Yeah, it's been awhile but my last team hasn't won me much. So I thought off this:

1.
[email protected] Orb
Nature: Brave
EV: 252 Attack/HP
Ability: No Guard
1. Dynamic Punch
2. Stone Edge
3. Ice Punch
4. Fire Blast
Before you ask why Fire Blast, YOU MUST LOOK HERE, BECAUSE I WILL IGNORE COMMENTS SAYING TO TAKE IT OUT, SO YOU MUST LOOK AT IT:
http://www.smogon.com/forums/showthread.php?t=29513Anyway, Dynamic Punch=STAB, Stone Edge for Gyardos, Ice Punch for Dragons.

2.
[email protected] Band
Nature: Jolly
EV: 252 Attack/Speed
1. Return
2. Brick Break
3. Ice Punch
4. Thunder Punch
Choice Sweeper. Reaches 377 Attack. Return=STAB, Brick Break for Normals, Thunderpunch for Gyarados and Flying, Ice Punch for Dragons,

3.
[email protected] Orb
Nature: Jolly
EV: 252 Attack/Speed
1. Earthquake
2. Ice Fang
3. Crunch
4. Stone Edge
EQ is the only reason I kept Aerodactyl instead of Weavile. It's basically a faster Weavile.

4.
[email protected]
Nature: Calm
EV: 188 HP/252 Sp Def/69 SP Attack
1. Surf
2. Baton Pass
3. Acid Armor
4. Wish
Passes down Acid Armor and is Wish Support. Special Wall.

5.
[email protected]
Nature: Impish
EV: 252 Def/HP
1. Roost
2. Aerial Ace
3. Eathquake
4. Stealth Rock
Physical Wall/SR layer/Heracross Counter. SR up, and Roost to heal

6.
[email protected]
Nature: Timid
EV: 252 Sp Attack/Speed
1. Psychic
2. Shadow Ball
3. Grass Knot
4. Focus Blast
Standard Zam/Special Sweeper.