I have no experience in building proper decks, so please go easy if it seems like I've missed probably the most important thing in making a good BEWD deck or something. Honestly, I apologize if this thread is totally filled with n00bage, because it probably is. Anyway, here's what I have in mind:
Monsters (x18)
Blue Eyes White Dragon x3 - Whole point of this deck
Luster Dragon x3 - 1900 beatstick I can just throw out
Kaiser Sea Horse x3 - Easier to get out BEWD.
Masked Dragon x3 - Quick search for Luster/Decoy/Seahorse.
Decoy Dragon x2 - Revive fallen BEWD
Kaibaman x2 - Easier to get out BEWD.
Morphing Jar - In case I want another hand.
Magician of Faith - Not sure why it's here.
A smart opponent will not attack "Decoy Dragon". "Masked Dragon" cannot Special Summon "Kaiser Sea Horse", since it's a Sea Serpent-Type monster. Normal Monsters not name "Blue-Eyes White Dragon" should not be in this Deck.
Spell (x13)
Lightning Vortex x3 - For monster threats.
Axe of Despair x2 - Extra damage/monsters are too weak for whatever reason.
Future Fusion - Don't know if I should keep this.
Polymerization - Occasional BEUD fun.
Swords of Revealing Light - My 'guys-who-help-get-out-BEWD' are safer when I use this.
Brain Control - A more versatile Soul Exchange, once again for BEWD.
Mystical Space Typhoon - S/T kill.
Heavy Storm - S/T Kill.
Fissure - Keeping my BEWD safe from other monster threats.
Premature Burial - Revive fallen.
Don't use "Axe of Despair", and "Future Fusion" will rarely be used for "Blue-Eyes Ultimate Dragon" and more for "Five-Headed Dragon". You aren't likely to be using "Five-Headed Dragon", though.
Trap (x9)
Dust Tornado x2 - S/T Kill.
Call of the Haunted - Revive fallen.
Torrential Tribute - In case things start to look very bad.
Royal Decree - Guys-who-get-out-BEWD/BEWD are safer.
Skill Drain - BEWD are safer.
Cursed Seal of Forbidden Spell - Spell counter.
Threatening Roar - For monster threats.
Mirror Force - For major monster threats.
You have too many Trap Cards.
Fusion Monsters (x1)
Blue Eyes Ultimate Dragon
Basically I want to play safe until the BEWD come out. Then I protect them and let them do their 3000ATK job. Please give criticism/suggestions because I know this deck is very very far from completion.
Try this instead.
MONSTERS
1 "Blue-Eyes Shining Dragon"
3 "Blue-Eyes White Dragon"
2 "Paladin of White Dragon"
2 "Light Effigy"
3 "Manju of the Ten Thousand Hands"
3 "Shining Angel"
1 "The Light - Hex-Sealed Fusion"
1 "Sangan"
1 "Marshmallon"
1 "Magician of Faith"
1 "Kaibaman"
Here, you can use "Shining Angel" to Special Summon "Light Effigy", who has the same effect as "Kaiser Sea Horse" almost. "Light Effigy" only works with LIGHT Normal Monsters, and "Blue-Eyes White Dragon" is one, so there you go. "Sangan" searches for anything with 1500 ATK or less when it dies, such as "Manju of the Ten Thousand Hands", who will search for a Ritual Card when Summoned (but not Special Summoned, so don't use "Shining Angel" for it). "Paladin of White Dragon" kills off face-down Defense Position threats, then can be Tributed to play "Blue-Eyes White Dragon". "Kaibaman" can be Tributed to play "Blue-Eyes White Dragon" from your hand, making "Blue-Eyes White Dragon" less of a dead card. "Marshmallon" is a great stall and burn card, and "Magician of Faith" should be obvious.
SPELLS
2 "Dragon's Mirror"
1 "Premature Burial"
1 "Burst Stream of Destruction"
2 "White Dragon Ritual"
1 "Mystical Space Typhoon"
1 "Pot of Avarice"
1 "Lightning Vortex"
1 "Future Fusion"
1 "Heavy Storm"
1 "Swords of Revealing Light"
1 "Summoner's Art"
"Dragon's Mirror" can Fusion Summon your "Blue-Eyes Ultimate Dragon", which can then be Tributed for "Blue-Eyes Shining Dragon", which we're using mainly for the target protection. You may want to replace "Future Fusion" with a second "Summoner's Art", so you can search for "Blue-Eyes White Dragon" itself more easily. If you keep "Future Fusion", though, you should use it in combination with "Pot of Avarice" or "Dragon's Mirror". Everything else is stall or removal.
TRAPS
1 "Mirror Force"
1 "Call of the Haunted"
1 "Torrential Tribute"
2 "Solemn Judgment"
2 "Bottomless Trap Hole"
2 "Dimensional Prison"
Most of these are obvious. You want negation, attack protection, Summon protection, and a bit more revival, so here you go.
FUSION DECK
3 "Blue-Eyes Ultimate Dragon"
3 "Dragon Master Knight"
This Deck is meant to bring out the full potential of "Blue-Eyes White Dragon", so "Dragon Master Knight" is added to the Fusion Deck. That's where "The Light - Hex-Sealed Fusion" comes in.
Now, it does take some skill to use, but I have managed to get all the monsters listed in both the Deck and Fusion Deck out against a very tough opponent, so don't go and call me a noob or anything for using "Blue-Eyes Shining Dragon" or anything. I've tested this, it works, don't knock it.