Quote:
Originally Posted by charmandertoy2
Pokemon 1:
Skarmory - Leftovers / Shed Shell
Impish nature (25 ivs in both def and sp def)
evs: 252 hp / 16 att / 200 def / 40 sp.def
Stealth Rock / Spikes
Whirlwind
Roost
Drill peck /brave Bird
Yeah, skarm is a physical wall, needs impish.Double team is banned, and youll get lol'd at if you cant attack. Shed Shell is there to escape Magnezone
Pokemon 2:
Weavile - Choice Band
Jolly
252 attack, 216 speed / 40 hp
Brick Break
Pursuit
Night Slash
Ice Shard
Jolly, or weavile fails. Pursuit is nice for killing fleeing Azelf and gengar, which this team has great trouble with. Good Choice you make with ice Shard btw, VERY useful for Scarf Garchomp and other Dragon Dancers, ohko's Chomp, with a Choice Band. 252 speed is overkill, 216 speed does the same thing, that beings, allowing you to outrun Max speed Sceptile, Zam and Duggy, whilst 40 hp evs allow you to directly switch in on an unboosted Azelfs Flamethrower and live, aswell as survive a Modest Choice Specs starmies surf.
Pokemon 3:
Salamence - Life Orb / Leftovers
Adamant
120 HP / 252 DEF / 136 SPEED
Dragon Dance
Earthquake
Fire Blast / Stone Edge
Dragon Claw
DD Mence ftw.
Pokemon 4:
Lucario - Choice Specs
Steadfast
Modest
252 Sp att, 252 Speed, 6 hp
Aura Sphere
Dark Pulse
Dragon Pulse
Psychic / Vacuum Wave
Good, you can run Vacuum Wave, but Psychic would probably be better for this team, as it fears CB heracross slightly.
Pokemon 5:
[email protected]leftovers
Pressure
Calm nature
252 HP / 220 SP.DEF / 36 SPEED
Discharge/Thunderbolt
Hidden Power Grass
Roost
Thunderwave / Light Screen
use this as a sp. tank, as youve got no sp.wall. Hidden power Grass, as Swampert walls the crap out of this team.
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It looks "OK", i would add in a bulky ground type for that last slot, T-Tar rapes you.
Donpahan, heck even Hitmontop would be nice here, they can rapid spin for you aswell =), to remove the Stealth Rock that hinders Zapdos and mence.
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