Quote:
Originally Posted by Malch
I'm wondering what a good moveset for a Togekiss would be (for competitive battling). I know I'd want Serene Grace and probably maxed out Sp. Attack to go with Air Slash, but then what else? I'm considering Flamethrower for Ice-types, and maybe Rest and Snore (the problem being that Snore adds another Normal-type attack). Then I think I'd have Salamence or Tyranitar with Earthquake for backup. Maybe U-turn would make sense, as I doubt I'll use too many moves other than Air Slash. Thanks in advance!
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Here are a couple:
Togekiss @ Leftovers/Lum Berry
Modest Nature
Serene Grace
252 HP/152 SPATK/104 SPD
Nasty Plot
Roost
Air Slash
Aura Sphere
First and foremost, MAKE SURE YOU'VE REMOVED ENEMY ZAPDOS AND ROTOM FORMES BEFORE SETTING THIS UP. Also, it'd be better if you've cleared out/paralyzed enemy LOGar, or any opposing electrics. Anyways, use Togekiss's bulk and Nasty Plot to raise his SPATK to sky-high levels. Air Slash/Aura Sphere provides an attacking combination resisted only by Zapdos and the Rotoms. Leftovers for recovery, and Lum Berry is a one time cure for paralysis/toxic, both of which screw Toggy up.
Togekiss @ Choice Specs
Modest
Serene Grace
64 HP/252 SPATK/192 SPD
Air Slash
Aura Sphere
Flamethrower
Tri Attack/Shadow Ball
Specs Togekiss. Air Slash and Aura Sphere, as usual, are his two main attacks. Flamethrower destroys steels. For the last slot, you can go Tri Attack for secondary STAB, or Shadow Ball to hit incoming Rotoms.
Paraflinch (Thunder Wave/Air Slash) is still his most popular set, but nobody here would really recommend it; as Anti put it, the concept of the set is "hey, let's win thru hax instead of prediction!"