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Tutorial Indexing Sprites

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  #51    
Old June 24th, 2008 (2:02 PM). Edited June 24th, 2008 by timson733333.
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Me gusta.
     
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    I don't know about you guys, because it worked for me.

    edit: It only works on the front sprites. The back sprites get aborted.

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      #52    
    Old July 5th, 2008 (8:50 AM).
    Hephaestus Hephaestus is offline
       
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      Quote:
      Originally Posted by Kronos1000 View Post
      Please help me, I indexed a Turtwig sprite and it looks great if I say so myself (Yes this is Emerald so I edited the animation too):

      Although its backsprite is messed up and yes, I did use the shiny backsprite:

      Is there a way to fix it without having to dit it all by hand, that'll take time and the result will suck.
      The colors in front sprite do not match the colrs in the shiny sprite, so you have to reorder the pallete of shiny sprite to match exactly the colors in the front sprite.
        #53    
      Old July 10th, 2008 (4:21 AM).
      Basadon Basadon is offline
         
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        thanks=] questuon... when im insert a sprit, the pallets are not in the right order... how can i change it? (without alot of troubleXD )
          #54    
        Old July 11th, 2008 (10:58 AM). Edited July 11th, 2008 by NTA.
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        Where?
           
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          Quote:
          Originally Posted by Basadon View Post
          thanks=] questuon... when im insert a sprit, the pallets are not in the right order... how can i change it? (without alot of troubleXD )
          I finally did it. I made a video and put it on youtube
          http://www.youtube.com/watch?v=XWTIXSwUxI4
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            #55    
          Old July 17th, 2008 (5:51 PM).
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          Huh, Son?
             
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            can you do the same thing with this on OW sprites?
              #56    
            Old July 17th, 2008 (10:58 PM).
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              Um... What do you do if it says the sprite is too big?
              I tried redirecting to free space, but then when I chose that Pokemon in the game, it reset...
                #57    
              Old August 14th, 2008 (6:09 PM).
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                uh could some tell me how to index my sprite i dont understand
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                  #58    
                Old August 15th, 2008 (4:06 AM).
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                  I did all of the steps but when I load up my game and find the pokemon it is just a blue screen and freezes.
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                    #59    
                  Old August 26th, 2008 (5:46 PM).
                  songlovermaster songlovermaster is offline
                     
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                    Hey! redyoshi! exellent job on this. but i hav a question. Does this work for ds games?like pearl?
                      #60    
                    Old August 27th, 2008 (9:55 AM).
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                      Nic tut but i was trying to put piplup in my scorching fire and get rid of spinda but i try to change the backround the sme colour but it just turns black or white and i cant see the piplup
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                        #61    
                      Old September 6th, 2008 (10:59 AM).
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                        will this work with pokemon diamond?
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                          #62    
                        Old September 9th, 2008 (1:02 PM). Edited September 9th, 2008 by GEEZERNORT.
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                          In reply to Raging_Lugia, no it will not. Unlz-gba is for GBA roms - Firered, Ruby, etc.My Now, my problem is pretty wierd.
                          Importing front sprites is fine but when I try and import back sprites I change the the pallete using the Previous Palllete button (the palette before the default shiny) it screws up my front sprites for all pokemon and doesn't work properly with the back sprite either!
                          Anyone have any ideas? My hack is so close!
                            #63    
                          Old September 11th, 2008 (9:26 AM).
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                            Quote:
                            Originally Posted by dratii View Post
                            I did all of the steps but when I load up my game and find the pokemon it is just a blue screen and freezes.
                            Maybe you've done something wrong or your rom just crashed.

                            Quote:
                            Originally Posted by songlovermaster View Post
                            Hey! redyoshi! exellent job on this. but i hav a question. Does this work for ds games?like pearl?
                            maybe if you try...not really

                            Quote:
                            Originally Posted by Raging_Lugia View Post
                            will this work with pokemon diamond?
                            Ofcourse not.

                            Quote:
                            In reply to Raging_Lugia, no it will not. Unlz-gba is for GBA roms - Firered, Ruby, etc.My Now, my problem is pretty wierd.
                            Importing front sprites is fine but when I try and import back sprites I change the the pallete using the Previous Palllete button (the palette before the default shiny) it screws up my front sprites for all pokemon and doesn't work properly with the back sprite either!
                            Anyone have any ideas? My hack is so close!
                            Don't change the pallete with the previous pallete button. It won't work either.
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                              #64    
                            Old October 3rd, 2008 (10:14 AM).
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                              ok i got the hang of this thanks so much
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                                #65    
                              Old January 19th, 2009 (5:19 PM).
                              zazazazazazaza zazazazazazaza is offline
                                 
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                                Late question, but:

                                I can't figure out backsprites. The transparency and overall shape is fine, but the colours are completely messed up. Am I not supposed to use Unlz-gba to do this (for a Fire Red game) or are there some hidden steps to this tutorial?
                                  #66    
                                Old January 19th, 2009 (6:10 PM).
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