:26 PM).
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Keep in mind Hydro Pump should be used at all times if it doesnt have STAB support for Surf.
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Old September 22nd, 2007 (5:02 PM). Edited September 22nd, 2007 by Siigari.
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How do you choice band/scarf and use Belly Drum on the same Poke? Then you show two other Pokes with Choice items, and two Focus Sashes. I am calling you out on your statement of "not sweeping."

Plus, realize that I'm not being mean to anyone... realize that I posted this as a unique set of Pokes. A lot of what I try to do goes against standard "played out" Pokemon strategy. I'm not snapping, nor am I being mean in my replies. I simply state fact where I see it.

Let me go into a typical match real quick. This match is under ideal circumstances, but I think that's fair to show how it works.

Okay so we start with Lopunny and Dunsparce. Lopunny cracks off a Fake Out on any possible sweeper right away, or any threat to Normal Types. The opponent then moves. After that, Dunsparce (still first turn) Glares at the threat.

Next turn, Lopunny uses Switcheroo on the non-paralyzed Poke to slow it down for the third turn. The stated opponent's Poke then attacks, and then Dunsparce Rock Slides once. It hits both Pokes, hoping for Flinch on the opponent's second Poke.

Third turn, we have either a switch from the Poke that just got the Lagging Tail, or they attack. Either way, it's our move first. Lopunny Dizzy Punches the Poke with the Lagging Tail, and Dunsparce then Glares at it (in case of that switch.) The other Poke may have a chance to attack. By now I'm assuming Lopunny is potentially at critical, due to low defenses. Dunsparce should either be at full health or maybe one or two hits. Dunsparce has Leftovers, and has high defenses, so he's doing okay.

Fourth turn, switch out Lopunny for Linoone and Rock Slide with Dunsparce. The enemy flinches both Pokes.

Fifth turn, Belly Drum with Linoone and another Rock Slide from Dunsparce. Dunsparce should be getting close to healthy again if hit previously. By now, the enemy may have gotten an extra hit off, but we're hoping not on Linoone, because Dunsparce is now the "serious threat" and is being shot down as quickly as possible.

Sixth turn, we Headbutt with Linoone and Headbutt with Dunsparce. Only under very rare circumstances does my +6 Linoone fail to KO a Poke in one hit, so we take zero risk and use the 100% hit move with Dunsparce.

Seventh turn, the enemy switches in a new Poke. Full attack again on the NEW Poke with Linoone's Headbutt, leaving the Paralyzed one to the evil throes of Dunsparce's hefty Headbutt.

Final turn, we have Linoone Headbutt one more time on the new Poke, and Dunsparce cleans up the bits.

Game over for the opponent. That was great ;)


That is how it has happened on many occasions. Realize that Linoone is a one-hit wonder, and even against Rock Types and Steel Types, his Rock Smash/Headbutt proves a good, solid hit. It's wonderful :)
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Old September 22nd, 2007 (5:08 PM).
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If thats the case, you don't need help. Itachi had a thread like yours, and it was closed. Since this is your own novelty team, you don't need help.
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Old September 22nd, 2007 (5:12 PM).
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I would stay away from Scope Lens on Kingdra. Many people don't like the use of hax items in battles...

~M51
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Old September 22nd, 2007 (5:17 PM).
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Quote:
Originally Posted by Mullac51 View Post
I would stay away from Scope Lens on Kingdra. Many people don't like the use of hax items in battles...

~M51
See that's something I've been wondering about. I was trying to decide between either an Expert Belt, Wise Glasses or the Scope Lens. In the end, I've found the Scope Lens to be a great tool, because even though critical hits are rare, it just ensures that I am making use of my ability. (Kingdra with Slash, anyone?)

Having the ability Sniper denotes you WANT to achieve critical hits, so I found an item to work with that. But, please explain how it's considered "hax" when it's built in?
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Old September 22nd, 2007 (5:18 PM).
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Quote:
Originally Posted by Siigari View Post
How do you choice band/scarf and use Belly Drum on the same Poke? Then you show two other Pokes with Choice items, and two Focus Sashes. I am calling you out on your statement of "not sweeping."

Plus, realize that I'm not being mean to anyone... realize that I posted this as a unique set of Pokes. A lot of what I try to do goes against standard "played out" Pokemon strategy. I'm not snapping, nor am I being mean in my replies. I simply state fact where I see it.

Let me go into a typical match real quick. This match is under ideal circumstances, but I think that's fair to show how it works.

Okay so we start with Lopunny and Dunsparce. Lopunny cracks off a Fake Out on any possible sweeper right away, or any threat to Normal Types. The opponent then moves. After that, Dunsparce (still first turn) Glares at the threat.

Next turn, Lopunny uses Switcheroo on the non-paralyzed Poke to slow it down for the third turn. The stated opponent's Poke then attacks, and then Dunsparce Rock Slides once. It hits both Pokes, hoping for Flinch on the opponent's second Poke.

Third turn, we have either a switch from the Poke that just got the Lagging Tail, or they attack. Either way, it's our move first. Lopunny Dizzy Punches the Poke with the Lagging Tail, and Dunsparce then Glares at it (in case of that switch.) The other Poke may have a chance to attack. By now I'm assuming Lopunny is potentially at critical, due to low defenses. Dunsparce should either be at full health or maybe one or two hits. Dunsparce has Leftovers, and has high defenses, so he's doing okay.

Fourth turn, switch out Lopunny for Linoone and Rock Slide with Dunsparce. The enemy flinches both Pokes.

Fifth turn, Belly Drum with Linoone and another Rock Slide from Dunsparce. Dunsparce should be getting close to healthy again if hit previously. By now, the enemy may have gotten an extra hit off, but we're hoping not on Linoone, because Dunsparce is now the "serious threat" and is being shot down as quickly as possible.

Sixth turn, we Headbutt with Linoone and Headbutt with Dunsparce. Only under very rare circumstances does my +6 Linoone fail to KO a Poke in one hit, so we take zero risk and use the 100% hit move with Dunsparce.

Seventh turn, the enemy switches in a new Poke. Full attack again on the NEW Poke with Linoone's Headbutt, leaving the Paralyzed one to the evil throes of Dunsparce's hefty Headbutt.

Final turn, we have Linoone Headbutt one more time on the new Poke, and Dunsparce cleans up the bits.

Game over for the opponent. That was great ;)


That is how it has happened on many occasions. Realize that Linoone is a one-hit wonder, and even against Rock Types and Steel Types, his Rock Smash/Headbutt proves a good, solid hit. It's wonderful :)
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Old September 22nd, 2007 (5:23 PM).
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I said it was under ideal circumstances, and even if the match isn't, I still have a plan B.

Plan B would be something like this:

I lose due to 4 critical hits.

:P

Every game has it's numbers and variables. Under anything but ideal circumstances, you adapt and work with what you have. If everyone fought under ideal circumstances, the game wouldn't be any fun because you wouldn't have to face tradeoffs, or hard choices.

I choose to attempt to play the game from a backwards view because I'm stuck with MMO mentality: Jam your opponent first, then do the damage.
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Old September 22nd, 2007 (5:32 PM).
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Quote:
Originally Posted by Siigari View Post
See that's something I've been wondering about. I was trying to decide between either an Expert Belt, Wise Glasses or the Scope Lens. In the end, I've found the Scope Lens to be a great tool, because even though critical hits are rare, it just ensures that I am making use of my ability. (Kingdra with Slash, anyone?)

Having the ability Sniper denotes you WANT to achieve critical hits, so I found an item to work with that. But, please explain how it's considered "hax" when it's built in?
Simply because it raises the "ratio" or "percentage" of Critical Hits. Many people don't like the use of items such as scope lens and quick claw because they rely on luck, and many are too stuck up really to accept a defeat from a critical hit due to scope lens etc.

I am with you, I would use Scope lens, but others will be unhappy with its use against them, especially if they lose....lol

~M51
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Old September 22nd, 2007 (5:34 PM).
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Thats a Wii bit harsh. If thats the case, Double Team should be legal. I certainly wouldn't want that.
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Old September 22nd, 2007 (5:41 PM).
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Quote:
Originally Posted by Mullac51 View Post
Simply because it raises the "ratio" or "percentage" of Critical Hits. Many people don't like the use of items such as scope lens and quick claw because they rely on luck, and many are too stuck up really to accept a defeat from a critical hit due to scope lens etc.

I am with you, I would use Scope lens, but others will be unhappy with its use against them, especially if they lose....lol

~M51
I agree, Critical Hits do suck when you're on the receiving end. How you get them though.. is something one should want to know.

For my Critical hit knowledge, I went to this site. It says that with my Kingdra the maximum chance I have for a Critical Hit is 1 in 4, which is 25%. However, each time I attack and don't hit, my effectiveness decreases. It all explains it on the site.

I would like to state in addition, that if people are so upset about luck and what-not, that we shouldn't be able to use the following moves or abilities:

Serene Grace (boosts special effects of moves X%)
Slash (Increases critical hit-ratio)
Blizzard (30% chance of Freeze)
Ice Beam (10% chance of Freeze)
Will-O-Wisp (75% chance of a Burn)
etc

By the way, lookie what I found on Google while searching for "serene grace effect boost percentage"

http://www.youtube.com/watch?v=2OCsBUSCz2Q

Why, it's Dunsparce with the exact same setup as me, except with Bite instead of Headbutt, and Thunder Wave instead of Glare. Seems pretty effective, and that's all chance as well. Damn randomizers, people seem to be abusing them!
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Old September 23rd, 2007 (1:39 AM).
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yes....it is rather weird that people have problems, but that is human nature. You could add almost every ability to the list really, it depends on how you see it...

As for your list, add Super Luck, combine with Airslash, holding Scope lens, and you see why people start to complain.

P.S. WoW is a burn move, like toxic is for poison. I think the 75% is the accuracy.... :?:

~M51
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Old September 23rd, 2007 (2:14 AM).
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Originally Posted by Porygon-Z View Post
I would hope that you're not speaking to me Itachi? o.O I wasn't snapping at you. I was just saying Surf still has use this Generation.

Siigari, I like your Lopunny set. I've never really thought of any use for it before.
No, I was talking to Siigari. Edit: Sims is right.
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Old September 23rd, 2007 (3:34 AM). Edited September 23rd, 2007 by Alter Ego.
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Oh, you silly peoples...hax is defined by probability. Focus Band is hax because it only has something like a 5% chance of working, but - for instance - Serene Grace Dunsparce goes above hax because the freeze, para, flinch etc. rates leap to the 60 % range (Or, in the case of Charge Beam, 105% chance to gain SAtk), raising the probability of it above mere luck and up to par with low accuracy moves. The reason OHKO moves are frowned upon is because they create what is perceived as an unfair shift in game balance (Freak KOs), which is not conductive for strategic play. DT and evasion increase items are hated because they're just plain annoying. Having every move miss is just psychologically a different matter than being struck by move which - arguably - had a good chance of striking anyway. How to say...you should steer clear of those to stay on good foot with your fellow players. ^-^

Mind you, critical hit strategies - and, by association, Scope Lens - aren't as hated anymore because the crit boosts were increased for D/P (not to mention the addition of the Sniper and Super Luck traits); the probability has risen so it's now a perfectly viable strategy rather than just shooting for a lucky KO. Same goes for Serene Graced additional effects.

Yeah, just wanted to correct that little point. Mind you, trying to draw a parallel between Will-O-Wisp (way above 50% chance of hitting and always burns when it hits) and stuff like Focus Band and Lax Incense (Very poor success rate) is not a good analogy.

As for the team...sorry, but it's most likely going to fail simply because you're playing luck on poor odds (I mean come on, Water Pulse Milo with freakin' Lax Incense instead of Leftovers? T_T Recover is also far preferable to Aqua Ring and I really don't understand using Safeguard on a pokemon that thrives on being statused.) and using too many pokemon that are both outspeeded and OHKOed by a vast majority of species out there. (And seeing as how you're using the dead OU Milotic and Kingdra, you have no right to demand that they don't use them) Plus, a lot of those choices don't make sense: Dunsparce is too frail to use Roost effectively (What you want to do is paralyze as much stuff as possible and then flinch it to kingdom come), Ninetales has no use whatsoever for Facade and would be a lot more effective with Hypnosis over Confuse Ray. Lopunny really has no use for Bounce (Heck, no pokemon has any use for that craptastic move xP) and using Dizzy Punch instead of a more reliable disruption move or one of the many support moves it has at its disposal doesn't seem sensible. Kingdra is crying for Dracometeor over Dragon Pulse and Ice Beam over Signal Beam and really, REALLY finds itself wondering where the flip the rain support is (You know, the one that makes it the fastest non-uber in the game?) and Linoone won't have a chance in heck of pulling off Odor Sleuth (Getting in Belly Drum without being KOed is tricky enough).

Also, there's the sad fact that this whole team crumbles when faced with a proper Electivire.

Really, only use those percentage effects when the numbers really play in your favor (Such as on Kingdra); not out of principle. That sort of thing is really better suited for single battles, anyway; in double you'll want to hit fast and hit hard with combos like Skill Swap/Gastroacid being used Regigigas to create an indomitable beast of a sweeper, Dusknoir using Helping Hand to power up Lickilicky's Explosion (Essentially, it kills anything out that isn't a Ghost), Electivire's partner electric attacking it with an electric move for Locomotion, using Water Spout/Surf when the double battle partner has Water Absorb, using Rain Dance to set up for a team of Swift Swim/Hydration pokemon, Sunny Day with Cherim and combine it with a fire type or Chlorophyll sweeper etc. Stall and status tactics are really a lot more efficient one on one.
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Old September 23rd, 2007 (10:25 AM). Edited September 23rd, 2007 by Siigari.
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Alter Ego, what would you say if I told you I just went on PBR and was undefeated for another 12 matches? (Bringing my victory percentage to 24/0.. 100%)

Also, I can't have my Leftovers on Milotic, though usually I would, because I have Leftovers on Dunsparce. Finally, as I said again, Milotic doesn't get really much use on this team, but due to the nature of the team, I thought it was a nice addition to throw in another decent tank.

I could have used Shell Bell :P but banking on the fact that the chances of the opponent hitting me are already crap, I add Lax Incense to decrease those odds even more. Lax Incense on this team (and in general), but this time especially, is a tanking item. It's a passive tank. Consider that if the enemy can't hit you, you're regenerating all the health from what damage he WOULD have done.
 

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