
Aerodactyl @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Fire Fang
- Ice Fang
Nice fast and strong opener, i'm not going to go for Jolly, because he's fast enough with Adamant to out-speed most openers, plus with Adamant he can pack an Extra punch.

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Atk/138 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Explosion
- Stealth Rock
- Toxic
Soaks up physical attacks, and sets up stealth rock

Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
Careful nature (+SDef, -SAtk)
- Pain Split
- Thunderpunch
- Shadow Sneak
- Will-o-wisp
Perfect for coming face-to-face with a physical sweeper, lays down a will-o-wisp, and uses Pain Split if health gets to low

Alakazam @ Expert Belt
EVs: 252 Spd/252 Satk/6 HP
Modest Nature (+SAtk, -Atk)
- Focus Blast
- Psychic
- Energy Ball
- Shadow Ball
I had one of these guys, but he was timid nature, he's fast enough, so Modest is there for an extra punch, and with his poor def, he needs it.

Blissy @ Leftovers
Natural Cure
Bold Nature (+ Def -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled
Basic Bliss, heals my team of any annoying status conditions

Weavile @ Life Orb/Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/218 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Ice Punch
- Night Slash
- Brick Break
I love puttin in this guy whenever there's a Psychic or Ghost type, draws the switch, and uses Pursuit
So what do you guys think, this is my first real Wi-Fi Team which i've made before, so i'd like to see what i've done wrong