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Old January 2nd, 2008 (5:17 PM).
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The_Judgmentor The_Judgmentor is offline
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I, (Being brand new to the forums and to hacking), had recently tried to compile a test script, (After following Irish Womans' tutorial zealously.)

The main premise of the script is a followup to the "Lava Cookie," demo as shown. I was able to compile it successfully, and had applied it to the man. Alas, when I tried to talk to him ingame, the screen faded out and the results of a contest, for some strange reason, appeared instead.
Here is a picture of the said "Strange Screen."
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Old January 2nd, 2008 (5:46 PM).
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~*Pikafan*~ ~*Pikafan*~ is offline
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Quote:
Originally Posted by The_Judgmentor View Post
I, (Being brand new to the forums and to hacking), had recently tried to compile a test script, (After following Irish Womans' tutorial zealously.)

The main premise of the script is a followup to the "Lava Cookie," demo as shown. I was able to compile it successfully, and had applied it to the man. Alas, when I tried to talk to him ingame, the screen faded out and the results of a contest, for some strange reason, appeared instead.
Here is a picture of the said "Strange Screen."
First of all, where's the picture? I didn't see one.

Second of all, Irish Witch's tutorial is outdated, it hasn't been updated in many months. Try another tutorial.
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I have a bunch of Friend Codes for Wii. These games I have Friend Codes for:

Guitar Hero World Tour (GHWT)
Super Smash Bros. Brawl (SSBB)
Guitar Hero 3 (GH3)
Pokemon Battle Revolution (PBR)
Rock Band 2, once I get it >_> (RB2)

RAWR. I NEED SHTUFF FOR MAH SIGNATURE. RAWR.
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Old January 2nd, 2008 (11:05 PM). Edited January 2nd, 2008 by jk-pingx.
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developing a hack
 
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#org $begin
lock
faceplayer
checkflag 0x232
if B_true goto $gotit
message $q
boxset 6
message $mygod
boxset 6
givepokemon 280 5 0
message $namecharm
boxset 5
setflag 0x232
setflag 0x828
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = how's that TORCHIC?

#org $q
$q 1 = please help me\ntake this TORCHIC!

#org $mygod
$mygod 1 = You recived the TORCHIC!

message $namecharm
$namecharm 1 = give TORCHIC a nickname
boxset 5
compare LASTRESULT 1
if b_false goto $seeya
NamePokemon
goto $seeya
setflag 0x203

message $seeya
$seeya 1 = thanks!
release
end

i was woundering if you could help me with my give pokemon script.the problem with it is that when it asks you to name the pokemon in the game when you select yes it does not go to the name pokemon screen it just ends the script i also i cannot get the $seeya mesage to dysplay. also one more thing how do you get the sptiyes to vanish?
if there are any other mistakes with the script please tell me
many thanks
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Old January 3rd, 2008 (3:37 AM). Edited January 3rd, 2008 by Swampert 22.
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Spoiler:
Solved the honey tree problem myself!


If anybody else is having problems with the 'checkitem' command, put #raw 0x1 and #raw 0x0 after the checkitem 0xx it seems to work then!
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Old January 3rd, 2008 (1:07 PM).
hi sir tomato my password is syvniti's Avatar
hi sir tomato my password is syvniti hi sir tomato my password is syvniti is offline
gggggggggggggggggg
 
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First is this right place to post?

But evey time i make a script white a yes and no ask, It just stopping the script no deppending on what you are chossing? How do i make a script that goes

Do you mind bring some water?
Yes--> Thanks (Set and offset)
No---> Why not? Come on (And repeat it all again)

Please help fast it's for fire red!
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Old January 3rd, 2008 (1:32 PM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
Hermit
 
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Does anyone know whats wrong with this script...
cuz when I finished this script I suddenly play another person..:s
Please help (or rewrite if possible..)

Spoiler:
#org $pokecenterpeople
lock
checkflag 0x369
if B_true goto $done
applymovement 0x2 $jump1
pausemove 0
applymovement 0x3 $jump2
pausemove 0
applymovement 0x4 $jump3
pausemove 0
message $survivor
$survivor 1 =Heey!\nWe heard a big bang!\pDo you know what is was?\n...\p...\n...\pAah...\nA plane crash?!?\pIs everyone alright?\n...\pAlright...\nYou were lucky!
boxset 6
applymovement 0x2 $turn1
pausemove 0
setflag 0x369
release
end

#org $done
release
end

#org $jump1
$jump1 1 ; #binary 0X02 0X62 0XFE

#org $jump2
$jump2 1 ; #binary 0x03 0X62 0XFE

#org $jump3
$jump3 1 ; #binary 0x04 0X62 0XFE

#org $turn1
$turn1 1 ; #binary 0x03 0xFE
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Old January 3rd, 2008 (1:54 PM).
hi sir tomato my password is syvniti's Avatar
hi sir tomato my password is syvniti hi sir tomato my password is syvniti is offline
gggggggggggggggggg
 
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Pokeroy, Sorry if this is offtopic... And im sorry but i can't help... But please coult you help me? I never did scripit, I did always just sprite, but now i need to know... Please(-:
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Old January 3rd, 2008 (3:01 PM).
ryan123456789019's Avatar
ryan123456789019 ryan123456789019 is offline
 
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i need a script for a person to follow you the person whould be behind me and say hey
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Old January 3rd, 2008 (3:04 PM). Edited January 4th, 2008 by Frostbite.
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Frostbite Frostbite is offline
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Quote:
Originally Posted by Poke-Roy View Post
Does anyone know whats wrong with this script...
cuz when I finished this script I suddenly play another person..:s
Please help (or rewrite if possible..)

Spoiler:
#org $pokecenterpeople
lock
checkflag 0x369
if B_true goto $done
applymovement 0x2 $jump1
pausemove 0
applymovement 0x3 $jump2
pausemove 0
applymovement 0x4 $jump3
pausemove 0
message $survivor
$survivor 1 =Heey!\nWe heard a big bang!\pDo you know what is was?\n...\p...\n...\pAah...\nA plane crash?!?\pIs everyone alright?\n...\pAlright...\nYou were lucky!
boxset 6
applymovement 0x2 $turn1
pausemove 0
setflag 0x369
release
end

#org $done
release
end

#org $jump1
$jump1 1 ; #binary 0X02 0X62 0XFE

#org $jump2
$jump2 1 ; #binary 0x03 0X62 0XFE

#org $jump3
$jump3 1 ; #binary 0x04 0X62 0XFE

#org $turn1
$turn1 1 ; #binary 0x03 0xFE
Your problem was the people numbers I think. Instead of something like 0x4, you should have something like 0x04. I rewrote the script, it should work.

Spoiler:
#org $start
checkflag 0x369
if B_TRUE goto $done
applymovement 0x02 $jump1
applymovement 0x03 $jump2
applymovement 0x04 $jump3
pause 0x20
goto $continue

#org $continue
message $survivor
$survivor 1 = Hey!\nWe heard a big bang!\pDo you know what it was?\p...\p...\p...\pAah...\n...a plane crash?!\pIs everyone alright?\n...\pAlright...\nYou were lucky!
boxset 6
applymovement 0x02 $turn1
pause 0x10
setflag 0x369
release
end

#org $done
release
end

#org $jump1
$jump1 1 ; #binary 0X02 0X62 0XFE

#org $jump2
$jump2 1 ; #binary 0x03 0X62 0XFE

#org $jump3
$jump3 1 ; #binary 0x04 0X62 0XFE

#org $turn1
$turn1 1 ; #binary 0x03 0xFE
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Old January 3rd, 2008 (3:10 PM).
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Can somebody help me with these questions:

1. How do you make a give egg script

2. how do you make a script so that the pokemon ina wild battle script is shiny?

3. how do you make a give pokemon script but the pokmeon givin is shiny?
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Old January 3rd, 2008 (3:41 PM). Edited January 4th, 2008 by M i n a t o //.
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Nevermind. I found out how to fix it. -Solved-
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Old January 3rd, 2008 (3:59 PM).
/Circa's Avatar
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WAIT POKEROY
If that scripts turns you into another person for some reason, I think you've just made scripting history! Now you could use that script for other purposes, and make someone go undercover or something like that, don't you realise what you just accomplished? x].
EarthsVisitor might be interested in that script...
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ery large room w

here everything about

the house

suddenly

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Old January 3rd, 2008 (4:19 PM).
thethethethe thethethethe is offline
 
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Quote:
Originally Posted by Crashink View Post
WAIT POKEROY
If that scripts turns you into another person for some reason, I think you've just made scripting history! Now you could use that script for other purposes, and make someone go undercover or something like that, don't you realise what you just accomplished? x].
EarthsVisitor might be interested in that script...
Actually I don't think so. I'm pretty sure it's just an FR bug. If it's what I think it does, it turns you into another person on the map, but all the movement permissions are screwed up once you are in that person. It happened to me once, but I just ignored it and re-wrote the script slightly differently and it worked. It also happened in an older hack called Twilight Illusion, in a trainerbattle, just after a changed Pewter City, if you remember it.
It could also have something to do with the flags, but l never really tried to figure out why, so I can't tell you for sure.

Let us know if it does something different to what I've mentioned.
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Old January 3rd, 2008 (4:52 PM).
Kasekopf Kasekopf is offline
 
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I've run across it before after scripted trainer battles. I've only seen it in FireRed, but it happens to me when I set the movement of the person to "Look Down". Changing it to "No Movement" fixes the problem and looks the same.
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Old January 4th, 2008 (6:47 AM).
Dr.Razor Dr.Razor is offline
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Location: Switzerland
Posts: 101
HI,I ve got a question:
How can i do to transforme a charater who is invisible in AM to an "un-invisible" character
with a script?
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Old January 4th, 2008 (11:06 AM).
Kingdra's Avatar
Kingdra Kingdra is offline
*-_Pokémon Larimar_-*
 
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Can someone help me with this script, it doesn't work:

Spoiler:
Code:
#org $start
checkflag 0x527
if B_True goto $Done
checkflag 0x527 
if B_false goto $Move1
message $moeder
$moeder 1 = \c\h01\h08Your mother is waiting for you\nin the lab.\pFollow me.
boxset 6
applymovement 0x3 $Gaan1
applymovement 0x3 $Gaan2
applymovement 0x3 $Gaan3
applymovement 0x3 $Gaan4
applymovement 0xFF $Stappen1
applymovement 0xFF $Stappen2
applymovement 0xFF $Stappen3
applymovement 0xFF $Stappen4
warp 0x4 0x6 0x0
setflag 0x527
release
end

#org $Done
release
end

#org $Move1
applymovement 0x3 $Lala1
pausemove 0
applymovement 0x3 $Lala2
pausemove 0
return

#org $Lala1
$Lala1 1 ; #Binary 0x08 0x12 0x12 0x12 0x12 0x12 0x12 0xFE

#org $Lala2
$Lala2 1 ; #Binary 0x12 0x12 0x12 0x12 0x12 0x12 0x04 0xFE

#org $Gaan1
$Gaan1 1 ; #Binary 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0xFE

#org $Gaan2
$Gaan2 1 ; #Binary 0x12 0x12 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

#org $Gaan3
$Gaan3 1 ; #Binary 0x11 0x11 0x11 0x11 0x11 0x11 0x13 0xFE 

#org $Gaan4
$Gaan4 1 ; #Binary0x13 0x13 0x13 0x13 0x13 0x11 0x11 0x60 0xFE

#org $Stappen1
$Stappen1 1 ; #Binary 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0xFE 

#org $Stappen2
$Stappen2 1 ; #Binary 0x12 0x12 0x12 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

#org $Stappen3
$Stappen3 1 ; #Binary 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x13 0xFE

#org $Stappen4
$Stappen4 1 ; #Binary 0x13 0x13 0x13 0x13 0x13 0x11 0x11 0x60 0xFE
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Old January 4th, 2008 (2:16 PM).
M i n a t o //'s Avatar
M i n a t o // M i n a t o // is offline
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@Kingdra
I'm not exactly sure but it might have to do with having 8 applymovements in a row. But I'm not exactly sure ;\


What's wrong with my script?
I tried making a givepokemon script for the beginning to replace the Oak event. But when I talk to the person, he gives me 2 squirtles instead of one. Also, even though I don't think this is important but when the "You received a Squirtle." message plays, there's no jingle or the sound that happens when you get something.
Here's my script:
Spoiler:
#org $begin
lock
faceplayer
checkflag 0x828
if B_true goto $talk
message $squirtle
boxset 5
compare LASTRESULT 1
if B_false goto $again
setflag 0x828
message $ok
boxset 6
givepokemon 7 5 0
jingle
message $gotsquirt
boxset 6
jingle
message $namesquirt
boxset 5
compare LASTRESULT 1
if B_false goto $done
namepokemon
release
end

#org $done
message $thatok
boxset 6
release
end

#org $talk
checkflag 0x829
if B_true goto $howsquirt
message $talkw
boxset 6
release
end

#org $howsquirt
message $tk
boxset 6
release
end

#org $again
message $talk1
boxset 6
release
end

#org $squirtle
$squirtle 1 = Hi, I'm taking care of a\nSquirtle, a water pokemon.\lDo you want it?

#org $ok
$ok 1 = Ok! Here you go.

#org $gotsquirt
$gotsquirt 1 = You received a Squirtle.

#org $namesquirt
$namesquirt 1 = Would you like to give\nSquirtle a name?

#org $talk1
$talk1 1 = Well, if you change your mind\ntalk to me again.

#org $talkw
$talkw 1 = Hmm? Oh it's you. Go talk\nto Prof. Willow.

#org $tk
$tk 1 = Remember, treat your pokemon with love\nand care.

#org $thatok
$thatok 1 = That's ok, you don't\nhave to name it.
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Old January 4th, 2008 (2:21 PM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
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hmm..about my script I think it is what 4xthe had cuz you are the other person you have a slightly changed palette and then you only can move 2 blocks around you...

so I think its just a bug...
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Old January 6th, 2008 (7:52 AM).
Camoako Camoako is offline
 
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Gender:
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I was just wondering .. am i able to remove prof.Birch, his bag and the poochyena from pokemon ruby for a hack as i have already enabled prof.birch to give a pokemon at his lab.
any help would be gratefully appreciated. Thnx in advance
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Old January 6th, 2008 (7:54 AM). Edited January 6th, 2008 by Satoshi Sugimori.
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Satoshi Sugimori Satoshi Sugimori is offline
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Does anyone know what commands I need to use
in PokeScript to remove a pokemon and check for a pokemon?
I would really appreciate it..:)

and can someone check this script for any fauls..
Spoiler:
#org $beginmale
lock
checkgender
compare LASTRESULT 0x0
if 0x1 goto $girl
checkflag 0x378
if B_true goto $done
message $question
$question 1 =Hello young man!\nCan you help me with something?
boxset 5
compare LASTRESULT B_true
if B_false goto $no
message $yes1
$yes1 1 =Nice!\nThere is a guy over there,\pHe trades pokemon!\nI have a pokemon he wants but he\pdoesn't want to trade with me.\nSo I want to ask you if you could take \pmy Elekid and want to trade it\nfor a Magby?
boxset 5
compare LASTRESULT B_true
if B_false goto $no2
message $yes2
countpokemon
compare LASTRESULT 6
if B_True goto $full
$yes2 1 =Alright here take my Elekid!
boxset 6
givepokemon 239 0x10 0x0
setflag 0x378
release
end

#org $no
$no 1 =Ahh...\nThat's a shame.

#org $no2
$no2 1 =Ahh...\nThat's a shame.


#org $done
lock
checkflag 379
if B_true goto $done2
message $check
$check 1 =Did you trade it?
boxset 6
checkpokemon 239 0x0 0x1
compare LASTRESULT B_true
if B_false goto $no3
message $yes3
$yes3 1 =Aah!\nThank you very much boy!
boxset 6
removepokemon 240 0x1
message $give
$give 1 =Here take this!
boxset 6
giveitem 0x44 0x1
message $gotit
$gotit 1 =Now cya!
boxset 6
setflag 0x379
release
end

#org $no3
$no3 1 =You didn't trade it yet?

#org $full
$full 1 =You already have 6 pokemons\nin your party!
------------------------------------------------------------

#org $girl
lock
checkflag 0x378
if B_true goto $donegirl
message $questiongirl
$questiongirl 1 =Hello young woman!\nCan you help me with something?
boxset 5
compare LASTRESULT B_true
if B_false goto $nogirl
message $yes1girl
$yes1girl 1 =Nice!\nThere is a guy over there,\pHe trades pokemon!\nI have a pokemon he wants but he\pdoesn't want to trade with me.\nSo I want to ask you if you could take \pmy Elekid and want to trade it\nfor a Magby?
boxset 5
compare LASTRESULT B_true
if B_false goto $no2girl
countpokemon
compare LASTRESULT 6
if B_True goto $fullgirl
message $yes2girl
$yes2girl 1 =Alright here take my Elekid!
boxset 6
givepokemon 239 0x10 0x0
setflag 0x378
release
end

#org $nogirl
$no 1 =Ahh...\nThat's a shame.

#org $no2girl
$no2 1 =Ahh...\nThat's a shame.


#org $donegirl
lock
checkflag 0x379
if B_true goto $done2girl
message $checkgirl
$checkgirl 1 =Did you trade it?
boxset 6
checkpokemon 239 0x0 0x1
compare LASTRESULT B_true
if B_false goto $no3girl
message $yes3girl
$yes3girl 1 =Aah!\nThank you very much boy!
boxset 6
removepokemon 240 0x1
message $givegirl
$givegirl 1 =Here take this!
boxset 6
giveitem 0x44 0x1
message $gotitgirl
$gotigirlt 1 =Now cya!
boxset 6
setflag 0x379
release
end

#org $no3girl
$no3 1 =You didn't trade it yet?

#org $fullgirl
$fullgirl 1 =You already have 6 pokemons\nin your party!

------------------------------------------------------------------------

#org $trader
lock
checkflag 0x380
if B_true goto $donetrader
message $yestrader
$yestrader 1 =Hello!\nDo you want to my Magby for a Elekid?
boxset 5
compare LASTRESULT B_true
if B_false goto $no2trader
message $yes2trader
$yes2trader 1 =Alright here I'll take yours \nand you take mine!
boxset 6
checkpokemon 239 0x1
compare LASTRESULT B_true
if B_false goto $no3trader
givepokemon 240 1 0
removepokemon 239 0x1 0
message $yes3trader
$yes3trader 1 =Hah...\nFinally got the pokemon I always wanted!\pThanks kid!
boxset 6\
setflag 0x380
release
end

Its a Check Gender/yes no/trading script....
But I think I have some fauls in it and the removepokemon command im not so sure of...
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Old January 6th, 2008 (11:24 AM).
Swampert 22's Avatar
Swampert 22 Swampert 22 is offline
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Does anyboby have a list of the Pokémon's attacks in hex? I need them to create a HM script.

Thanks
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Head over to my thread to check out my latest tool, Pokémon Red/Blue Trainer Editor!

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Old January 7th, 2008 (3:17 PM).
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axlefoley axlefoley is offline
 
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Hi read in the old thread somewhere that there was a script that activates in the in game starter chooser scripty thing can someone tell me what that is please?
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Old January 7th, 2008 (4:37 PM).
+Sneasel™'s Avatar
+Sneasel™ +Sneasel™ is offline
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I'm pretty sure as long as you setflag 0x828 you can do it.
This should work:
_______________
#ORG $begin
checkflag 0x200
if B_true goto $done
message $oak
boxset 6
givepokemon 1 5 0 (that means a bulbasaur on level 5 holding no items)
setflag 0x200
release
end

#org $oak
$oak 1 = Here, take this bulbasaur!
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  #174   Link to this post, but load the entire thread.  
Old January 7th, 2008 (5:58 PM).
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axlefoley axlefoley is offline
 
Join Date: Sep 2004
Age: 33
Gender:
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Quote:
Code:

Ruby - Sapphire
special 0x9C - ChoosePokemon (choose starterpokémon)

There you go, next time search.
Can I get that for Fire red?
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  #175   Link to this post, but load the entire thread.  
Old January 7th, 2008 (6:07 PM).
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ShyRayq ShyRayq is offline
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Join Date: Aug 2007
Gender: Male
Nature: Adamant
Posts: 1,855
hey does antbody know the offset's for the kanto badges?
or are they the same as the ruby ones
can anyone help me?
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