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Tutorial Changing Grass Animation

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  #26    
Old July 25th, 2008 (2:35 AM).
thethethethe thethethethe is offline
     
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    Sorry I couldn't find the image on my computer. But I've uploaded the Microsoft word document that I wrote the tutorial in. That can be found as an attachment in the first post.
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      #27    
    Old August 10th, 2008 (5:05 PM). Edited August 10th, 2008 by Iken.
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    Iken Iken is offline
    The OTHER other white meat.
       
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      let's say i'm changing the grass to a sort of greyish dead plant.

      how would i change the color of the animation?

      EDIT: Er... nevermind *duh*

      RE-EDIT: OK nevermind, i can't make this work ''
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        #28    
      Old September 4th, 2008 (5:01 PM). Edited December 14th, 2008 by sab.
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      Now too much of a life.
         
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        Call me a n00b but I can't figure out how to change the palletes in tile molester.
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          #29    
        Old May 20th, 2009 (1:54 PM).
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        the0person0of03 the0person0of03 is offline
        RANDOM JUNK #1- goat in a tutu
           
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          THIS. IS. AWESOME.

          but im just wondering.
          how can you add an animation to a new tile? Like the Pokemon Gen. 4 games' windmills.
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            #30    
          Old June 3rd, 2009 (4:12 PM).
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            Damn good TUT!!!!
            Took me a few attempts, but I finally got it
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              #31    
            Old August 2nd, 2014 (12:04 PM).
            Benjithebutcher Benjithebutcher is offline
               
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              Hey im working on a pokemon hack and i already changed the grass to a different image, adn changed the palette and im very confused on the hex editor and so forth, please help
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                #32    
              Old July 23rd, 2015 (7:02 PM).
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              FamiliaWerneck FamiliaWerneck is offline
                 
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                Ok, I know this is a very old thread, but it's the start of what I was looking for. Re-uping the0person0of03's question, is it possible to add more animations, not simply change them?
                Also, I don't know for the palettes, but I'm sure the behavior bytes are organized in tables that may later point at this specific animation.
                Knowing this (and that JPAN actually found the table), is it possible to get the table and locate every animation in the game?
                Also, seems like the tall grass animation is in the Fire Red ROM, after all. Why it doesn't work in Advance Map? It was used on top of a different tile, a regular grass. Wht it doesn't work by calling it from Advance Map?
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                  #33    
                Old July 23rd, 2015 (7:49 PM).
                azurile13 azurile13 is offline
                   
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                  Quote:
                  Originally Posted by FamiliaWerneck View Post
                  Ok, I know this is a very old thread, but it's the start of what I was looking for. Re-uping the0person0of03's question, is it possible to add more animations, not simply change them?
                  Also, I don't know for the palettes, but I'm sure the behavior bytes are organized in tables that may later point at this specific animation.
                  Knowing this (and that JPAN actually found the table), is it possible to get the table and locate every animation in the game?
                  Also, seems like the tall grass animation is in the Fire Red ROM, after all. Why it doesn't work in Advance Map? It was used on top of a different tile, a regular grass. Wht it doesn't work by calling it from Advance Map?
                  http://www.pokecommunity.com/showthread.php?t=252704
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                    #34    
                  Old April 9th, 2017 (12:55 AM).
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                    The attachment is down, does somebody have a copy of it?
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