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Old October 14th, 2008 (8:31 PM).
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Quote:
Originally Posted by Presents View Post
Is there any possible way I can change the colors of one map alone?

Example: I do a flashback event, then go to a map thats black and white colored, then go back to the map I came from, and its in its regular color.
Theres an ASM routine that foofatron found that can do it. Try searching for it at PHO.
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Old October 15th, 2008 (9:16 AM).
Hiche.. Hiche.. is offline
 
 
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In Fire red, when I want to open the Trainer Tower, AM always give me errors of missing pointers.
Can this be fixed?
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Old October 21st, 2008 (1:05 AM).
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In Fire red, when I want to open the Trainer Tower, AM always give me errors of missing pointers.
Can this be fixed?
Thats most likely something to do with the fact that trainer tower uses special OWs. Why do you need it anyway? Surely there are other maps you can edit.
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Old October 21st, 2008 (2:33 AM).
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Is it possible to change tile priorities?

E.g.
You see Player above tile
You see tile above Player

Thanks in advance! (And sorry if it doesn't belong here!)
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Old October 21st, 2008 (2:48 AM).
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In AMap in the Block Editor, the Background byte does that.
00 for behind the top block.
20 for above.
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Old October 21st, 2008 (2:58 AM).
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Thanks!

I works now! Awesome!
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Old October 28th, 2008 (1:00 PM).
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Is there any quick way to expand the truck in the game? Maybe so I can make it look a bit bigger? I want to be able to expand it to the size of a true truck.

Also, how exactly do I go about changing where I start at in the game? Or possibly where the roads connect to one another (ex. I would like route 101 to connect LittleRoot and Slateport Dewford instead of Odale town.

Thanks.

QucickEdit: I use AdvancedMap version 1.0.9 (1.92)
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Old October 29th, 2008 (9:20 PM).
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Quote:
Originally Posted by angelas View Post
Is there any quick way to expand the truck in the game? Maybe so I can make it look a bit bigger? I want to be able to expand it to the size of a true truck.

Also, how exactly do I go about changing where I start at in the game? Or possibly where the roads connect to one another (ex. I would like route 101 to connect LittleRoot and Slateport Dewford instead of Odale town.

Thanks.

QucickEdit: I use AdvancedMap version 1.0.9 (1.92)
The easiest way would be to change where you start off. There is a tool made HackMew called Start Map Chooser, use that to change it to any other map you want and simply resize as per usual.
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Old November 10th, 2008 (10:23 AM).
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A simple question,
when I resize any indoor house, and try to enter it, a black screen shows.
Why is that?
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Old November 16th, 2008 (2:24 PM).
Charmellow Charmellow is offline
 
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Every time I try to load a new tileset onto a map I'm doing, the tiles get all glitchy and I can't get anything good out of the tiles save for a few blocks.

I'm using 1.92 Advance Map.
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Old November 26th, 2008 (8:21 PM).
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I'm trying to completely remake the world map.
For some reason, I thought it was as simple as drawing a new bitmap image, and uploading it into the game, messing with positions of towns and stuff.
Is there any way to do it like that, or is there some more in depth way to changing the world map?
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Old December 1st, 2008 (4:18 PM).
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Okay well, I just started making custom tiles for my game, I'm a newbie, but I read some tutorials and I kind of got it, after I put the tiles in the tileset, they looked great, when I put them on the map, they looked great, when I actually tested the game on my emulator, I got this:
Well I can't really upload the pic, but it turned 3 of the 6 tiles into the water animation, but in a different color, but the other 3 of the 6 tiles remained the same, I don't know what happened. I know its hard without a pic, but I've tried to give all the information I had.
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Old December 1st, 2008 (7:58 PM). Edited December 2nd, 2008 by ANARCHit3cht.
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I started working on my map, and then decided to make sure it was all looking good and stuff. But when I exited the starting place(the home) the screen went all black.. why is this?

BTW, I am using Advance Map 1.92, and a Fire Red Rom if that'll help..
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Old December 6th, 2008 (8:31 AM).
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In places like Viridian Forest, the border block is 3x2, but on most others it is 2x2. Is it possible to edit a maps border block to be 3x2 instead? I've looked, but haven't found. Thanks, in advance.
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Old December 6th, 2008 (11:23 AM). Edited December 6th, 2008 by Hiche...
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Quote:
Originally Posted by Zaangoose View Post
In places like Viridian Forest, the border block is 3x2, but on most others it is 2x2. Is it possible to edit a maps border block to be 3x2 instead? I've looked, but haven't found. Thanks, in advance.
You use Advance Map 1.90, or 1.92? If so, then open your desired map, and go to Header. When you are there, press Ctrl+H (Professional Header). Then, scroll down to find this:


See the border width, and border height? Change it, to 4x2, or 2x4 or 4x4... The maximum is 4x4. Hope that helps.
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Old December 8th, 2008 (12:54 PM).
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im trying to add a new tile to the game so i opened up ape and started editing the first pallette so that it has the same colours as the tile (i was going to change it back later). The colours i put in on the tiles where all greens and shades of greens.

Then i saved it as a pal file and called it pal0.pal When i goto the block editor in advanced map and load it, it doesn't work properly. The colours are all messed up, they turn into black or red colours.

Anyone know the answer?
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Old December 8th, 2008 (12:58 PM).
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Quote:
Originally Posted by tylerjoness View Post
im trying to add a new tile to the game so i opened up ape and started editing the first pallette so that it has the same colours as the tile (i was going to change it back later). The colours i put in on the tiles where all greens and shades of greens.

Then i saved it as a pal file and called it pal0.pal When i goto the block editor in advanced map and load it, it doesn't work properly. The colours are all messed up, they turn into black or red colours.

Anyone know the answer?
Use Advance Maps built in Pallette Editor to edit Tile pallettes. Its safer and you can preview it without saving.
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Old December 8th, 2008 (10:10 PM).
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i need like b02a but i can't because on that editor you can't change the begining of the colour thing to a number
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Old December 14th, 2008 (1:02 PM).
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In my Pokémon Ruby hack, I am trying to edit the Pokemon Center map (the upstairs part). However, what the game presents me with is a glitchy mess.

center map.jpg

This is how I want it to look.

Image17.jpg

This is how it actually looks in-game.

What do I do to fix this? Or do I have to try and put it back to exactly how it used to be in order to fix the problem?

Thanks in advance!
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Old December 14th, 2008 (3:02 PM). Edited December 14th, 2008 by Rexhunter99.
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Hmm... I'm no expert so don't get angry if I'm wrong, but perhaps those are obsolete tiles? Or they simply don't have the proper flags on them? I've seen a lot of duplicated tiles in FRLG... maybe you used different tiles to the RSE originals?

EDIT: XD turns out I was right and PPG's problem was because of obsolete tiles!
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Old December 17th, 2008 (2:04 PM). Edited December 17th, 2008 by shane2243.
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im hacking pokemon sapphire, and trying to make, a semi-futuristic science based world.

however in my route 101, some of my tiles appear as others when testing the game. im using pre-loaded tilesets, 0 and 2, and the bricks i lay in advance map, appear as others when tested, not all do it, and they appear as different things in each square. this also happens in oldale town, which is so far unedited, when the player enters, two of the buildings have non-intentional tiles.


any help would be greatly appreciated, if screens are needed i can upload some.


[edit] i have now another problem, so ive uploaded a picture, if the problem is unclear from the picture, when i enter the warp to birch's lab, im not transported, and when i enter the extra building in the bottom left, im transported un the warp point inside the building and then when i walk onto the warp point, im transported to outside the hero's house[/edit]
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Old December 18th, 2008 (4:09 AM).
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Quote:
Originally Posted by shane2243 View Post
im hacking pokemon sapphire, and trying to make, a semi-futuristic science based world.

however in my route 101, some of my tiles appear as others when testing the game. im using pre-loaded tilesets, 0 and 2, and the bricks i lay in advance map, appear as others when tested, not all do it, and they appear as different things in each square. this also happens in oldale town, which is so far unedited, when the player enters, two of the buildings have non-intentional tiles.


any help would be greatly appreciated, if screens are needed i can upload some.


[edit] i have now another problem, so ive uploaded a picture, if the problem is unclear from the picture, when i enter the warp to birch's lab, im not transported, and when i enter the extra building in the bottom left, im transported un the warp point inside the building and then when i walk onto the warp point, im transported to outside the hero's house[/edit]
It looks as though the entrance into Birch's lab is a new tile that you made. If that's the case, you'll have to go into the block editor, and set the behavior of the tile (that's what I think it's called, it could be something different) to a warp. Also, you have to edit the warp points for each warp, setting it to warp you to another one.

i.e. You're looking to warp the player to Viridian City. In A-Map, you see that Viridian City is in Bank 3, Map 1. For this example, we will also say that you want to warp to Warp 2. Then, in A-Map, when you click on the warp event, change the Warp Number to 2, the Bank Number to 3, and the Map Number to 1.
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Old December 18th, 2008 (9:41 AM).
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Quote:
Originally Posted by Vrai View Post
It looks as though the entrance into Birch's lab is a new tile that you made. If that's the case, you'll have to go into the block editor, and set the behavior of the tile (that's what I think it's called, it could be something different) to a warp. Also, you have to edit the warp points for each warp, setting it to warp you to another one.

i.e. You're looking to warp the player to Viridian City. In A-Map, you see that Viridian City is in Bank 3, Map 1. For this example, we will also say that you want to warp to Warp 2. Then, in A-Map, when you click on the warp event, change the Warp Number to 2, the Bank Number to 3, and the Map Number to 1.

ive sorted out the when i leave the hut problem, using the way you said.


but when i enter the hut, i still appear underneath the warp point?
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Old December 18th, 2008 (6:30 PM).
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Can anyone tell me how I would manage to insert a world map I made into A-Map. Because I cannot understand that whole, "Draw World Map" feature.
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Old December 19th, 2008 (3:36 AM).
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guys i have a big error with Neti's rombase (youtube):
Spoiler:

can anybody help me with this?
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