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Old September 30th, 2007 (7:36 AM).
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Shiraishi Shiraishi is offline
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I recently obtained a 10 ANIV Celebi, and I want to use it as a Cleric because I don't feel like getting 48 BP for a seismic toss Blissey..This is what my feeble brain has worked up so far >_>

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Calm(Cannot be changed D:)
Dunno EVs yet ><
Psychic/Grass knot/Energy ball
Heal bell
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Old September 30th, 2007 (8:17 AM).
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Celebi has access to CM, Baton Pass, SD, and recover, all in which it can make tremendous use of. It is unstopable as a special tank with CM and recover.
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Old September 30th, 2007 (8:23 AM).
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Baton Pass/Heal Bell/HP Ice
Calm Mind
Recover
Energy Ball

la da da da, la da da da, la da da da da da da da da da
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Old September 30th, 2007 (8:48 AM).
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Okie. But what about EVs T_T
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Old September 30th, 2007 (8:54 AM).
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Mullet loved Celebi...I think you can find that in the guides sticky. It may be 3rd gen, but it still works.
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Old September 30th, 2007 (1:00 PM).
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Celebi @ Leftovers
Calm Nature (Timid would've been better)
EVs: 252 HP / 92 Def / 176 Spd
- Calm Mind
- Baton Pass
- Recover
- Psychic / Grass Knot

This is what Celebi is usually used for, considering it's one of the most reliable Calm Mind passers. Psychic is the most popular offensive move Celebi has, but Grass Knot is preferred if it were to defend itself against other threats more effectively.

Celebi @ Leftovers
Calm Nature (Bold plz)
EVs: 252 HP / 212 Def / 44 Spd
- Heal Bell
- Recover
- Leech Seed
- Psychic / Grass Knot

Cleric. Same thing with Aromatherapy on Blissey, it has positive and negative sides. It gets rid of annoying status problems on the team, however, it doesn't do anything to repel opponents at all, and something like a Tyranitar is invited and begins to wreck havoc on Celebi and the rest of your team. If you can afford using a turn to heal your pokémon, then so be it, but take caution, as one turn can really cost you the game at times.

Celebi @ Leftovers
Calm Nature
EVs: 252 HP / 212 Sp.Def / 44 Spd
- Calm Mind
- Leech Seed
- Psychic / Recover
- Substitute / Recover

This is a set of which can make Calm a suitable nature to use. The use of both Leech Seed and Calm Mind can be very annoying, depending on what is being sent out as a counter.

Celebi can also serve as a Swords Dance Passer, that is, if you're ever need of an attack boost granted to your team. You could use it mainly as a sweeper with Choice Specs, or even a SubSeeder. Celebi has many options.
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Old September 30th, 2007 (1:05 PM).
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Thanks Shirosaki but I already checked smogon as soon as I got home XD I just wanted to see if there were any other suggestions. Btw, I have 69 Power HP ground on Celebi. Seems quite useable *_*
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Old September 30th, 2007 (1:06 PM).
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Quote:
Originally Posted by Cakekun View Post
Thanks Shirosaki but I already checked smogon as soon as I got home XD I just wanted to see if there were any other suggestions. Btw, I have 69 Power HP ground on Celebi. Seems quite useable *_*
That would hit nasty fire types that wanna ruin your day. Like infernape.
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Old September 30th, 2007 (1:09 PM).
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Celebi @:Focus Sash
Trait: Natural Cure
Sassy Nature
Leech Seed
Calm Mind
Substitute (Max Hp).
Leaf Storm.
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Old September 30th, 2007 (1:14 PM).
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Quote:
Originally Posted by Itachi 2007 View Post
Celebi @:Focus Sash
Trait: Natural Cure
Sassy Nature
Leech Seed
Calm Mind
Substitute (Max Hp).
Leaf Storm.
Wouldn't leaf storm totally waste your CM turns? Energy ball makes more sense IMO.
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Old September 30th, 2007 (1:15 PM).
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Originally Posted by Anti-Pop Culture Warrior 13 View Post
Wouldn't leaf storm totally waste your CM turns? Energy ball makes more sense IMO.
Charge Beam to increase his sp.atk?
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Old September 30th, 2007 (1:16 PM).
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Charge beam is meh when you have CM...celebi is a special tank, giving it an overheat-like move doesn't make much sense to me.
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Old September 30th, 2007 (1:17 PM).
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Quote:
Originally Posted by Anti-Pop Culture Warrior 13 View Post
Charge beam is meh when you have CM...celebi is a special tank, giving it an overheat-like move doesn't make much sense to me.
Water Pulse or Hp Water would make sense.
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