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Old January 2nd, 2011 (7:55 AM).
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You guys are talking about when you're editing tiles in A-Map, and the tiles on the left get all squeezed up with a large black area at the bottom, right? This is easily 'fixed', just click 'Load New Blocks' under the first menu (I can't check at the moment). The tiles return to normal and you can resume editing them properly, instead of blindly clicking black areas.
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Old January 2nd, 2011 (11:10 AM).
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This question is more of an opinionated one, but how should I go about making a new map. I have this lazy habit of not wanting to completely wipe the map clean, since I hate making all those dang trees from scratch. >.< But anyway, I just can't seem to come up with a good map. How should I go about planning it out?
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Old January 2nd, 2011 (1:10 PM).
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Quote:
Originally Posted by adhdguitar View Post
This question is more of an opinionated one, but how should I go about making a new map. I have this lazy habit of not wanting to completely wipe the map clean, since I hate making all those dang trees from scratch. >.< But anyway, I just can't seem to come up with a good map. How should I go about planning it out?
Well, I usually end up daydreaming places that I could have in my hack. I can kind of scribble the general shape of mountains and water on a piece of paper, and then I clean off a map and try to follow the general idea of my plotting. If I'm forced to come up with an idea for a route or something on the spot, I take some kind of tile (whether it's a water or a mountain tile) and just kind of drag it across the screen, as if those were the outlines of my river/lake/mountain whatever. After that, you clean it up, and then there's an outline for you to go off of. And if it didn't work, I clean off the map again and try again. If you can't get it at all, I'd advise taking a little break and coming back to it later. Sometimes, time away helps provide ideas or insight.

On the trees: you know that you can hit CTRL and right click (drag, actually) to highlight a bunch of tiles? You can basically copy and paste trees in this manner, and it's significantly easier to do trees.
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Old January 2nd, 2011 (1:50 PM).
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Quote:
Originally Posted by Vrai View Post
Well, I usually end up daydreaming places that I could have in my hack. I can kind of scribble the general shape of mountains and water on a piece of paper, and then I clean off a map and try to follow the general idea of my plotting. If I'm forced to come up with an idea for a route or something on the spot, I take some kind of tile (whether it's a water or a mountain tile) and just kind of drag it across the screen, as if those were the outlines of my river/lake/mountain whatever. After that, you clean it up, and then there's an outline for you to go off of. And if it didn't work, I clean off the map again and try again. If you can't get it at all, I'd advise taking a little break and coming back to it later. Sometimes, time away helps provide ideas or insight.
Thanks a bunch. I think that outlining thing will really help come up with a basic idea without getting overwhelmed with the boring parts.

Quote:
Originally Posted by Vrai View Post
On the trees: you know that you can hit CTRL and right click (drag, actually) to highlight a bunch of tiles? You can basically copy and paste trees in this manner, and it's significantly easier to do trees.
*Facepalm* I can't believe I didn't notice that in the instructions. Anyway, thank you so much for telling me this, this will save me a ton of time.
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Old January 3rd, 2011 (7:36 AM).
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How does one make a warp work when it's something like this:


(It's really small. So... no spoiler tags?)

How should I position the warp and what other things should I take care of?
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Old January 3rd, 2011 (6:39 PM).
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Hey guys...

I have a little problem. I've inserted a bunch of tiles into a clean emerald rom then mapped a little map. But when I play my rom in VBA some of the tiles that I have inserted has water and flower animations in the gameplay... Is there a way to get rid of these animations?

Thanks guys =)
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Old January 3rd, 2011 (10:17 PM).
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Originally Posted by ♪Twiggy♪ View Post
How does one make a warp work when it's something like this:


(It's really small. So... no spoiler tags?)

How should I position the warp and what other things should I take care of?
Having a look at the placement of warps in the original maps will tell you alot of how to construct cave warps.

The warp should be placed one tile above the entrance/exit tile (Block 259) and has a different different tile underneath itself which actually allows the player to warp. While all of the tiles in the cave are your average tiles (Block 201), the tile which the warp is placed is different (Block 207). It has the ability to create the down arrow and has the property of 65 00 - This is what allows you to warp.

Its a bit much, but I strongly recommend that you have a close look at how the warps are created in-game.
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Old January 5th, 2011 (2:10 PM).
Metroid Die Metroid Die is offline
 
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Quick question:

I have a new map that I created for an extra indoor area. However, the border block is 3x3 rather than 2x2, which I believe is normal for indoor maps. The bottom half of the border block is filled with a random tile (not black), while the other half is normal. Whenever I change the bottom tiles and save, I go back to the map and the bottom tiles are still glitched.

Any idea what is causing this?
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Old January 6th, 2011 (8:01 PM).
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this issue is giving me a major headache...

I'm working on a fire red hack, on Rt 2. I moved the gate house bypassing the viridian forest to the bottom of the route, and simply repositioned the warps with it, however, when I play the game via VBA8.3 the screen simply blackens out when I enter, I've tried moving the warps, deleting and re-inserting the warps, rearranging what warps conect to which, but to no prevail. here's a picture of the warps, and which are connected to which. I did remove the Professor's aide, and moved the trade from the house on Rt. 2 to here, and changed the layout.
Rt. 2 warp problem.PNG
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Old January 11th, 2011 (9:25 PM).
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hey guys. when i open new map i made (was viridian city) i got these error messages. but because im on a mac i cant open the offset. i tried playing in game and when i reach the city it freezes for a moment or heavily lags, then the sprite disappears and the game freezes.
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Old January 15th, 2011 (9:25 PM).
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how do i find the tile set numbers in A-map? or can some one just give me the numbers for the standered tile set (mart pc grass ect) and the cave tile set cuz im adding a new mapp and its asking me for the tile set and i dont know what they are can some one help?
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Old January 15th, 2011 (9:56 PM).
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Quote:
Originally Posted by SPG View Post
how do i find the tile set numbers in A-map? or can some one just give me the numbers for the standered tile set (mart pc grass ect) and the cave tile set cuz im adding a new mapp and its asking me for the tile set and i dont know what they are can some one help?


you again, i even found this by myself Not being mean :P
New map? honestly Just edit one, unless you really have to make a new one. I wouldnt recommend, but then again I used it once, then restarted cause I had no idea about it. I dont think its simple.
If I remember right the tilesetss are:

0 - Main (Grass, trees, mart/pc, gym, water, mountains ect)
1- Pallet town
2- so on
Just explor, I think the under the header tab (last one)
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Old January 16th, 2011 (4:48 PM).
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ok i have another stupid problem, i made a new map and i can warp to it but i come in backwards and can't exit after i enter. how can i fix this? if this as been anwsered on a difrent forum plz link it to me
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Old January 16th, 2011 (5:07 PM).
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ok i have another stupid problem, i made a new map and i can warp to it but i come in backwards and can't exit after i enter. how can i fix this? if this as been anwsered on a difrent forum plz link it to me
Yay warps, I dont know about these at all!

Ok so heres what im guessing you got the warps set up so you can enter the new map, but on the new map did yiu warp it back to the old map?
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Old January 16th, 2011 (5:42 PM).
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Yay warps, I dont know about these at all!

Ok so heres what im guessing you got the warps set up so you can enter the new map, but on the new map did yiu warp it back to the old map?
um ya! thats how you connect them
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Old January 17th, 2011 (10:05 PM).
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Not sure if this falls under the category of Map Help but I'm having a major issue with Advance Map.

Everytime I rename a map that's name is also used in another Header, that too gets renamed.
What I want to know is, is there a way for me to rename one map without renaming the other?
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Old January 17th, 2011 (11:23 PM).
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Originally Posted by Andrew McKenzie View Post
Not sure if this falls under the category of Map Help but I'm having a major issue with Advance Map.

Everytime I rename a map that's name is also used in another Header, that too gets renamed.
What I want to know is, is there a way for me to rename one map without renaming the other?
You can't have two different map names in the same Advance Map header, but you can move the map to an unused header and change that one's name.

Open the map you want to rename/ move, go to the header and open the dropdown box of names. Select the header you want to move the map to and then save Advance Map. Refresh Advance Map by pressing F5, open the headers and your map should have moved. Now you can rename the header what you want and the map will be affected without the other one changing :)
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Old January 18th, 2011 (3:06 PM).
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Ah. Right.
That worked mate. Thanks!
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Old January 18th, 2011 (6:08 PM).
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This may be off topic but how do you post map pics on here
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Old January 19th, 2011 (2:44 PM).
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This may be off topic but how do you post map pics on here
take a screenshot of your map, or save your map through Advance Map, and then upload it to any image hosting sites, like imageshack, photobucket, tinypic, and many more.
Then, click the Browse button and select your map, and click upload. Wait for the site to finish uploading it, and after a few seconds, it'll give you the image address that you need to post your mapshot here.
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Old January 21st, 2011 (6:54 PM).
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how would i fix this? (video explains my problem just watch the 50 sec video and you'll see my problem)

http://www.youtube.com/watch?v=ddtdxdyzA1c

oh and 1 more thing! the map has been edited recently so it dosnt look like that any more but i have the same problem
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Old January 21st, 2011 (7:19 PM).
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Originally Posted by SPG View Post
how would i fix this? (video explains my problem just watch the 50 sec video and you'll see my problem)

http://www.youtube.com/watch?v=ddtdxdyzA1c

oh and 1 more thing! the map has been edited recently so it dosnt look like that any more but i have the same problem
Could you be more specific? I saw a few things that could be deemed as 'incorrect' so linking a video and blindly telling people to help isn't the best way to go around things :/

Since this is the map help thread, I'm going to assume that you are referring to the messed up border in the cave. Have a look at your connections in the cave (Ctrl+A) as I assume that you will see that it connects to a route to the south - Hence why there are trees that way. As for the wavey blue lines, they appear when you use a tile that is made out of a transparent colour in a palette. What may look like a completely black tile in Advance Map may actually be fully transparent. Blocks 0 and 2F2 (If you are using unmodified tilesets) will appear black onscreen. Change your border to either of those two and it should clear up.

On a side note, your map is going to look really weird around the border areas.
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Old January 21st, 2011 (7:41 PM).
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Quote:
Originally Posted by DrFuji View Post
Could you be more specific? I saw a few things that could be deemed as 'incorrect' so linking a video and blindly telling people to help isn't the best way to go around things :/

Since this is the map help thread, I'm going to assume that you are referring to the messed up border in the cave. Have a look at your connections in the cave (Ctrl+A) as I assume that you will see that it connects to a route to the south - Hence why there are trees that way. As for the wavey blue lines, they appear when you use a tile that is made out of a transparent colour in a palette. What may look like a completely black tile in Advance Map may actually be fully transparent. Blocks 0 and 2F2 (If you are using unmodified tilesets) will appear black onscreen. Change your border to either of those two and it should clear up.

On a side note, your map is going to look really weird around the border areas.
ok and the route that you see will be gone when im done with the hack (the one to the sounth when not in the cave) and that does help my problem but i was refering to not being able to exit so ya i left out alot of details you could say
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Old February 22nd, 2011 (12:42 PM).
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Hey! I wanted to ask, is there any way to add extra towns? Would you need to insert brand new maps into the ROM? If so, what are the risks of doing this, what should I be aware of?
FR has very little towns to work with, it's quite annoying..
Thanks in advance!
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Old February 25th, 2011 (6:06 AM).
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Originally Posted by Washibon View Post
Hey! I wanted to ask, is there any way to add extra towns? Would you need to insert brand new maps into the ROM? If so, what are the risks of doing this, what should I be aware of?
FR has very little towns to work with, it's quite annoying..
Thanks in advance!

Yes a few risks here are some steps

1. (using insert new map function) don't replace maps (unless it's a map that says empty slot.)

2. If you do replace a map make sure of it 100%

3. If you don't want to do either just put in an existing bank or new bank with new map slot.

4. scroll to the bottom and you'll see your map there.
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