Quote:
Originally Posted by NIN
you need work on your maps jack_of_blades.
the route is mainly just trees and pokemon grass.
"sprinkle" those small trees in with the route to make it more puzzling.
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Thanks NIN, I'll be sure to work on that. I wasn't sure exactly how many things to put in the first route, so I figure I'd keep it simple. Also, I do have another side of the route still in development (the one on the other side of that forest in the center), but that won't come into play until after you get the first badge. Do you think I should just reduced that big piece of forest in the middle so that it's just thick enough that you can't see both side of the route? It's pretty unnecessary when I look at it.
Quote:
Originally Posted by yukeee
Wow... I loved your plot. The story is so complete and looks really cool to play it. I would love to play a hack like yours, but indeed it will be hard to do it, but I know you can do it just perfectly.
What I most loved was the idea of choosing a path and the three rivals.
Anyway, your map needs lot of improvement =x To much trees and grass, like NIN said so.
I'll be looking for your hack.
Yuki.
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Thank you Yuki. Hopefully I'll be able to implement stuff the way I want, all I need to do is not be lazy.
Also, small update: Scripting the Villain's path has slowed down considerably, since I have recently found out that there are no scripts that remove a specified pokemon from your party (yet). I'm trying to find a way to circumvent that by utilizing NPC trading, but right now there's no telling how things may end up T_T
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Hey guys, I'm still alive. Not really sure if I want to continue Twisted Path though.