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Old July 20th, 2008 (3:54 PM).
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Hmm, since you are not getting many replies... I'll try my best-

Its probably a connection error. Maybe mess around with connections a bit, or make a house you go through to get there... forget what they are called, the thing with the police people who want fresh water... hmm, w/e :p but try that if its neccessary.
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Old July 22nd, 2008 (11:24 AM).
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hey im having trouble with changing palletes in advanced map?
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Old July 23rd, 2008 (10:50 AM).
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Quote:
Originally Posted by emoakt View Post
hey im having trouble with changing palletes in advanced map?
tools>Block editor>Palettes>Palette Editor

After changing palettes click "Palettes>Write palette changes to rom" for the changes to go into effect.
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Old July 24th, 2008 (7:41 PM).
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I have a conundrum! I've made a map in my Firered Rom. It uses the Saffron City tileset and everything looks fine, but when I play it, the player and all other sprites are on top of the tiles. I thought it could have been that I junked up the Rom, so I imported all the maps and scripts, etc. to a new Rom and made it cleaner, but it still happens. Does anyone know why? If you need any other information, I can give it to you.
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Old July 24th, 2008 (9:07 PM).
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I need help! how do I put a different tile in the tileset because everytime I do it I see green in the background where I replace and have the black outline of the tree
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Old July 24th, 2008 (9:15 PM).
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Quote:
Originally Posted by mattattack View Post
I need help! how do I put a different tile in the tileset because everytime I do it I see green in the background where I replace and have the black outline of the tree
You should check out some Advance Map and Palette Editing Tutorials in the Documents/Tutorial Sections. I'll be checking out this thread often if you need more help on specific questions.... It'd take me about a half hour to type out how to do it so check out some tutorials and see if those answer your questions :)

Quote:
Originally Posted by KAWAII'SwhatWEaim4. View Post
I have a conundrum! I've made a map in my Firered Rom. It uses the Saffron City tileset and everything looks fine, but when I play it, the player and all other sprites are on top of the tiles. I thought it could have been that I junked up the Rom, so I imported all the maps and scripts, etc. to a new Rom and made it cleaner, but it still happens. Does anyone know why? If you need any other information, I can give it to you.

Go to block editor and look at the down/up. The ones in the "down" part the sprite appears on top of, but the ones in the "up" the sprite appears below. Maybe they all switched to down. Or if you mean they walk on top of them. Go to the movement permissions tab. The "1" makes it so the sprites cannot walk on top of the tile.

Also, check the background bytes. If it says "block is covered by hero" 00 20 change it to 00 00
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Old July 24th, 2008 (9:24 PM).
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but I checked every single palette editor and advance map tutorial before I asked this question and I'm confused... no wait utterly confused. Exceptly when it comes to palette editing.
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Old July 24th, 2008 (9:24 PM).
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Do you know how to edit palettes?
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Old July 24th, 2008 (9:26 PM).
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no, I'm really confused about that one.
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Old July 24th, 2008 (9:33 PM).
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Quote:
Originally Posted by mattattack View Post
no, I'm really confused about that one.
Post 204 of mine explains how to get to the palette editor in advance map. Change the colors you want, and then you write them to the rom. The reason it appears as a solid color is BECAUSE the colors of the tree are non-existant in the palette. you need to add them to the palette.
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Old July 24th, 2008 (9:44 PM).
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so what your saying is I have to replace the tile, change the palette, then write to rom? OR do I color in the the tile first, then replace it with another tile, upload it, and write to rom?
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Old July 24th, 2008 (9:48 PM).
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You create the palette with the colors you want the tree to be. Make sure the tree contains only the colors in that palette. Write the palette changes to rom. Then you save the tileset, and add the tile into the free space (or replace something if you wish) on the tileset. Then you save it in paint. Load it back up into advance map. Then you use the block part in the center of the block editor, click on a free black tile, and then you click the part of the tree and start putting it on that free black tile (the part under "up/down")
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Old July 24th, 2008 (9:53 PM).
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do you replace the tile without coloring it in or not? god I wish I could show you a picture on what I do or video
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Old July 24th, 2008 (9:56 PM).
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Quote:
Originally Posted by mattattack View Post
do you replace the tile without coloring it in or not?
Once you edit the palette to contain the colors of the tile, then you should not need to recolor the tile since it already has the right colors. Unless the colors are off, then yes you should recolor.
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Old July 24th, 2008 (9:58 PM).
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then how do I find the right palette colors for the tile?
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Old July 24th, 2008 (10:00 PM).
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I'm going to link you to the same thread I linked Eeveon.

http://www.pokecommunity.com/showthread.php?t=141928

That should explain palette editing. Though I DO NOT recommend editing the first tileset, I made that when I wasn't so great at this, but it would work.
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Old July 24th, 2008 (10:17 PM).
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I checked it out and *sigh* I guess I shouldn'tdo palette editing. Aww man it stinks being the only one in a hack group
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Old July 24th, 2008 (10:18 PM).
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lol. It gets easy! You just need some practice! I started in the same position you did :)
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Old July 24th, 2008 (10:21 PM).
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it your tutorial I don't understand one thing. When you have the new tile color do you have to change EVERY tile to the new tiles color?
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Old July 24th, 2008 (10:23 PM).
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Quote:
Originally Posted by mattattack View Post
it your tutorial I don't understand one thing. When you have the new tile color do you have to change EVERY tile to the new tiles color?
I have decided to make a new tutorial with pictures on how to insert a tile. So, I will PM you a link to it when its up tomorrow or the day after! Ok? :) It'll be better I promise. the last one should have worked, but it wasn't too great.
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Old July 24th, 2008 (10:26 PM).
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thank Arceus, Saradomin, and god
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Old July 26th, 2008 (1:15 PM).
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i have a problem with this map:

everytime i walk on the stairs i go thru them. any help?
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Old July 26th, 2008 (1:33 PM).
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@Nine-Tailed Assassin:



Try doing that to the tiles.
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Old July 26th, 2008 (1:40 PM). Edited July 26th, 2008 by NTA.
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Quote:
Originally Posted by Austinia View Post
@Nine-Tailed Assassin:



Try doing that to the tiles.
but what about the behavior byte i also see water where im standing

Edit: I corected it now thanks for the help
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Old July 26th, 2008 (1:42 PM).
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Quote:
Originally Posted by Nine-Tailed Assassin View Post
but what about the behavior byte
Just keep the behavior byte as it is, you only need to change that when you are doing tile editing
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