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  #26    
Old March 16th, 2008 (3:18 PM).
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Ryousha Ryousha is offline
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    ...
    ....
    *sigh*
    you open up the image infarview.

    since it didn't work the first time.
    reopen the file and decrease it again.

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      #27    
    Old March 17th, 2008 (4:57 AM). Edited March 17th, 2008 by Asteroth.
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      so do you mean to open it in infraview few times ?

      its not possible to decrease it again,, next if i decrease,..it will be B/W
        #28    
      Old March 17th, 2008 (6:21 AM).
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        Ouchies,

        Copy the image and open a new one.

        then when you open infarview. Open the new file and decrease, and save it.
        what sprite are u using?
        I'll index it for you.
          #29    
        Old March 17th, 2008 (7:01 AM).
        Asteroth Asteroth is offline
           
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          its done now and i wanna ask, do i need to have all images for pokemon game 64x64 ??

          and next ting i want to ask ( do you know any pokemon trainer editor for FireRed etc? i cant find any and maybe you will know)
          thx for all <3
            #30    
          Old March 17th, 2008 (8:14 AM).
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            Yeah, also there size has to be no bigger than 10kb.

            or it won't work. and if u unselect auto abort. and do it the sprite will be there but like scrambled.
              #31    
            Old March 17th, 2008 (10:46 AM).
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              Nice guide RedYoshi. There are a lot of these around.. Maybe you should include a section on how to "Resize" an Image. People need help in that area too =)
                #32    
              Old April 11th, 2008 (9:53 AM).
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                thanx!!this really helped me insert my fused pokemon into my hack
                  #33    
                Old April 11th, 2008 (1:52 PM).
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                  i still cant get it done where can i get that yoshi sprite?
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                    #34    
                  Old April 13th, 2008 (7:14 PM).
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                    My background isn't transparent. How do I fix this? http://s255.photobucket.com/albums/hh139/oddigem/?action=view&current=biita.png
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                      #35    
                    Old April 14th, 2008 (2:46 AM).
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                      The background color must be the color it was on the sprite before, or if you editted palletes, the first color
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                        #36    
                      Old April 14th, 2008 (5:41 AM).
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                        Okay. I think I know what to do now. Thanks.
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                          #37    
                        Old April 18th, 2008 (2:24 PM).
                        Captainman Captainman is offline
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                          I did everything that your tutorial had me do. It is the right size, and I reduced it to 16 (4 bbp or whatever) and set the bg as transparent. Then I clicked on unLZ-BGBA and it won't let me import it. It's saying that it's still not indexed! I've tried it 3 times and it won't work!! >.<''

                          It also says my Poke'mon start around number 2078 instead of the lower number you said. What's wrong with my programs?!
                            #38    
                          Old May 4th, 2008 (5:09 AM). Edited May 5th, 2008 by dragontamer.
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                            @ the part where you gonna change the background, you say: make the first layer transparent. how you do that? becuz if I erase the background in paint i get a strange color background
                              #39    
                            Old May 4th, 2008 (11:45 AM).
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                              Quote:
                              Originally Posted by Captainman View Post
                              I did everything that your tutorial had me do. It is the right size, and I reduced it to 16 (4 bbp or whatever) and set the bg as transparent. Then I clicked on unLZ-BGBA and it won't let me import it. It's saying that it's still not indexed! I've tried it 3 times and it won't work!! >.<''

                              It also says my Poke'mon start around number 2078 instead of the lower number you said. What's wrong with my programs?!
                              i cant help you on the first part but about the 2078-its in run deep scan mode or something relating to that
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                                #40    
                              Old May 5th, 2008 (1:42 AM).
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                              thanks this realy helped i can design my own pokemon whoooooooooooooooooooooooooooo
                                #41    
                              Old May 11th, 2008 (10:38 PM).
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                                Please help me, I indexed a Turtwig sprite and it looks great if I say so myself (Yes this is Emerald so I edited the animation too):



                                Although its backsprite is messed up and yes, I did use the shiny backsprite:



                                Is there a way to fix it without having to dit it all by hand, that'll take time and the result will suck. :(
                                  #42    
                                Old May 12th, 2008 (8:18 AM).
                                umaza umaza is offline
                                   
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                                  I resize it to 64 by 64, make it 16 color mode, and make a transparent background.
                                  I save it as a png, bitmap 16 color but when i try to import the image to unzl gba it says it is not indexed. Do i need to save it as a gif image bor something or do i need to decrease the size to 10kb or less for it to be indexed?
                                    #43    
                                  Old May 12th, 2008 (1:47 PM).
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                                  Thanks, this is really helpful.
                                  Now I know what programs to use.
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                                    #44    
                                  Old June 3rd, 2008 (1:58 PM).
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                                    sorry if I revived this, but I found it in a search. I'm trying to index a sprite I drew in Macromedia Flash, then opened it in Paint, then saved it as a PNG and opened it in Ifranview. After that I followed the steps, and it STILL says the image isn't indexed.

                                    What did I do wrong?
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                                      #45    
                                    Old June 3rd, 2008 (2:29 PM).
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                                      Thanks to this thread it rlly helpme alot..
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                                        #46    
                                      Old June 3rd, 2008 (2:38 PM).
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                                        Can someone please explain what I'm doing wrong?
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                                          #47    
                                        Old June 3rd, 2008 (10:13 PM).
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                                          w00t....why does it say Sprite not indexed?
                                          is there a problem?
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                                            #48    
                                          Old June 11th, 2008 (5:29 PM).
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                                            Whenever I try to import pics to ROMs inublz, it says this;

                                            Plus I followed all the steps exactly.

                                            HELP!
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                                              #49    
                                            Old June 11th, 2008 (5:30 PM).
                                            Ronin180 Ronin180 is offline
                                               
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                                              I do everything in this tutorial and then I press Write To Rom, I get this error...
                                              "Compressed size is: 160. Which is to big. Aborting"
                                              What is wrong?

                                              Edit:
                                              The guy above me posted 1 min before me and he has the same problem.
                                              Can someone help?
                                                #50    
                                              Old June 16th, 2008 (8:05 AM).
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                                                i did all the steps, and it says "Compressed size is 2AC: Too big. Aborting...." Also, when I import the sprite, it has a bunch of weird colors in the palette, although it still has the correct colors on the top row.

                                                weird.. 3 of the same problems in a row
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