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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old October 1st, 2007 (12:55 AM). Edited October 1st, 2007 by luckyCHARMS.
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ok first im not too familiar with the spikes/toxic spikes/stealth rock combo so can someone tell me wsup? noob question .. when u lay down spikes on the first turn then toxic spikes on the second, doesn any poke that steps on em take damage AND gets poisoned or does the spikes/tox.spikes cancel each other?! or what happens? ive been wondering about this for a while now cuz im in the process of EVing a forretress nd im not sure if i shud give him spikes/sr or spikes/tox.spikes. fill me in please anybody =]

EDIT: or better yet .. wuts a good moveset for a defensive natured forretress?
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Old October 1st, 2007 (1:11 AM).
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Impish Nature
EVs: 252 HP, 252 Def, 6 Atk
-Gyro Ball
-Rapid Spin
-Esplosion/Stealth Rock/Spikes/Toxic Spikes
-Explosion/Stealth Rock/Spikes/Toxic Spikes
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Old October 1st, 2007 (3:02 AM).
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Relaxed nature for a touch more damage from Gyro Ball. Hope for a low speed IV too.

As for the whole Spikes/Stealth Rock/Toxic Spikes choice, I personally don't like Toxic Spikes, having to set it up again after every switch. The choice between Spikes and Stealth Rock is more about preference, whether you want to hurt all things and potentially score big against those weak to Rock, or do more damage to all but Levitators/fliers. Explosion is recommended for taking something down with you at low health.
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Old October 1st, 2007 (3:05 AM).
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hmm so once someone steps into the toxic spikes it goes away? wow i didnt kno that LOL(i feel like such a noob) .. that helped alot! thx toothache .. =]
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Old October 1st, 2007 (3:37 AM).
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This is mine, it works quite well

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Relaxed Nature
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-Gyro Ball
-Rapid Spin
-Explosion
-Stealth Rock/Spikes/Toxic Spikes
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Old October 1st, 2007 (10:53 AM).
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You can always put some def EVs into attack for a nice OHKO on Aerodactyl with gyro ball.
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Old October 1st, 2007 (11:04 AM). Edited October 1st, 2007 by Dark Azelf.
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Forretress is vulnerable to Magnezone due to its ability, therefore EQ is a must to stop you getting trapped and wasted.

It also really useful if you predict a fire switch in


best one is

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Relaxed Nature
252 HP 252 DEF 6 ATT
- Earthquake
- Gyro Ball/Explosion
- Rapid Spin
- Stealth Rock/Spikes

Stealth Rock and Spike is unnecessary, pick one, or if anything else in your team can learn SR, teach that SR and Forretress Spikes
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Old October 1st, 2007 (11:23 AM).
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Weavile/Aerodactyl are a bit more common :x Exploding on Blissey is fun and Gyro ball takes care of the 2 pokemon that were mentioned.
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Old October 1st, 2007 (11:30 AM).
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Fortress @:Leftovers
Trait: Sturdy
Relaxed Nature
Gyro Ball
Earthquake
Rapid Spin
Spikes/Explosion/Counter. If this stops the arguement over the Fortress set anyways.
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Old October 1st, 2007 (11:38 AM).
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Quote:
Originally Posted by Itachi 2007 View Post
Fortress @:Leftovers
Trait: Sturdy
Relaxed Nature
Gyro Ball
Earthquake
Rapid Spin
Spikes/Explosion/Counter/Stealth Rock. If this stops the arguement over the Fortress set anyways.
Thank you, that works the best.


EQ is 100% needed, other wise anything that resists Gyro Ball wastes you, namely fire types which means the ever increasing Heatran, predict and own it with Earthquake.
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Old October 1st, 2007 (11:43 AM).
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You know, you can laugh at people when you max SDef and give it light screen. It is really durable with that.
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Old October 1st, 2007 (11:53 AM).
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Quote:
Originally Posted by Anti-Pop Culture Warrior 13 View Post
You know, you can laugh at people when you max SDef and give it light screen. It is really durable with that.
Revenge/Reflect. Can work well too. Wait.. Rest. Yes! All walls need a form of recovery move.
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Old October 1st, 2007 (11:55 AM).
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When it comes to Forretress, Explosion is vital :D

Stealth Rock
Earthquake
Explosion
Gyro Ball
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Old October 1st, 2007 (11:57 AM).
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Quote:
Originally Posted by Jimmyray View Post
When it comes to Forretress, Explosion is vital :D

Stealth Rock
Earthquake
Explosion
Gyro Ball
Where's rapid spin? I still prefer novelty on OUers, since no one predicts it. Get aromatherapy blissey and abbuse rest. It is so much fun ^_^
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Old October 1st, 2007 (12:03 PM).
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If you don't already have a Rapid Spinner *Like Starmie or Sandslash* then go with RS insead of Gyro Ball.
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Old October 1st, 2007 (12:04 PM).
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Quote:
Originally Posted by Jimmyray View Post
If you don't already have a Rapid Spinner *Like Starmie or Sandslash* then go with RS insead of Gyro Ball.
then you need an iron ball so Gengar doesn't laugh at you, as well as other flyers.
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Old October 1st, 2007 (12:05 PM).
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But Forretress wasn't made to come face to face with a Gengar after all XD but I know what ya mean.
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Old October 1st, 2007 (12:07 PM).
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But Forretress wasn't made to come face to face with a Gengar after all XD but I know what ya mean.
That's why you predict a switch and OHKO it with EQ.
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Old October 1st, 2007 (12:07 PM).
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Quote:
Originally Posted by Jimmyray View Post
But Forretress wasn't made to come face to face with a Gengar after all XD but I know what ya mean.
150 base power+Stab from Gyro Ball destroys Gengar. And then he's shattered to pieces. Or at least those big teeth. Edit: Levitate, Anti?
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Old October 1st, 2007 (12:09 PM).
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Originally Posted by Itachi 2007 View Post
150 base power+Stab from Gyro Ball destroys Gengar. And then he's shattered to pieces. Or at least those big teeth. Edit: Levitate, Anti?
Iron Ball destroys levivtate, so you hit it when it comes in on the switch.
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Old October 1st, 2007 (12:11 PM).
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Quote:
Originally Posted by Anti-Pop Culture Warrior 13 View Post
Iron Ball destroys levivtate, so you hit it when it comes in on the switch.
Um. It lowers speed of the holder. Also, you can't expect Iron ball to be on Gengar. http://www.serebii.net/diamondpearl/items.shtml It says there that Iron Ball, when attached to THEM is when that get's rid of Levitate.
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Old October 1st, 2007 (12:12 PM).
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Quote:
Originally Posted by Itachi 2007 View Post
Um. It lowers speed of the holder. Also, you can't expect Iron ball to be on Gengar. http://www.serebii.net/diamondpearl/items.shtml It says there that Iron Ball, when attached to THEM is when that get's rid of Levitate.
Oh, then use gyro ball with prediction. simple. Wait, what IS the positive effect of iron ball then?
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Old October 1st, 2007 (12:14 PM).
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Quote:
Originally Posted by Anti-Pop Culture Warrior 13 View Post
Oh, then use gyro ball with prediction. simple. Wait, what IS the positive effect of iron ball then?
Well its the most powerful item to use with FLING XD

Or you can Trick it onto stuff
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Old October 1st, 2007 (12:16 PM).
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Originally Posted by Anti-Pop Culture Warrior 13 View Post
Oh, then use gyro ball with prediction. simple. Wait, what IS the positive effect of iron ball then?
All there is too the + effect of it is, is using it to power Gyro Ball's power up. And any attack with the same effect. (Lowered speed equals more power obviously).
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Old October 1st, 2007 (1:49 PM).
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Quote:
Originally Posted by Anti-Pop Culture Warrior 13 View Post
Oh, then use gyro ball with prediction. simple. Wait, what IS the positive effect of iron ball then?
Shiftry @ Iron Ball
Early Bird (I think?)
-- Fling
-- Thief
-- Explosion
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Worst. Idea. Ever. I still can't get over throwing items at your opponent, then taking theirs to throw it back or kersplode with it.

And, right. Trick / Switcheroo can put it on the enemy or a stupid one could Covet/Thief it away from you, not to mention, if your enemy is using Trick / Switcheroo, they're making a completely stupid move on you. Trick Room would make a very fast Pokemon I think.
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