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View Poll Results: What do you think to thi sgame?
Amazing 197 70.11%
Good 69 24.56%
Not good 5 1.78%
Terrible 10 3.56%
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  #26    
Old April 15th, 2008 (5:21 PM).
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Atomic Reactor Atomic Reactor is offline
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lol no problem.
keep an eye out though.
you might come in handy ;)
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  #27    
Old April 16th, 2008 (8:39 AM).
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Waudby Waudby is offline
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    Time for a suprise.....



    First one of the starters.

    Get the thread to 35 posts and i'll revealing another one and at 45 i'll reveal the last one.

    I may also reveal the first secpially obtained Pokémon.
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      #28    
    Old April 16th, 2008 (8:56 AM).
    Mitchman Mitchman is offline
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      I wonder who the other 2 are?
        #29    
      Old April 16th, 2008 (12:30 PM).
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      Espreon Espreon is offline
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        Quote:
        Originally Posted by Waudby View Post
        Time for a suprise.....

        Oh, thank you; this will make this game much more fun once you upload it...
          #30    
        Old April 16th, 2008 (12:45 PM).
        afsnyder afsnyder is offline
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          Okay, how many pokemon games are there going to be?
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            #31    
          Old April 16th, 2008 (12:49 PM).
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          Atomic Reactor Atomic Reactor is offline
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          are you not going to use the sprites i made you?

          do you want me to make the professor? or how about a completely new professor? (since thats rowan)
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            #32    
          Old April 16th, 2008 (1:01 PM).
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            I wonder if you start off with the jhoto starters or you have it setup with a kanto starter for grass. A jhoto starter for fire and honen starter for grass.
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              #33    
            Old April 16th, 2008 (1:04 PM).
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            Atomic Reactor Atomic Reactor is offline
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            yep thats how its gonna be.
            your choices will be grass,fire,grass lol XD
            i think you meant to say water =)

            thats what I'm expecting..

            id like to see some fakemon or different types of starters though.
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              #34    
            Old April 16th, 2008 (1:10 PM).
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            Waudby Waudby is offline
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              Quote:
              Originally Posted by atomic_reactor View Post
              are you not going to use the sprites i made you?

              do you want me to make the professor? or how about a completely new professor? (since thats rowan)
              I will use them. Want to keep their look secret til the demo release.

              Also any chance of getting them in rm2k3 format.

              If you can do a brand new professor that would be good, and put that on the rm2k3 styled sheet, it makes importing them easier in sphere.

              cheers.

              @ Espreon: One of the main reasons for cyndaquil being that starter was cos of your post, i like to keep people happy.

              But I have also thought of a way of encorporating them all into it.

              @ TY: Thats mighty close. But there's also another suprise later on in the game for the people who don't like who they recieve.



              New Story Feature:

              I thought I'd update with part of the demo story.

              It's a very basic part but instead of just being given your Pokémon, you have to do something for it, it's not very challenging but it just adds a little more community feel to the first town.

              A new mart is opening in town but has no stock so Professor Uing has to deliver the package to the mart owner.

              He ask's you to go for him.

              Once you get to the owner he takes the package from you and ask's a favour of you (yes it is a little bit off going between places)

              He wants you to go and collect some honey off the honey tree.

              You then get taught by Mr Honeycombe all about the honey trees and Pokémon they can house.

              Return to the owner with the honey to complete this quest. Professor Uing will give you your payment once you return to the PokéLab.


              What do people think? Any suggestions for it? Ways I can make it more fun etc
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                #35    
              Old April 16th, 2008 (1:14 PM).
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              Atomic Reactor Atomic Reactor is offline
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              Waudby: all you have to do is..
              paste them onto paint (assuming you have that in the accessories menu)
              then select them using the dotted box tool thing.
              right click on em, then hit "sketch/skew"
              change the top 2 boxes to 50
              then hit ok. they'll be the right size.
              and u can also move them with the same tool.
              select them, then grab them.

              if you can figure it out PM me.
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                #36    
              Old April 17th, 2008 (2:20 AM).
              Waudby's Avatar
              Waudby Waudby is offline
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                Two new screenshots, they're not of any importance to the storylne or anything more to get your opinions on the character sprite.

                How do people feel about the lucas sprite for the main character(male)?

                Heres some comparisions

                First shot Lucas and a lucas made by atomic_reactor;


                I personally think it looks a bit too small.

                Another one using Lucas made by Kyledove;



                Thoughts?

                Or should i stick to the original?

                I was thinking about it to be honest.
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                  #37    
                Old April 17th, 2008 (2:46 AM).
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                O.G. Duke O.G. Duke is offline
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                  Well, I prefer the original D/P one.
                  I don't know why, maybe they look more nice. :P
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                    #38    
                  Old April 17th, 2008 (3:01 AM).
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                  Neo-Dragon Neo-Dragon is offline
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                    I know kyle doves new D/P tiles are 16 by 16 pixels, and the official D/P sprite of Lucas is bigger (its width is 17 or 18- so it kinda looks weird going into smaller doors) - I still think you should stick with the D/P overworld just for know. Otherwise, you would have to revamp every overworld sprite of the NPCs to get the right look.
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                      #39    
                    Old April 17th, 2008 (3:29 AM).
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                    Waudby Waudby is offline
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                      Quote:
                      Originally Posted by Neo-Dragon View Post
                      I know kyle doves new D/P tiles are 16 by 16 pixels, and the official D/P sprite of Lucas is bigger (its width is 17 or 18- so it kinda looks weird going into smaller doors) - I still think you should stick with the D/P overworld just for know. Otherwise, you would have to revamp every overworld sprite of the NPCs to get the right look.
                      Yeah well that was what I was thinking.

                      I may make some of my own spriters(or see if someone could) cos i'm terrible at making sprites.

                      Now as promised i will release some more screenshots;



                      So that's all the starts shown now instead of just two.

                      This may come as a shock to some people but there is a reason;



                      I will explain more soon for those of you not happy with the starters.
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                        #40    
                      Old April 17th, 2008 (6:09 AM).
                      jaysonic1991 jaysonic1991 is offline
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                        Good to see some progress with your Sphere skills. I'll be releasing my PKMN Game here soon, which is being developed in Sphere as well. I am switching it to Sphere v2 at the moment.

                        If you need any help, don't hesitate to email/pm me. Preferably on Spherical though, I'm more active there. I'm Jaysonic on Spherical btw.

                        Good luck with your game.
                          #41    
                        Old April 17th, 2008 (6:17 AM).
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                        Waudby Waudby is offline
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                          Quote:
                          Originally Posted by jaysonic1991 View Post
                          Good to see some progress with your Sphere skills. :) I'll be releasing my PKMN Game here soon, which is being developed in Sphere as well. I am switching it to Sphere v2 at the moment.

                          If you need any help, don't hesitate to email/pm me. Preferably on Spherical though, I'm more active there. I'm Jaysonic on Spherical btw. :)

                          Good luck with your game.
                          How much easier is Sphere v2 to use?

                          Are you using diamond and pearl overworlds btw? cos I've only good like two or three and can't find a good place to get them with out hours of image editing.
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                            #42    
                          Old April 17th, 2008 (6:41 AM).
                          jaysonic1991 jaysonic1991 is offline
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                            I am only switching to Sphere v2 (which is in experimental stages atm) because my friend (matmunn14 on spherical) has sort of convinced me. And a lot of other people on Spherical are using Sphere v2 now because of how logical it is. It's rather confusing at first glance but if you search the wiki for the V2 Interface it becomes a lot simplier. Just remember, you will have to convert ALL of what you have coded so far to the new style. Can be quite a hefty task.

                            And no, I am sticking with FR/LG Tiles and OW because of the availability at this present point in time.
                              #43    
                            Old April 17th, 2008 (7:10 AM).
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                            wildarms001 wildarms001 is offline
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                              wow this game rocks.. and progress is very fast :D keep it up :D btw did you put d/p moves like aura sphere etc? :D
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                                #44    
                              Old April 17th, 2008 (7:10 AM).
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                              Waudby Waudby is offline
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                                I was tempted to change over but liek you said I'd have to convert all my scripts so far.

                                So that put's me off.

                                Which while the screens don't show too much has been done, all of features have been coded so far which haven't been shown in screenshots.

                                I think I'll stick to 1.14 for the game and upgrade for the next project I work on.

                                Anyways: Update :)

                                Changed the story a bit as I wasn't happy with the one I previously posted.

                                All I wanna say about it, is it involves a big earthquake ;)

                                EDIT:

                                Quote:
                                Originally Posted by wildarms001 View Post
                                wow this game rocks.. and progress is very fast :D keep it up :D btw did you put d/p moves like aura sphere etc? :D
                                Every move is in the game, I don't have the animations for them yet, because personally I don't feel like ripping all 400+ attacks lol
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                                  #45    
                                Old April 17th, 2008 (7:26 AM).
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                                wildarms001 wildarms001 is offline
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                                  oic and are you planning add all d/p pokemon? :D gudluck to your game hope you will finish this awesome game
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                                    #46    
                                  Old April 17th, 2008 (7:37 AM).
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                                  Waudby Waudby is offline
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                                    Quote:
                                    Originally Posted by wildarms001 View Post
                                    oic and are you planning add all d/p pokemon? :D gudluck to your game hope you will finish this awesome game
                                    Every Pokémon has already been added with all stats etc.

                                    All thats left is to program each move for each pokemon at certain levels.

                                    Just a matter of importing the data and writing a new function.
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                                      #47    
                                    Old April 17th, 2008 (9:43 AM).
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                                      The game looks great, the story and especially the graphics. They look lovely! Can't wait for a demo
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                                        #48    
                                      Old April 17th, 2008 (10:56 AM).
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                                      Waudby Waudby is offline
                                      Pokémon Odyssey!
                                         
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                                        Update:

                                        I have now finish all the scripting for the first demo storyline.

                                        It's not the longest in the world but there's enough to get a little taste of the game.

                                        I now need to finish some of the systems and iron out the creases. lol.

                                        It's expected to be ready in about two weeks.
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                                          #49    
                                        Old April 17th, 2008 (1:16 PM).
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                                        Atomic Reactor Atomic Reactor is offline
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                                        so are you using my sprites or not?
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                                          #50    
                                        Old April 17th, 2008 (1:21 PM).
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                                        Waudby Waudby is offline
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                                          Quote:
                                          Originally Posted by atomic_reactor View Post
                                          so are you using my sprites or not?
                                          Well perosnally i think i'll stay with the Lucas sprite.

                                          Because the sprites you made are too small for my settings and I don't wanna have to change the whole style of my game because of the main characters. sorry.
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