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Old February 25th, 2011 (6:31 AM). Edited February 25th, 2011 by KtTuLu.
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KtTuLu KtTuLu is offline
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Ok, I posted this in the Simple questions thread
and apparently I didn't even notice this thread when browsing
but I think this is a much better place to post my question-

Hi
Today, I learned how to insert tiles into a rom

I'm having a little trouble with something though
I can insert the tiles fine, but actually inserting the new tiles into the actual tileset..not so much
I know I can just copy the new tiles and paste them over into the actual tileset, but for
really large buildings, this is very time consuming and annoying, and hard to do
There's no grid in Block Editor or anything, so it's kind of hard to judge

I guess I can better explain using an image..
http://i.imgur.com/UF9Ol.png
So I managed to insert that house into a palette
The only way I know how to get that house into the actual game is by copying
the tiles over, one at a time
Doing a house that way wouldn't be too bad I guess, but I want to be able to insert
big buildings and what not, and doing that with singular tiles will take awhile

tl;dr- I'm just wondering if there's a faster or better way to copy the tiles
over from the palette into the tileset
if I could just like copy all of the tiles and shove it in there all at once instead of doing
each tile one at a time etc

I really hope someone will be able to decipher this post -.-
would appreciate if anyone knew what I was talking about/knew how to help
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Old February 26th, 2011 (10:44 PM).
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E.C. E.C. is offline
 
 
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Quote:
Originally Posted by KtTuLu View Post
Ok, I posted this in the Simple questions thread
and apparently I didn't even notice this thread when browsing
but I think this is a much better place to post my question-

Hi
Today, I learned how to insert tiles into a rom

I'm having a little trouble with something though
I can insert the tiles fine, but actually inserting the new tiles into the actual tileset..not so much
I know I can just copy the new tiles and paste them over into the actual tileset, but for
really large buildings, this is very time consuming and annoying, and hard to do
There's no grid in Block Editor or anything, so it's kind of hard to judge

I guess I can better explain using an image..
http://i.imgur.com/UF9Ol.png
So I managed to insert that house into a palette
The only way I know how to get that house into the actual game is by copying
the tiles over, one at a time
Doing a house that way wouldn't be too bad I guess, but I want to be able to insert
big buildings and what not, and doing that with singular tiles will take awhile

tl;dr- I'm just wondering if there's a faster or better way to copy the tiles
over from the palette into the tileset
if I could just like copy all of the tiles and shove it in there all at once instead of doing
each tile one at a time etc

I really hope someone will be able to decipher this post -.-
would appreciate if anyone knew what I was talking about/knew how to help
when your in block editor, hold ctrl and right click and drag the mouse on the tiles your going to put in the tileset. each block in the tileset you use to map is made up of 4 smaller blocks so you don't really need a grid, when i use a map i don't have a grid on my tiles so i get use to it. also if you dont have enough space on tileset 1 (the tiles on top) you can insert tiles on tileset 2 (the second tile set has enough space to put more tiles, but make sure if you do use tileset 2, put the new tiles at the bottom of the tileset) (yea i know i make everything confusing).

also when you copy and paste a tile, you have to recolor it to have the same color as the rest of the tiles or it will look really bad like how you have it in your pic.
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Old March 2nd, 2011 (3:03 PM). Edited March 2nd, 2011 by JustKidingYa.
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JustKidingYa JustKidingYa is offline
No, this time its for real
 
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how do i change tile animations?
EDIT: oh i figured it out with theses tool(s) :

Tileset animation editor.
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Old March 9th, 2011 (1:15 PM). Edited March 9th, 2011 by jeffrey1.
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jeffrey1 jeffrey1 is offline
 
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Hii,

I have a problem with a ROM hack of FIRE RED I am making and it concerns the world map!
I've tried to change the background image of KANTO using:
-UNzl (to import my own image into the rom)
-FsF (to find free space in the rom)
-NTME (to edit the tiles)
-HEX Workshop (to edit the Hex codes so my image is displayed in-game)
-$3F00F4 (code I have to edit within HexW to edit the WORLD MAP?)
-A tutorial I found on the PC site (wich states to be the 'correct' tutorial)

Now my question is:
Can someone please give me a tutorial that ensures me my WORLD MAP's image is changed into the one I want?
OR..
Can someone look into his/her heart and take a quick moment to edit it for me? Because I've been trying and trying at it for weeks now and my hack is not progressing at all because of this..

I can't give you anything for your help besides the promise that YOU can be the first person (after myself) to play my hack when I finish it.

So if there's someone out there who can help me, please reply or PM.
It will be very much appreciated!

Kind regards,
Jeffrey

How do you change the background image of the WORLD MAP in PKMN Fire Red?
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Old March 12th, 2011 (7:46 AM). Edited March 12th, 2011 by jabberjabber8.
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jabberjabber8 jabberjabber8 is offline
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this is originally route 2 from fire red, this the in my opinion the best of the maps i have created so far so can you offer some constructive critism and tell me whether i am on the right tracks...

Oo movement permissions are a problem also. i use advance map and i only know these:

1 - cant walk
c - can walk
4 - surf

but in this map i use stairs and elevated ground so i figured they would need some different permissions, so if you could tell me what they are that would be lovely

Regards joe

Edit:
to view the map:
click the mini version
click the larger version
click on the next window and it will be normal size

sorry (:
Attached Images
File Type: jpg route 2.jpg‎ (334.2 KB, 30 views) (Save to Dropbox)
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Old March 12th, 2011 (2:44 PM).
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DrFuji DrFuji is offline
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Quote:
Originally Posted by jabberjabber8 View Post
this is originally route 2 from fire red, this the in my opinion the best of the maps i have created so far so can you offer some constructive critism and tell me whether i am on the right tracks...

Oo movement permissions are a problem also. i use advance map and i only know these:

1 - cant walk
c - can walk
4 - surf

but in this map i use stairs and elevated ground so i figured they would need some different permissions, so if you could tell me what they are that would be lovely

Regards joe

Edit:
to view the map:
click the mini version
click the larger version
click on the next window and it will be normal size

sorry (:
Put 0 on the stairs and 10 on the elevated positions you can walk on.
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Old March 12th, 2011 (2:52 PM).
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colcolstyles colcolstyles is offline
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Quote:
Originally Posted by DrFuji View Post
Put 0 on the stairs and 10 on the elevated positions you can walk on.
Or he can use 0x14 for the upper layer. The difference between 0x10 and 0x14 is that on blocks with 0x10, the player will be shown above both layers, regardless of what the Background Byte is set to. So, for example, the player will be shown above the top third of trees, above roofs, etc. 0x14 is exactly the same as 0xC except the player can't walk from 0x14 to 0xC directly.
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Old March 12th, 2011 (2:56 PM).
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Thanks just tested the map on vba and it works great (:
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Old March 19th, 2011 (6:46 AM).
wutballs wutballs is offline
 
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As you can see from the attatchment, I want to set Mew as a Wild Pokemon from a Map Event. (In case you were wondering, the attatchment was based on the part of Navel rock in which Lugia lies)

I was wondering how I can set Mew to appear there at level 40, rather than a level 70 Lugia.
Please answer,
wutballs
Attached Images
File Type: jpg Maple0000.jpg‎ (261.6 KB, 19 views) (Save to Dropbox)
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Old March 25th, 2011 (3:41 PM).
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SupahNinja SupahNinja is offline
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I am creating my first hack, but I'm running into some trouble.
I used to be able to go out the door from the player's house to Pallet Town with no trouble, even after remapping both areas.
But all of a sudden, I get an error message when I try.
It says

"The rom-image has crashed."

I've tried replacing both warps (player's house -> Pallet Town and Pallet Town -> player's house), and replacing my new Pallet Town with the default one, but nothing works.

I'm using NO$GBA and FireRed.
Any help would be appreciated.
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My feelings on
ROM hacking:

-I like scripting a lot.
-Mapping is almost as fun.
-Hex editing isn't bad at all.
-I do NOT enjoy spriting.
-I've been meaning to start learning ASM for a while, but I don't ever seem to have enough time.

Favorites:

-My favorite color is green.
-My favorite type is fire.
-My favorite Pokémon are:
Growlithe, Charizard, Mew,
Giratina, Haxorus, and Aggron.
SupahNinja
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