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  #26    
Old February 14th, 2008 (5:03 PM). Edited February 14th, 2008 by LadyAshley.
LadyAshley LadyAshley is offline
     
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    ok, so i'm confused... is there a list of offsets somewhere? Or a list of what messages = what, or do you guys just magically just figure all this stuff out on your own?
    all i want to do is add the dp pokemon to my rom ><;
    not sure if there is an easier tool i can use or what >>;

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      #27    
    Old February 15th, 2008 (6:47 AM). Edited August 23rd, 2008 by score_under.
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    score_under score_under is offline
    I program the *other* ASM.
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    This post... wait, no. This one is still valid.
    This program edits scripts, whose offsets can be found using tools like advancemap or elitemap.

    To add new pokemon, you need a program which will edit pokemon base stats, pokemon pokedex entries, pokemon sprites and pokemon cries.
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      #28    
    Old February 15th, 2008 (7:03 AM). Edited February 16th, 2008 by WaterSplash.
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    WaterSplash WaterSplash is offline
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      For some reason the pokescript tutorial's scripts aren't recognized by the PKSV. I really need a tutorial on writing these scripts. Hope someone can write one sometime.
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        #29    
      Old February 19th, 2008 (2:07 PM). Edited July 15th, 2009 by score_under.
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      score_under score_under is offline
      I program the *other* ASM.
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      This post applies to an OLD version of the program only

      If you need pokescript scripts converted into PKSV scripts, don't hesitate to contact me (PM).

      MAJOR update
      Now you can specify free space, eg.
      Code:
      #define some_space FREESPACE100 ' defines some_space as free-space
                                      ' which is 0x100 (256) bytes long
      #org some_space
      ' BLAH etc...
      Or, you can specify it temporarily:
      Code:
      #org FREESPACEB0 ' sets file pointer to nearest free space of 0xB0 bytes.
      'do stuff here
      Or more practically:
      Code:
      #define CODE_SPACE FREESPACE10 '16 (0x10) bytes
      #define TEXT1 FREESPACE10      '16 (0x10) bytes
      #org CODE_SPACE
      msgbox text1
      callstd msg_normal
      end
      #org text1
      = Message!
      Edit: Sorry to all 5 people who downloaded the version before 200802211825. The FindFreeSpace() function had a serious glitch. It is now fixed
      Edit yet again:
      The file size of PKSV is smaller than the filesize of a BMP with dimensions of 300*200
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        #30    
      Old May 21st, 2008 (5:56 PM).
      GKS's Avatar
      GKS GKS is offline
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        This actually works! Thank you very much for this tool.
          #31    
        Old May 22nd, 2008 (11:44 AM).
        Danno's Avatar
        Danno Danno is offline
        Formerly Meowth
           
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          Quote:
          Originally Posted by WaterSplash View Post
          I understand how to work the program, but I'm not sure how to change the scripts.

          When I open it it comes up with a strange black box, then gives a prompt to open the ROM.
          After that it asks for an offset. So I put it in and it comes up with the offset I asked for. But then if I hit any button it clicks out.

          Help?
          Same here. Im having a hard time changing the scripts too, same thing for me.
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            #32    
          Old May 24th, 2008 (2:33 PM). Edited July 16th, 2008 by score_under.
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          score_under score_under is offline
          I program the *other* ASM.
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          note to self: post made on ui release.
          If this post is still on the last page of the topic, look at the date and just TRY telling me something isn't amiss.
            #33    
          Old June 5th, 2008 (6:14 AM).
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          metalaggron metalaggron is offline
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            i want to change the script, where i choose my starters in firered
            but i can't find the script in advancemap

            i chose the starters of gsc but the text still says bubasaur charmander and squirtle
              #34    
            Old June 5th, 2008 (11:06 AM). Edited June 5th, 2008 by score_under.
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            score_under score_under is offline
            I program the *other* ASM.
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            Thank you man! You just alerted me to 2 different bugs - uploading the fixes:
            1) Update bug
            2) Decompiled code - unrecognised commands

            Uploaded! All your auto-updates should have fired (v.1.1.2 onwards), although in the second-to-latest (v1.1.2) it is glitched - which I just fixed.

            To MetalAggron:
            Warning: HUGE
            Spoiler:

            Code:
            #org 0x8169BAB
            '-----------------------------------
            lock
            faceplayer
            setvar 0x4001 0x0 '0x0 is left pokeball, 0x1 is middle and 0x2 is right
            setvar 0x4002 0x1 'The pokemon in gary's pokeball
            setvar 0x4003 0x4 'The pokemon in our pokeball
            setvar 0x4004 0x7 'The one left over
            compare 0x4055 0x3
            if 0x4 jump 0x8169DE4 ' If they haven't started the event yet
            compare 0x4055 0x2
            if 0x1 jump 0x8169BE1 ' If the event hasn't finished yet
            msgbox 0x818EA19 ' Those are POKé BALLS.\nThey contain POKéMON!
            callstd MSG_NOCLOSE ' Non-closing msg
            release
            end
            
            #org 0x8169DE4
            '-----------------------------------
            msgbox 0x818EA45 ' That's PROF. OAK's last POKéMON.
            callstd MSG_NOCLOSE ' Non-closing msg
            release
            end
            
            #org 0x8169BE1
            '-----------------------------------
            applymovement 0x4 0x81A75EF ' look_right end 
            pauseevent 0x0
            showpokepic 0x4002 0xA 0x3
            textcolor 0x0 'Sets text color (Fire Red).
            compare 0x4001 0x0
            if 0x1 jump 0x8169C14 ' Equal To
            compare 0x4001 0x1
            if 0x1 jump 0x8169C33 ' Equal To
            compare 0x4001 0x2
            if 0x1 jump 0x8169C52 ' Equal To
            end
            
            #org 0x8169C14
            '-----------------------------------
            msgbox 0x818E272 ' I see! BULBASAUR is your choice.\nIt's very easy to raise.\pSo, \v\h01, you want to go with\nthe GRASS POKéMON BULBASAUR?
            callstd MSG_YESNO ' Yes/No msg
            compare LASTRESULT 0x1
            if 0x1 jump 0x8169C74 ' Equal To
            compare LASTRESULT 0x0
            if 0x1 jump 0x8169C71 ' Equal To
            end
            
            #org 0x8169C74
            '-----------------------------------
            hidepokepic
            disappear 0x800F
            msgbox 0x818E2E5 ' This POKéMON is really quite\nenergetic!
            callstd MSG_NOCLOSE ' Non-closing msg
            call 0x81A6675
            setflag 0x828
            setflag 0x291
            addpokemon 0x4002 0x5 0x0 0x0 0x0 0x0
            copyvar 0x4031 0x4001
            storepokemon 0x0 0x4002
            message 0x818E30D ' \v\h01 received the \v\h02\nfrom PROF. OAK!
            showmsg
            fanfare 0x13E
            waitfanfare
            msgbox 0x81A56A7 ' Do you want to give a nickname to\nthis \v\h02?
            callstd MSG_YESNO ' Yes/No msg
            compare LASTRESULT 0x1
            if 0x1 jump 0x8169CCC ' Equal To
            compare LASTRESULT 0x0
            if 0x1 jump 0x8169CDC ' Equal To
            end
            
            #org 0x81A6675
            '-----------------------------------
            copyvar 0x8012 0x8013
            return
            
            #org 0x8169C33
            '-----------------------------------
            msgbox 0x818E207 ' Hm! SQUIRTLE is your choice.\nIt's one worth raising.\pSo, \v\h01, you've decided on the\nWATER POKéMON SQUIRTLE?
            callstd MSG_YESNO ' Yes/No msg
            compare LASTRESULT 0x1
            if 0x1 jump 0x8169C74 ' Equal To
            compare LASTRESULT 0x0
            if 0x1 jump 0x8169C71 ' Equal To
            end
            
            #org 0x8169C71
            '-----------------------------------
            hidepokepic
            release
            end
            
            #org 0x8169C52
            '-----------------------------------
            msgbox 0x818E194 ' Ah! CHARMANDER is your choice.\nYou should raise it patiently.\pSo, \v\h01, you're claiming the\nFIRE POKéMON CHARMANDER?
            callstd MSG_YESNO ' Yes/No msg
            compare LASTRESULT 0x1
            if 0x1 jump 0x8169C74 ' Equal To
            compare LASTRESULT 0x0
            if 0x1 jump 0x8169C71 ' Equal To
            end
            
            #org 0x8169CCC
            '-----------------------------------
            setvar 0x8004 0x0
            call 0x81A74EB
            jump 0x8169CDC
            
            #org 0x81A74EB
            '-----------------------------------
            fadescreen 0x1 ' Fade screen to black
            special 0x9E
            waitspecial
            return
            
            #org 0x8169CDC
            '-----------------------------------
            closemsg2
            compare 0x4001 0x0
            if 0x1 jump 0x8169CFF ' Equal To
            compare 0x4001 0x1
            if 0x1 jump 0x8169D1F ' Equal To
            compare 0x4001 0x2
            if 0x1 jump 0x8169D0F ' Equal To
            end
            
            #org 0x8169CFF
            '-----------------------------------
            applymovement 0x8 0x8169D62 ' walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_up end 
            pauseevent 0x0
            jump 0x8169D2F
            
            #org 0x8169D2F
            '-----------------------------------
            textcolor 0x0 'Sets text color (Fire Red).
            msgbox 0x818DD34 ' \v\h06: I'll take this one, then!
            callstd MSG_NOCLOSE ' Non-closing msg
            disappear 0x4004
            textcolor 0x3 'Sets text color (Fire Red).
            storepokemon 0x0 0x4003
            message 0x818DD52 ' \v\h06 received the \v\h02\nfrom PROF. OAK!
            showmsg
            fanfare 0x13E
            waitfanfare
            setvar 0x4055 0x3
            checkflag 0x83E
            if 0x1 call 0x8169D5C
            release
            end
            
            #org 0x8169D5C
            '-----------------------------------
            setvar 0x4070 0x1
            return
            
            #org 0x8169D1F
            '-----------------------------------
            applymovement 0x8 0x8169D72 ' walk_down walk_right walk_right walk_right raw_2E end 
            pauseevent 0x0
            jump 0x8169D2F
            
            #org 0x8169D0F
            '-----------------------------------
            applymovement 0x8 0x8169D6B ' walk_down walk_right walk_right walk_right walk_right raw_2E end 
            pauseevent 0x0
            jump 0x8169D2F
            
            
            #org 0x818EA19
            = Those are POKé BALLS.\nThey contain POKéMON!
            
            #org 0x818EA45
            = That's PROF. OAK's last POKéMON.
            
            #org 0x818E272
            = I see! BULBASAUR is your choice.\nIt's very easy to raise.\pSo, \v\h01, you want to go with\nthe GRASS POKéMON BULBASAUR?
            
            #org 0x818E2E5
            = This POKéMON is really quite\nenergetic!
            
            #org 0x818E30D
            = \v\h01 received the \v\h02\nfrom PROF. OAK!
            
            #org 0x81A56A7
            = Do you want to give a nickname to\nthis \v\h02?
            
            #org 0x818E207
            = Hm! SQUIRTLE is your choice.\nIt's one worth raising.\pSo, \v\h01, you've decided on the\nWATER POKéMON SQUIRTLE?
            
            #org 0x818E194
            = Ah! CHARMANDER is your choice.\nYou should raise it patiently.\pSo, \v\h01, you're claiming the\nFIRE POKéMON CHARMANDER?
            
            #org 0x818DD34
            = \v\h06: I'll take this one, then!
            
            #org 0x818DD52
            = \v\h06 received the \v\h02\nfrom PROF. OAK!
            
            #org 0x81A75EF
            M look_right end 
            
            #org 0x8169D62
            M walk_down walk_down walk_right walk_right walk_right walk_right walk_right walk_up end 
            
            #org 0x8169D72
            M walk_down walk_right walk_right walk_right raw_2E end 
            
            #org 0x8169D6B
            M walk_down walk_right walk_right walk_right walk_right raw_2E end
            __________________
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              #35    
            Old June 5th, 2008 (9:13 PM).
            metalaggron's Avatar
            metalaggron metalaggron is offline
            Master of Ice Pokemon
               
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              tnx for that, but where can i copy this script to
              that was what i was asking for
              tnx anyway
                #36    
              Old June 6th, 2008 (1:03 AM).
              score_under's Avatar
              score_under score_under is offline
              I program the *other* ASM.
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              You can find this script on any of the pokéballs in professor Oak's lab.
              Just make sure to reset the first "setvar"s on each ball!
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                #37    
              Old June 6th, 2008 (11:32 AM).
              metalaggron's Avatar
              metalaggron metalaggron is offline
              Master of Ice Pokemon
                 
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                sorry that i keep bothering you, but how to reset the setvar
                all i get from the script in the balls is this

                Code:
                #org 0x8169BAB
                '-----------------------------------
                lock
                faceplayer
                setvar 0x4001 0x0
                setvar 0x4002 0x98
                setvar 0x4003 0x60
                setvar 0x4004 0x7
                compare 0x4055 0x3
                if 0x4 jump 0x8169DE4 ' Larger Than or Equal To
                compare 0x4055 0x2
                if 0x1 jump 0x8169BE1 ' Equal To
                msgbox 0x818EA19 ' Those are POKé BALLS.\nThey contain POKéMON!
                callstd MSG_NOCLOSE ' Non-closing msg
                release
                end
                
                #org 0x8169DE4
                '-----------------------------------
                msgbox 0x818EA45 ' That's PROF. OAK's last POKéMON.
                callstd MSG_NOCLOSE ' Non-closing msg
                release
                end
                
                #org 0x8169BE1
                '-----------------------------------
                applymovement 0x4 0x81A75EF ' look_right end 
                pauseevent 0x0
                #raw 0x75
                end
                
                
                #org 0x818EA19
                = Those are POKé BALLS.\nThey contain POKéMON!
                
                #org 0x818EA45
                = That's PROF. OAK's last POKéMON.
                
                #org 0x81A75EF
                M look_right end
                  #38    
                Old June 8th, 2008 (1:00 PM). Edited August 23rd, 2008 by score_under.
                score_under's Avatar
                score_under score_under is offline
                I program the *other* ASM.
                • Crystal Tier
                 
                Join Date: Aug 2005
                Location: Hertfordshire, England
                Age: 24
                Nature: Rash
                Posts: 525
                Uploaded an update - for frontend and back-end.
                GUI is now version 1.2.0 and PKSV is now 1.0.2

                Also, added a check to make Lucida console the default font and Courier New the fallback. Mainly because on my PC courier new can't not be italic.
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                  #39    
                Old June 21st, 2008 (3:23 PM).
                MYSTERIOUS MISSINGNO's Avatar
                MYSTERIOUS MISSINGNO MYSTERIOUS MISSINGNO is offline
                   
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                  Okay, you know that girl in pallet town that when you talk to her, she moves one step away from you and tells you about trainer tips? I want to replicate that, but every time I do, the test subject says the right things, but doesn't move. what gives?

                  Here is the exact script:

                  Code:
                  #org 0x816575C
                  '-----------------------------------
                  lock
                  compare 0x4070 0x2
                  if 0x1 jump 0x81657ED ' Equal To
                  compare 0x4070 0x1
                  if 0x1 jump 0x8165815 ' Equal To
                  compare 0x4002 0x1
                  if 0x1 jump 0x81658C2 ' Equal To
                  checkflag 0x2
                  if 0x1 jump 0x8165801 ' Equal To
                  msgbox 0x871B904 ' It appears to be a statue of\na rare POKéMON.\pHmm.... There seems to be something\nstrange about it.
                  callstd MSG_NOCLOSE ' Non-closing msg
                  applymovement 0x1 0x81A75E1 ' faceplayer end 
                  pauseevent 0x0
                  sound 0x15
                  applymovement 0x1 0x81A75DB ' say_! end 
                  pauseevent 0x0
                  applymovement 0x1 0x81A75DD ' raw_1C raw_1C raw_1C end 
                  pauseevent 0x0
                  msgbox 0x871B345 ' Oh!\pA secret stair case appeared!
                  callstd MSG_NOCLOSE ' Non-closing msg
                  closemsg
                  compare 0x800C 0x4
                  if 0x1 call 0x81657D7
                  compare 0x800C 0x4
                  if 0x5 call 0x81657E2
                  #raw 0x64
                  nop1 ' #raw 0x1
                  nop0 ' #raw 0x0
                  setflag 0x2
                  release
                  end
                  #org 0x81657ED
                  '-----------------------------------
                  applymovement 0x1 0x81A75E1 ' faceplayer end 
                  pauseevent 0x0
                  msgbox 0x817D7C8 ' I'm raising POKéMON, too.\pWhen they get strong, they can\nprotect me.
                  callstd MSG_NOCLOSE ' Non-closing msg
                  release
                  end
                  #org 0x8165815
                  '-----------------------------------
                  applymovement 0x1 0x81A75E1 ' faceplayer end 
                  pauseevent 0x0
                  msgbox 0x81B1CEC ' Signs are useful, aren't they?
                  callstd MSG_NOCLOSE ' Non-closing msg
                  release
                  end
                  #org 0x81658C2
                  '-----------------------------------
                  applymovement 0x1 0x81A75E1 ' faceplayer end 
                  pauseevent 0x0
                  call 0x8165894
                  release
                  end
                  #org 0x8165894
                  '-----------------------------------
                  textcolor 0x1 'Sets text color (Fire Red).
                  msgbox 0x81B1D0B ' Look, look!\pI copied what it said on one of\nthose TRAINER TIPS signs!
                  callstd MSG_NOCLOSE ' Non-closing msg
                  closemsg
                  pause 0x14
                  textcolor 0x3 'Sets text color (Fire Red).
                  setflag 0x83E
                  setvar 0x4070 0x1
                  setvar 0x4002 0x0
                  special 0x170
                  special 0x171
                  #raw 0xCA
                  msgbox 0x81B1D51 ' TRAINER TIPS!\pPress START to open the MENU!
                  callstd MSG_NOCLOSE ' Non-closing msg
                  #raw 0xCB
                  return
                  #org 0x8165801
                  '-----------------------------------
                  applymovement 0x1 0x81A75E1 ' faceplayer end 
                  pauseevent 0x0
                  msgbox 0x871BDC9 ' The eerie glow has disappeared.
                  callstd MSG_NOCLOSE ' Non-closing msg
                  release
                  end
                  #org 0x81657D7
                  '-----------------------------------
                  applymovement 0x1 0x8165829 ' walk_right raw_2F end 
                  pauseevent 0x0
                  return
                  #org 0x81657E2
                  '-----------------------------------
                  applymovement 0x1 0x816582C ' walk_left raw_30 end 
                  pauseevent 0x0
                  return
                  
                  #org 0x871B904
                  = It appears to be a statue of\na rare POKéMON.\pHmm.... There seems to be something\nstrange about it.
                  #org 0x871B345
                  = Oh!\pA secret stair case appeared!
                  #org 0x817D7C8
                  = I'm raising POKéMON, too.\pWhen they get strong, they can\nprotect me.
                  #org 0x81B1CEC
                  = Signs are useful, aren't they?
                  #org 0x81B1D0B
                  = Look, look!\pI copied what it said on one of\nthose TRAINER TIPS signs!
                  #org 0x81B1D51
                  = TRAINER TIPS!\pPress START to open the MENU!
                  #org 0x871BDC9
                  = The eerie glow has disappeared.
                  #org 0x81A75E1
                  M faceplayer end 
                  #org 0x81A75DB
                  M say_! end 
                  #org 0x81A75DD
                  M raw_1C raw_1C raw_1C end 
                  #org 0x8165829
                  M walk_right raw_2F end 
                  #org 0x816582C
                  M walk_left raw_30 end ' Write script here, or press Script Generator to do it automatically.
                    #40    
                  Old June 21st, 2008 (6:24 PM).
                  Celestro Celestro is offline
                     
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                    Eh. I believe you forgot faceplayer right under lock at the beginning of the script is what you're referring to.
                      #41    
                    Old June 22nd, 2008 (8:27 AM). Edited August 23rd, 2008 by score_under.
                    score_under's Avatar
                    score_under score_under is offline
                    I program the *other* ASM.
                    • Crystal Tier
                     
                    Join Date: Aug 2005
                    Location: Hertfordshire, England
                    Age: 24
                    Nature: Rash
                    Posts: 525
                    This post applies to an OLD version of the program only
                    Quote:
                    Eh. I believe you forgot faceplayer right under lock at the beginning of the script is what you're referring to.
                    No, I hadn't compiled the movement recompilation support into PKSV
                    It's done now, so you can all update!

                    I tested for bugs (and found some, and fixed all that I could find) with the script:
                    Code:
                    ' Use on a blank ROM, not a real Pokemon ROM, due to 0x0 offsets.
                    #org 0
                    applymovement 0 0x10
                    end
                    
                    #org 0x10
                    M waLk_right raw_05 rAw_05 RAW_0000 <censored...> walk_up say_:) enD
                    'The theory is that it will compile only:
                    ' m walk_right raw_05 raw_05 walk_up say_:) end
                    Thanks to MYSTERIOUS MISSINGNO for reminding me of that rather large, gaping hole in my program, and for catching my thought train at EXACTLY the right time to make the process less daunting with the use of Regex find-and-replace to touch up on the source code.
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                      #42    
                    Old June 30th, 2008 (9:33 AM).
                    frostyfuz frostyfuz is offline
                    Cheeko, Cheeko
                       
                      Join Date: Jun 2008
                      Location: In my House.
                      Age: 25
                      Gender:
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                      Posts: 12
                      I'd hate to bother yah, but why do I keep getting an error?

                      "pksvui.exe has encountered a problem and needs to close. We are sorry for the inconvenience."
                        #43    
                      Old June 30th, 2008 (9:52 AM). Edited August 23rd, 2008 by score_under.
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                      score_under score_under is offline
                      I program the *other* ASM.
                      • Crystal Tier
                       
                      Join Date: Aug 2005
                      Location: Hertfordshire, England
                      Age: 24
                      Nature: Rash
                      Posts: 525
                      This post applies to an OLD version of the program only
                      That's most likely a memory access violation.
                      There should be a link on the dialog. Click it and it will open another.
                      On that box, click the link that says "To view technical information about this error report click here".
                      Just tell me (right at the top of the text box in the next dialog):
                      The code (usually 0x8000Something), the flags and the address.

                      And thanks for filing a bug
                      __________________
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                        #44    
                      Old June 30th, 2008 (4:45 PM). Edited June 30th, 2008 by frostyfuz.
                      frostyfuz frostyfuz is offline
                      Cheeko, Cheeko
                         
                        Join Date: Jun 2008
                        Location: In my House.
                        Age: 25
                        Gender:
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                        Posts: 12
                        Quote:
                        Originally Posted by score_under View Post
                        That's most likely a memory access violation.
                        There should be a link on the dialog. Click it and it will open another.
                        On that box, click the link that says "To view technical information about this error report click here".
                        Just tell me (right at the top of the text box in the next dialog):
                        The code (usually 0x8000Something), the flags and the address.

                        And thanks for filing a bug
                        The code is 0xc0000005
                        Flag: 0x00000000
                        Address: 0x00000000004081af


                        EDIT: I keep getting an error whenever coming to this page.
                          #45    
                        Old July 10th, 2008 (5:34 AM).
                        lljtsj lljtsj is offline
                           
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                          Posts: 4
                          Sorry,Because of the GFW in China,we can't get your tool at sourceforge.net
                          Please give us a new download link at fs2you.com.Thank you.
                            #46    
                          Old July 10th, 2008 (11:08 AM).
                          Fid's Avatar
                          Fid Fid is offline
                             
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                            Gender: Male
                            Nature: Modest
                            Posts: 77
                            For some reason, this thing does not open on my PC. All I see is a small window for like 1/4 of a second and it disappears. I don't know if there's something wrong with your tool, my PC, or my head?
                              #47    
                            Old July 10th, 2008 (11:54 AM).
                            D-Trogh's Avatar
                            D-Trogh D-Trogh is offline
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                              Yeah, actually this doesn't seem to work (the GUI) on Windows XP..
                              It just doesn't load. Setting the compatibility to Windows 95 or NT fixes this, but as soon as you try to load a ROM, program exits :s
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                                #48    
                              Old July 10th, 2008 (12:23 PM). Edited August 23rd, 2008 by score_under.
                              score_under's Avatar
                              score_under score_under is offline
                              I program the *other* ASM.
                              • Crystal Tier
                               
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                              Location: Hertfordshire, England
                              Age: 24
                              Nature: Rash
                              Posts: 525
                              This post applies to an OLD version of the program only
                              Quote:
                              Originally Posted by D-Trogh View Post
                              Yeah, actually this doesn't seem to work (the GUI) on Windows XP..
                              It just doesn't load. Setting the compatibility to Windows 95 or NT fixes this, but as soon as you try to load a ROM, program exits :s
                              I use windows XP... so I don't have a clue what's going on there.

                              @lljtsj: They're blocking SF at the GFW now? It must really suck for internet users in china ATM. Uploading.... http://www.fs2you.com/files/e459091e-4ebd-11dd-8dac-001143e7b41c/
                              PS. The updates system requires SF. Therefore, I haven't updated the version number info on this version - it is compiled straight from my working-copy source code.

                              @FrostyFuz: Sorry, I forgot to ask what version you were using when this happened :s But I'll fix it!

                              Quote:
                              For some reason, this thing does not open on my PC. All I see is a small window for like 1/4 of a second and it disappears. I don't know if there's something wrong with your tool, my PC, or my head?
                              Most likely a combination of your PC not liking the programming in my tool. I'll see if when I fix D-Trogh's error if it will fix yours.

                              @D-Trogh: Will contact you via MSN.
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                                #49    
                              Old July 10th, 2008 (7:41 PM).
                              lljtsj lljtsj is offline
                                 
                                Join Date: Feb 2008
                                Posts: 4
                                Thanks for your work.
                                I can use Tor to download your software now.
                                  #50    
                                Old July 11th, 2008 (8:08 AM). Edited August 23rd, 2008 by score_under.
                                score_under's Avatar
                                score_under score_under is offline
                                I program the *other* ASM.
                                • Crystal Tier
                                 
                                Join Date: Aug 2005
                                Location: Hertfordshire, England
                                Age: 24
                                Nature: Rash
                                Posts: 525
                                This post applies to an OLD version of the program only
                                Whoa... That must be difficult to have to do that every time in China.

                                Anyway, crashing bug was fixed. Then I ran into an icon bug. That was fixed. Then I ran into an updating bug.
                                That was fixed. Phew!
                                Latest version is 1.4.3stop_pointlessly_updating, but you can call it 1.4.3 for short!
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                                Plz not to PM me, I don't come here often enough. Email if you need me
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