Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.

Closed Thread
 
Thread Tools
  #26    
Old February 16th, 2008 (10:47 PM).
Twinx's Avatar
Twinx Twinx is offline
s o m e t h i n g M O R E
     
    Join Date: Nov 2006
    Location: m i l e s A W A Y
    Age: 27
    Gender:
    Nature: Brave
    Posts: 1,802
    Quote:
    Originally Posted by MattChar View Post
    1st homework. :D
    Code:
    #ORG $begin
    lock
    faceplayer
    message $wazzap
    boxset 6
    release
    end
    
    #ORG $wazzap
     $talk 1 = \v\h01, whats up?
    and

    Code:
    #ORG $begin
    lock
    faceplayer
    message $howyadoin
    boxset 6
    release
    end
    
    #ORG $howyadoin
     $talk 1 = Hey, buddy how ya' doin!
    do i get a cookie? ^.^
    I have a tiny question about that...
    shouldn't "$talk 1" be "$wazzap 1" and "$howyadoin1" respectively? Or does that not matter?
    Because that's the way it is in the tutorial.. Is it ok to a different value there?
    __________________
    coming back looking delicious

    :: my deviantArt ::

    Relevant Advertising!

      #27    
    Old February 16th, 2008 (10:49 PM).
    TB Pro's Avatar
    TB Pro TB Pro is offline
    Old-timer
       
      Join Date: Nov 2004
      Location: Midwestern USA
      Age: 22
      Gender: Male
      Posts: 2,739
      Quote:
      Originally Posted by DarkChild View Post
      I have a tiny question about that...
      shouldn't "$talk 1" be "$wazzap 1" and "$howyadoin1" respectively? Or does that not matter?
      Because that's the way it is in the tutorial.. Is it ok to a different value there?
      Oh dude thank you so much for pointing that out!
      I can't believe Itman and I both missed that!
      Yes you are right DarkChild!
      __________________
      --I'm a creepin'..
        #28    
      Old February 17th, 2008 (1:29 AM). Edited February 17th, 2008 by Twinx.
      Twinx's Avatar
      Twinx Twinx is offline
      s o m e t h i n g M O R E
         
        Join Date: Nov 2006
        Location: m i l e s A W A Y
        Age: 27
        Gender:
        Nature: Brave
        Posts: 1,802
        Quote:
        Originally Posted by Teh Blaziken View Post
        Code:
        #ORG $begin
        checkflag 0x200
        lock (I read somewhere that we shoudn't lock while using applymovement script. Does it work anway??)
        faceplayer
        if B_true goto $done
        applymovement 0x01 $dudewalk
        pausemove 0
        message $dudetalk
        boxset 6
        checkflag 0x200 (should be setflag right?)
        release
        end
        
        #ORG $done
        release
        end
        
        #ORG $dudewalk
        $dudewalk 1 ; #binary 0x13 0x13 0x13 0x13 0x4A 0xFE
        
        #ORG $dudetalk
        $dudetalk 1 = Hey, I'm a dude!\nDid you know that?\pOh then You're stupid!
        Also you forgot to mention how to control the player.
        Here it for reference since you are not on:
        If you want to control the player then use the value 0xFF

        Also the spoiler for the FR movements isn't working, i guess I'll post it here until you're on again, i hope you don't mind:
        Code:
        Special  Commands:
        
        0x4A = Faceplayer
        0x4B = Face against player
        0x60 = Disappear (Removes The Sprite, But The Person Can Still Be Interacted With)
        0x62 = ! Pops Up
        0x63 = ? Pops Up
        0x64 = X Pops Up (Vs-Seeker Can't Fight)
        0x65 = !! Pops Up (Vs-Seeker Can Fight)
        0x66 = "" Pops Up
        0x01 = Face Up
        0x02 = Face Left
        0x03 = Face Right
        0x04 = Face Down
        
        Walking Commands:
        
        0x08 = Super Slow-Step Down(Super Slow Speed)
        0x09 = Super Slow-Step Up(Super Slow Speed)
        0x0A = Suoer Slow-Step Left(Super Slow Speed)
        0x0B = Super Slow-Step Right(Super Slow Speed)
        
        0x0C = Slow-Step Down(Slow Speed)
        0x0D = Slow-Step Up(Slow Speed)
        0x0E = Slow-Step Left(Slow Speed)
        0x0F = Slow-Step Right(Slow Speed)
        
        0x10 = Step Down(Normal Speed)
        0x11 = Step Up(Normal Speed)
        0x12 = Step Left(Normal Speed)
        0x13 = Step Right(Normal Speed)
        
        0x1D = Run Down(Fast Speed)
        0x1E = Run Up(Fast Speed)
        0x1F = Run Left(Fast Speed)
        0x20 = Run Right(Fast Speed)
        
        Jump In Place Commands:
        
        0x52 = Jump(Face Down)
        0x53 = Jump(Face Up)
        0x54 = Jump(Face Left)
        0x55 = Jump(Face Right)
        
        Jump In Place Commands:
        0x56 = Jump(Face Down->Up)
        0x57 = Jump(Face Up->Down)
        0x58 = Jump(Face Left->Right)
        0x59 = Jump(Face Right->Left)
         
        Jump In Direction Commands:
        
        0x4E = Jump Down(Normal Speed)
        0x4F = Jump Up(Normal Speed)
        0x50 = Jump Left(Normal Speed)
        0x51 = Jump Right(Normal Speed)
        
        0x14 = Jump Down(Fast Speed)
        0x15 = Jump Up(Fast Speed)
        0x16 = Jump Left(Fast Speed)
        0x17 = Jump Right(Fast Speed)
        
        0x46 = Look Left Jump->Down
        0x47 = Look Down Jump->Up(Jump Backwards)
        0x48 = Look Up Jump->Left
        0x49 = Look Left Jump->Right(Jump Backwards)[/spoiler]
        Anyway here is my apply movenemt homework XD

        Spoiler:

        FIRST PART:
        Code:
        #ORG $begin
        checkflag 0x200
        lock
        faceplayer
        if B_TRUE go to $nothing
        applymovement 0x02 $walk1
        pausemovement 0
        applymovement 0x02 $walk2
        pausemovement 0
        message $koo
        boxset 6
        setflag 0x200
        release
        end
        
        #ORG $nothing
        release
        end
        
        #ORG $walk1
        $walk1 1 ; #binary 0x13 0x13 0x1E 0x1E 0x1E 0x1E 0x1E 0xFE
        
        #ORG $walk2
        $walk2 1 ; #binary 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x4A 0xFE
        
        #ORG $koo
        $koo 1 = Hi I'm Koo! Who Are You?
        Second one:
        Code:
        #ORG $Start
        checkflag 0x201
        lock
        faceplayer
        if B_TRUE goto $nothing
        applymovement 0xFF $playerwalk
        pausemove 0
        message $Donkey
        boxset 6
        setflag 0x201
        release
        end
        
        #ORG $nothing
        release
        end
        
        #ORG $playerwalk
        $playerwalk 1 ; #binary 0x1E 0x1E 0x1E 0x1E 0x1E 0x1E 0x1F 0x1E 0x1E 0xFE
        
        #ORG $Donkey
        $Donkey 1 = Oh I better hurry to \nDonkey Kong's Bannana Party!
        __________________
        coming back looking delicious

        :: my deviantArt ::
          #29    
        Old February 17th, 2008 (3:06 AM). Edited February 17th, 2008 by Lyzo.
        Lyzo's Avatar
        Lyzo Lyzo is offline
        On vacation
           
          Join Date: Mar 2007
          Location: The Netherlands
          Age: 22
          Gender: Male
          Nature: Bold
          Posts: 252
          Hey great tutorial!
          I tried the homework and it all worked!
          Then i made my own script with lots of moving and it won't compile.
          it says run time error 13! Type mismatch

          anyway this is the script:
          #org $begin
          checkflag 0x200
          lock
          faceplayer
          if B_true goto $done
          applymovement 0x04 $nutcase
          Pause 0x340
          message $crazy
          boxset 6
          setflag 0x200
          release
          end

          #org $done
          release
          end

          #org $nutcase
          $nutcase 1 ; #binary 0x1F 0x1F 0x1D 0x47 0x1F 0x20 0x20 0x20 0x1F 0x20 0x20 0x1D 0x1D

          0x1D 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0x20 0x20 0x20 0x20 0x20 0x1E 0x1F

          0x1D 0x20 0x62 0xFE

          #org $crazy
          $crazy 1 = Hi,\nI'm Brendan and i'm Dumm!
            #30    
          Old February 17th, 2008 (4:25 AM).
          +Sneasel™'s Avatar
          +Sneasel™ +Sneasel™ is offline
          It's a meeee, itman!
             
            Join Date: May 2007
            Location: None of your business!
            Age: 23
            Gender:
            Nature: Lonely
            Posts: 1,037
            Quote:
            Originally Posted by lyzmaster View Post
            Hey great tutorial!
            I tried the homework and it all worked!
            Then i made my own script with lots of moving and it won't compile.
            it says run time error 13! Type mismatch

            anyway this is the script:
            #org $begin
            checkflag 0x200
            lock
            faceplayer
            if B_true goto $done
            applymovement 0x04 $nutcase
            Pause 0x340
            message $crazy
            boxset 6
            setflag 0x200
            release
            end

            #org $done
            release
            end

            #org $nutcase
            $nutcase 1 ; #binary 0x1F 0x1F 0x1D 0x47 0x1F 0x20 0x20 0x20 0x1F 0x20 0x20 0x1D 0x1D

            0x1D 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0x20 0x20 0x20 0x20 0x20 0x1E 0x1F

            0x1D 0x20 0x62 0xFE

            #org $crazy
            $crazy 1 = Hi,\nI'm Brendan and i'm Dumm!
            Sorry Teh Blaziken, but I like to help around here too lol!

            There is a reason why that happens: there are too many movements on one line. Try this script, it should work. It breaks up the movements on each line. Look at the way I do it...also, make sure there are only 8-9 movements on each line, not counting 0xFE.

            #org $begin
            checkflag 0x200
            lock
            faceplayer
            if B_true goto $done
            applymovement 0x04 $nutcase
            pausemove 0
            applymovement 0x04 $nutcase1
            pausemove 0
            applymovement 0x04 $nutcase2
            pausemove 0
            applymovement 0x04 $nutcase3
            pausemove 0

            message $crazy
            boxset 6
            setflag 0x200
            release
            end

            #org $done
            release
            end

            #org $nutcase
            $nutcase 1 ; 0x1F 0x1F 0x1D 0x47 0x1F 0x20 0x20 0x20 0xFE

            #org $nutcase1
            $nutcase1 1 ; 0x1F 0x20 0x20 0x1D 0x1D 0x1D 0x1F 0x1F 0xFE

            #org $nutcase2
            $nutcase2 1 ; 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0x20 0xFE

            #org $nutcase3
            $nutcase3 1 ; 0x20 0x20 0x20 0x20 0x1E 0x1F 0x1D 0x20 0x62 0xFE

            #org $crazy
            $crazy 1 = Hi,\nI'm Brendan and i'm Dumm!

            That right there should work now. If not, make an extra line, and just put '0x62 0xFE' but i don't think you will have to.
            __________________
            Intentions that were pure have turned obscure,
            Seconds into hours, minutes into years.
            Don't ask me why,
            PLEASE DON'T CRY!
            I can't tell you lies...

            Don't click this!

            PPH - A great hacking forum
              #31    
            Old February 17th, 2008 (10:35 AM).
            Tyrantrum's Avatar
            Tyrantrum Tyrantrum is offline
            ʕ´•ᴥ•`ʔ
            • Crystal Tier
             
            Join Date: Oct 2007
            Location: New Jersey
            Age: 23
            Gender: Male
            Nature: Lonely
            Posts: 5,811
            what does /c/h01 mean, RIVAL?
            __________________




            (x) Tumblr
            (y) Twitter
            Previously Eeveon
              #32    
            Old February 17th, 2008 (10:44 AM).
            +Sneasel™'s Avatar
            +Sneasel™ +Sneasel™ is offline
            It's a meeee, itman!
               
              Join Date: May 2007
              Location: None of your business!
              Age: 23
              Gender:
              Nature: Lonely
              Posts: 1,037
              Quote:
              Originally Posted by shinypkmnfan13 View Post
              what does /c/h01 mean, RIVAL?
              That's the start of a color code, i'm pretty sure he put a list of the colors in the first post.
              Example: /c/h01/h06Hey, what's up?

              That would make "Hey, what's up?" dark green.
              __________________
              Intentions that were pure have turned obscure,
              Seconds into hours, minutes into years.
              Don't ask me why,
              PLEASE DON'T CRY!
              I can't tell you lies...

              Don't click this!

              PPH - A great hacking forum
                #33    
              Old February 17th, 2008 (12:35 PM). Edited February 18th, 2008 by Lyzo.
              Lyzo's Avatar
              Lyzo Lyzo is offline
              On vacation
                 
                Join Date: Mar 2007
                Location: The Netherlands
                Age: 22
                Gender: Male
                Nature: Bold
                Posts: 252
                Hey again! I have one small compiling problem...
                When I press burn A small window comes up saying that I have to push the floating pointer and enter an offset...
                what should i do?

                Edit: Nvm fixed it!
                  #34    
                Old February 17th, 2008 (12:50 PM).
                +Sneasel™'s Avatar
                +Sneasel™ +Sneasel™ is offline
                It's a meeee, itman!
                   
                  Join Date: May 2007
                  Location: None of your business!
                  Age: 23
                  Gender:
                  Nature: Lonely
                  Posts: 1,037
                  Quote:
                  Originally Posted by lyzmaster View Post
                  Hey again! I have one small compiling problem...
                  When I press burn A small window comes up saying that I have to push the floating pointer and enter an offset...
                  what should i do?
                  that means your script is wrong, it means there is a $ at the top/bottom that doesn't match up with a $ at the top/bottom.

                  So, if at the top, you put $talk, but there is no $talk at the bottom, that will come up, go back and check yourself, or post it here.
                  __________________
                  Intentions that were pure have turned obscure,
                  Seconds into hours, minutes into years.
                  Don't ask me why,
                  PLEASE DON'T CRY!
                  I can't tell you lies...

                  Don't click this!

                  PPH - A great hacking forum
                    #35    
                  Old February 17th, 2008 (2:25 PM).
                  Raimu Bito Raimu Bito is offline
                  Raimu Bito -- Facing erasure
                     
                    Join Date: Feb 2008
                    Gender:
                    Nature: Lonely
                    Posts: 37
                    Do you know a "follow-me" script? I want to remake Yellow in R/S/E/FR/LG, hehe...
                      #36    
                    Old February 17th, 2008 (7:40 PM).
                    TB Pro's Avatar
                    TB Pro TB Pro is offline
                    Old-timer
                       
                      Join Date: Nov 2004
                      Location: Midwestern USA
                      Age: 22
                      Gender: Male
                      Posts: 2,739
                      Quote:
                      Originally Posted by MattChar View Post
                      Do you know a "follow-me" script? I want to remake Yellow in R/S/E/FR/LG, hehe...
                      See follow Me scripts are the same as applymovement commands, But you just make two people move at the same time.
                      Also that is like imposible my friend...
                      __________________
                      --I'm a creepin'..
                        #37    
                      Old February 17th, 2008 (8:06 PM).
                      Luck's Avatar
                      Luck Luck is offline
                      ¯\_(ツ)_/¯
                         
                        Join Date: Nov 2007
                        Posts: 6,771
                        do what the creator of jaune ecalir did...make it connected to your sprite.
                        I can do every simple script except the follow me script.
                        I mean the prof.Oak follow me script.
                          #38    
                        Old February 17th, 2008 (8:23 PM).
                        Jack of Bl♠des's Avatar
                        Jack of Bl♠des Jack of Bl♠des is offline
                        Former goderator
                           
                          Join Date: Jan 2008
                          Location: Temin-ni-Gru
                          Age: 25
                          Gender:
                          Posts: 194
                          Hey Teh Blaziken, this is quite a nice tutorial you have here. Quite easy to understand as well. Also, I found the movement scripts for R/S/E in another thread (I think Wingzro's). Here they are in case anybody wants to use them

                          Spoiler:

                          ' Other Actions
                          0x54 ' Hide
                          0x55 ' Show
                          0x56 ' Alert
                          0x57 ' Question
                          0x58 ' Love
                          0x5A ' Pokeball
                          0x10 ' Delay0
                          0x11 ' Delay1
                          0x12 ' Delay2
                          0x13 ' Delay3
                          0x14 ' Delay4

                          ' Step
                          0x00 ' Down0
                          0x01 ' Up0
                          0x02 ' Left0
                          0x03 ' Right0
                          0x04 ' Down1
                          0x05 ' Up1
                          0x06 ' Left1
                          0x07 ' Right1
                          0x08 ' Down2
                          0x09 ' Up2
                          0x0A ' Left2
                          0x0B ' Right2
                          0x17 ' Left3
                          0x18 ' Right3
                          0x15 ' Down3
                          0x16 ' Up3
                          0x2D ' Down4
                          0x2E ' Up4
                          0x2F ' Left4
                          0x30 ' Right4

                          ' Running
                          0x35 ' RunDown
                          0x36 ' RunUp
                          0x37 ' RunLeft
                          0x38 ' RunRight
                          0x7E ' RunDown2
                          0x7F ' RunUp2
                          0x80 ' RunLeft2
                          0x81 ' RunRight2

                          ' Hop & Jump
                          0x0C ' HopTileDown
                          0x0D ' HopTileUp
                          0x0E ' HopTileLeft
                          0x0F ' HopTileRight
                          0x3A ' HighHopDown
                          0x3B ' HighHopUp
                          0x3C ' HighHopLeft
                          0x3D ' HighHopRight
                          0x46 ' HopDown
                          0x47 ' HopUp
                          0x48 ' HopLeft
                          0x49 ' HopRight
                          0x4A ' HopDown180
                          0x4B ' HopUp180
                          0x4C ' HopLeft180
                          0x4D ' HopRight180
                          0x42 ' JumpDown
                          0x43 ' JumpUp
                          0x44 ' JumpLeft
                          0x45 ' JumpRight

                          ' Straf (May have glitches)
                          0x19 ' StDown1
                          0x1A ' StUp1
                          0x1B ' StLeft1
                          0x1C ' StRight1
                          0x1D ' StDown2
                          0x1E ' StUp2
                          0x1F ' StLeft2
                          0x20 ' StRight2
                          0x21 ' StDown3
                          0x22 ' StUp3
                          0x23 ' StLeft3
                          0x24 ' StRight3
                          0x25 ' StDown4
                          0x26 ' StUp4
                          0x27 ' StLeft4
                          0x28 ' StRight4
                          0x6A ' StDown1i
                          0x6B ' StUp1i
                          0x6C ' StLeft1i
                          0x6D ' StRight1i
                          0x6E ' StDown5
                          0x6F ' StUp5
                          0x70 ' StLeft5
                          0x71 ' StRight5

                          'Special
                          0x31 ' SlideFaceDown
                          0x32 ' SlideFaceUp
                          0x33 ' SlideFaceLeft
                          0x34 ' SlideFaceRight
                          0x86 ' IceSlideDown
                          0x87 ' IceSlideUp
                          0x88 ' IceSlideLeft
                          0x89 ' IceSlideRight

                          ' Glitchy
                          0x3E ' Up0A
                          0x3F ' Down0A
                          0x4E ' Down0B
                          0x63 ' Up0B
                          0x65 ' Right0A
                          0x66 ' RunStopLoopDown
                          0x67 ' RunStopLoopUp
                          0x68 ' RunStopLoopLeft
                          0x69 ' RunStopLoopRight
                          0x72 ' Down15
                          0x73 ' Up15
                          0x74 ' Left15
                          0x75 ' Right15
                          0x7A ' Down6
                          0x7B ' Up6
                          0x7C ' Left6
                          0x7D ' Right6
                          0x82 ' Down7
                          0x83 ' Up7
                          0x84 ' Left7
                          0x85 ' Right7

                          ' EXIT
                          0xFE
                          __________________
                          Hey guys, I'm still alive. Not really sure if I want to continue Twisted Path though.
                            #39    
                          Old February 19th, 2008 (2:38 AM).
                          Twinx's Avatar
                          Twinx Twinx is offline
                          s o m e t h i n g M O R E
                             
                            Join Date: Nov 2006
                            Location: m i l e s A W A Y
                            Age: 27
                            Gender:
                            Nature: Brave
                            Posts: 1,802
                            Hey TB.. are you still working on these? I'm not rushing you or anything, but just wondering if you found any errors in my applymovement homework. It's in the 28th post.
                            Anyway, can't wait for the others
                            __________________
                            coming back looking delicious

                            :: my deviantArt ::
                              #40    
                            Old February 19th, 2008 (8:51 AM).
                            +Sneasel™'s Avatar
                            +Sneasel™ +Sneasel™ is offline
                            It's a meeee, itman!
                               
                              Join Date: May 2007
                              Location: None of your business!
                              Age: 23
                              Gender:
                              Nature: Lonely
                              Posts: 1,037
                              ^^I'll correct it :)^^

                              #ORG $begin
                              checkflag 0x200
                              if B_True go to $nothing
                              applymovement 0x02 $walk1
                              pausemovement 0
                              applymovement 0x02 $walk2
                              pausemovement 0
                              message $koo
                              boxset 6
                              setflag 0x200
                              release
                              end

                              #ORG $nothing
                              release
                              end

                              #ORG $walk1
                              $walk1 1 ; #binary 0x13 0x13 0x1E 0x1E 0x1E 0x1E 0x1E 0xFE

                              #ORG $walk2
                              $walk2 1 ; #binary 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x4A 0xFE

                              #ORG $koo
                              $koo 1 = Hi I'm Koo! Who Are You?

                              Only problem was you put 'lock' and 'faceplayer' in a movement script...do you want the person to stand still, or move? Lock will make it so they won't move lol. Faceplayer is not needed since there are movement commands for facing different directions.

                              Same thing with the second one, no 'lock' or 'faceplayer'!!!
                              __________________
                              Intentions that were pure have turned obscure,
                              Seconds into hours, minutes into years.
                              Don't ask me why,
                              PLEASE DON'T CRY!
                              I can't tell you lies...

                              Don't click this!

                              PPH - A great hacking forum
                                #41    
                              Old February 19th, 2008 (10:01 AM).
                              Twinx's Avatar
                              Twinx Twinx is offline
                              s o m e t h i n g M O R E
                                 
                                Join Date: Nov 2006
                                Location: m i l e s A W A Y
                                Age: 27
                                Gender:
                                Nature: Brave
                                Posts: 1,802
                                Quote:
                                Originally Posted by itman1234 View Post

                                Only problem was you put 'lock' and 'faceplayer' in a movement script...do you want the person to stand still, or move? Lock will make it so they won't move lol. Faceplayer is not needed since there are movement commands for facing different directions.

                                Same thing with the second one, no 'lock' or 'faceplayer'!!!
                                Thanks itman !
                                About the lock/faceplayer, it's there in the tutorial, I pointed out that I heard somewhere that it shouldn't be used. (view quote in my above post)

                                Anyway, it appears TB hasn't been very active, I hope he remembers to fix those errors in the tutorial. '
                                __________________
                                coming back looking delicious

                                :: my deviantArt ::
                                  #42    
                                Old February 19th, 2008 (10:34 AM).
                                +Sneasel™'s Avatar
                                +Sneasel™ +Sneasel™ is offline
                                It's a meeee, itman!
                                   
                                  Join Date: May 2007
                                  Location: None of your business!
                                  Age: 23
                                  Gender:
                                  Nature: Lonely
                                  Posts: 1,037
                                  Quote:
                                  Originally Posted by DarkChild View Post
                                  Thanks itman ! :)
                                  About the lock/faceplayer, it's there in the tutorial, I pointed out that I heard somewhere that it shouldn't be used. (view quote in my above post)

                                  Anyway, it appears TB hasn't been very active, I hope he remembers to fix those errors in the tutorial. ^^'
                                  Yeah, i guess he made a mistake, i will tell him about it.
                                  __________________
                                  Intentions that were pure have turned obscure,
                                  Seconds into hours, minutes into years.
                                  Don't ask me why,
                                  PLEASE DON'T CRY!
                                  I can't tell you lies...

                                  Don't click this!

                                  PPH - A great hacking forum
                                    #43    
                                  Old February 19th, 2008 (3:30 PM).
                                  TB Pro's Avatar
                                  TB Pro TB Pro is offline
                                  Old-timer
                                     
                                    Join Date: Nov 2004
                                    Location: Midwestern USA
                                    Age: 22
                                    Gender: Male
                                    Posts: 2,739
                                    Quote:
                                    Originally Posted by Jack of Bl♠des View Post
                                    Hey Teh Blaziken, this is quite a nice tutorial you have here. Quite easy to understand as well. Also, I found the movement scripts for R/S/E in another thread (I think Wingzro's). Here they are in case anybody wants to use them

                                    Spoiler:

                                    ' Other Actions
                                    0x54 ' Hide
                                    0x55 ' Show
                                    0x56 ' Alert
                                    0x57 ' Question
                                    0x58 ' Love
                                    0x5A ' Pokeball
                                    0x10 ' Delay0
                                    0x11 ' Delay1
                                    0x12 ' Delay2
                                    0x13 ' Delay3
                                    0x14 ' Delay4

                                    ' Step
                                    0x00 ' Down0
                                    0x01 ' Up0
                                    0x02 ' Left0
                                    0x03 ' Right0
                                    0x04 ' Down1
                                    0x05 ' Up1
                                    0x06 ' Left1
                                    0x07 ' Right1
                                    0x08 ' Down2
                                    0x09 ' Up2
                                    0x0A ' Left2
                                    0x0B ' Right2
                                    0x17 ' Left3
                                    0x18 ' Right3
                                    0x15 ' Down3
                                    0x16 ' Up3
                                    0x2D ' Down4
                                    0x2E ' Up4
                                    0x2F ' Left4
                                    0x30 ' Right4

                                    ' Running
                                    0x35 ' RunDown
                                    0x36 ' RunUp
                                    0x37 ' RunLeft
                                    0x38 ' RunRight
                                    0x7E ' RunDown2
                                    0x7F ' RunUp2
                                    0x80 ' RunLeft2
                                    0x81 ' RunRight2

                                    ' Hop & Jump
                                    0x0C ' HopTileDown
                                    0x0D ' HopTileUp
                                    0x0E ' HopTileLeft
                                    0x0F ' HopTileRight
                                    0x3A ' HighHopDown
                                    0x3B ' HighHopUp
                                    0x3C ' HighHopLeft
                                    0x3D ' HighHopRight
                                    0x46 ' HopDown
                                    0x47 ' HopUp
                                    0x48 ' HopLeft
                                    0x49 ' HopRight
                                    0x4A ' HopDown180
                                    0x4B ' HopUp180
                                    0x4C ' HopLeft180
                                    0x4D ' HopRight180
                                    0x42 ' JumpDown
                                    0x43 ' JumpUp
                                    0x44 ' JumpLeft
                                    0x45 ' JumpRight

                                    ' Straf (May have glitches)
                                    0x19 ' StDown1
                                    0x1A ' StUp1
                                    0x1B ' StLeft1
                                    0x1C ' StRight1
                                    0x1D ' StDown2
                                    0x1E ' StUp2
                                    0x1F ' StLeft2
                                    0x20 ' StRight2
                                    0x21 ' StDown3
                                    0x22 ' StUp3
                                    0x23 ' StLeft3
                                    0x24 ' StRight3
                                    0x25 ' StDown4
                                    0x26 ' StUp4
                                    0x27 ' StLeft4
                                    0x28 ' StRight4
                                    0x6A ' StDown1i
                                    0x6B ' StUp1i
                                    0x6C ' StLeft1i
                                    0x6D ' StRight1i
                                    0x6E ' StDown5
                                    0x6F ' StUp5
                                    0x70 ' StLeft5
                                    0x71 ' StRight5

                                    'Special
                                    0x31 ' SlideFaceDown
                                    0x32 ' SlideFaceUp
                                    0x33 ' SlideFaceLeft
                                    0x34 ' SlideFaceRight
                                    0x86 ' IceSlideDown
                                    0x87 ' IceSlideUp
                                    0x88 ' IceSlideLeft
                                    0x89 ' IceSlideRight

                                    ' Glitchy
                                    0x3E ' Up0A
                                    0x3F ' Down0A
                                    0x4E ' Down0B
                                    0x63 ' Up0B
                                    0x65 ' Right0A
                                    0x66 ' RunStopLoopDown
                                    0x67 ' RunStopLoopUp
                                    0x68 ' RunStopLoopLeft
                                    0x69 ' RunStopLoopRight
                                    0x72 ' Down15
                                    0x73 ' Up15
                                    0x74 ' Left15
                                    0x75 ' Right15
                                    0x7A ' Down6
                                    0x7B ' Up6
                                    0x7C ' Left6
                                    0x7D ' Right6
                                    0x82 ' Down7
                                    0x83 ' Up7
                                    0x84 ' Left7
                                    0x85 ' Right7

                                    ' EXIT
                                    0xFE
                                    Oh yeah I'll use those, and thankies man!

                                    Quote:
                                    Originally Posted by DarkChild View Post
                                    Hey TB.. are you still working on these? I'm not rushing you or anything, but just wondering if you found any errors in my applymovement homework. It's in the 28th post.
                                    Anyway, can't wait for the others
                                    eh I am Sorry Ihaven't been here i just have been busy Spriting!

                                    Quote:
                                    Originally Posted by itman1234 View Post
                                    I'll correct it

                                    #ORG $begin
                                    checkflag 0x200
                                    if B_True go to $nothing
                                    applymovement 0x02 $walk1
                                    pausemovement 0
                                    applymovement 0x02 $walk2
                                    pausemovement 0
                                    message $koo
                                    boxset 6
                                    setflag 0x200
                                    release
                                    end

                                    #ORG $nothing
                                    release
                                    end

                                    #ORG $walk1
                                    $walk1 1 ; #binary 0x13 0x13 0x1E 0x1E 0x1E 0x1E 0x1E 0xFE

                                    #ORG $walk2
                                    $walk2 1 ; #binary 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x4A 0xFE

                                    #ORG $koo
                                    $koo 1 = Hi I'm Koo! Who Are You?

                                    Only problem was you put 'lock' and 'faceplayer' in a movement script...do you want the person to stand still, or move? Lock will make it so they won't move lol. Faceplayer is not needed since there are movement commands for facing different directions.

                                    Same thing with the second one, no 'lock' or 'faceplayer'!!!
                                    Yeh There ye' go!

                                    Quote:
                                    Originally Posted by DarkChild View Post
                                    Thanks itman !
                                    About the lock/faceplayer, it's there in the tutorial, I pointed out that I heard somewhere that it shouldn't be used. (view quote in my above post)

                                    Anyway, it appears TB hasn't been very active, I hope he remembers to fix those errors in the tutorial. '
                                    Yeh I am very sorry for that, I just got in a rush and forgot about that!

                                    Yeh I have been spriting
                                    I fixed them sorry for the confusion all!


                                    Quote:
                                    Originally Posted by itman1234 View Post
                                    Yeah, i guess he made a mistake, i will tell him about it.
                                    Yeh I just hurried too fast..... Sorry guys!

                                    I am still working on tuts(very slowly mind you) Another vesrion shall be released before Monday of next week I promise!
                                    __________________
                                    --I'm a creepin'..
                                      #44    
                                    Old February 19th, 2008 (4:02 PM).
                                    Tyrantrum's Avatar
                                    Tyrantrum Tyrantrum is offline
                                    ʕ´•ᴥ•`ʔ
                                    • Crystal Tier
                                     
                                    Join Date: Oct 2007
                                    Location: New Jersey
                                    Age: 23
                                    Gender: Male
                                    Nature: Lonely
                                    Posts: 5,811
                                    how do you enter the script offset into advance map, maybe someone should make a tut for people who don't know how to or aren't doing it right.
                                    __________________




                                    (x) Tumblr
                                    (y) Twitter
                                    Previously Eeveon
                                      #45    
                                    Old February 19th, 2008 (5:10 PM).
                                    Jack of Bl♠des's Avatar
                                    Jack of Bl♠des Jack of Bl♠des is offline
                                    Former goderator
                                       
                                      Join Date: Jan 2008
                                      Location: Temin-ni-Gru
                                      Age: 25
                                      Gender:
                                      Posts: 194
                                      Quote:
                                      Originally Posted by shinypkmnfan13 View Post
                                      how do you enter the script offset into advance map, maybe someone should make a tut for people who don't know how to or aren't doing it right.
                                      Wow, I'm responding to an awful lot of topics today.

                                      Anyway, to insert a script, what you do is find the offset in BufRite (or whatever you use to compile scripts) first. The offset is always $****** (the *'s representing whatever numbers you get). From there, just open the map in Advance Map that you want, find the person you want to apply the script to, and put the offset you're given in Bufrite (it helps to have a document saved with all the offset and what they do) in place of that person's offset. After that, click "Save Map" at the top to make sure everything is saved properly.
                                      __________________
                                      Hey guys, I'm still alive. Not really sure if I want to continue Twisted Path though.
                                        #46    
                                      Old February 19th, 2008 (7:07 PM).
                                      Tyrantrum's Avatar
                                      Tyrantrum Tyrantrum is offline
                                      ʕ´•ᴥ•`ʔ
                                      • Crystal Tier
                                       
                                      Join Date: Oct 2007
                                      Location: New Jersey
                                      Age: 23
                                      Gender: Male
                                      Nature: Lonely
                                      Posts: 5,811
                                      Same with script events, right?
                                      I need to learn how to script.
                                      Thank you very much for this, but I think I need a picture tut, It's easier for me sometimes.
                                      Thanx again, I appreciate you helping me.
                                      __________________




                                      (x) Tumblr
                                      (y) Twitter
                                      Previously Eeveon
                                        #47    
                                      Old February 19th, 2008 (8:34 PM).
                                      Volcan Volcan is offline
                                         
                                        Join Date: Feb 2008
                                        Gender:
                                        Posts: 3
                                        Quote:
                                        do what the creator of jaune ecalir did...make it connected to your sprite.
                                        I can do every simple script except the follow me script.
                                        I mean the prof.Oak follow me script.
                                        Oh man, that's the one I'm trying to do...
                                          #48    
                                        Old February 19th, 2008 (9:08 PM).
                                        Jack of Bl♠des's Avatar
                                        Jack of Bl♠des Jack of Bl♠des is offline
                                        Former goderator
                                           
                                          Join Date: Jan 2008
                                          Location: Temin-ni-Gru
                                          Age: 25
                                          Gender:
                                          Posts: 194
                                          Hey shinypkmnfan13, I PMed you that tutorial if you still don't have it all the way.
                                          __________________
                                          Hey guys, I'm still alive. Not really sure if I want to continue Twisted Path though.
                                            #49    
                                          Old February 19th, 2008 (9:31 PM).
                                          Aquila's Avatar
                                          Aquila Aquila is offline
                                             
                                            Join Date: Jan 2007
                                            Gender:
                                            Nature: Adamant
                                            Posts: 131
                                            Great tutorial! I finally learned the Applymovement basics. TY!
                                            BTW, if people write the test-script here, other can just copy it. Wouldn't it be better if we sent you a PM?
                                              #50    
                                            Old February 20th, 2008 (4:05 AM).
                                            Twinx's Avatar
                                            Twinx Twinx is offline
                                            s o m e t h i n g M O R E
                                               
                                              Join Date: Nov 2006
                                              Location: m i l e s A W A Y
                                              Age: 27
                                              Gender:
                                              Nature: Brave
                                              Posts: 1,802
                                              Quote:
                                              Originally Posted by Aquila View Post
                                              Great tutorial! I finally learned the Applymovement basics. TY!
                                              BTW, if people write the test-script here, other can just copy it. Wouldn't it be better if we sent you a PM?
                                              Why would anyone do that if they want to learn how to script?
                                              This isn't like school where some people don't care whether they learn or not
                                              __________________
                                              coming back looking delicious

                                              :: my deviantArt ::
                                              Closed Thread
                                              Quick Reply

                                              Sponsored Links
                                              Thread Tools

                                              Posting Rules
                                              You may not post new threads
                                              You may not post replies
                                              You may not post attachments
                                              You may not edit your posts

                                              BB code is On
                                              Smilies are On
                                              [IMG] code is On
                                              HTML code is Off

                                              Forum Jump


                                              All times are GMT -8. The time now is 5:41 PM.