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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old November 12th, 2007 (4:42 PM).
luke luke is offline
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Sunflora@ Leftovers **Hula
Nature: Calm
Trait: Solar Power
EV Spread: 252 HP / 216 DEF / 40 SPDEF

- Solarbeam / Energy Ball
- HP [ Fire / Ground / Ice ]
- Leech Seed / Toxic / Leaf Storm / Synthesis
- Sunny Day

Arcanine@ Life Orb **Fyrefange
Nature: Naive
Trait: Flash Fire
EV Spread: 200 SPD / 198 SPATK / 110 ATK

- Flamethrower
- Hidden Power [ Fighting ]
- Extremespeed
- Crunch / Thunder Fang / Overheat

Espeon@ Choice Specs / Wiseglasses
Nature: Timid
Trait: Synchronize
EV Spread: 252 SPD / 252 SPATK / 4 HP

- Psychic
- Hidden Power [ Fire ]
- Shadow Ball
- Grass Knot / Wish

Drapion@ Black Sludge
Nature: Impish
Trait: Battle Armor
EV Spread: 252 HP / 252 DEF / 6 ATK

- Night Slash
- Brick Break
- Toxic Spikes
- Knock Off

Uxie@ Leftovers
Nature: Sassy
Trait: Levitate
EV Spread: 252 HP / 212 SPDEF / 40 DEF

- Psychic
- U-Turn
- Stealth Rock
- Yawn

Kingler@ Choice Scarf
Nature: Adamant
Trait: Hyper Cutter
EV Spread: 252 ATK / 240 SPD / 16 HP

- Crabhammer
- X-Scissor
- Brick Break
- Rock Slide


BL Team. Yep.
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Old November 12th, 2007 (10:37 PM).
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Darkblade Darkblade is offline
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NO! Sunflora! I strongly disagree with that choice, as Sunflora have pathetic speed, and not so good special attack either, Trust me, I've tried them out, they aren't that good, but the move set is really good.

Arcanine, don't give it overheat!

Don't use Espeon, Only I can use it (lol, just joking, but good luck with the hidden powers) also, try to give it morning sun, and with Flora's Sunny Day, that is one hell of a HP restore

Drapion is good, I can see no flaws in it (but I don't really know anything about Drapions anyway)

Uxie is good, but I personally don't like Ubers

Kingler, well, you already have Drapion, try using a wall.

For this team, I recommend taking out Kingler or drapion and replace it with a wall, I recommend Probobass, they are excellent and learn electrolevitate (magnet rise)
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Old November 12th, 2007 (10:42 PM).
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ThePlaya ThePlaya is offline
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Quote:
Originally Posted by Darkblade View Post
NO! Sunflora! I strongly disagree with that choice, as Sunflora have pathetic speed, and not so good special attack either, Trust me, I've tried them out, they aren't that good, but the move set is really good.

Arcanine, don't give it overheat!

Don't use Espeon, Only I can use it (lol, just joking, but good luck with the hidden powers) also, try to give it morning sun, and with Flora's Sunny Day, that is one hell of a HP restore

Drapion is good, I can see no flaws in it (but I don't really know anything about Drapions anyway)

Uxie is good, but I personally don't like Ubers


Kingler, well, you already have Drapion, try using a wall.

For this team, I recommend taking out Kingler or drapion and replace it with a wall, I recommend Probobass, they are excellent and learn electrolevitate (magnet rise)
Uxie ISNT an UBER....is just a legendary.
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Old November 13th, 2007 (4:09 PM).
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isnt it clear that sunflora is a wall there for you dont need speed
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Old November 13th, 2007 (4:17 PM).
luke luke is offline
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Silia (Vileplume) (♀) @ Heat Rock
Ability: Chlorophyll
EVs: 76 HP/200 Def/36 Spd/70 SAtk/128 SDef
Calm nature (+SDef, -Atk)
- Solarbeam
- Aromatherapy
- Moonlight
- Sunny Day
---
Valiance (Arcanine) (♂) @ Expert Belt
Ability: Flash Fire
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Flare Blitz
- Thunder Fang
- Crunch
- Extremespeed
---
Slug (Magcargo) (♂) @ Leftovers
Ability: Flame Body
EVs: 252 HP/112 Def/146 SDef
Bold nature (+Def, -Atk)
- Flamethrower
- Earth Power
- Yawn
- Recover
---
Periwinkle (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/86 SAtk/172 SDef
Modest nature (+SAtk, -Atk)
- Seed Flare
- Psychic
- Hidden Power [Ice]
- Synthesis
---
Schnozz (Hypno) (♂) @ Salac Berry
Ability: Insomnia
EVs: 6 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Wish
- Nasty Plot
- Baton Pass
- Toxic
---
Blossom (Gorebyss) (♀) @ Focus Sash
Ability: Swift Swim
EVs: 42 HP/216 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Shadow Ball
- Agility
---


New team. Yes I know Magcargo is NU. Yes I know Psychic has terrible coverage. Show me a better move from Shaymin's move pool that isn't Energy Ball/Grass Knot. lulz This is Shoddy by the way, so I can use Shaymin. mwhahaha
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Old November 13th, 2007 (6:23 PM).
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Samson Samson is offline
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give uxie reflect over yawn.

sunflora? ._. now you must know i'm completely open to all kinds of pokemon, but sunflora is at the bottom of the barrel... moreso, it's under the barrell whimpering at the irony of never seeing sunlight except for when it's attached to a water mouse's body (credits to Sunflorazumarill... geez that's a mouthful).

hp fight is nice on arcanine. wish i had one =( ... only problem is you've really doomed it with no means of protecting itself. it's strange that it has such good HP and defenses and yet it has such a huge 'X' on its back... or w/e it is.

your team isn't much of a staller team so i'd really drop toxic spikes.

kinger w/ scarf is nice. i love kingler, but i much prefer it with choice band.

oh wait... you changed your team? =O

i'll get to it later XD
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Old November 13th, 2007 (6:38 PM).
luke luke is offline
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Yeah, that first team wasn't working as successfully as I had hoped. Sunflora, while being one of my favorites (I've come to realize how much I love Grass-Types), wasn't cutting it for me. This new BL team has had moderate success, managing to take down 8 of the 12 teams it's faced. I'd like to increase that winning percentage, so some suggestions would be appreciated.
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Old November 13th, 2007 (6:45 PM).
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Gorebyss is known to be a fairly good baton passer. You can go Baton Pass, Agility, Barrier/Surf, ICe Beam
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Old November 13th, 2007 (8:26 PM).
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How many times do I have to explain this to people? >_>

Leftovers>>>>>>>>>>>>>>>>>>>>>>>>>>.Black Sludge.
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Old November 13th, 2007 (9:05 PM).
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Eos Aduro Eos Aduro is offline
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Why Not? Black Sludge, one, doesnt heal people who trick you into trading unless they themselves are poison, and still heals the same.
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Old November 13th, 2007 (10:16 PM).
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using sunny day for the same combination is really not ideal on a grass type. if you have sunny day, use it on a fire type so that they can increase their fire power and decrease water power while burning everyone in between (Moltres and Flareon being an example). i know, sound silly to do that, but it's even sillier to use vileplume and not give it sleep powder. it's a waste of its ability. and wtf, moonlight + sunny day? synthesis plz.

so things to note: if you're going to go with sunny day, put it on a fire type who isn't threatened by it. then give vileplume sleep powder and preferably, something like Wide Lens for accuracy. moonlight is a no go with sunny day.

give gorebyss a semi-bulky Choice Specs set. giving it agility just to get walled by blissey and the like is really quite silly. it's best for it to hit hard when it can. i'd much rather use it for baton pass myself. you could use it for a Kingdra-like Rain Dance mixed set (84 base atk = good stuff), but then you have more than one weather going on =/

now i like magcargo, but that set leaves it too vulnerable. when i use magcargo, i use it so pokes like ScarfChomp and Weavile who try to attack my other pokes end up getting burned with Flame Body. that's why i suggest giving it substitute so that it has the ability to stay in battle after scaring senseless physical attackers away and gives him the option to attack, recover or cause status. sorry, but yawn just has to go... yet again. if you want to keep earth power, get rid of the special defense evs (he'll take NE hits very well either day) and put them into special attack. that way, when you are behind the sub, attacking will actually do some worthy damage, rather a few HP that they can recover over 3 turns w/ leftovers.

shaymin is cute. i'd go with the choice scarf/specs + rest variety. very effective.

hypno... toxic needs to go. your team, again, isn't a stall team. besides, with nasty plot, you should at least give hypno the option to attack if you're in a corner. if not that, at least give him thunderwave. you definitely need it. taunt is also a decent option to pimp other special walls (grumpig being one who has traditionally made a fool of hypno). oh and salac berry? what makes you think hypno is gonna survive with just the right amount? if you really want to take advantage of a berry, at least give him twave so you can control that aspect of the battle.
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Old November 14th, 2007 (7:59 AM). Edited November 14th, 2007 by luke.
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Um, well I have a Moltres with this:

Moltres @ Heat Rock
Nature: Timid
Trait: Pressure
EVs: 28 HP / 230 SPD / 252 SPATK

- Flamethrower
- Air Slash
- Hidden Power [Grass]
- Sunny Day

Vileplume @ Wide Lens
Nature: Calm
Trait: Chlorophyll
EVs: 76 HP/200 Def/36 Spd/70 SAtk/128 SDef

- Solarbeam
- Moonlight / Synthesis
- Sleep Powder
- Aromatherapy

Don't Synthesis and Moonlight do the same thing in sun light? I'm not worried about OU threats like ScarfChomp, Weavile, and Blissey as this is a BL team Samson. -.-; There's little chance of taking this team in OU with all the Sandstorm teams that are abundant in that tier.
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Old November 14th, 2007 (8:26 AM).
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yeah but there are imitations of them in BL at least. for instance, clefable would probably do a good job of walling your gorebyss, especially one with twave or CM.

moonlight's power is reduced in any weather condition.

i'm just not liking the looks of it now cus all these special attackers.

now that i look at it, you don't have much of a physical force on your team. i'd give arcanine choice band to make up for that.

eh this is a mess. ignore me ._.
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Old November 14th, 2007 (9:33 AM).
luke luke is offline
Master of the Elements
 
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Phoenix (Moltres) @ Heat Rock
Ability: Pressure
EVs: 28 HP/230 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Air Slash
- Hidden Power [Grass]
- Sunny Day
---
Bubba (Lickilicky) (♂) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/162 Atk/40 Def/96 SDef
Impish nature (+Def, -SAtk)
- Body Slam
- Fire Punch
- Brick Break
- Explosion
---
Silia (Vileplume) (♀) @ Wide Lens
Ability: Chlorophyll
EVs: 76 HP/200 Def/36 Spd/70 SAtk/128 SDef
Calm nature (+SDef, -Atk)
- Solarbeam
- Synthesis
- Sleep Powder
- Aromatherapy
---
Valiance (Arcanine) (♂) @ Choice Band
Ability: Flash Fire
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Flare Blitz
- Thunder Fang
- Crunch
- Extremespeed
---
Blossom (Gorebyss) (♀) @ Choice Specs
Ability: Swift Swim
EVs: 162 HP/138 Def/110 SAtk/100 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Shadow Ball
- Hidden Power [Electric]
---
Schnozz (Hypno) (♂) @ Leftovers
Ability: Insomnia
EVs: 6 HP/252 Def/252 SDef
Bold nature (+Def, -Atk)
- Psychic
- Nasty Plot
- Wish
- Baton Pass
---
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