Pokemon: Code Biohazard

Started by NytewolfAU2k7 October 22nd, 2007 4:34 AM
  • 11228 views
  • 29 replies
Perth, Australia
Seen October 25th, 2009
Posted July 14th, 2009
175 posts
16.9 Years
Pokemon: Code Biohazard!

Main Site | Screenshots | Dev. Blog | Progress

Alternatively, click here to go to my personal site.



DISCLAIMER:

I am developing this in my free time, so it may take some time before the first release. Development only started on the 10th September 2007... Screenshots are being released weekly...

Names for some things have been taken from my aborted NeverwinterNights module "Picket Monsters", which can still be found on nwvault...

RELEASES:

Most recent Release: None
Upcoming Release: 0.1

LATEST DEMOS:

Video Demo Links:
Video Demo 1 - Requires Windows Media Player
Video Demo 2 - Requires Windows Media Player

You can find my video demo files on Youtube

Playable Demo Links:
Spoiler:
No Playable demos yet.


You will need WinRAR or a freeware alternative to extract the movie from the .rar file.

=========================================

PROLOGUE:

Spoiler:
Two scientists travel by train to their destination. The town of Rosehip, they talk to no-one on the way there and keep to themselves, thinking only of their ultimate goal, to make all the Pokemon the property of their organisation...

As the train stops in Rosehip Station, the duo prepare to depart the train, whispering a short prayer to their gods, making sure the contents of their suitcases are secure and that they won't arouse suspicion...

The two scientists leave the train and make the way through the station, then through the town to their target, the mighty river Pihesor. Then, making sure they weren't being followed, they follow the river upstream to Mt Corleo. On Mt Corleo they find the source of the river...

They immediately begin opening their respective suitcases and bring out vials of a mysterious liquid. They open these vials and pour them in the river, one of the scientists then drops a mysterious brown rock into the river also turning the water a sickening yellowy colour, which then changes back to clear seconds later....

Their task having been finished, they walk around the mountain and head for a clearing they were told to meet at when their task had been completed... But their contact wasn't there... But why hadn't their contact arrived to take them back to headquarters? They decided to wait for the contact... But they would soon find out why their contact hadn't turned up...

They had been waiting nearly three hours for their contact, they were given a phone number to call, which they has been calling every half an hour, but the line was engaged... The finally get through only to hear screams of agony and despair and then the line falls dead. The scientists worst fears seem to have come true, they still had their organisation's goal... Though they soon started to think "What have we done?" but it would be too late for that...

Both scientists hear a rustling in the the bushes and out comes a dark shadow with glowing red eyes, within seconds both scientists were dead before they hit the ground...


Intro

PAO is a free Role Playing Game in which most, if not all the classic regions are accessible. The player will start in Desaille City in the new Shifu region (located roughly north-west of Johto) and travel throughout most of the regions trying to find the cure for a mysterious "rage" virus that causes Pokemon to attack humans and other Pokemon without regard to their own selves. The players goal will be to find and extract DNA from every Pokemon that the player sees, the more chances that the player will be able to develop a cure. Pokemon: Code Biohazard will feature a Pokemon-like battle system (Thanks to the Starter Kit by Poccil, Flameguru, et. al.) that is true to the original GBA and NDS games

Old Screens:

Spoiler:













Plans:

Spoiler:

Team Rocket will make an appearance, though they may not be what they seem...

The player cannot use infected Pokemon, at least not till they are cured, the only non-affected Pokemon are those that aren't exactly "real" (Porygon,2,Z, etc)

PAO will feature new Pokemon, as well as variations of existing ones (due to mutations) I have set a max of 151 Pokemon for convenience, choosing which ones to include has been a little difficult... 151 Pokemon may not be the full amount due to mutated versions...

Actually, I might change "Zombie" to "Mutated", since the virus does cause mutations... Though I may of said to much already, hehe...

Mutated Pokemon can be any type (Normal, Fire, etc) though they may have some additional types...

All ghost types are now classified as Undead. Vampiric Pokemon are really not much different from Zubat, Golbat, Crobat... Other than they walk on two or four legs...

The "PokeRage" virus itself was based on the "Rage" virus in 28 Days/weeks later and the existing PokeRus, though you may have already guessed that...

There will of course be optional things that you can do while your searching for the cure...

An idea might be to add a "Journal" option to the ingame menu, to see what quest you're currently doing, but I'm not close to implementing that yet...

Also, PAO! isn't designed for anyone under 13, I mention one of the big gaming no-no's that would turn a game meant for 8+ to 13+... I am more or less designing it for those that have an idea of the topics within...

This virus has been challenging, but the virus has not spread to some areas yet, use of repel may/may not keep them away... Or make them angrier... Or summon 2 level 100 Mewtwo's... Or not...

Also, I am looking for talented character spriters, If you are interested, send me a PM, or post in this thread, thanks.


CONCEPTUAL STUFF:

See http://www.freewebs.com/nytesgames/pao_concepts.html for a more updated list.

Some new/changed Pokemon;
This list i
  • Porygon3 (Normal Type, Second Stage)
  • PorygonZ (Normal Type, Second Stage)
  • Daegon (Normal Type)
  • Daegonis (Normal Type, First Stage)
  • Daegonel (Normal Type, Second Stage)
  • Ardorel (Normal Type, Second Stage)
  • Silegna (Light Type)
  • Silegnast (Light Type, First Stage)
  • Seriphna (Light Type, Second Stage)
  • Elecdra (Electric/Dragon Type)
  • Skeletob (Undead Type)
  • Zomwar (Undead Type)
  • Dhampir (Undead Type)
  • LordDhampir (Undead Type, Second Stage)
  • Dhampiris (Undead Type, First Stage)
  • Mewthree (Psychic/Dark Type, Second Stage)


Evolutions
Mewtwo > Mewthree
Porygon > Porygon2 > Porygon3
Porygon > Porygon2 > PorygonZ
Daegon > Daegonis > Daegonel
Daegon > Daegonis > Ardorel
Silegna > Silegnast > Seriphna

New/Changed Types;
  • Light - Pokemon that have a heavenly persuasion. Weaknesses: Dark, Super effective Dark.

New/Changed Moves;
  • Apocalypse - Devastating multi-elemental attack
  • Tsunami - Devastating water attack
  • DNA Extraction - A move that extracts the DNA from a Pokemon, not always successful. Only 2 Pokemon can use this move. Necessary move for main quest, only 2 Pokemon know this.
  • Conversion1 - Copies the 1st and second elemental type
  • Conversion2 - Copies the abilities the Pokemon may have
  • Conversion3 - Copies positive stat changes, removes negatives
  • Blood Suck - Removes HP from target and gives it to user... Must use "Draw In" first...
  • Crush Mind - DEATH
  • Smite Evil - Death to Dark and Undead, 15% success rating
  • Smite Good - Death to Light and Psychic, 15% success rating

PAO is currently being developed with RPG Maker XP from Enterbrain and will eventually be using an entirely custom developed graphics system. PAO! May be moved to the XNA Game Studio, but I am currently researching the pro's and con's... The con's outweigh the pro's at the moment...

Development Team;
  • Project Supervisor: Nytewolf (Jason D)
  • Programmers: Nytewolf (Jason D), ShinyJirachi
  • Designer: Nytewolf (Jason D)
  • Spriters: Nytewolf (Jason D), ShinyJirachi
  • Mappers: Nytewolf (Jason D)
  • Music: NNytewolf (Jason D)
  • Graphics: Nytewolf (Jason D)

Credits:
  • Nintendo, Creatures Inc, GameFreak, etc
  • Some equipment and names based on Picket Monsters by Nytewolf (Jason D)
  • Uses Pokemon FR/LG, G/S/C and R/S/E Midis by various sources on vgmusic.com
  • Uses Pokemon: Starter Kit by Poccil, Flameguru and various.
  • Uses Title screen image created by OmegaGroudon.
  • Uses sprites by Avatar (http://avatar.riceb0x.net/) - Used with permission
  • Uses sprites by Fanking Omega (Sorry if that's incorrect)
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.
i'm not telling you
Seen March 1st, 2008
Posted December 6th, 2007
96 posts
16 Years
This looks good and looky here first post i think that it could use more tree's so you don't see the black all around you it looks realy weird so you should try to make the tree's hide the black
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Seen May 18th, 2016
Posted June 17th, 2010
974 posts
16.6 Years
It is a good idea^^( select job ) Keep it up!
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i'm not telling you
Seen March 1st, 2008
Posted December 6th, 2007
96 posts
16 Years
are you using a pokemon starter kit with this project because this is looking good
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Seen May 18th, 2016
Posted June 17th, 2010
974 posts
16.6 Years
Well, do you need a better titlescreen? "OmegaGroudon" style titlescreen...If you dont know about this style, check my thread, Pokemon Raptor's title screen or Pokemon Titanium, the return's titlescreen...
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i'm not telling you
Seen March 1st, 2008
Posted December 6th, 2007
96 posts
16 Years
Are you planning on relesing a demo for this game.
I think this is looking good and are you using poccils starter kit?
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Perth, Australia
Seen October 25th, 2009
Posted July 14th, 2009
175 posts
16.9 Years
Thanks for your input everyone :)

Are you planning on releasing a demo for this game?
A playable demo is on it's way. Possibly by the new year if my studies allow.

Are you using poccils starter kit?
Technically, yes, However I've customised it with a journal system (too new to show screens of sorry, trying to fix some bugs)

====================================

I'm in the process of re-writing and re-mapping the first 'chapter' in the game, to start in a new region with new things...

screenshots of the new region were recently posted on my blog, but I will post them here;

Alpha Desaille City Layout:


Alpha Desaile City Screenshots:
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.
In Hoenn, Rustboro City
Seen September 4th, 2011
Posted December 14th, 2010
157 posts
16.1 Years
Um... I was thinking of the Job thing, and before I could implant that on my game... You used my idea already...
:18:Aqua Mudkip prospers us with delightful toaster!
Pokemon Tourmaline Under Construction. Since 2006.

JOIN OPERATION HEAD PIGEONS...
TO BRING BACK INVADER ZIM!
Seen May 18th, 2016
Posted June 17th, 2010
974 posts
16.6 Years
Okay, I'll make the title screen because we have discuss with NytewolfAU2k7^^
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Perth, Australia
Seen October 25th, 2009
Posted July 14th, 2009
175 posts
16.9 Years
Um... I was thinking of the Job thing, and before I could implant that on my game... You used my idea already...
You can still use your idea, The job system I'm using isn't exactly patented after all. Mine is just a glorified Fighter, Mage, Thief combination you'll find in most RPG's to date, though customised for Pokemon...

=========================================

The job system is based off the Pokemon OnLine implementation, but I only have 4 classes/jobs;

- Scientist
- Trainer
- Officer (Police)
- Punk/Rogue

POL had Breeder, Co-ordinator,etc, but I really don't need them

Related are alignments;

Scientist and Trainer = Neutral (could actually be either good or evil, depending on your faction)
Officer = Good (depending on your faction, though cannot join evil factions)
Punk/Rogue = Bad (depending on your faction, though cannot join good factions)



Okay, I'll make the title screen because we have discuss with NytewolfAU2k7^^
Okay, thanks :)
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.
Seen May 18th, 2016
Posted June 17th, 2010
974 posts
16.6 Years
FLASH!!!
Let see the new titlescreen for this game:


Well, it look a bit strange right now...
But when you insert into the game and change the resolution into 240x160,
That will be great looking~
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Perth, Australia
Seen October 25th, 2009
Posted July 14th, 2009
175 posts
16.9 Years
FLASH!!!
Let see the new titlescreen for this game:

[image]

Well, it look a bit strange right now...
But when you insert into the game and change the resolution into 240x160,
That will be great looking~
Woah! That's awesome! Great work there dude! I'm impressed :)

I'd better edit the credits section of my website and the credits section I put in this topic before I forget.

==========================================

New title screen, by OmegaGroudon;

^ Please let me know what you think about the new screen, in comparison to the old one :)

some random new Desaille city screens;


==========================================

I'm also going to upgrade to Poccil's latest kit. But I will wait till the weekend I think as I have work and study commitments...
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.
Seen May 18th, 2016
Posted June 17th, 2010
974 posts
16.6 Years
Why dont you use the "connection" system.
So that two map can connect together.
I saw your video, it look strange when you transfer to another map~
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Perth, Australia
Seen October 25th, 2009
Posted July 14th, 2009
175 posts
16.9 Years
Ooops, I should update the videos, they were from when I wasn't using the latest version of Poccils kit.

I'm now using map connections, though the old videos don't show it. As I have stated, I will update the videos shortly.

- Nytewolf
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.
Seen May 18th, 2016
Posted June 17th, 2010
974 posts
16.6 Years
Any new update??
I really want to see new screenshot!
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Perth, Australia
Seen October 25th, 2009
Posted July 14th, 2009
175 posts
16.9 Years
I've got exams now, so I've put the project on a "hold" status :(
Hopefully in a few weeks I'll start posting some new and better material.
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.
Seen May 18th, 2016
Posted June 17th, 2010
974 posts
16.6 Years
I'll still waiting for update!
Good luck in your exam^^
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Perth, Australia
Seen October 25th, 2009
Posted July 14th, 2009
175 posts
16.9 Years
Are you releseing a playable demo?
When I'm happy it's complete enough. I'm not yet happy.

Yo; whats the region name?
The desert region is called Shifu, It lies north-west of Johto

I'll still waiting for update!
Good luck in your exam^^
Thanks :)
Shinies: 3 (Cubone, Ratatta and Bidoof)
Creator of NW's Pokémon Program Suite, An Open-Source Offline Pokémon Information tool or "Pokedex". (No longer cancelled! BETA 6 on it's way)
Administrator of Nytewolf's Game Development Site, A site devoted to showcasing my games.