Quote:
Originally Posted by dark_seeker
um..i have a slight stratergy..not really solid
salamance @focus sash
adamant
252spd/252att/6hp
dd
dragon claw
fire blast
EQ
after 1 dd outruns most and sweeps entire teams
scizor @leftys
252att/252spd/6hp
sd
x-scissor
iron head
roost
so many resistances not hard to setup
i got to 70 wins with this team and lost
i was using differnet fillers at the time
now i wanted one solid special sweeper
im thinking
[email protected] orb
will o wisp
flamethrower
dark pulse
np
will it work?
|
What natures do Houndoom and Scizor have? (Any EVs on Houndoom? o.o)
One Pocket Monster with Thunder Wave (or any crippling status, really) puts your entire team out of commission. Houndoom can buffer Will-o-wisp, but it'll never enjoy sleep or par.
A lot of threats stand out to me.
[
466 Lapras Adamant Lum Berry Dragon Dance Body Slam Waterfall Confuse Ray HP/Atk ]
- Confuse / possible par. Will set up in Salamence's face, DG or EQ won't do a whole lot thanks to Lapras' monster Hit Points. Once fast enough, Waterfall will have even more fun.
[
522 Electrode Timid Shuca Berry Magnet Rise Charge Beam Hyper Beam Thunder Wave Sp. Atk/Speed ]
- Say hello to your team's worst Nightmare, status.
[
589 Jolteon Naughty Razor Claw Thunder Wave Thunderbolt Iron Tail Flash Atk/Sp. Atk/Speed ]
- It'll wave any of them. You have Salamence to hit with Earthquake, but once your Dragon is paralyzed, your sweep is pretty much done for.
[
739 Crobat Timid Lum Berry Hypnosis Roost Sludge Bomb Dark Pulse HP/Speed]
- Hypnosis that outruns every member and Dark Pulse chews away with more flinching. D:
[
880 Gyarados Adamant Chesto Berry Waterfall Earthquake Rest Dragon Dance Atk/Speed]
[
893 Garchomp Jolly Focus Sash Earthquake Dragon Claw Fire Fang Crunch Atk/Speed]
- Do I even have to say why here?
[
908 Regigigas Careful Lum Berry Substitute Double Team Thunder Wave Return HP/Atk/Def ]
- That'll really hurt if it sets up.
Oh, and Double Team Discharge Zapdos also runs through your team. :x I'm kinda surprised you even made it that far. Actually, double teamers like Rotom would toy around with you. (Thunder Waving you in the process)
And Palmer even looks to be quite a tough pill to swallow.
#21,
Milotic will hypnosis Mence then Ice Beam, or anyone then Hydro Pump.
Rhyperior laughs at
every party member. Even if you have Earthquake, it'll Ice Beam. Scizor lives in fear of Flamethrower, even if you have Houndoom to absorb it, how do you stop it? Because Rhyperior resists it regardless, then Houndoom'll be afraid of Rock Wrecker. I guess you could let Houndoom die for Salamence to set up on the rest turn, but even then, its gotta walk through two very bulky Ice Beam Pocket Monsters.
#49,
Regigigas has Ice Punch for Mence, Brick Break for Houndoom; and Palmer has Heatran to bark Scizor up a tree. Cress just sets up Calm Minds, moonlights off any damage.
tl;dr
To me, I just don't see how you win in Tier 4 effectively. (Battles 49+)