Quote:
Originally Posted by Lex Rextron
I said I wasn't going to make another team, but I got bored and there's a tournament coming up on another site and I would like to enter with this set. This is just a blueprint so all changes will be considered.
Hippowdon @ Leftovers
Sand Stream / Impish Nature
EVs: 252 HP / 252 DEF / 6 ATK
- Earthquake
- Ice Fang
- Slack Off
- Stealth Rock
Starter and physical wall. Slack Off to heal, EQ for STAB, Ice Fang for dragons, and lays down SR.
Okay.
Tyranitar @ Choice Band
Sand Stream / Adamant Nature
EVs: 252 ATK / 196 SPD / 60 HP
- Crunch
- Stone Edge
- Earthquake
- Pursuit
Don't think I have to explain this set. STAB Crunch and Stone Edge, Earthquake for coverage, and Pursuit for fleeing Gengar Azelf.
All they'll do is abuse Focus Blast, so I don't think Pursuit is necessary. But I can't think of anything better so leave it for now, I guess.
Garchomp @ Choice Scarf
Sand Veil / Adamant Nature
EVs: 252 ATK / 224 SPD / 32 Sp. DEF
- Outrage / Dragon Claw
- Earthquake
- Stone Edge
- Fire Blast
Scarf Chomp can be a serious pain. Outrage for 120 STAB Dragon move, EQ for STAB, Stone Edge for flying types and Fire Blast to take care of Skarmory and Forretress.
The only way Outrage will work to perfection for you is if you eliminate all of the enemy's Steel-Types (especially Metagross). Otherwise, it will be for naught and allow them to get free set-up as they easily absorb Outrage's 3-turned attack.
Lucario @ Salac Berry
Inner Focus / Modest Nature
EVs: 252 Sp. ATK / 252 SPD / 6 DEF
- Calm Mind
- Aura Sphere
- Dark Pulse
- Substitute
Something that I discovered while looking through RMTs (not sure if it's a common set). Good way to make Gliscor think it's physical and can help set up on Forretress and Cresselia. Calm Mind to increase power, Aura Sphere for STAB, Shadow Ball to hit anything Aura Sphere can't, and Sub to activate Salac Berry.
Looks decent. Dark Pulse instead of Shadow Ball, if you ask me.
Gliscor @ Leftovers
Sand Veil / Impish Nature
EVs: 252 HP / 252 DEF / 6 ATK
- Earthquake
- Knock Off
- Aerial Ace
- Roost
Help cover the fighting weakness that Sandstorm teams always seem to have. Earthquake against Pokemon like Lucario and Tyranitar, Knock Off to get rid of items, Aerial Ace to destroy Heracross, and Roost to stay in the battle longer.
Uh huh...
Cradily @ Leftovers
Suction Cups / Careful Nature
EVs: 252 HP / 164 DEF / 92 Sp. DEF
- Toxic
- Rock Slide
- Recover
- Stealth Rock
The sandstorm special wall. Completely annoying to take out of battle. Toxic just to be a pain to the opponent, Rock Slide to beat up Salamence and other fliers like Gyarados, Recover to heal (obviously <.<), and Stealth Rock is there to be a pain again to the opponent.
No point in having 2 Pokemon with Stealth Rock since it doesn't stack like Spikes can. =(
I’m thinking about replacing something for Starmie, but I don’t know which one to remove or if it’s even good for the team. Any help on that decision would be really great.
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Random Water Attackers, not to mention Kingdra as well, will be a blundering menace to this team.
And Toxic Cradily just makes CScarf Heracross want to come in and have some big fun.
__________________
I'm officially retired from all competitive play due to my busy schedule. But I'm never going to lose the love that I have for the Pokemon game in general. I now spend my free time playing GBA Pokemon Hacks just for the enjoyment of it.
I also now play Pokémon Go!
Trainer Level: 30
Pokedex: 136/142 (NA)
Team: Valor (Moltres)
Last updated 8 October 2016