The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > The PokéCommunity Archives > Pokémon Strategies & Movesets (archive)
Reload this Page Team Swiffer [RMT]

Notices
For all updates, view the main page.

Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

Ad Content
 
 
Thread Tools
  #1   Link to this post, but load the entire thread.  
Old February 18th, 2008 (12:43 PM). Edited February 20th, 2008 by Panicz.
Panicz Panicz is offline
reniarT gninnigeB
 
Join Date: Jan 2008
Location: Canada, eh?
Age: 30
Gender:
Nature: Adamant
Posts: 22
So here's a new team that I've developed after a lot of studying Pokemon strategies and ones that are commonly used. I've won more battles than I ever have before and this team is definitely the reason.

I'd like to have you guys rate it and give me input on how I can make it even better. I'm open to almost all alternatives and to all criticism.*

Thanks in advance.



Ambipom @ Life Orb
Ability: Technician
EVs: 24 HP / 232 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- U-Turn
- Taunt
- Double Hit

A pretty generic strategy, just start with a quick Fake Out, Double Hit to death, and then U-Turn out. He's fast enough to Taunt major status threats like Gyarados and Suicune, and can Double Hit those Substitute favouring Pokemon.




Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 120 Def / 136 Spd
Impish Nature (+Def, -SAtk)
- Sunny Day
- Rapid Spin
- Gyro Ball
- Explosion

My own Forretress design made specifically to benefit the team. Sunny Day ruins other harmful weather conditions and prompts fire-users to come out to attack him. This method is used in conjunction with Ninetails (see Ninetails). Gyro Ball is there fore offensive purposes, while Rapid Spin and Explosion are two other obvious choices.




Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 176 HP / 204 Atk / 48 Def / 80 Spd
Jolly Nature (+Spd, -SAtk)
- Protect
- Baton Pass
- Swords Dance
- X-Scissor

My sweeping set-up. I use Ninjask a bit differently from most users; I send him in after an Uxie set-up (see Uxie) which ensures that he remains unharmed on the switch, weather effects and arena hazards removed by Forretress prior (only if necessary). Use one Protect to scout out moves and grab a Speed Boost, Swords Dance and survive with Focus Sash, Protect once more to grab another Speed Boost and then BP to my Physical Sweeper, Electivire (see Electivire). X-Scissor is there for personal benefit.



Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Spd / 4 SAtk
Modest Nature (+SDef, -Atk)
- Reflect
- Stealth Rock
- Yawn
- Psychic

Another self-designed spread, Uxie is there essentially as support to my Sweeping combo of Ninjask and Electivire. Uxie sets up a Stealth Rock for the extra damage and ruining all Focus Sashers during the sweep, followed by a Reflect for defensive purposes, and then a Yawn. Yawn either forces the opponent to switch, or fall asleep. Either way, the proceeding Ninjask always has enough HP and time to get the three Speed Boosts and a Swords Dance. Psychic is for personal benefit.





Ninetails @ Wide Lens
Ability: Flash Fire
EVs: 96 HP / 252 Spd / 160 SAtk
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Hypnosis
- Nasty Plot
- Flamethrower

Ninetails is my mid-game, Special Sweeper. After bringing out Forretress to draw in a Fire user and summon Sunlight, Ninetails is switched in to grab the Flash Fire boost. Wide Lens gives Hypnosis further accuracy which when used leaves Ninetails available for a Nasty Plot use. Everything afterwards is decimated by Flamethrower and Energy Ball.


Electivire @ Expert Belt
Ability: Motor Drive
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, - SAtk)
- Ice Punch
- Thunder Punch
- Earthquake
- Brick Break


Obvious spread, take from Smogon. 13/17 types are weak against his moves, so Expert Belt is a must. I often switch him in on Electric attacks that are conveniently targeted against Ninjask to grab the extra Motor Drive boost. After recieving Ninjask's boosts, there is practically nothing that stands in his way. Only thing I've found that I've had to 2HKO+ is Cresselia, Uxie, and Dusknoir.




*Keep in mind all the EV Spreads and Natures are of my own choosing, so they may not be the BEST.

__________________


  #2   Link to this post, but load the entire thread.  
Old February 20th, 2008 (1:59 PM).
Anti's Avatar
Anti Anti is offline
return of the king
 
Join Date: Jul 2007
Location: Kobe's Reality
Gender: Other
Nature: Adamant
Posts: 10,818
Quote:
Originally Posted by Panicz View Post
So here's a new team that I've developed after a lot of studying Pokemon strategies and ones that are commonly used. I've won more battles than I ever have before and this team is definitely the reason.

I'd like to have you guys rate it and give me input on how I can make it even better. I'm open to almost all alternatives and to all criticism.*

Thanks in advance.



Ambipom @ Life Orb
Ability: Technician
EVs: 24 HP / 232 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- U-Turn
- Taunt
- Double Hit

A pretty generic strategy, just start with a quick Fake Out, Double Hit to death, and then U-Turn out. He's fast enough to Taunt major status threats like Gyarados and Suicune, and can Double Hit those Substitute favouring Pokemon.

Honestly that really isn't a very good set. If you want to attack you need more Thunder IMO to beat skarm who always switches in.



Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 120 Def / 136 Spd
Impish Nature (+Def, -SAtk)
- Sunny Day
- Rapid Spin
- Gyro Ball
- Explosion

My own Forretress design made specifically to benefit the team. Sunny Day ruins other harmful weather conditions and prompts fire-users to come out to attack him. This method is used in conjunction with Ninetails (see Ninetails). Gyro Ball is there fore offensive purposes, while Rapid Spin and Explosion are two other obvious choices.

No all that's doing is making Heatran that comes in on you unstopable.



Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 176 HP / 204 Atk / 48 Def / 80 Spd
Jolly Nature (+Spd, -SAtk)
- Protect
- Baton Pass
- Swords Dance
- X-Scissor

My sweeping set-up. I use Ninjask a bit differently from most users; I send him in after an Uxie set-up (see Uxie) which ensures that he remains unharmed on the switch, weather effects and arena hazards removed by Forretress prior (only if necessary). Use one Protect to scout out moves and grab a Speed Boost, Swords Dance and survive with Focus Sash, Protect once more to grab another Speed Boost and then BP to my Physical Sweeper, Electivire (see Electivire). X-Scissor is there for personal benefit.

Um Sunny Day only lasts Five turns and everything that counters forretress will torch Ninjask. Focus Sash is a terrible item anyways so Lefties with sub is better.



Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Spd / 4 SAtk
Modest Nature (+SDef, -Atk)
- Reflect
- Stealth Rock
- Yawn
- Thunderbolt

Another self-designed spread, Uxie is there essentially as support to my Sweeping combo of Ninjask and Electivire. Uxie sets up a Stealth Rock for the extra damage and ruining all Focus Sashers during the sweep, followed by a Reflect for defensive purposes, and then a Yawn. Yawn either forces the opponent to switch, or fall asleep. Either way, the proceeding Ninjask always has enough HP and time to get the three Speed Boosts and a Swords Dance. Psychic is for personal benefit.

Gya destroys your team so it's best with thunderbolt. Also no speed on Uxie :0



Ninetails @ Wide Lens
Ability: Flash Fire
EVs: 96 HP / 252 Spd / 160 SAtk
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Hypnosis
- Nasty Plot
- Flamethrower

Ninetails is my mid-game, Special Sweeper. After bringing out Forretress to draw in a Fire user and summon Sunlight, Ninetails is switched in to grab the Flash Fire boost. Wide Lens gives Hypnosis further accuracy which when used leaves Ninetails available for a Nasty Plot use. Everything afterwards is decimated by Flamethrower and Energy Ball.

Um SAtk over speed. You have Ninjask to speed pass so...


Electivire @ Expert Belt
Ability: Motor Drive
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, - SAtk)
- Ice Punch
- Thunder Punch
- Earthquake
- Cross Chop


Obvious spread, take from Smogon. 13/17 types are weak against his moves, so Expert Belt is a must. I often switch him in on Electric attacks that are conveniently targeted against Ninjask to grab the extra Motor Drive boost. After recieving Ninjask's boosts, there is practically nothing that stands in his way. Only thing I've found that I've had to 2HKO+ is Cresselia, Uxie, and Dusknoir.

Also you obviously haven't run into Physical Vire's main counters, mostly Hippowdon, Swampert, Donphan...yeah. Brick Break sucks on Vire when it has Cross chop, so use that.



*Keep in mind all the EV Spreads and Natures are of my own choosing, so they may not be the BEST.

It isn't too bad but it's WAY too fragile and you don't have a reliable special wall. Gengar will just massacre you.
__________________
Why are the beautiful sick and divided like myself?
  #3   Link to this post, but load the entire thread.  
Old February 20th, 2008 (2:42 PM).
Panicz Panicz is offline
reniarT gninnigeB
 
Join Date: Jan 2008
Location: Canada, eh?
Age: 30
Gender:
Nature: Adamant
Posts: 22
Thanks for the comment, Anti-Pop.

I was planning on switching the U-Turn on Ambipom for Pursuit, since that would cover Gengar, and with the proper predictability it could work to mess up people trying to switch into Skarmory. After that switch, I don't know what I'd replace for an Electric move... Taunt is a keep, maybe Fake Out? Or Double Hit?

Forry/Ninetails is going, it hasn't been working lately. Great in concept, but you're right; Heatran comes in a blows my team to death. Same with a lot of other fire users.

I was thinking an alternative could go to Starmie instead of Forry, and then Dusknoir/Gliscor instead of Ninetails. Yah?
__________________


 

Quick Reply

Join the conversation!

Create an account to post a reply in this thread, participate in other discussions, and more!

Create a PokéCommunity Account
Ad Content

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 5:44 AM.