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  #201    
Old May 24th, 2008 (5:46 AM).
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Merovin Merovin is offline
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Yay 200th post for Oddyssey!
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@ ke14nt
You asked what emulator you needed to play it, emulators play roms, which for a game project would be hacked, therefor implying you meant a hack.
So mabye you should be careful of waht you type first?

Go back and read the topic and you will learn there is no demo as of yet.
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  #202    
Old May 24th, 2008 (5:46 AM).
.houndoomed .houndoomed is offline
 
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No need to go crazy, it's not really a big deal. And I said IF you thought it was a hack, because you asked what emulator you need to play this game. Like bob5000 said, emulators are for ROM hacks.

I apologise if I sounded rude, but I just assumed you were one of those annoying people who assumed fangames were hacks.
  #203    
Old May 24th, 2008 (6:55 AM).
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ke14nt ke14nt is offline
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@ Houndoomed and bob5000..

hey guyz.. im sorry if i'd used the word emulator.. i didnt thouht that it would be a great deal to you..
since im playing my pokemon games in my pc with a use of an emulator such as VBA.. i thought that what i meant from waht i have type was "if this game is playable in a pc not in a game boy what tool should i used to play this one". that's why i used the word emulator..
---------------------------------------------------------------------------------------------------------------------------------
from what i've understand from the word emulator it is like an imitation of another thing.. just like in gameboy we have an imitation of it that is why some people can play it in their pc..and in our place it is called gameboy emulator..
that's why i used the word emulator..
--- and BTW
i've used the word emulator because they call VBA as an emulator..

Hey guys i'm sorry..just want to explain myself..
  #204    
Old May 24th, 2008 (6:58 AM).
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Wow,,, Im amazed I'd Buy It!
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  #205    
Old May 24th, 2008 (9:13 AM).
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Quote:
Originally Posted by armond8877 View Post
Wow,,, Im amazed I'd Buy It!
Please stop going around to various hacking and game threads and saying that, its just plain annoying.
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  #206    
Old May 24th, 2008 (9:56 AM).
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Thanks for the support guys.

Not many updates on the game at the moment. Haven't had enough time to sit and take a good shot at it, hopefully work will carry on soon, at least mapping perhaps.
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  #207    
Old May 26th, 2008 (10:05 AM).
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Captain Arcane Captain Arcane is offline
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Alright man, all I got to say is W-O-W. Your game is amazing. The maps are put together so well, and just the feel of the game is great. The battle engine is great, and the way all the scripts work are, like I said before, amazing.

I myself can't wait for the full release of this game. And to the people who may have thought little about this game, think again. This game is great, and as beta tester for this game, I'm completely blown away.

This game shows how sphere, in my opinion, is the best game creating engine out there. There are so many possibilities with sphere, that it just bypasses all the other engines out there.

Awesome man, amazingly awesome
  #208    
Old May 29th, 2008 (8:30 AM).
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A small update with some new interior graphics, it's showing off the PokéGuild.



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  #209    
Old May 29th, 2008 (9:14 AM).
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You appear to have spelled enroll wrong. :P

Nice update; I love the tiles!
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  #210    
Old May 29th, 2008 (9:14 AM).
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Looking godly Mate, keep up the good work :3
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  #211    
Old May 29th, 2008 (9:28 AM).
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Quote:
Originally Posted by Wichu View Post
You appear to have spelled enroll wrong.

Nice update; I love the tiles!
So I did

thankls for noticing.

Tanks for the comments, hopefully get to show more off later.
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  #212    
Old June 1st, 2008 (3:50 AM).
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i cant wait for a demo...


this game gives me the feeling of Diamond/Pearl/Platinum
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  #213    
Old June 2nd, 2008 (4:59 AM).
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Obviously, at the moment the game does look liek a clone of the official games. Which I guess is a good thing, interior tiles are now being updated for the game.

Once I am happy with all the basic systems being done, I will start adding my own touch to the game with newer features and ideas. As well as delving deeper with the back story of the Everglade region.

So far I have planned about 100 Guild Missions for the player to do during the cause of the first region.

Subsequent regions will be released at a later date.

EDIT:

I have just finished mapping out the basic stuff for Everglade's National Park, ready for the bug catching contest :D

It started of fairly small, but slowly the map grew and there's now some cool little pathways for when the player has cut and surf, helps to keep the player going back for more


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  #214    
Old June 2nd, 2008 (7:34 AM).
Mitchman Mitchman is offline
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Cool so also whens the beta coming?! i need good playing sooon! Nah kidding. Um nice park. I wanna know though how big is the beta/demo if your ading so much?
  #215    
Old June 2nd, 2008 (7:37 AM).
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Looking good Waudby ^.^
Do you have the water animated yet?
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  #216    
Old June 2nd, 2008 (7:38 AM).
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So far the demo has, 3 Towns/ Cities, 4 Routes, a Forest, and now National Park, plus interiors for each.

I will do maybe another route and then another town with a gym, and then the demo size will be finished, then I will need to fill in all the missing details and what not.

Quote:
Originally Posted by Heatran View Post
Looking good Waudby ^.^
Do you have the water animated yet?
Not at the moment, I'm getting all the mapping down and then focus on the finer details like animations.
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  #217    
Old June 2nd, 2008 (7:40 AM).
Mitchman Mitchman is offline
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Oh ok thats super cool! Im excited to see it in my possesion!
  #218    
Old June 2nd, 2008 (9:15 AM).
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i love it, but the park seems so Jhotoish (if thats a word)
  #219    
Old June 2nd, 2008 (9:17 AM).
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I based the National Park on the one from johto, with a few changes to it though.

I miss the feeling of johto because it felt less linear to the rest of the games so far.

I'm trying to bring a certain open endness to the game.
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  #220    
Old June 4th, 2008 (1:35 PM).
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Waudby Waudby is offline
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Been working on some more maps, but I got really distracted by the new Route I have made.

It's a huge route with different terrains, it's got a very open feel, with a few different possible ways through it, and some extras thta will only be available after progressing far enough and collecting certain HM's.

So here I present, Route 05 :D











It's hard to tell the size through a screen shot, but it is big for a pokémon map, 76x70.

What's this, underground air vents
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  #221    
Old June 4th, 2008 (1:42 PM).
Mitchman Mitchman is offline
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Hmm intresting and intriuging. Mabye the undergrounds in here? Ooo I hope it is.
  #222    
Old June 4th, 2008 (2:13 PM).
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Quote:
Originally Posted by Waudby View Post
I based the National Park on the one from johto, with a few changes to it though.

I miss the feeling of johto because it felt less linear to the rest of the games so far.

I'm trying to bring a certain open endness to the game.
Oh, ok I understand now. Well I hope you do a good job on this project.

ps- i love the new screenies
  #223    
Old June 5th, 2008 (10:05 AM).
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awesome man, that look really good, I really like it.
Ooh, and underground air vents, you spoil us! XD

Once again man, awesome, I love your game.
Keep it up man
  #224    
Old June 5th, 2008 (10:32 AM).
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Wow, those screenshots just look so beautiful T_T;
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  #225    
Old June 6th, 2008 (1:02 AM).
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Yes,that route looks really cool with such a diverse environment...Maybe you should brighten it a little bit?
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