Quote:
Originally Posted by shane2243
im hacking pokemon sapphire, and trying to make, a semi-futuristic science based world.
however in my route 101, some of my tiles appear as others when testing the game. im using pre-loaded tilesets, 0 and 2, and the bricks i lay in advance map, appear as others when tested, not all do it, and they appear as different things in each square. this also happens in oldale town, which is so far unedited, when the player enters, two of the buildings have non-intentional tiles.
any help would be greatly appreciated, if screens are needed i can upload some.
[edit] i have now another problem, so ive uploaded a picture, if the problem is unclear from the picture, when i enter the warp to birch's lab, im not transported, and when i enter the extra building in the bottom left, im transported un the warp point inside the building and then when i walk onto the warp point, im transported to outside the hero's house[/edit]
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It looks as though the entrance into Birch's lab is a new tile that you made. If that's the case, you'll have to go into the block editor, and set the behavior of the tile (that's what I think it's called, it could be something different) to a warp. Also, you have to edit the warp points for each warp, setting it to warp you to another one.
i.e. You're looking to warp the player to Viridian City. In A-Map, you see that Viridian City is in Bank 3, Map 1. For this example, we will also say that you want to warp to Warp 2. Then, in A-Map, when you click on the warp event, change the Warp Number to 2, the Bank Number to 3, and the Map Number to 1.