Coolest Exodia EVAR (YGO RMD)

Started by Alter Ego April 12th, 2008 10:55 AM
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  • 3 replies

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
Two a day, whoa, I obviously never get tired of talking to myself, but this deck was just too priceless not to post.

Monsters (18)
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Marshmallon
1x Morphing Jar
2x Ojama Black
2x Ojama Green
2x Ojama Yellow
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Sangan
1x Spirit Reaper
3x Thunder Dragon

Spells (19)
1x Card Destruction
2x Dark Factory of Mass Production
1x Excavation of Mage Stones
1x Graceful Charity
1x Level Limit - Area B
3x Magical Mallet
1x Monster Reincarnation
3x Ojamagic
3x Sealed Gold Coffer
1x Swords of Revealing Light
2x Upstart Goblin

Traps (3)
1x Gravity Bind
2x Magical Hats

Yes, you read correctly, folks; Ojama meets Exodia. Being who I am, I knew I had to try this crazy idea I heard of simply because it had Ojamas in it, but it's actually far more efficient at what it does than I thought it would be. So basically the idea here is to create a ginormous hand size by means of dumping those copies of Ojamagic through Magical Hats or one of the discard and draw effects here and then tossing the ojamas for Magical Mallet or Card Destruction to draw lots and lots of cards. (Ideally, I want all Ojamas and two Thunder Dragon in my hand, follow by Card Destruction) Thunder Dragon is there for much the same reason while Dark Factory serves both to pump up the hand size and to recover lost Exodia pieces. Since this is for Spirit Caller, a game made in the blissful, slow-tempo days before Dark Armed Dragon, Allure, Cyber Valley and all that comes with those cards, the continuous stalls work quite well here, buying me those few extra turns I need to draw into another mallet or Card Destruction. Anyways, C & C very much welcome on this one, because running 18 cards that really don't protect me at all is pretty risky business. :3
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Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
It's for Spirit Caller DS game which is multiple banlist ago.

But I actually tried Ojaexodia already on WC08 XD; I gave up on the gravity bind and went with magical hats on that as well, along with a daring 3 of each Ojamas, royal magical library, and of course, CoSR with manticore of darkness. Sucky consistency but pretty fun =P

I was more daring than you... I ditched absolutely every defense card and made them all toon table contents, max upstart goblin (unless spirit caller only allows 2), snipe hunter, and other things like that. If I don't win by 3 turns, I basically lose XD; (relying that opponent doesn't do 8000 dmg in 2 turns, nyah =P)

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
Meh, no thanks on three ojama. Having nearly 1/4 of my deck consist of cards that I wouldn't like to topdeck just doesn't sit well with me. Besides, they aren't really that hard to cycle back thanks to mallet and dark factory anyway. As for the Manticore loop...ehh, it just doesn't suit my tastes. I wanna' do my thing without an infinite loop if that makes sense. xD And yeah, Upstart is set at two, otherwise a third copy would be a given.

Now Royal Magical I've considered, but then I'm really strapped for deckspace as it is and I'm really leery-eyed about only having one Exodia recursion as it is. >.< Ehh...maybe bye-bye Morphing and perma-stalls? The jar is honestly a pain at times, drawing Ojamas so Ojamagic backfires and dumping stuff I'd like to keep and the invincibles do tend to keep things under control long enough. Not touching Toon Table, though; only end targets I'd get for that one are Toon Cannon Soldier and Toon World, neither of which appeals to me. xP

Now what I'd really like to have is Broww, Hand Destruction and Dark World Dealings. The more draw effects the merrier. x3 I've also been toying with using Diamond Dude since 1) that would let me run Destiny Draw for extra draw power, 2) It spins topdeck Ojamas to the bottom of the deck, and 3) Ojamagic doesn't really care why it gets sent to the graveyard, so it still gets to net its effect without delay. Besides, that way I could run Reinforcement as deck thinner.

Ahh...but that's something for another decklist, I suppose; I'm too tired to think this through right now. xD
Featured Theme: Patchouli Knowledge (Touhou Project)
Provided by and jointed with: Phani
Best viewed together, profile customization still in progress



Scandalous Maido Love Affair and Pair: Phani
Estranged Ex: The RP Section Rules
Sworn Rival For All Eternity and about five minutes beyond: Chibi
Illegitimate Lovechild: Mika
Card-gaming Beta on a Leash: Scarlet