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Binary ROM Hacking Need a helping hand or just want to talk about binary ROM hacks? Get comments and answers to any ROM Hacking-related problems, questions or thoughts you have here.

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Old February 18th, 2009 (10:05 AM).
Spookyghost Spookyghost is offline
 
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Halp.

I'm attemtping to make a bridge which you can go over and under. I looked through Neti's tutorial and did eveything it said. My movement permissions are exactly how it said to put them. The only thing I can think of would be tile behaviour. But I have no clue. D;

Any ideas?
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Old February 18th, 2009 (10:38 AM).
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Set the movement codes to ...

For a horizontal bridge:
0,10,3F,3F,3F,3F,10,0
0,10,3F,3F,3F,3F,10,0

For vertical:
0,0
10,10
3F,3F
3F,3F
3F,3F
10,10
0,0

Also, make sure you have the correct bytes, which are:
00,00

Yes, this means you CAN NOT have Block Covered by Hero enabled. Hope this helps :D
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Old February 18th, 2009 (10:46 AM).
Spookyghost Spookyghost is offline
 
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Yay! When I disabled block covered by hero it worked!

However, did you mean 3C rather than 3F? Because it didn't work with 3F...


Anyway, thankyou very much Disturbed. ;D
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Old March 3rd, 2009 (3:09 PM).
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I'm trying to make a map in FireRed with two unconventional tilesets put together, tileset 12 and tileset 15. 12 is the general building interior tileset (so they've got the rooms, tables, TVs, etc.) and 15 is the mountain interior tileset. They work just fine together, except some of the tileset 15 tiles (specifically, the ones that borrow from tileset 0, like the signpost and the mountains-over-water tiles) appear glitched on this map. That doesn't bother me, since I don't need any of the glitched tiles in the map with tileset 12/15.

However, when I go into maps that use 0/15 (like Mt. Moon B1, which uses the signpost), the same tiles are glitched there, too, unless I go into Block editor, click on the glitched tiles, and click "save," which automatically corrects them.

My question is, is it possible to mix tilesets that don't usually go together without causing in-game glitched tiles in other maps? And if it is possible, will I have to go in and correct the glitched tiles every time I use AdvanceMap, or will they behave themselves now that I've fixed them once?

Thanks!
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Old March 3rd, 2009 (3:15 PM).
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There is always the method of dividing the map into separate maps, so they can just switch tilesets*, or you can manually insert them yourself.

*To do this simply, use the grosser block selector (Instructions on how to use in the Readme) and select as much as you can, and simply dump that on an empty map, and just have them connect to eachother, with proper spacing (atleast 8 tiles in between to avoid distortion.)
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Old March 3rd, 2009 (5:04 PM).
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unsupported BIOS function c7 called from 020023 fc. a BIOS file is need in order to get correct behaviour

What now :(
what does this mean?
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Old March 12th, 2009 (10:39 AM).
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I have a house set on the map, and the weather is sunny with clouds reflecting on the water.

But when the clouds pass over the water, they also pass over some of the building tiles, in between the blocks bottom and top layer. So it will cover the bottom of the block, but be underneath the top of the block.

There shouldn't be clouds at all on the tile, and the behaviors are set exactly like other buildings in the STOCK ROM, and there isn't water or water behavior for the block.

anyone know why this issue is occurring? I will try to snag a screen shot and edit my post in a bit.
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Old March 14th, 2009 (7:25 AM).
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Is it possible to use the grosser block on a Mac? Because i can't get the combination of ctrl click drag to work...
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Old March 18th, 2009 (11:18 AM).
jonnO'brien jonnO'brien is offline
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I need help /:
All i want to know how to do is work the World Map Editor on Advance Map.
Im trying to move towns around, make new paths. But i have no idea how.
Is there another Program i can use to edit the World Map too?
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Old March 18th, 2009 (11:27 AM).
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Quote:
Originally Posted by jonnO'brien View Post
I need help /:
All i want to know how to do is work the World Map Editor on Advance Map.
Im trying to move towns around, make new paths. But i have no idea how.
Is there another Program i can use to edit the World Map too?
You need a bit of skills with graphics, hex and a map in order to do this. There is a great guide on how to do this in the tutorial section :)
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Old April 7th, 2009 (4:31 PM).
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I had made a Emerald hack rom not long time ago, I just find out some map bugs recently. When Groudon and Kyogre battle, the tree and pokemon center bugs appear, after Rayquaza to prevent the battle, the bugs disappear. Can somebody help me to fix these bugs? Thanks!
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Old April 23rd, 2009 (4:46 AM).
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This is not a mapping mistake,this is a scripting mistake/bug.
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Old May 16th, 2009 (4:34 PM). Edited May 17th, 2009 by PI Hudson.
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I'm trying to make a map and I think I ran into a problem
I have an island that has a sand shore on its south side, which also has a bridge connecting to the Mainland on the East and South side. With the movement permissions I put in there, if you go under the bridge, you could supposedly surf on the beach and walk on water.
here are the movement permissions

Also I want to know if you can surf/walk behind a waterfall
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Old June 1st, 2009 (8:15 AM).
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On my map there are serious connection problems ingame. Instead of the map that is meant to be beside my map, all I see is one of the tree tiles covering over a yellow path. I have set my border block to the ordinary on both maps. The height of the two maps are identical, however the width is not (though I doubt this is the cause of the problem). The tilesets are also the same (Tileset 63). Please help me as soon as possible. Thanks in advance to whoever can help me. I'm using FireRed. Here's a screenshot of my maps, and the problem ingame, too:

<- Map 1
<- Map 2
<- Error

Thanks again to whoever can help me!
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Old June 1st, 2009 (2:08 PM).
Wiimeiser Wiimeiser is offline
 
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Spherical:
Recheck the borders just in case. Try using a different border and see if that makes any difference. If at least the glitch tiles are different, then there's probably a pattern.

If that doesn't work, see if adding another map there will.
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Old June 1st, 2009 (9:16 PM).
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Bulbasaur! Bulbasaur! is offline
 
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Is it possible to create new map banks? 0_0
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Old June 1st, 2009 (9:46 PM).
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Quote:
Originally Posted by akash View Post
How do you put the flowers of mauvile city into other towns like little root etc.?
Unfortunately, its impossible.

Unless you take Littleroots tileset and place them into Mauvilles tileset. Which requires a little bit of behavior editing and pallete editing.
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Old June 1st, 2009 (9:49 PM).
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Quote:
Originally Posted by DA-Kizemaru View Post
Unfortunately, its impossible.

Unless you take Littleroots tileset and place them into Mauvilles tileset. Which requires a little bit of behavior editing and pallete editing.
Or you could just change the tileset to Mauvilles'.
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Old June 1st, 2009 (9:58 PM).
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Or you could just change the tileset to Mauvilles'.
Exactly what I said, lol
Putting the littleroot tiles into the mauville tileset.
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Old June 2nd, 2009 (12:53 AM).
Wiimeiser Wiimeiser is offline
 
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Originally Posted by Bulbasaur! View Post
Is it possible to create new map banks? 0_0
Yes, go to insert map/create new space and it will ask for a mapbank. Down the bottom it says "create new bank"
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Old June 5th, 2009 (5:55 PM).
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How do I make trees overlap stuff, Such as grass or houses?
Does it have to be in the tileset?
*sorry if this is a very confusing question*
I'll post screenshots if needed.

-edit-
NVM, I figured it out
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Old June 7th, 2009 (2:28 AM).
conm22 conm22 is offline
 
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Hi, this is my first post, so apologies if it is in the wrong place or has already been answered.


I have a couple of problems that i need some help with.
  • I have created a new town in place of pallet town (fire red), using a tileset from another city. Everything works fine, until i leave the town (i.e go onto route 1). The tiles then become glitched and all the colours get mixed up, and some dissapear. This wont go away until you go into a house and come out again.
  • Whenever i create a new map, and insert it, it always appears with pallet town as its header, and the same music etc. If i try and change it, the header of pallet town changes as well, meaning I can't give any new maps i insert new names/music, they all come under pallet town.
Any help would be much appreciated.
thanks in advance.
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Old June 7th, 2009 (3:37 AM).
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Originally Posted by conm22 View Post
Hi, this is my first post, so apologies if it is in the wrong place or has already been answered.


I have a couple of problems that i need some help with.
  • I have created a new town in place of pallet town (fire red), using a tileset from another city. Everything works fine, until i leave the town (i.e go onto route 1). The tiles then become glitched and all the colours get mixed up, and some dissapear. This wont go away until you go into a house and come out again.
  • Whenever i create a new map, and insert it, it always appears with pallet town as its header, and the same music etc. If i try and change it, the header of pallet town changes as well, meaning I can't give any new maps i insert new names/music, they all come under pallet town.
Any help would be much appreciated.
thanks in advance.
1) The tileset for the route is different to the one for the city. To solve it, change the tileset in the route to the same tileset in the city.

2) To solve this, go to the Header tab, and then, in the drop down list under 'Name:', go to Sevii Island 6, 7, 8 or 9. Go Change Name. Next, in the normal textbox, type in the new name and go Change Name. If it doesn't change automatically, scroll down and hit 'Change Dimensions', for some reason, it refreshes everything. Done confuse the Sevii Island maps with the ONE ISLAND, etc. maps, though! As for the music, just change it under the Map Options - Music part in the Header tab.

Hope I helped!
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Old June 7th, 2009 (6:17 AM).
conm22 conm22 is offline
 
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Thanks a lot. Solved both my problems.
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Old June 8th, 2009 (4:58 AM).
conm22 conm22 is offline
 
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Sorry guys, need help again.
Just added a script via pokescript. Saved and everything worked fine when i played through the event in the rom. However, when I went back to advance map, and tried to load the rom, it came up with an error message??? It said something about being the wrong type of file, but i haven't changed anything??
again, thnx in advance.
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