The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Fan Games > Binary ROM Hacking
Reload this Page [Archive] Script help thread

Notices
For all updates, view the main page.

Binary ROM Hacking Need a helping hand or just want to talk about binary ROM hacks? Get comments and answers to any ROM Hacking-related problems, questions or thoughts you have here.

Ad Content
Closed Thread
 
Thread Tools
  #201   Link to this post, but load the entire thread.  
Old January 13th, 2008 (6:34 PM).
thethethethe thethethethe is offline
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Posts: 1,104
Quote:
Originally Posted by dshayabusa View Post
How do you change the position of a sprite forever after an event?
A combination of "movesprite" and level scripts.
Quote:
Originally Posted by swampert22 View Post
Does anybody know how to display the money box in the top left hand corner of the screen?

Thanks
#raw 0x93 0x00 0x00 0x00
to show money box.
#raw 0x94 0x00 0x00
to make it disappear.
Quote:
Originally Posted by Dragoon View Post
Hey does anyone know how to make a POKEMART script
because it never tells in tutorals
so can anyone ell me how to make a POKEMART script?
Here's an example of the "Pokemart" command. If you want me to explain it, just ask.
Code:
#org $StartMarket
lock
faceplayer
pokemart $marketValues
release
end

#org $marketValues
#binary int 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8
#binary int 0x9 0xa 0xb 0xc 0x13 0x14 0x0
__________________
Gone.
  #202   Link to this post, but load the entire thread.  
Old January 13th, 2008 (7:18 PM).
/Circa's Avatar
/Circa /Circa is offline
a face in the clouds.
 
Join Date: Nov 2007
Location: Melbourne, Victoria
Gender: Male
Nature: Quiet
Posts: 881
I've been avoiding this for a while, but how would I make the hero follow someone?
__________________
dragging himself, forw
ard again, the pain has
still not diminished. E
ventually though, he e
merges inside a v
ery large room w

here everything about

the house

suddenly

changes.
  #203   Link to this post, but load the entire thread.  
Old January 13th, 2008 (7:48 PM).
ShyRayq's Avatar
ShyRayq ShyRayq is offline
Unprofessional Unprofessional
 
Join Date: Aug 2007
Gender: Male
Nature: Adamant
Posts: 1,855
hey thethethethe i don't get the mart script can you explain it?
__________________
3DS Friend Code: 5069-3944-3902
IGN: Peter; (X, Y, OR, AS, S, M, US, UM)
Friend Safari: (Fighting) Throh, Meditite, Breloom
Living Pokedex Complete: Y, C, R, LG, E, D, Pl, HG, B, B2, X, Y, OR, AS, M, UM, LGP, Sw, LA
Big thanks especially to DestinedJagold, Xerneas_X, Elements1, ~RNC~ and ThePoke Man

PM me if you want to trade, or add my FC.
  #204   Link to this post, but load the entire thread.  
Old January 13th, 2008 (8:29 PM).
thethethethe thethethethe is offline
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Posts: 1,104
Quote:
Originally Posted by Crashink View Post
I've been avoiding this for a while, but how would I make the hero follow someone?
Just like a normal follow-me script. Just make the player follow the other OW, instead of the OW, following you.

Quote:
Originally Posted by Dragoon View Post
hey thethethethe i don't get the mart script can you explain it?
Ok.
Code:
#org $StartMarket
lock
faceplayer
pokemart $marketValues 'pointer to items in the pokemart.
release
end

#org $marketValues
#binary int 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8  'items. So in this case it's Masterball, Ultraball, Greatball, pokeball, etc
#binary int 0x9 0xa 0xb 0xc 0x13 0x14 0x0  'continueing items... Must End in 0x0 otherwise it won't work.
Is that enough explanation?
__________________
Gone.
  #205   Link to this post, but load the entire thread.  
Old January 13th, 2008 (8:49 PM).
ShyRayq's Avatar
ShyRayq ShyRayq is offline
Unprofessional Unprofessional
 
Join Date: Aug 2007
Gender: Male
Nature: Adamant
Posts: 1,855
you mean the first line joins with the second line?
or are they separate?
__________________
3DS Friend Code: 5069-3944-3902
IGN: Peter; (X, Y, OR, AS, S, M, US, UM)
Friend Safari: (Fighting) Throh, Meditite, Breloom
Living Pokedex Complete: Y, C, R, LG, E, D, Pl, HG, B, B2, X, Y, OR, AS, M, UM, LGP, Sw, LA
Big thanks especially to DestinedJagold, Xerneas_X, Elements1, ~RNC~ and ThePoke Man

PM me if you want to trade, or add my FC.
  #206   Link to this post, but load the entire thread.  
Old January 13th, 2008 (8:49 PM).
ShyRayq's Avatar
ShyRayq ShyRayq is offline
Unprofessional Unprofessional
 
Join Date: Aug 2007
Gender: Male
Nature: Adamant
Posts: 1,855
you mean the first line joins with the second line?
or are they separate?
__________________
3DS Friend Code: 5069-3944-3902
IGN: Peter; (X, Y, OR, AS, S, M, US, UM)
Friend Safari: (Fighting) Throh, Meditite, Breloom
Living Pokedex Complete: Y, C, R, LG, E, D, Pl, HG, B, B2, X, Y, OR, AS, M, UM, LGP, Sw, LA
Big thanks especially to DestinedJagold, Xerneas_X, Elements1, ~RNC~ and ThePoke Man

PM me if you want to trade, or add my FC.
  #207   Link to this post, but load the entire thread.  
Old January 13th, 2008 (9:44 PM).
/Circa's Avatar
/Circa /Circa is offline
a face in the clouds.
 
Join Date: Nov 2007
Location: Melbourne, Victoria
Gender: Male
Nature: Quiet
Posts: 881
I meant what would I use?
applymovement 0xFF moves only the Hero.
applymovement 0x1 moves the person number.
I want the hero to follow someone.
__________________
dragging himself, forw
ard again, the pain has
still not diminished. E
ventually though, he e
merges inside a v
ery large room w

here everything about

the house

suddenly

changes.
  #208   Link to this post, but load the entire thread.  
Old January 13th, 2008 (10:29 PM). Edited January 13th, 2008 by Thrace.
Thrace's Avatar
Thrace Thrace is offline
@tion
 
Join Date: Jun 2007
Age: 32
Gender: Male
Posts: 1,048
Quote:
I meant what would I use?
applymovement 0xFF moves only the Hero.
applymovement 0x1 moves the person number.
I want the hero to follow someone.
In the situation that the hero is behind someone:
Spoiler:

Code:
#org $Follow
applymovement 0x01 $moveRivalUp                'You must have the person in front 1 step ahead otherwise they will bump into each other
$moveRivalUp 1 ; #Binary 0x09 0xfe
pausemove 0                                    'must have pausemove here because of two different movements to the same person
applymovement 0x01 $moveToTable
$moveRivalToTable 1 ; #Binary [movement data]
applymovement 0xFF $moveToTable
pausemove 0
end


Just change the $MovePlayerUp in respect to the person being followed.

------------------------------------------------------------------------------------


So if I wanted to make a sprite disappear after an event could I just compile the following code from PokeScript and change the pointer?

Code:
#org $Start
checkflag 0x82f
if B_false gosub $no
applymovement 0x04 $disappear
$disappear 1 ; #Binary 0x0a 0x60 0xfe
end

#org $no
release
end
__________________
  #209   Link to this post, but load the entire thread.  
Old January 13th, 2008 (11:45 PM).
thethethethe thethethethe is offline
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Posts: 1,104
Quote:
Originally Posted by Dragoon View Post
you mean the first line joins with the second line?
or are they separate?
Yeah, the second line is just continuation. You can remove it, you can add a third line if you want. Just as long as you use 0x0 to end the pokemart integers.
__________________
Gone.
  #210   Link to this post, but load the entire thread.  
Old January 13th, 2008 (11:59 PM).
/Circa's Avatar
/Circa /Circa is offline
a face in the clouds.
 
Join Date: Nov 2007
Location: Melbourne, Victoria
Gender: Male
Nature: Quiet
Posts: 881
Alright, i've tried to fix this script and have made steady progress, but I cant find out whats wrong with it. I know theres something wrong with battle 4 because it stuffs up there, but I don't know what... Could someone help me?

What happens is I land on the script, a pidgey comes and versus me, but then the next time I have to click for the next one to come. And the first pidgey doesn't dissapear.

Code:
#org $begin
lock
checkflag 0x208
if b_true goto $done
message $wierd
$wierd 1 =Something wierd is going on...
boxset 6
applymovement 0x5 $battle1
pausemove 0
wildbattle 0x10 0x5 0x3
cry PKMN_MEW
#raw 0x53
message $another1
$another1 1 =Not another one!
boxset 6
applymovement 0x3 $battle2
pausemove 0
wildbattle 0x10 0x5 0x3
cry PKMN_MEW
#raw 0x53
message $another2
$another2 1 =Not another one!
boxset 6
applymovement 0x7 $battle3
pausemove 0
wildbattle 0x10 0x5 0x3
cry PKMN_MEW
#raw 0x53
message $another3
$another3 1 =Not another one!
boxset 6
applymovement 0x6 $battle4
pausemove 0
wildbattle 0x10 0x5 0x3
cry PKMN_MEW
#raw 0x53
message $another5
$another5 =Not another one!
boxset 6
applymovement 0x4 $battle5
pausemove 0
wildbattle 0x10 0x5 0x3
cry PKMN_MEW
#raw 0x53
message $another4
$another4 1 =Huh?
boxset 6
applymovement 0x8 $suicune
pausemove 0
setflag 0x08
release
end

#org $battle1
#raw 0x08
#raw 0x02
#raw 0xFE

#org $battle2
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x0A
#raw 0xFE

#org $battle3
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0xFE

#raw $battle4
#raw 0x08
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0xFE

#org $battle5
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0xFE

#org $suicune
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A

#org $done
release
end
__________________
dragging himself, forw
ard again, the pain has
still not diminished. E
ventually though, he e
merges inside a v
ery large room w

here everything about

the house

suddenly

changes.
  #211   Link to this post, but load the entire thread.  
Old January 14th, 2008 (12:58 AM). Edited January 14th, 2008 by Thrace.
Thrace's Avatar
Thrace Thrace is offline
@tion
 
Join Date: Jun 2007
Age: 32
Gender: Male
Posts: 1,048
Quote:
Originally Posted by Crashink View Post
Alright, i've tried to fix this script and have made steady progress, but I cant find out whats wrong with it. I know theres something wrong with battle 4 because it stuffs up there, but I don't know what... Could someone help me?

What happens is I land on the script, a pidgey comes and versus me, but then the next time I have to click for the next one to come. And the first pidgey doesn't dissapear.
You really need to read some tutorials.
You're raw movement codes should be after the applymovement (dosn't have to be just so that it is easier) and they don't need a separate line. Also you must end with 0xfe.

example:
Code:
applymovment 0x01 $something
$something 1 ; #raw 0x01 0x09 [...] 0xfe
You have 4 messages that say Not another one! Just use one and have the messages point to the same thing.

example:
Code:
message $h
$h 1 = gklhglahjklghjkab
boxset 6
[...]
message  $h
boxset 6
[...]
message $h
boxset 6
In wildbattle scripts you don't have the 0x.

example
Code:
wildbattle 5 20 1
Lastly check your setflag you wrote 0x08 should be 0x208. There might be some more, your script was hard to read try using paragraphs.

---------------------------------------------------------------------------------------------
--------------------------------------- MY QUESTION ---------------------------------------
---------------------------------------------------------------------------------------------

So if I wanted to make a sprite disappear after an event could I just compile the following code from PokeScript and change the pointer?

Code:
#org $Start
checkflag 0x82f
if B_false gosub $no
applymovement 0x04 $disappear
$disappear 1 ; #Binary 0x0a 0x60 0xfe
end

#org $no
release
end
__________________
  #212   Link to this post, but load the entire thread.  
Old January 14th, 2008 (1:45 AM).
/Circa's Avatar
/Circa /Circa is offline
a face in the clouds.
 
Join Date: Nov 2007
Location: Melbourne, Victoria
Gender: Male
Nature: Quiet
Posts: 881
To make a sprite dissapear you use #raw 0x53, but you don't put it in the movements commands. You put it after the the person walks off the screen, or in a battle situation, before they exit the screen.
And no, movements don't really work on my rom if they're after the applymovement, as I said. All the movements work fine, if I changed it to your way it just wouldn't work, none of my scripts worked like that. I'm using FireRed so some things might be different >_>. Also having 0x doesn't make a different, but I use it that way cause I learned that way ... Most of my scripts work fine so I don't think I need to read alot of tutorials..

Also, #raw is another way to write a command that isn't in the program. And sometimes it works better with that command. #raw commands are basically hex..

Hopefully that explains it a bit better..

About ending with a 0xFE in the suicune pointer I probably forgot it, but thats not where the problem appears >.>
And the setflag 0x208 was probably a typo, but again it's not where the problem appears.
__________________
dragging himself, forw
ard again, the pain has
still not diminished. E
ventually though, he e
merges inside a v
ery large room w

here everything about

the house

suddenly

changes.
  #213   Link to this post, but load the entire thread.  
Old January 14th, 2008 (3:42 AM).
Swampert 22's Avatar
Swampert 22 Swampert 22 is offline
Is making tools for you...
 
Join Date: Sep 2005
Location: Switzerland
Age: 32
Gender: Male
Nature: Brave
Posts: 393
Thanks thethethethe for the money and pokemart script info! You seem to know everything about scripting!
__________________

I've made some tools for Pokémon hacking! Please check out the thread... Swampert Tools Showcase

Head over to my thread to check out my latest tool, Pokémon Red/Blue Trainer Editor!

Visit my site for Pokémon ROM Hacking tools! Swampert Tools Homepage
  #214   Link to this post, but load the entire thread.  
Old January 14th, 2008 (8:39 AM).
+Sneasel™'s Avatar
+Sneasel™ +Sneasel™ is offline
It's a meeee, itman!
 
Join Date: May 2007
Location: None of your business!
Age: 29
Gender:
Nature: Lonely
Posts: 1,032
What's wrong with this script? It's supposed to make your mom walk up 1 step adn then talk to you, but all that happens is the game freezes.
________________
#ORG $begin
checkflag 0x200
if B_true goto $done
applymovement 0x01 $momwalk
pausemove 0
message $momtalk
boxset 6
setflag 0x200
release
end

#org $done
release
end

#org $momwalk
$momwalk 1 ; 0x11 0xFE

#org $momtalk
$momtalk 1 = Good morning \v\h01\ !. \nProfessor Blazer is looking \pfor you. He wants \nto show you another one \pof his pokemon. \nAnd just think, when you \pare 10, he'll give you \na pokemon! Just wait 1 more \pyear, and you can! \nSo, I wonder what \ppokemon Professor Blazer \nhas to show you this \ptime!
__________________
Intentions that were pure have turned obscure,
Seconds into hours, minutes into years.
Don't ask me why,
PLEASE DON'T CRY!
I can't tell you lies...

Don't click this!

PPH - A great hacking forum :)
  #215   Link to this post, but load the entire thread.  
Old January 14th, 2008 (8:43 AM).
Kristian's Avatar
Kristian Kristian is offline
 
Join Date: Sep 2007
Location: Norway? :b
Nature: Calm
Posts: 170
Quote:
Originally Posted by itman1234 View Post
What's wrong with this script? It's supposed to make your mom walk up 1 step adn then talk to you, but all that happens is the game freezes.
________________
#ORG $begin
checkflag 0x200
if B_true goto $done
applymovement 0x01 $momwalk
pausemove 0
message $momtalk
boxset 6
setflag 0x200
release
end

#org $done
release
end

#org $momwalk
$momwalk 1 ; #binary 0x11 0xFE

#org $momtalk
$momtalk 1 = Good morning \v\h01\ !. \nProfessor Blazer is looking \pfor you. He wants \nto show you another one \pof his pokemon. \nAnd just think, when you \pare 10, he'll give you \na pokemon! Just wait 1 more \pyear, and you can! \nSo, I wonder what \ppokemon Professor Blazer \nhas to show you this \ptime!
What i edited is in bold..
try that.
  #216   Link to this post, but load the entire thread.  
Old January 14th, 2008 (8:48 AM).
+Sneasel™'s Avatar
+Sneasel™ +Sneasel™ is offline
It's a meeee, itman!
 
Join Date: May 2007
Location: None of your business!
Age: 29
Gender:
Nature: Lonely
Posts: 1,032
It's still freezing.
I can't figure out why...

This is where i put the scripts (i put 4 using the same flag in those 4 spots, all using different movements)

__________________
Intentions that were pure have turned obscure,
Seconds into hours, minutes into years.
Don't ask me why,
PLEASE DON'T CRY!
I can't tell you lies...

Don't click this!

PPH - A great hacking forum :)
  #217   Link to this post, but load the entire thread.  
Old January 14th, 2008 (9:50 AM).
Swampert 22's Avatar
Swampert 22 Swampert 22 is offline
Is making tools for you...
 
Join Date: Sep 2005
Location: Switzerland
Age: 32
Gender: Male
Nature: Brave
Posts: 393
Quote:
Originally Posted by itman1234 View Post
It's still freezing.
I can't figure out why...

This is where i put the scripts (i put 4 using the same flag in those 4 spots, all using different movements)

Have you set the Unknown and Var Numbers in Advance Map like this?

Unknown 03 00
Var Number 52 40

9 times out of 10 that's why movement scripts freeze.
__________________

I've made some tools for Pokémon hacking! Please check out the thread... Swampert Tools Showcase

Head over to my thread to check out my latest tool, Pokémon Red/Blue Trainer Editor!

Visit my site for Pokémon ROM Hacking tools! Swampert Tools Homepage
  #218   Link to this post, but load the entire thread.  
Old January 14th, 2008 (9:51 AM). Edited January 14th, 2008 by +Sneasel™.
+Sneasel™'s Avatar
+Sneasel™ +Sneasel™ is offline
It's a meeee, itman!
 
Join Date: May 2007
Location: None of your business!
Age: 29
Gender:
Nature: Lonely
Posts: 1,032
Quote:
Originally Posted by swampert22 View Post
Have you set the Unknown and Var Numbers in Advance Map like this?

Unknown 03 00
Var Number 52 40

9 times out of 10 that's why movement scripts freeze.
No, i didn't even know those mattered lol

I'll try it, thanks!

Edit: Works perfectly!
Thanks so much!
I better remember to do that for all my movement scripts!

Edit (again): I have another question:
How do you make a script for a person to not let you go somewhere until you've cleared an event.

Example: I want to make a guy block route 1 until you've done a certain event
Lets say the flag for that event is 0x205

Would i set the flag on the guy whoes blocking route 1's script 0x205?
__________________
Intentions that were pure have turned obscure,
Seconds into hours, minutes into years.
Don't ask me why,
PLEASE DON'T CRY!
I can't tell you lies...

Don't click this!

PPH - A great hacking forum :)
  #219   Link to this post, but load the entire thread.  
Old January 14th, 2008 (11:05 AM).
Swampert 22's Avatar
Swampert 22 Swampert 22 is offline
Is making tools for you...
 
Join Date: Sep 2005
Location: Switzerland
Age: 32
Gender: Male
Nature: Brave
Posts: 393
Basically, you don't have to put anything in the script itself, just in AdvanceMap, set the 'People Id' of the person that's blocking the path to the flag you used for the event.

Eg. You can't get into a cave until you do an event that sets the 888 flag. You simply set the 'ID' to 888 and when you do the event, he will be gone.

Try It!
__________________

I've made some tools for Pokémon hacking! Please check out the thread... Swampert Tools Showcase

Head over to my thread to check out my latest tool, Pokémon Red/Blue Trainer Editor!

Visit my site for Pokémon ROM Hacking tools! Swampert Tools Homepage
  #220   Link to this post, but load the entire thread.  
Old January 14th, 2008 (11:08 AM).
+Sneasel™'s Avatar
+Sneasel™ +Sneasel™ is offline
It's a meeee, itman!
 
Join Date: May 2007
Location: None of your business!
Age: 29
Gender:
Nature: Lonely
Posts: 1,032
Quote:
Originally Posted by swampert22 View Post
Basically, you don't have to put anything in the script itself, just in AdvanceMap, set the 'People Id' of the person that's blocking the path to the flag you used for the event.

Eg. You can't get into a cave until you do an event that sets the 888 flag. You simply set the 'ID' to 888 and when you do the event, he will be gone.

Try It!
Wow, that was easy!
Thanks again, swampert22
__________________
Intentions that were pure have turned obscure,
Seconds into hours, minutes into years.
Don't ask me why,
PLEASE DON'T CRY!
I can't tell you lies...

Don't click this!

PPH - A great hacking forum :)
  #221   Link to this post, but load the entire thread.  
Old January 14th, 2008 (11:09 AM).
Swampert 22's Avatar
Swampert 22 Swampert 22 is offline
Is making tools for you...
 
Join Date: Sep 2005
Location: Switzerland
Age: 32
Gender: Male
Nature: Brave
Posts: 393
Hey no problem. I like helping people!

Any more questions you have please feel free to ask them, no matter how simple.

That is the idea of the thread after all!
__________________

I've made some tools for Pokémon hacking! Please check out the thread... Swampert Tools Showcase

Head over to my thread to check out my latest tool, Pokémon Red/Blue Trainer Editor!

Visit my site for Pokémon ROM Hacking tools! Swampert Tools Homepage
  #222   Link to this post, but load the entire thread.  
Old January 14th, 2008 (11:18 AM).
+Sneasel™'s Avatar
+Sneasel™ +Sneasel™ is offline
It's a meeee, itman!
 
Join Date: May 2007
Location: None of your business!
Age: 29
Gender:
Nature: Lonely
Posts: 1,032
Well, i have another question:

it's about flags:

Let's say i used all the flags from 200-299. I heard that you weren't supposed to use 300
and was wondering what to use after i use them all up.
__________________
Intentions that were pure have turned obscure,
Seconds into hours, minutes into years.
Don't ask me why,
PLEASE DON'T CRY!
I can't tell you lies...

Don't click this!

PPH - A great hacking forum :)
  #223   Link to this post, but load the entire thread.  
Old January 14th, 2008 (11:25 AM).
pokenar's Avatar
pokenar pokenar is offline
Lunatic Red Eyes
 
Join Date: Jan 2008
Age: 28
Gender: Male
Nature: Naive
Posts: 46
il ask again since no one anserd how do i make a legendairy pokemon battle with pokescript
__________________
It's been so long since I was here I still had a ShinyGold sig
  #224   Link to this post, but load the entire thread.  
Old January 14th, 2008 (11:26 AM). Edited January 14th, 2008 by Swampert 22.
Swampert 22's Avatar
Swampert 22 Swampert 22 is offline
Is making tools for you...
 
Join Date: Sep 2005
Location: Switzerland
Age: 32
Gender: Male
Nature: Brave
Posts: 393
Well thats a common misconception. Ive used flags right up over 1000 and they all work perfectly. There's nothing up there. If you've run out, start from 0x1001, you could really keep going untill 0x1999 safely, and what about adding in letters, like 0x101A, that also works!

Quote:
Originally Posted by pokenar View Post
il ask again since no one anserd how do i make a legendairy pokemon battle with pokescript
It's pretty simple to make an overworld battle if you follow the many tutorials around here.

Here is a Celebi wildbattle to get you started.

Spoiler:

#org $legendary
lock
faceplayer
message $celebi
boxset 6
wildbattle 251 50 0
#raw 53
#raw <number of person in AdvanceMap>
#raw 00
setflag 0x1001
release
end

#org $celebi
$celebi 1 = Bibi!

When you've encoded it, assign it to a person and set the people ID to the flag set in the script. In this case it's 1001!

P.S. Sorry if this doesn't run smoothly, I just wrote it off the top of my head lol!


Good luck!
__________________

I've made some tools for Pokémon hacking! Please check out the thread... Swampert Tools Showcase

Head over to my thread to check out my latest tool, Pokémon Red/Blue Trainer Editor!

Visit my site for Pokémon ROM Hacking tools! Swampert Tools Homepage
  #225   Link to this post, but load the entire thread.  
Old January 14th, 2008 (12:19 PM). Edited January 14th, 2008 by +Sneasel™.
+Sneasel™'s Avatar
+Sneasel™ +Sneasel™ is offline
It's a meeee, itman!
 
Join Date: May 2007
Location: None of your business!
Age: 29
Gender:
Nature: Lonely
Posts: 1,032
Another question:

What if i wanted a script to activate after i finished another event, but you pass that script along the way.
Example: i want to go to route 1, but when i get there, i have to go back to pallete town. On my way back (through a spot i passed before), someone walks over to you and battles. How would i get that to happen.

Also, how do i make sprites only appear during a certain script?
Example: the proffesor Oak script in Fire red, he's not on the map, but can still run over toyou.

My last question: is there a program that lets you view ingame scripts? if there was, that would really help.
__________________
Intentions that were pure have turned obscure,
Seconds into hours, minutes into years.
Don't ask me why,
PLEASE DON'T CRY!
I can't tell you lies...

Don't click this!

PPH - A great hacking forum :)
Closed Thread

Quick Reply

Join the conversation!

Create an account to post a reply in this thread, participate in other discussions, and more!

Create a PokéCommunity Account
Ad Content

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 9:25 AM.