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  #726    
Old August 10th, 2010 (2:10 PM).
score_under's Avatar
score_under score_under is offline
I program the *other* ASM.
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Quote:
Originally Posted by Alignment View Post
It shouldn't look any different?
OK, if I ever decide to release a new version (I probably will.... some time... in a few years... ) then I'm going to make a little indicator as to whether the ROM is open or not.
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  #727    
Old August 16th, 2010 (12:00 PM).
jessemac_7 jessemac_7 is offline
     
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    Well it's not that, the problem is, when I open up the ROM how do I navigate to the scripts so I can edit them?
      #728    
    Old August 18th, 2010 (12:04 PM).
    miksy91's Avatar
    miksy91 miksy91 is offline
    Dark Energy is back in action! ;)
       
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      I made a quick test with this editor and noticed it can really help editing the scripts in pokemon gold (especially as I'm not used to pointers yet).
      Of course I'll also use the "real way" to do this because some of the bytes this tool shows don't accurately match with the data that is stored in the rom.

      Anyway, nice you made it back then :D
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        #729    
      Old August 22nd, 2010 (5:07 PM).
      DigitalDetection DigitalDetection is offline
         
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        nice tool!
        it loosk really good.
        im going to use it on my new hack
        cant wait for updates
          #730    
        Old August 28th, 2010 (4:25 PM).
        Klavice Gavin Klavice Gavin is offline
           
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          Will there be support for RBY too? Because I was thinking of changing those events.
            #731    
          Old September 13th, 2010 (10:58 AM).
          MrRanskis MrRanskis is offline
             
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            I'm getting this error message when I start the program: "Could not load Scintilla.ddl! Make sure you extracted PKSV-UI correctly!"

            It worked before but now it seems to be broken somehow. But I don't understand how because I have the Scintilla.ddl in the same folder. I re-installed it, same thing happened. Help me.
              #732    
            Old September 13th, 2010 (12:29 PM).
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            Alignment Alignment is offline
            Revered with the stars
               
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              Quote:
              Originally Posted by Klavice Gavin View Post
              Will there be support for RBY too? Because I was thinking of changing those events.
              It already does support Ruby. Just script it like you would Fire Red (watch out though, some of the FR\LG commands don't exist for Ruby and vise versa)
                #733    
              Old October 3rd, 2010 (5:13 AM).
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              cooley cooley is offline
              ///Keepin' it simple
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              The dynamic labels in Gold are excellent! That was a great add-on.
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                #734    
              Old November 12th, 2010 (4:25 PM). Edited November 12th, 2010 by Carnivore Chie.
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              Carnivore Chie Carnivore Chie is online now
              STEAK!
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              Sorry, I'm new to this whole thing. Would someone be willing to tell me how to use this to have Oak give you the National Dex right at the start instead of the normal Poke'Dex? I've tried searching several offsets, but can't find what I need to change... not to mention how to change it. I'm using FireRed, if it helps.

              Never mind, I figured something out.
                #735    
              Old November 24th, 2010 (3:11 PM).
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              silverblock silverblock is offline
                 
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                When I open AssociateShell it says "ERROR: access is denied"
                what should I do? Cuz I really wanna edit!
                  #736    
                Old December 6th, 2010 (6:08 PM).
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                arcanate arcanate is offline
                   
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                  Quote:
                  Originally Posted by silverblock View Post
                  When I open AssociateShell it says "ERROR: access is denied"
                  what should I do? Cuz I really wanna edit!
                  try running it as an adminastrator
                    #737    
                  Old December 7th, 2010 (3:52 AM).
                  0m3GA ARS3NAL's Avatar
                  0m3GA ARS3NAL 0m3GA ARS3NAL is offline
                  Im comin' home...
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                  Quote:
                  Originally Posted by Alignment View Post
                  It already does support Ruby. Just script it like you would Fire Red (watch out though, some of the FR\LG commands don't exist for Ruby and vise versa)
                  I don't think you understood the question that was asked.
                  RBY doesn't stand for Ruby, it stands for Red Blue Yellow, the first 3 internationally released Pokemon Games.
                  Hope that clarified things a bit.
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                  M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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                    #738    
                  Old December 23rd, 2010 (6:30 AM).
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                  KidMartian KidMartian is offline
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                    How do you put scripts together? for example, can you do a give pokemon script and then a give item script all in the same script.?
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                      #739    
                    Old December 28th, 2010 (9:12 AM). Edited December 28th, 2010 by miksy91.
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                    miksy91 miksy91 is offline
                    Dark Energy is back in action! ;)
                       
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                      I found a minor bug with this tool.

                      As you (score_under) probably know, winlosstext command (63 XX YY 00 00) is used to point to the text data after a battle is won (where the pointer is XX YY).

                      In my hack, event data of a house in New Bark Town is in Bank 60.
                      In that house, there is a person, and in the beginning of the script of that person, a 3-byte pointer points to Bank 13. In the script, the person tells you something and afterwards, a trainer battle starts.

                      When "winlosstext" command is used, the editor tells you that the text shown, after the battle, is loaded from Bank 13 although the game still loads the text in the same bank where the event data is located (Bank 60).
                      In this situation, I made the game load text, after the battle, at offset 0x182D7F by just having 7F 6D as the pointer (the editor will still show the text is load at offset 0x4ED7F but whatever...)

                      It doesn't matter to me anymore because I know how to get along with it but I just thought you might wanna fix it

                      Oh, and the game I'm hacking is Pokemon Silver (if it really matters).
                      Scripting commands in Gold and Silver should be the same, Crystal is a little different nevertheless.
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                      My Rom Hack



                      Fixing bugs in a ROM hack
                      CP of encountered pokemon in GO

                      Learn how to hack GB/C games:

                      Check my GameBoy/Color hacking videos in Youtube
                      -The video set uses Pokemon Silver (U) rom for demonstrations
                        #740    
                      Old January 12th, 2011 (3:45 PM). Edited January 12th, 2011 by Rayce.
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                      Rayce Rayce is offline
                      Nooo0000OOB
                         
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                        I just downloaded this and it is working great. My computer was having trouble with some of the other scripting programs, but this one opens just fine.
                        I see very few things left to improve without attempting to make to make it built for stupid people(And that defeats the point of the overly hard to understand world of scripting)

                        I just downloaded this and it is working great. My computer was having trouble with some of the other scripting programs, but this one opens just fine.
                        I see very few things left to improve without attempting to make to make it built for stupid people(And that defeats the point of the overly hard to understand world of scripting)
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                          #741    
                        Old January 24th, 2011 (2:19 AM).
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                        ゼクロム ゼクロム is offline
                        こんにちは!
                           
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                          Download it. Thanks! look really simple, especially the guide.
                            #742    
                          Old February 1st, 2011 (4:06 PM).
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                          Milloe Milloe is offline
                             
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                            The script editor seems to work great, but I have a different issue... the setting for Advance Map to select this as the script editor... it's not there... in A-Map's settings menu. Is it the version of A-Map I'm using? No one else seemed to have this issue so I'm not sure what to do... how do I add a script to the game without setting it as the script editor in advance map? I tried copy/pasting the offset into a persons script offset in advance map, but nothing happened. They didn't say what they used to say, nor did they say anything new, nor did the game freeze. It was like they weren't there at all. Help? =/
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                              #743    
                            Old February 19th, 2011 (5:39 PM).
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                            Clasko67 Clasko67 is offline
                            Professional Trecaur
                               
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                              I can't understand this script, help please? I'm new to Pokemon Hacking and I only know how to use Advance Map 1.92 but I don't know how to edit script. Thanks.
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                                #744    
                              Old February 21st, 2011 (10:39 AM). Edited February 21st, 2011 by Bankaiglade.
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                              Bankaiglade Bankaiglade is offline
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                                Yeah,I downloaded The version of Pksv on The FIRST page and i can get it to open but when i restart my computer....I go on to winrar, and try to open it...And it will not open! Also,I dont get scripting very much so can someone help with these two problems?

                                Quote:
                                Originally Posted by Clasko67 View Post
                                I can't understand this script, help please? I'm new to Pokemon Hacking and I only know how to use Advance Map 1.92 but I don't know how to edit script. Thanks.
                                Yeah Me too....and is ur advanced map the newest version? I dont even know if mine is....
                                  #745    
                                Old February 21st, 2011 (2:07 PM).
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                                esperance esperance is offline
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                                So, I compiled a script in Pokemon Gold, but how would I find it to put in JohtoMap? (The number)
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                                  #746    
                                Old February 25th, 2011 (10:22 AM).
                                miksy91's Avatar
                                miksy91 miksy91 is offline
                                Dark Energy is back in action! ;)
                                   
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                                  Quote:
                                  Originally Posted by agentgeo View Post
                                  So, I compiled a script in Pokemon Gold, but how would I find it to put in JohtoMap? (The number)
                                  Uhh, what do you mean exactly ?
                                  What I do is that, I first change the script pointer of the wanted event to a blank space (with JohtoMap) and from there, possibly repoint the rest of the script somewhere else (by writing a 3-byte pointer to another bank with a hex editor) and "store" that offset to my head.

                                  Then, put for example byte "90" in the offset where you pointed the start of your script (which is used to end a normal script) and finally load the script normally with PKSV from the offset where the byte "90" is located (that way, it won't show "2call 0x0000... which is practically what "00 00 00" does).
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                                  My Rom Hack



                                  Fixing bugs in a ROM hack
                                  CP of encountered pokemon in GO

                                  Learn how to hack GB/C games:

                                  Check my GameBoy/Color hacking videos in Youtube
                                  -The video set uses Pokemon Silver (U) rom for demonstrations
                                    #747    
                                  Old February 25th, 2011 (12:20 PM).
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                                  esperance esperance is offline
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                                  Quote:
                                  Originally Posted by miksy91 View Post
                                  Uhh, what do you mean exactly ?
                                  What I do is that, I first change the script pointer of the wanted event to a blank space (with JohtoMap) and from there, possibly repoint the rest of the script somewhere else (by writing a 3-byte pointer to another bank with a hex editor) and "store" that offset to my head.

                                  Then, put for example byte "90" in the offset where you pointed the start of your script (which is used to end a normal script) and finally load the script normally with PKSV from the offset where the byte "90" is located (that way, it won't show "2call 0x0000... which is practically what "00 00 00" does).
                                  Well, that's not exactly what I mean. In JohtoMap, there is a thing called "script number." What I need is how to call a new script from it.
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                                    #748    
                                  Old February 25th, 2011 (10:39 PM).
                                  miksy91's Avatar
                                  miksy91 miksy91 is offline
                                  Dark Energy is back in action! ;)
                                     
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                                    Do you mean the four digits that are stored in this box: "Script: XXYY" ?
                                    In case you do, read the GB/C Pointer Tutorial that's linked to my signature.
                                    The four digits are a two-byte pointer and define the offset of the script.
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                                    My Rom Hack



                                    Fixing bugs in a ROM hack
                                    CP of encountered pokemon in GO

                                    Learn how to hack GB/C games:

                                    Check my GameBoy/Color hacking videos in Youtube
                                    -The video set uses Pokemon Silver (U) rom for demonstrations
                                      #749    
                                    Old February 27th, 2011 (8:08 PM).
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                                    pikakitten pikakitten is offline
                                    You met with a terrible fate
                                       
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                                      what program was used to make this
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                                        #750    
                                      Old March 4th, 2011 (12:40 PM).
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                                      Ho-oh 112 Ho-oh 112 is offline
                                      Advance Scripter
                                         
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                                        I'm not sure if anyone else gets this but if you use Emerald and generate a starter pokemon it gives me the wrong flag to set
                                        (FR_POKEMON, FR_POKEDEX, and FR_RUNNINGSHOES) and gives me the firered nation pokedex special. I'm not sure if this is for everyone and doesn't really matter to me but I think it's a glitch or something.
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