Indomitable Ancients [Rare]
2WW: Creature - Treefolk Warrior
"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
-The tale of Odum and Broadbark
2/10
Doran makes this into a 10/10 for four mana, but it'll be too difficult to get WW even with Murmuring Bosk and Caves of Koilos. Too situational--really needed protection from black to be tournament viable.
Did you say rare? Nice variation of the Kami of the Old Stone, but a bit undercosted in my opinion. (2WWW for me, or a 2/9 or 1/10 for that cost). And, yes, interactions with Doran, but that's being a bit specific, and many can do that, too.
Declaration of Naught [Rare]
UU: Enchantment
As Declaration of Naught comes into play, name a card.
U: Counter target spell with that name.
Every story, even a faerie tale, comes to an end.
Pithing Needle for spells. I can see this sided against the more combo-y aggro decks and the many control decks out there. It cannot stop Pickles though. It'll be worth money, but not $15 like Needle is.
"Shriekmaw" or "Tarfire"? XD; Not my style, but I like this kind of cards. A very good defense for those Shocks you see in every deck. >_>
Disperse [Common]
1U: Instant
Return target nonland permanent to its owner's hand.
Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.
Splashable, good bounce. Multicolored control decks will love it. Good in limited.
The best Boomerang in the world. And I bet this will become the standard for the next Core Set. It was annoying to have UU for that, or even worse. 2U for Regress. And, yes, much better choice for non-mono-blue decks.
Bitterblossom [Rare]
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
Money card for certain. Get your hands on these before the price goes up more. This is just plain ridiculous for Faerie decks.
Now
you missed the cost. XD
1B for a Faerie each turn. For 1 life! Wow! Imagine those cards that need yuo to sacrifice creatures. It would as simple as this? Pretty good, but not the card you'd play on your second turn anyway. XD
Or, who knows? You can use combos with this. I mean, an army of Faeries easily made. Just anything you can think of. And they fly. o.O; Really good card.
Maralen of the Mornsong [Rare]
1BB: Legendary Creature - Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Maralen sent Veesa, Endry, and Illiona - the Vendillion clique - on the gravest of tasks.
2/3
A very interesting card...you may want to get your hands on a set before someone breaks this card. Someone will. Also notice the searching/life loss is not optional, and affects your opponent.
The Lord of the Tutors. Aside from actually choosing each turn what card you will draw, it drains life, too. Of course, this can be damaging to you, too, in both sides. Really one of the best cards for Johnnys.
[quote]
Mind Shatter [Rare]
XBB: Sorcery
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
...Wow. Mind Twist is back. It's not as powerful as it was back when Dark Ritual was still around, but it's still pretty good considering how strong random discard is. This will see a lot of play, more so when Time Spiral block rotates and we lose Stupor.[/quote}
What? You reprint Mind Twist with an additional B and you think it's fair. Okay, it's not really that abusive, but it can be well exploited. I'm scared now. D8
Stenchskipper [Rare]
Creature - Elemental
Flying
At end of turn, if you don't control a Goblin, sacrifice Stenchskipper.
6/5
...Wow. Changeling Zoo and Goblin decks will love this card. I can even see Faeries splashing changeling cards for this--a powerful beater that doesn't die to every removal card not named God/Damn and Eyeblight's Ending. You can't even Sudden Death it.
3B. Cost again. XD
Now
this is wow. And you just need
any Goblin. Like any token created with a random card. May be even Sarpadian Empires. As you said, you need more than one regular removal card to take it off the field. Scary, too. I know you can still Giant Growth a blocker or something, but, yes, this card can work very well. Especially because Goblin decks are meant to be part black, too.
Boldwyr Heavyweights [Rare]
2RR: Creature - Giant Warrior
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.
Even if giants bring nothing else on a journey, they bring attention.
8/8
Thanks for the free Shriekmaw. This card sucks. I would be angry to open up one of these.
Give it a chance...
Okay, yes, red sucks for this. I prefer if the player put something from his hand, or maybe something similar, but if you give the player the chance, as you said, they can easily know what to search to stop it.
Gilt-Leaf Archdruid [Rare]
3GG: Creature - Elf Druid
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
3/3
The last ability may as well read "Tap seven untapped Druids you control: Win target game." But if you can keep seven creatures on the board, you've probably already won the game. This is a definite Timmy "win more" card.
Scapeshift [Rare]
2GG: Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
This will be a Vintage card--one of the precious few cards that can search for a nonbasic land and put it into play. I'll go fetch Tolarian Academy, Gaea's Cradle, and all the other broken lands I feel like.
I don't know... what can you search for that's worth it? Well, yes, broken lands, but Vintage only.
Mutavault [Rare]
Land
T: Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
This will be the priciest card in the set. Aggro decks will love it because it's a 2/2 manland that only costs 1 to animate instead of 1C, AND it comes into play untapped. This has a shot of being $20. Also of note is that this land enables any deck running black to play Stenchskipper, since players get priority at the end of each phase.
Mishra's Factory without the ability to give bonuses, but, yes, the changeling part makes it really good for most decks.