my thin exodia the new version

Started by darkace April 16th, 2008 2:40 PM
  • 698 views
  • 2 replies

darkace

super dark elite kid

Age 28
Laurel,Maryland
Seen August 28th, 2008
Posted August 28th, 2008
96 posts
15.2 Years
dekochi the battle locomotive x3
sangan
cyber ourobous
all 5 pieces of exodia
cyber pheonix
terraforming
sakuretsu armor
pot of avarice
mystic tomato x3
emmissary of the afterlife x3
sprit reaper
marshmallon
d.d capsule x2
mst
trap hole x2
magic cylinder
phantom of chaos
clock tower of destiny
monster reborn
spirit barrier
swords of revealing light
level limit area
giant rat x2
spell calling
draining shield
dark factory of mass production
skelengel

no drugs no booze you snooze you lose i am high on life
The Night Dimension
Seen May 28th, 2008
Posted May 25th, 2008
400 posts
15.3 Years
Once again, your card listing abilities translate to "I cannot type in English". Let's try this again.

Monsters
Exodia the Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Sangan
Cyber Ouroboros
Cyber Phoenix
Skelengel
Giant Rat
Giant Rat
Phantom of Chaos
Spirit Reaper
Marshmallon
Mystic Tomato
Mystic Tomato
Mystic Tomato
Emissary of the Afterlife
Emissary of the Afterlife
Emissary of the Afterlife

Spells
Terraforming
Pot of Avarice
Mystical Space Typhoon
Different Dimension Capsule
Different Dimension Capsule
Clock Tower Prison
Monster Reborn
Swords of Revealing Light
Spell Calling
Dark Factory of Mass Production
Level Limit - Area B

Traps
Draining Shield
Trap Hole
Trap Hole
Spirit Barrier
Magic Cylinder

Now, this isn't even a legal Deck. It's only 39 cards. Not to mention, if it were legal, it would suck extremely badly, just like your previous version. Have you learned nothing? You're still relying too much on your opponent's actions and using tons of cards that are far too situational.

Take out all of the following.

Cyber Ouroboros
Cyber Phoenix
Giant Rat
Giant Rat
Phantom of Chaos
Emissary of the Afterlife
Emissary of the Afterlife
Emissary of the Afterlife
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Skelengel
Terraforming
Pot of Avarice
Different Dimension Capsule
Different Dimension Capsule
Clock Tower Prison
Swords of Revealing Light
Spell Calling
Level Limit - Area B
Draining Shield
Trap Hole
Trap Hole
Spirit Barrier
Magic Cylinder

Not one of these does anything for you. I guarantee that one of the following will happen. Either they'll be dead draws, they'll be blown off the field before they can be used, or they'll backfire.

With an Exodia Deck, every card you play MUST either draw cards, bring Exodia cards to your hand, or otherwise thin your Deck. It's like playing solitaire. But over half the cards in your Deck did nothing of the sort.

I'm going to rebuild this my own way, and you can either use it or not. However, please don't post crappy Decks like this anymore.

Monsters
Exodia the Forbidden One
Left Arm of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Forbidden One
Right Leg of the Forbidden One
Sangan
Cyber Valley
Cyber Valley
Cyber Valley
Morphing Jar
Broww, Huntsman of Dark World
Broww, Huntsman of Dark World
Broww, Huntsman of Dark World
Thunder Dragon
Thunder Dragon
Thunder Dragon
Dark Magician of Chaos
Destiny Hero - Disk Commander
Destiny Hero - Fear Monger
Destiny Hero - Fear Monger

Spells
Allure of Darkness
Allure of Darkness
Destiny Draw
Monster Reborn
Upstart Goblin
Upstart Goblin
Upstart Goblin
Card Destruction
Hand Destruction
Hand Destruction
Spell Economics
Spell Economics
Dimension Fusion
Dark World Lightning
Dark World Lightning

Traps
Waboku
Waboku
Legacy of Yata-Garasu
Legacy of Yata-Garasu
Legacy of Yata-Garasu

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Cyber Valley without dubbing?

Anyway, it's hard to make Exodia unique, because you're better off doing the other Dimension Fusion infinite draws instead that wins by endless cycle of damages rather than Exodia... but there's suppose some new Exodia decks, but really I don't know about them (or if they are just taking the Ohms/Valley dubbing/those build's backbone and slapping Exodia in them.)

Cyber Valley without dubbing?

Anyway, it's hard to make Exodia unique, because you're better off doing the other Dimension Fusion infinite draws instead that wins by endless cycle of damages rather than Exodia... but there's suppose some new Exodia decks, but really I don't know about them (or if they are just taking the Ohms/Valley dubbing/those build's backbone and slapping Exodia in them.)

On top of Night's build, drop all the traps and just take Mind Crush. Before you start infinite draw combos, always call for Crows first so they can't ruin your stuff. The other traps aren't doing anything by drawing just 1 card.

For traps, just do 1 mind crush, 3 threatening roar.


For spells, add in 3 machine duplication as given with cyber valley in this type of deck. 3 Dark World Dealings to get more draws and to use Brron. Add Dark Magician of Chaos to help in another methods to recycle dimension fusion as well... and that's all I can think of off the top of my head.


Really don't bother with recruiters or anything that involves giving your opponent a turn. In this meta, anything that can't win in 4 turns, sadly is "too slow."

(What's the most popular question you ask on turn 2? "Got game?")