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  #76    
Old March 24th, 2008 (5:54 AM).
Dingo01930 Dingo01930 is offline
     
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    I reinstalled pkescript twice,
    the same problem still exists.......
    Maybe my computer is not suitable for hacking pokemon.....
    Anyway , thx all of your reply~~~
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      #77    
    Old March 24th, 2008 (7:02 PM). Edited March 24th, 2008 by Khalil.
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    Khalil Khalil is offline
       
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      um i made a script and it wont work
      here it is

      #org $begin
      lock
      faceplayer
      message $w
      applymovement 0x04 $move
      pausemove 0x0
      applymovement 0xFF $move2
      pause 0x30
      applymovement 0x04 $move3
      applymovement 0xFF $move3
      pausemove 0
      release
      end

      #org $w
      $w 1 = Come with me\Jon:For what?\p???:no reason\nJon:k

      #org $move
      #raw 0x62 0x12 0x12 0x11 0x11 0xFE

      #org $move2
      #raw 0x03 0xFE

      #org $move3
      #raw 0x11 0x11 0x11 0x13 0xFE

      oh and by the way very nice Tutorial the best i have seen out of all i see
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        #78    
      Old March 24th, 2008 (7:21 PM).
      greenozano's Avatar
      greenozano greenozano is offline
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        I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
        here it is
        #org $start
        setweather 0x11
        doweather
        release
        end

        what is wrong with it.
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        crisscross the level 55 Electivire!


        Cna yuo raed tihs? Olny 55% of plepoe can.

        I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
        The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
        at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
        wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
        rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
        a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
        by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
        slpeling was ipmorantt!
        fi yuo cna raed tihs, palce it in yuor siantugre
        I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
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          #79    
        Old March 24th, 2008 (8:21 PM).
        greenozano's Avatar
        greenozano greenozano is offline
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          I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
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          Kevin's PokePet

          crisscross the level 55 Electivire!


          Cna yuo raed tihs? Olny 55% of plepoe can.

          I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
          The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
          at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
          wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
          rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
          a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
          by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
          slpeling was ipmorantt!
          fi yuo cna raed tihs, palce it in yuor siantugre
          I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
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            #80    
          Old March 24th, 2008 (8:28 PM).
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          Blitzballer Blitzballer is offline
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            I have but one question. If I wanted to change the color of some text, but just two words in a sentence, how could I use the color code to do this "This is the new Train Depot. It's still in construction so nobody's allowed past this point." I'm using fire red, although I'm not sure if you need to know that.
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              #81    
            Old March 25th, 2008 (1:12 AM). Edited March 25th, 2008 by Master_Track.
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            Master_Track Master_Track is offline
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              Quote:
              Originally Posted by Khalil View Post
              um i made a script and it wont work
              here it is

              #org $begin
              lock
              faceplayer
              message $w
              boxset 6
              applymovement 0x04 $move
              pausemove 0x0
              applymovement 0xFF $move2
              pause 0x30
              applymovement 0x04 $move3
              applymovement 0xFF $move3
              pausemove 0x0
              release
              end

              #org $w
              $w 1 = Come with me\Jon:For what?\p???:no reason\nJon:k

              #org $move
              #raw 0x62 0x12 0x12 0x11 0x11 0xFE

              #org $move2
              #raw 0x03 0xFE

              #org $move3
              #raw 0x11 0x11 0x11 0x13 0xFE

              oh and by the way very nice Tutorial the best i have seen out of all i see
              I changed it a little, you forgot the boxset 6, so the message can't appear.
              And you should set a ceckflag and a setflag so the script can't activate again and again.

              Quote:
              Originally Posted by greenozano View Post
              I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
              here it is
              #org $start
              setweather 0x11
              doweather
              release
              end

              what is wrong with it.
              I never used set- and doweather, but maybe the new script wasn't changed in advance map?
              You know, variable number etc... it's written in the tutorial at APPLYMOVEMENT. If you don't change it it won't work.

              Quote:
              Originally Posted by KAWAII'SwhatWEaim4. View Post
              I have but one question. If I wanted to change the color of some text, but just two words in a sentence, how could I use the color code to do this "This is the new Train Depot. It's still in construction so nobody's allowed past this point." I'm using fire red, although I'm not sure if you need to know that.
              You have to write it like this:
              This is the new \c\h01\h05Train Depot\c\h01\h02. It's still in construction so nobody's allowed past this point.
              (not sure if it's the right colour code, but you know the right...I hope)

              Explanation:
              First you write the normal black text, and if you write a colour code, ALL letters after the code will be in that colour. But if you choose another colour code, black, the rest will change to black again
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                #82    
              Old March 25th, 2008 (3:35 AM).
              Shadow Arcanine's Avatar
              Shadow Arcanine Shadow Arcanine is offline
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                i'm really tired now, i tried a message script about 100 times, and all worked, i compiled the script, i burned it to the rom, i put the offset in advancemap, but every time i try to talk to that person, it turns to a red screen and the game froze, i re-installed pokescript twice, the givepokemonscript works, but not my messagescript, like i just said, it's the same like in the first post and i couldn't see any mistakes, what's wrong with my script? or why it turns to a red screen? please i need help
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                  #83    
                Old March 25th, 2008 (4:26 AM).
                Master_Track's Avatar
                Master_Track Master_Track is offline
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                  well I can only repeat this:
                  Look carefully at spaces.
                  I can't say more to that, 'cause that was the reason why my screen turned read at my very first tries.
                  When you copy the offset from bufrite, it happens that you copy a space. And when you insert it in Advance Map and the space is in the screen turns red or something else happens.
                  If that's not the reason then I'm sry, I don't know.
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                    #84    
                  Old March 25th, 2008 (4:52 AM).
                  Shadow Arcanine's Avatar
                  Shadow Arcanine Shadow Arcanine is offline
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                    hm, thx, but this doesn't seem to be my problem, so i have to edit my text with a-text, i couldn't do anything else, if someone know something about my problem, please post, i'll try now if applymovements and trainerbattles work, if not, i'll post xD
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                      #85    
                    Old March 25th, 2008 (12:10 PM). Edited March 25th, 2008 by SwanteR.
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                    SwanteR SwanteR is offline
                       
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                      Hi the
                      thethethethe! I saw your script school and made a wildbattle script.
                      When i talk to "venusaur" everything just stopps and does not do anything. I write down the script


                      #org $start
                      lock
                      faceplayer
                      message $1
                      boxset 6
                      cry 0xA13
                      nop
                      nop
                      Wildbattle 3 36 0
                      fadescreen 0
                      #raw 0x53 0x0F 0x80
                      setflag 0x200
                      release
                      end

                      #org $1
                      $1 1 =VENUSAUR:Venu-Venu SAUR!!

                      I also made a video. Search on youtube after sethHack and take by my things Pl0x help Anyone especialy thethethethe!!
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                        #86    
                      Old March 25th, 2008 (3:21 PM).
                      destinedjagold's Avatar
                      destinedjagold destinedjagold is offline
                      Oh Hai Thar~
                      • Silver Tier
                       
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                      Posts: 8,512
                      try this...

                      #org $start
                      lock
                      faceplayer
                      message $1
                      boxset 6
                      cry 0xA1 0x03
                      pause 0x28
                      Wildbattle 3 36 0
                      fadescreen 0
                      #raw 0x53 0x0F 0x80
                      setflag 0x200
                      release
                      end

                      #org $1
                      $1 1 =VENUSAUR:Venu-Venu SAUR!!
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                        #87    
                      Old March 25th, 2008 (6:03 PM). Edited March 25th, 2008 by Khalil.
                      Khalil's Avatar
                      Khalil Khalil is offline
                         
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                        Quote:
                        Originally Posted by Khalil
                        um i made a script and it wont work
                        here it is

                        #org $begin
                        lock
                        faceplayer
                        message $w
                        boxset 6
                        applymovement 0x04 $move
                        pausemove 0x0
                        applymovement 0xFF $move2
                        pause 0x30
                        applymovement 0x04 $move3
                        applymovement 0xFF $move3
                        pausemove 0x0
                        release
                        end

                        #org $w
                        $w 1 = Come with me\Jon:For what?\p???:no reason\nJon:k

                        #org $move
                        #raw 0x62 0x12 0x12 0x11 0x11 0xFE

                        #org $move2
                        #raw 0x03 0xFE

                        #org $move3
                        #raw 0x11 0x11 0x11 0x13 0xFE

                        oh and by the way very nice Tutorial the best i have seen out of all i see

                        I changed it a little, you forgot the boxset 6, so the message can't appear.
                        And you should set a ceckflag and a setflag so the script can't activate again and again.
                        well when i put the code in to the advance map on the script thing which will work won't it and i put Unknown:01 00 and Varnumber:50 40 it doesn't work what do i need to do inorder to activate it
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                          #88    
                        Old March 25th, 2008 (10:11 PM).
                        thethethethe thethethethe is offline
                           
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                          Quote:
                          Originally Posted by Khalil View Post
                          um i made a script and it wont work
                          here it is

                          #org $begin
                          lock
                          faceplayer
                          message $w
                          boxset 6
                          applymovement 0x04 $move
                          pausemove 0x0
                          applymovement 0xFF $move2
                          pause 0x30
                          applymovement 0x04 $move3
                          applymovement 0xFF $move3
                          pausemove 0
                          release
                          end

                          #org $w
                          $w 1 = Come with me\Jon:For what?\p???:no reason\nJon:k

                          #org $move
                          #raw 0x62 0x12 0x12 0x11 0x11 0xFE

                          #org $move2
                          #raw 0x03 0xFE

                          #org $move3
                          #raw 0x11 0x11 0x11 0x13 0xFE

                          oh and by the way very nice Tutorial the best i have seen out of all i see
                          Quote:
                          Originally Posted by Khalil View Post
                          well when i put the code in to the advance map on the script thing which will work won't it and i put Unknown:01 00 and Varnumber:50 40 it doesn't work what do i need to do inorder to activate it
                          Could you tell me a little more? Like does the script actually start, if so, where did it stuff up. Does the script compile? A little more information might be helpful. Also, I just fixed a little error I noticed, but that's all I can do with this information you've given me.

                          Quote:
                          Originally Posted by greenozano View Post
                          I tried to compile my script but when I walked over It didn't work correctly It was suppose to swich to bit dark
                          here it is
                          #org $start
                          setweather 0x11
                          #raw 0x00
                          doweather
                          release
                          end

                          what is wrong with it.
                          Look through my tutorial for the workings of setweather next time. If you had looked at it, you would have seen the problem.

                          Quote:
                          Originally Posted by KAWAII'SwhatWEaim4. View Post
                          I have but one question. If I wanted to change the color of some text, but just two words in a sentence, how could I use the color code to do this "This is the new Train Depot. It's still in construction so nobody's allowed past this point." I'm using fire red, although I'm not sure if you need to know that.
                          Knowing it's fire red helps.
                          Like this. Here's some example text.

                          #org $1
                          $1 1 =Hello. Welcome to the \c\h01\h05Depot\c\h01\h02.\nSorry we aren't open yet.

                          Quote:
                          Originally Posted by Shadow Arcanine View Post
                          i'm really tired now, i tried a message script about 100 times, and all worked, i compiled the script, i burned it to the rom, i put the offset in advancemap, but every time i try to talk to that person, it turns to a red screen and the game froze, i re-installed pokescript twice, the givepokemonscript works, but not my messagescript, like i just said, it's the same like in the first post and i couldn't see any mistakes, what's wrong with my script? or why it turns to a red screen? please i need help
                          I'm really not too sure. Sorry.

                          Quote:
                          Originally Posted by SwanteR View Post
                          Hi the
                          thethethethe! I saw your script school and made a wildbattle script.
                          When i talk to "venusaur" everything just stopps and does not do anything. I write down the script


                          #org $start
                          lock
                          faceplayer
                          message $1
                          boxset 6
                          cry 0xA1 0x3
                          nop
                          nop
                          Wildbattle 3 36 0
                          fadescreen 0
                          #raw 0x53 0x0F 0x80
                          setflag 0x200
                          release
                          end

                          #org $1
                          $1 1 =VENUSAUR:Venu-Venu SAUR!!

                          I also made a video. Search on youtube after sethHack and take by my things Pl0x help Anyone especialy thethethethe!!
                          One little error.
                          cry 0xA13 will stuff up the compiling process.
                          It should have been
                          cry 0xA1 0x3
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                            #89    
                          Old March 26th, 2008 (12:59 AM). Edited March 26th, 2008 by SwanteR.
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                          SwanteR SwanteR is offline
                             
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                            Quote:
                            Originally Posted by thethethethe View Post
                            Could you tell me a little more? Like does the script actually start, if so, where did it stuff up. Does the script compile? A little more information might be helpful. Also, I just fixed a little error I noticed, but that's all I can do with this information you've given me.


                            Look through my tutorial for the workings of setweather next time. If you had looked at it, you would have seen the problem.


                            Knowing it's fire red helps.
                            Like this. Here's some example text.

                            #org $1
                            $1 1 =Hello. Welcome to the \c\h01\h05Depot\c\h01\h02.\nSorry we aren't open yet.



                            I'm really not too sure. Sorry.



                            One little error.
                            cry 0xA13 will stuff up the compiling process.
                            It should have been
                            cry 0xA1 0x3
                            Thx m8 i reaky needed it. XD!! THX.....

                            EDIT:I tried but it still doesnt work... It keeps sound like mew and glitch and freeze.
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                              #90    
                            Old March 26th, 2008 (8:08 AM).
                            Khalil's Avatar
                            Khalil Khalil is offline
                               
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                              Quote:
                              Could you tell me a little more? Like does the script actually start, if so, where did it stuff up. Does the script compile? A little more information might be helpful. Also, I just fixed a little error I noticed, but that's all I can do with this information you've given me.
                              accually it doesn't start when i put into the script form on the advance map it doesn't work could u tell me what i did wrong when i put it in?
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                                #91    
                              Old March 26th, 2008 (10:43 AM).
                              Blitzballer's Avatar
                              Blitzballer Blitzballer is offline
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                                I've been trying to do an applymovement script, but it doesn't compile. It starts the log and then the log goes blank. Any ideas? Also I've noticed that other tutorials use #binary instead of #raw. Is there any difference? Which one works better?
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                                  #92    
                                Old March 26th, 2008 (11:19 AM).
                                Master_Track's Avatar
                                Master_Track Master_Track is offline
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                                  I haven't tried binary yet, so I can't answer you question completly.
                                  But one problem could be that the #raw is too long, for example:

                                  #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

                                  this could cause problems when compiling, I got errors, so I split it up.
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                                    #93    
                                  Old March 26th, 2008 (7:10 PM).
                                  ksunwoo6's Avatar
                                  ksunwoo6 ksunwoo6 is offline
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                                    Um... Well I got it... But how do I actually put it in the game??? I don't know HOW......
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                                      #94    
                                    Old March 26th, 2008 (7:27 PM).
                                    Jack of Bl♠des's Avatar
                                    Jack of Bl♠des Jack of Bl♠des is offline
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                                      Quote:
                                      Originally Posted by ksunwoo6 View Post
                                      Um... Well I got it... But how do I actually put it in the game??? I don't know HOW......
                                      If you want to add a script to the game, you'd have to compile the script and burn it to the ROM. You'll be able to find that in one of the other Pokescript tutorials (it's kind of ironic that that's the only thing here that's missing)
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                                        #95    
                                      Old March 26th, 2008 (7:44 PM). Edited March 26th, 2008 by ksunwoo6.
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                                      ksunwoo6 ksunwoo6 is offline
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                                        One more THING, I tried your tutorial and wrote:

                                        #org $start
                                        lock
                                        faceplayer
                                        message $1
                                        boxset 6
                                        cry 0xA1 151
                                        nop
                                        nop
                                        wildbattle 151 30 0x8B
                                        fadescreen 0
                                        #raw 0x53 0x0F 0x80
                                        setflag 0x200
                                        release
                                        end
                                        #org $1
                                        $1 1 =MEW: Mew! Mew!

                                        But When I apply it on the game, It freezes or the mew go, YES, NO question....

                                        Quote:
                                        Originally Posted by Jack of Bl♠des View Post
                                        If you want to add a script to the game, you'd have to compile the script and burn it to the ROM. You'll be able to find that in one of the other Pokescript tutorials (it's kind of ironic that that's the only thing here that's missing)
                                        Thanks a lot... Now I know how.. (ALTHOUGH It didn't work)

                                        ANOTHER QUESTION, When you apply the script, What do you do about the PERSON ID in ADVANCE MAP???
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                                          #96    
                                        Old March 27th, 2008 (2:57 AM).
                                        Master_Track's Avatar
                                        Master_Track Master_Track is offline
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                                          Quote:
                                          Originally Posted by ksunwoo6 View Post

                                          ANOTHER QUESTION, When you apply the script, What do you do about the PERSON ID in ADVANCE MAP???
                                          Sorry I can't help with you script, my wildbattles went wrong too '

                                          If you change the person ID to the number of the setflag of a script, the Overworld Sprite will dissappeare after the script was activated.
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                                            #97    
                                          Old March 28th, 2008 (2:47 AM). Edited March 28th, 2008 by frank$or.
                                          frank$or frank$or is offline
                                             
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                                            I have made a rather large script and I got a few things which don't work.
                                            Perhaps somebody could help. It's a fire red rom btw.
                                            Everything in red does not work.

                                            Code:
                                            Part 1 - team red vs team blue (outside)
                                            
                                            #org $start
                                            lock
                                            message $grunt
                                            $grunt 1 = Grunt: Piplups go away!
                                            callstd 6
                                            message $puplip
                                            $puplip 1 = Piplup: Piplup pip!
                                            callstd 6
                                            message $grut7
                                            $grut7 1 = Grunt: I Said go away!\nWe rule this town!
                                            callstd 6
                                            applymovement 2 $boo
                                            applymovement 4 $boo
                                            $boo 1 ; #binary  0x62 0xFE
                                            Pausemove 0
                                            message $grut6
                                            $grut6 1 = Grunt: Who's that?
                                            callstd 6
                                            applymovement 2 $walk
                                            $walk 1 ; #binary  0x09 0x03 0xFE
                                            Pausemove 0
                                            applymovement FF $walk2
                                            $walk2 1 ; #binary 0x02 0xFE
                                            Pausemove 0
                                            message $grut5
                                            $grut5 1 = Grunt: ...
                                            callstd 6
                                            message $grut9
                                            $grut9 1 = Grunt: Who are you kid?
                                            callstd 6
                                            trainerbattle 0 0x001 $before $after $go --> doesn't go to $go
                                            $before 1 =Grunt: We cannot stand intruders!
                                            $after 1 =Grunt: My rattata!
                                            release
                                            end
                                            
                                            #org $go
                                            message $omg
                                            $omg 1 =Grunt: ... ... ...\lGrunt: It doesn't matter anyways.\lGrunt: We have what we wanted!
                                            callstd 6
                                            message $gruts5
                                            $gruts5 1 = Piplup: Piplup PIP!
                                            callstd 6
                                            #raw 0x75 0x04 0x00 0x0A 0x03
                                            message $char
                                            $char 1 =Charmander: CHAR! CHAR!
                                            callstd 6
                                            cry 0xA1 4
                                            nop
                                            nop
                                            #raw 0x76
                                            message $gone
                                            $gone 1 =Grunt: Hmph. Let's get going!
                                            callstd 6
                                            applymovement 3 $going
                                            applymovement 4 $going
                                            applymovement 5 $going
                                            $going 1 ; #binary 0x20 0x20 0x34 0x34 0x60 0xFE
                                            pausemove 0
                                            applymovement 2 $going2
                                            applymovement 6 $going2
                                            applymovement 7 $going2
                                            applymovement 8 $going2
                                            $going2 1 ; #binary 0x12 0x12 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x60 0xFE
                                            pausemove 0
                                            applymovement 9 $going3
                                            $going3 1 ; #binary 0x62 0x10 0x10 0x10 0x10 0x10 0x10 0x60 0xFE
                                            pausemove 0
                                            applymovement 10 $present
                                            $present 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
                                            Pausemove 0
                                            message $guy
                                            $guy 1 = Pfew. They're gone.\nYour sister said she has something\lfor you.\pPerhaps you should visit her.\nI'll show you the way.
                                            callstd 6
                                            warp 4 0 1
                                            setflag 0x25E
                                            release
                                            end
                                            
                                            Part 2 - sister (inside)
                                            
                                            #org $start
                                            lock
                                            faceplayer
                                            checkflag 0x25E
                                            if B_true goto $poke - does not work
                                            message $bro
                                            $bro 1 =Hi \v\h01,\nthere some piplups and charmanders\lfighting outside.\pPerhaps you should have a look.
                                            callstd 6
                                            release
                                            end
                                            
                                            #org $poke
                                            message $pokem
                                            $pokem 1 =Mom asked me to pick up\nyour stuff for your journey.\lAnyways, here you go!
                                            callstd 6
                                            setflag 0x828
                                            setflag 0x829
                                            message $dex
                                            $dex 1 =You received a pokedex!
                                            callstd 6
                                            fanfare 0x012
                                            message $poke
                                            $poke 1 =You received an PokeBall!
                                            callstd 6
                                            fanfare 0x012
                                            message $explain
                                            $explain 1 =Professor Ray didn't want to say\nwhat Pokemon is inside there.\lI guess it's a cool Pokemon!\pAnyways I got to go now.
                                            callstd 6
                                            applymovement 2 $movemove
                                            $movemove 1 ; #binary 0x11 0x62 0x00 0xFE
                                            pausemove 0
                                            message $before
                                            $before 1 =Almost forgotten!\nI also got a few Empty PokeBalls!\lThese will help you to catch wild\lPokemons.\pI'm sure they will come handy!
                                            callstd 6
                                            giveitem 0x4
                                            applymovement 2 $movemove2
                                            $movemove2 1 ; #binary 0x11 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x10 0x10 0x10 0x60 0xFE
                                            pausemove 0
                                            setflag 0x20C
                                            release
                                            end
                                            Perhaps anyone could help me?

                                            Thanks in advance,
                                            frank
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                                              #98    
                                            Old March 28th, 2008 (9:12 PM).
                                            liuyanghejerry's Avatar
                                            liuyanghejerry liuyanghejerry is offline
                                               
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                                                #99    
                                              Old March 28th, 2008 (10:05 PM).
                                              destinedjagold's Avatar
                                              destinedjagold destinedjagold is offline
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                                              frank$sor, the script is fine, but the only thing that cause that one not to work is because of the trainerbattle command you gave.

                                              It should not be trainerbattle 0, but it should be trainerbattle 1.
                                              and put setflag 0x25E before warp.
                                              Warp ends the script, therefore, in your script, it no longer reads the setflag.
                                              so exchange their places.
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                                                #100    
                                              Old March 31st, 2008 (7:19 PM).
                                              ice2128 ice2128 is offline
                                                 
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                                                i've read through the whole thread, and no one seems to have this problem, so i'm a little embarassed by it, but i can get basic text, give item/pokemon, and movement scripts to work, but for some reason i cannot get the yes/no text script to work. the yes message works, but if i answer no, i still get the yes messge. does anyone have an idea of what i could possibly be doing because i've checked the script to where it is exactly the same as the example
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