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Ok, summing up both threads I think I got something decent going on here. no real hard hitting weaknesis that cause panic in the team.
Aerodactly @ Focus Sash
Jolly
252 Atk/ 252 Spd/ 4 Hp
Stone Edge
Taunt
Stealth Rock
Earthquake
Yes. I love this lead I must say, Stealth Rock with focus sash, immune to spikes and the toxic ones as well. With Taunt, I can delay SR to later when I feel like throwing Donphan Out and knock off or scary face when they switch out and then spin.
Weavile @ Choice Band
Jolly
252 Atk/ ?? spd/ ?? Hp
Brick Break
Ice Punch
Ice Shard
Night Slash
Ouch.
Infernape @ Life Orb
Naive
252 Sp.atk/ 232 Spd/ 24 atk
-Nasty Plot
-Flamethrower
-Grass Knot
-Close Combat
Yum.
Walling:
Donphan @ Leftovers
Impish
252 Hp/ 224 Def/ 32
-Ice Shard
-Earthquake
-Rapid Spin
-Knock Off/ Scary Face/ Stealth Rock
What would be really abusive here is if I play another Stealth Rock. Even if Dactyl is killed or they spin the first layer somehow, I can throw this out and surpirse them yet again, then i'll show my Dusknoir.
Blissey @ Leftovers
Bold
252 Hp/ 136 Sp.def/ 124 Def
Substitute
Aromatheropy
Seismic Toss
Softboiled
Special Wall and Cleric @ the same time. I have a feeling that says, more sp.def EV's.
Dusknoir @ Leftovers
Careful
EVs: 252 HP, 84 Def, 174 Sp Def
-Pain Split
-Will o Wisp
-Shadow Sneak
-Fire Punch
Stops Spinners, ScarfHera and the such.
1 thing thought, the blissey is it asking for more sp.def, if not what is the spread I should have.
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Fear it!
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