Quote:
Originally Posted by Syaoran
Substitute Shuckle is not that bad. It will not die so easily with it's awesome defences and 252 evs in HP. I'd give him leftovers tho, his speed is low enough to reach the max possible damage on Gyro Ball.
First you Sub, then Power Trick, and the 3rd turn they break your sub, and you get the chance to kill one pokemon. The next one that comes in will kill you.
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That was... exactly what I was thinking. When I first thought of this, I figured that the Sub would be pretty resilient, lasting at least two turns.Although with a bit of planning, it might be possible to keep Shuckle alive for a bit longer (Power Trick to revert the Atk and Def, Rest, then start over again, perhaps? Of course, you'd still be wide open for attack on that first turn, so I wouldn't know how it would work without dedicating half of your team to making that Shuckle work.)